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Krysae: Don't nerf its stats, make it an assault rifle.


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#76
Meistr_Chef

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Grimy Bunyip wrote...

Meistr_Chef wrote...

That's my point. The Krysae isn't drastically outstripping them. If it was I'd notice it. The Paladin is comparable to a Black Widow and that was my reference. If going by the tone of your post etc and not having experienced the gun myself I'd have thought "damn this gun is the best thing ever". But it's not. It's a good-great gun and huzzah.

no, it isn't outstripping them.
But it is keeping up, very closely.
less than 10% less than the black widow, perhaps even better if you know how to proxy mine stack debuffs.
but this gun does outstrip every other gun for mobs, completely and utterly.

So it's great for mobs.

And very good for bosses.

On a cloaked, prox mined infiltrator.

Which I do all the time. And it's not impressing me to the point that I want to make it less so. I'm guessing the main difference lies in the fact that I have it on Level I, and you have it on Level X or something.

Modifié par Meistr_Chef, 31 mai 2012 - 03:25 .


#77
Drummernate

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Big_Choppa wrote...

The gun is fine as is. It's ammo capacity is bad as it is and it's not as good as the other high damage sniper rifles against bigger enemies such as the Brutes, Primes, or Atlas. Making it weigh a little bit more would be fine but not nerfing it into oblivion. Stop nerfing the fun out of everything. We already have an explosive assault rifle called the striker and it's hardly used if ever used past silver.


It has great ammo capacity.... 39 backup when using spare ammo.

It kills a Prime in like 9 shots, which is actually pretty darn fast.

#78
Sabbatine

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Atheosis wrote...

It would definitely help the issue, no doubt. Though I still believe that Tactical Cloak should've been nerfed long ago, and I'm not even a fan nerfs.

Tactical Cloak is stupid.


Your post fails a basic hypocrisy check.

#79
Grimy Bunyip

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[quote]Meistr_Chef wrote...
[/quote]
So it's great for mobs.

And very good for bosses.

On a cloaked, prox mined infiltrator.

Which I do all the time. And it's not impressing me to the point that I want to make it less so. I'm guessing the main difference lies in the fact that I have it on Level I, and you have it on Level X or something.[/quote]
that might be a difference.
if your krysae is not high enough ranked, you won't be 1 shotting mobs unless you use consumables.
in which case you're effectively experiencing halved DPS vs mobs than I am.

Are you sure you specced your build properly? I always make sure I don't have erroneous overkill loss on my builds before I use them. I have a calculator for that, it's in my siggy.
I wouldn't want to accidentally base my opinions on halved DPS afterall.

Modifié par Grimy Bunyip, 31 mai 2012 - 03:28 .


#80
Big_Choppa

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Drummernate wrote...

It has great ammo capacity.... 39 backup when using spare ammo.


Mine only has 22 at level 1. That is with a level 4 backup clip.

Modifié par Big_Choppa, 31 mai 2012 - 03:29 .


#81
Grimy Bunyip

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Big_Choppa wrote...

Drummernate wrote...

It has great ammo capacity.... 39 backup when using spare ammo.


Mine only has 22 at level 1. That is with a level 4 backup clip.

22 at rank 1 is extremely good for a black widow esque sniper rifle.
consider this valiant I has a spare capacity of 30.
but the valiant's bullets don't AOE and only deal about 60% of the damage of the krysae.

the krysae has a comparable if not much more total damage stored in its spare clips than the valiant.

#82
SPARKSMAN x261x

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Leave the gun the way it is. Without equipment or a class to beef it up the Krysae it"s decent to ggood dependinng on if you play bronze, silver or Gold. But I can't imagine if someone sets up their character to do as much damage as possible with the Krysae, that it would actually be strong. Character classes beef up the guns everybody thinks is too powerful.

#83
Meistr_Chef

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Grimy Bunyip wrote...

Are you sure you specced your build properly? I always make sure I don't have erroneous overkill loss on my builds before I use them. I have a calculator for that, it's in my siggy.
I wouldn't want to accidentally base my opinions on halved DPS afterall.


