Krysae: Don't nerf its stats, make it an assault rifle.
#26
Posté 31 mai 2012 - 01:48
#27
Posté 31 mai 2012 - 01:48
This.Master Xanthan wrote...
I think they should just leave it as it is.
#28
Posté 31 mai 2012 - 01:48
GodlessPaladin wrote...
corvette3 wrote...
2 maybe, but it may need a bit more damage if this happened.
That would actually make it even more of a Geth Infiltrator buff than it already is.
I meant kind of like how the Jav gained more dam in exchange for more weight, and unfortunately due to my cloak cooldown glitch that i swear no-one else has.. it would probably make it unusable for me.
#29
Posté 31 mai 2012 - 01:49
FlamboyantRoy wrote...
Krysae is fine. It's a very fun and different weapon. Leave it as it is. Don't change a thing.
#30
Posté 31 mai 2012 - 01:50
Grimy Bunyip wrote...
Krysae is not a real sniper rifle
*snip*
As much as I agree with this post there is no way in hell Bioware will retcon this weapon into an assault rifle after all the work that went into creating it. It's just easier for them to rectify a mistake like this one with the nerfbat.
Get ready for the Falcon II coming to your manifest soon!
#31
Posté 31 mai 2012 - 02:00
Unfortunately, I fear they'll just kill it, Falcon style.
Modifié par Distilled Poison, 31 mai 2012 - 02:01 .
#32
Posté 31 mai 2012 - 02:01
Modifié par eldrjth, 31 mai 2012 - 02:05 .
#33
Posté 31 mai 2012 - 02:08
#34
Posté 31 mai 2012 - 02:09
I would say - Bioware, please add Platinum difficulty exclusively for people saying NERF EVERYTHING! It's getting annoying. There is no secret that good team can do the gold on most maps under 20 minutes not using this weapon.
BTW: it's power is still situational - vs Atlas BW/W is still superior. Phantoms? GPS/Reegar or any other good shotgun. Banshee? Adepts will tell you something about it. Ravager? As Krysae ammo is airburst you have to think quick how much above ravager you have to shoot to not get early detonation on swarmers...
It's AOE is so small you have to have really tight group of mobs to benefit from it. And infiltrator class is doing exactly what it's designed for - dealing damage.
#35
Posté 31 mai 2012 - 02:15
sy7ar wrote...
^ you just need some lead. You can kill stuff without hitting, as long as the projectile pass by close enough. And it can force enemies out of cover by shooting above their heads and still damage them, that's also how you kill guardians, shoot on their side, not their shield. No need for penetration.
yep. I found that out also. but even though you can kill guardians with a proximity shot its just as difficult as trying to pin-point a shot through the front eyehole.
anyone notice that shields takes ages to recharge now. its unbelievable. so there a lot more risk poking your head out of cover with a multishoot rifle, and also ED is that much more powerful.
#36
Posté 31 mai 2012 - 02:17
Distilled Poison wrote... I love your suggested change, Grimy. I think of it less as a nerf and more of a fix.
That's just the the thing. Properly designed nerfs ARE elegant fixes. They are not separate things. Nerfs are not a bad thing, so long as they are well thought out. And Grimy's is an elegant fix.
Modifié par GodlessPaladin, 31 mai 2012 - 02:20 .
#37
Posté 31 mai 2012 - 02:19
#38
Posté 31 mai 2012 - 02:21
niripas wrote...
I would say - Bioware, please add Platinum difficulty exclusively for people saying NERF EVERYTHING! It's getting annoying. There is no secret that good team can do the gold on most maps under 20 minutes not using this weapon.
You do know what the problem with that is, right? Not everyone plays gold as it is and will continue to use any weapon that is clearly overpowered on bronze, silver, and even gold currently. That's not balancing in the least and isn't a cure for this rifles output when used by an infiltrator.
A better solution would be to scale by difficulty level but I can imagine that being a monumental task and unlikely to be implemented any time if ever.
#39
Posté 31 mai 2012 - 02:22
justgimmedudedammit wrote...
You do know what the problem with that is, right? Not everyone plays gold as it is
wait a second there, they don't play gold because it's too hard for them, thus nerfs make it even further out of their range.
#40
Posté 31 mai 2012 - 02:24
Let's not have any real standout weapons and so everything that is great in one thing has an equally big hit in another area. Or just have mediocre weapons all around.
Geez.
#41
Posté 31 mai 2012 - 02:27
teknik1200 wrote...
justgimmedudedammit wrote...
You do know what the problem with that is, right? Not everyone plays gold as it is
wait a second there, they don't play gold because it's too hard for them, thus nerfs make it even further out of their range.
So what exactly is your unpoint here? It doesn't change the fact that the weapon is still overpowered on bronze and silver.
#42
Posté 31 mai 2012 - 02:28
#43
Posté 31 mai 2012 - 02:30
On the other hand, I can see that people will figure out very quickly how to maximize the gun's potential. It might actually be more powerful than the devs intended after players get through figuring it out. But, they should look at the statistical feedback to work that out and ignore the nerf-baitors.
Modifié par KentGoldings, 31 mai 2012 - 02:31 .
#44
Posté 31 mai 2012 - 02:32

That is with 2 guys using Black Widows, and one using a Saber.
Modifié par Drummernate, 31 mai 2012 - 02:33 .
#45
Posté 31 mai 2012 - 02:33
justgimmedudedammit wrote...
So what exactly is your unpoint here? It doesn't change the fact that the weapon is still overpowered on bronze and silver.
Oh please. There are tons of weapons that are "overpowered" for bronze. Once a new player gets used to the multiplayer and finds his/her groove, bronze is going to be easy.
#46
Posté 31 mai 2012 - 02:34
#47
Posté 31 mai 2012 - 02:34
#48
Posté 31 mai 2012 - 02:37
ClockworkSpectre wrote...
Seems like a lot of people on BSN just b*tch and moan about stuff they don't like. Just because you don't like it doesn't mean it is broken. And even if it is, why don't you ask for items to be buffed so they are viable, there are many weapons in this game the are pretty much pointless. I'm sorry but all the posts constantly asking for nerfs is just ridiculous. Most matches I have played with people using the Krysae, they rarely do well enough to make it seem OP.
Not a fan of nerfs in general but this weapon was classed incorrectly and the OP indicates as much. Go back and re-read that to see what the intent was here. It's not so much asking for a nerf as it is to be reclassified into something else which it should have been from the start.
Making such a change would not relagate this weapon to the scrap heap. In fact, it would probably benefit other AR based classes better than a single class of characters. Why is that a bad thing?
#49
Posté 31 mai 2012 - 02:38
#50
Posté 31 mai 2012 - 02:38
Holiday wrote...
This.Master Xanthan wrote...
I think they should just leave it as it is.
:happy:
Even though it's totally not OP. I agree.
Modifié par Shock n Awe, 31 mai 2012 - 02:38 .





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