Dude, that's why you are the elite top of the stack and you should not be calling for things to get nerfed.

I'm a pretty decent infiltrator but probably not your caliber, because I don't spend a whole bunch of time optimizing things based on overkill.

My salarian infiltrator basically has:
- cloak with 90% damage and 40% for sniper
- prox mine with extra radius and 20% damage for all powers for squad
- energy drain with 40% damage protection
- salarian expert whatever with headshot bonus
- some fitness

Probably not optimal, but I'm sure it's not terrible.

Modifié par Meistr_Chef, 31 mai 2012 - 03:32 .


#84
Hypertion

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no. dont even discuss Nerfing the Krysae.

Dont discuss balancing the Krysae.

Do not even talk about the Krysae.

make no mention of it and we will be able to forever enjoy this Tank Cannon of a gun.

#85
Grimy Bunyip

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Meistr_Chef wrote...

Dude, that's why you are the elite top of the stack and you should not be calling for things to get nerfed.

If it isn't the so called "elite top of the stack" people that should be calling for balance changes, than who should it be?
No one at all?

Modifié par Grimy Bunyip, 31 mai 2012 - 03:33 .


#86
Big_Choppa

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Hypertion wrote...

no. dont even discuss Nerfing the Krysae.

Dont discuss balancing the Krysae.

Do not even talk about the Krysae.

make no mention of it and we will be able to forever enjoy this Tank Cannon of a gun.


I full heartedly agree with this.

#87
Meistr_Chef

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Grimy Bunyip wrote...

Meistr_Chef wrote...

Dude, that's why you are the elite top of the stack and you should not be calling for things to get nerfed.

If it isn't the so called "elite top of the stack" people that should be calling for balance changes, than who should it be?
No one at all?


Balanced for you means less fun for the rest of us.

You stack all consumables, calculate things to the nth degree and when it all aligns you complain about it? Seriously?

When I use an explosive mid-range gun without doing the above I want it to feel and be really powerful not something that's kinda just "hmm it's good but nothing that really blows my mind"

Modifié par Meistr_Chef, 31 mai 2012 - 03:36 .


#88
StarStruck010

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[quote]Grimy Bunyip wrote...

[quote]Meistr_Chef wrote...
[/quote]
So it's great for mobs.

And very good for bosses.

On a cloaked, prox mined infiltrator.

Which I do all the time. And it's not impressing me to the point that I want to make it less so. I'm guessing the main difference lies in the fact that I have it on Level I, and you have it on Level X or something.[/quote]
that might be a difference.
if your krysae is not high enough ranked, you won't be 1 shotting mobs unless you use consumables.
in which case you're effectively experiencing halved DPS vs mobs than I am.

Are you sure you specced your build properly? I always make sure I don't have erroneous overkill loss on my builds before I use them. I have a calculator for that, it's in my siggy.
I wouldn't want to accidentally base my opinions on halved DPS afterall.

[/quote]

While I am loathe to call for a nerf to the only gun I use on my snipers since I got my Valient (still want to test-run BW but no luck, and I don't really like single shots without a mouse). I do feel that this pocket nuke is out of line, and your suggestion makes it feel right.

I'm not sure where these "absolutely no nerfs" people come from, but if you all take a look at wow from BC to Cata
you might see the issue of just keep buffing (1 older content becomes absolutely useless [not a problem with me3, 2 the systems start having issues with huge numbers and 3 no one outside of a spreadsheet really knows what the hell is going to happen)

Speaking of your calculator, Grimy, I sent you a PM since I noticed you had ? in your gear list, I linked you to docs.google.com/spreadsheet/pub Tangster's Consumable and Gear document, which should help fill out that section.
BTW: thank you from all us console snipers that need your help, and if there's anything I can help with let me know.

[quote]Meistr_Chef wrote...

...

Balanced for you means less fun for the rest of us.

You stack all consumables, calculate things to the nth degree and when it all aligns you complain about it? Seriously?

When I use an explosive mid-range gun without doing the above I want it to feel and be really powerful not something that's kinda just "hmm it's good but nothing that really blows my mind"
[/quote] 

Wait, what? first off Grimy has offered to calculate all those things for you, see his thread. second he's not stacking consumables because that would just lead to MORE overkill. Finally, are you really suggesting we balance the game around the worst ways to play the game? I mean if you're not going to try to use things as they are most effective, then you're suggesting that Asari Adepts should be able to carry a Claymore and a Widow and do just fine, right?

If those that know how things work, and what things are overpowered shouldn't call for buffs/nerfs, then those that don't should? I.e. the Eagle is great crowd were right before the eagle buff? (I'm still in the eagle is bad camp, not votekick worthy but bad)

Modifié par StarStruck010, 31 mai 2012 - 03:42 .


#89
A Wild Snorlax

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Grimy Bunyip wrote...

Meistr_Chef wrote...

Dude, that's why you are the elite top of the stack and you should not be calling for things to get nerfed.

If it isn't the so called "elite top of the stack" people that should be calling for balance changes, than who should it be?
No one at all?


In the hands of 95% of the people playing this game the Krysae is not OP.

Just because it's OP in the hands of the top 5% min maxers that doesn't justify calling for a nerf. What that'll do is ruin the fun for the other 95%.

Not that your balancing suggestion is a bad one, if they were to rebalance it. I like the Krysae because it's actually good on normal classes too and not just infiltrators.

The problem of it being OP on infiltrators is easily solved though: Don't use it. The GPS on a geth infiltrator is probably the most OP combo in the game(more OP than the Krysae too in the gands of a good player), just because that combo is there doesn't mean I have to use it every game, or even at all. That's the beauty off being good at this game, you don't have to use the best stuff to be succesfull, and no one is forcing you to use the Krysae if you don't like it.

Calling for nerfs on stuff in a co-op game when you're one of the better players and you think a weapon is OP is honestly really dumb and really egotistical thinking.

Modifié par A Wild Snorlax, 31 mai 2012 - 03:42 .


#90
Grimy Bunyip

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StarStruck010 wrote...

Speaking of your calculator, Grimy, I sent you a PM since I noticed you had ? in your gear list, I linked you to docs.google.com/spreadsheet/pub Tangster's Consumable and Gear document, which should help fill out that section.
BTW: thank you from all us console snipers that need your help, and if there's anything I can help with let me know.


yeah i updated  it a bit, but there's still a few details that need to be ironed out.
like whether the damage boost is multiplicative like ammo consumables, or additive like rail amps.
probably won't be worked out for at least a nother week.

thanks for the reminder though.

#91
Grimy Bunyip

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A Wild Snorlax wrote...

Grimy Bunyip wrote...

Meistr_Chef wrote...

Dude, that's why you are the elite top of the stack and you should not be calling for things to get nerfed.

If it isn't the so called "elite top of the stack" people that should be calling for balance changes, than who should it be?
No one at all?


In the hands of 95% of the people playing this game the Krysae is not OP.

Just because it's OP in the hands of the top 5% min maxers that doesn't justify calling for a nerf. What that'll do is ruin the fun for the other 95%.

Not that your balancing suggestion is a bad one, if they were to rebalance it. I like the Krysae because it's actually good on normal classes too and not just infiltrators.

The problem of it being OP on infiltrators is easily solved though: Don't use it. The GPS on a geth infiltrator is probably the most OP combo in the game(more OP than the Krysae too in the gands of a good player), just because that combo is there doesn't mean I have to use it every game, or even at all. That's the beauty off being good at this game, you don't have to use the best stuff to be succesfull, and no one is forcing you to use the Krysae if you don't like it.

firstly the 5% number you pulled out is random statistic, so I'm not going to dignify it.

Games need to have long learning curves to be interesting.
The issue with the krysae is that skill doesn't matter.

it's just as good for the top 50% of the players, as it is for the top 5%.
Same goes for the GPS, which is why it's a pretty poorly designed weapon as well.

if this happens, the top 5% of the players will leave.
Then the top 10%, and so forth.
and honestly, do you want to get stuck playing games with the bottom 50%? they're mostly 12 year olds.

good players need to be rewarded.
that's never going to happen with a gun like the krysae.

baby the community and you get a community of babies.
do you really want that?

#92
TheKyrillos13

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[quote]Grimy Bunyip wrote...

[quote]Meistr_Chef wrote...
[/quote]
So it's great for mobs.

And very good for bosses.

On a cloaked, prox mined infiltrator.

Which I do all the time. And it's not impressing me to the point that I want to make it less so. I'm guessing the main difference lies in the fact that I have it on Level I, and you have it on Level X or something.[/quote]
that might be a difference.
if your krysae is not high enough ranked, you won't be 1 shotting mobs unless you use consumables.
in which case you're effectively experiencing halved DPS vs mobs than I am.

Are you sure you specced your build properly? I always make sure I don't have erroneous overkill loss on my builds before I use them. I have a calculator for that, it's in my siggy.
I wouldn't want to accidentally base my opinions on halved DPS afterall.
[/quote]

I was using a Krysae II or III earlier today, and it was almost one shotting mobs when I was cloaked as a GI. It's ability to control large swaths of low health mobs (Basic Infantry/Marauders/Centurions/Rocket Troopers/Nemesis/Phantoms/Engineers) is unparalleled at every evolution compared to BW/W/Valiant. That said at lower levels, I have an easier time of controlling heavy armor/boss enemies (Brute/Pyro/Banshee/Atlas/Prime/Ravager) with the raw damage of a headshot and a BW/Valiant. I feel as though this weapon will become closer to a niche weapon. I feel that the new-ness and novelty of the weapon is polarizing the BSN userbase, and that the initial outcry will die off. Thus far, I've not found myself terribly ahead/behind using/not using the Krysae. That said, I'm still learning the ins/out of the weapon, and I'm interested in its potential in a specialized team role, a "sweeper" as opposed to the use of a BW/W as a "Striker" utilization.

For example
GI w/ Krysae (a sweeper)
SI w/ Valiant/BW (a striker)
"Tank" w/ Reegar/Medium Range Weapon (Absorb damage.)
 SE w/ whatever, keep the Decoy going (assist character, keeps team up)

Ultimately, I believe that this weapon serves a needed purpose. A powerful gun in which a player can sweep basic infantry, keeping the party safe while a secondary and tertiary character focus on a larger threat with heavy armor. Or it allows an easier completion of an objective. It's strong, its versatile, but can we agree (or at least agree to disagree) that as a population, we need to let the dust settle with the Rebellion Pack before the community collectively reaches for the Krysae, places it into the nerfcannon aimed at the nerfmoon of nerftune, and then pulls the launch lever (a Kishock :crying:) to ship it there.

Editted for Formatting. 

Modifié par TheKyrillos13, 31 mai 2012 - 03:46 .


#93
defleshing

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its fine as is. no worse than the gps. i agree with godless if you are going to nerf anything it should be the infiltrators bonuses to sniper damage.

#94
StarStruck010

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A Wild Snorlax wrote...
Calling for nerfs on stuff in a co-op game when you're one of the better players and you think a weapon is OP is honestly really dumb and really egotistical thinking.


Huh?
Look I'm totally in agreement that there needs to be a platinum difficulty (and that BiowarEA is going straight to... yeah whatever... for absolutely crushing the modding community) for those that want more challenge. But what does the fact that Grimy actually knows how things work have to do with his ability (for lack of a better word) to call for nerfs when they are justified?

#95
Distilled Poison

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I don't think the people saying leave it alone understand what's going on here. The Krysae is an unmatched beast of nigh mythical proportions. If you can't see this, then no offense and with respect, you're not using it right.

The fact that you can kill a Phantom in one mag on Gold without ever hitting her is just crazy.

Bioware will see this Infiltrator nuke weapon, and they will want to change it. And there's two ways it will happen.

1- A Falcon style destructo-nerf
2- classing it as an Assault Rifle.

Reclassing it won't kill the weapon, it will cushion the inevitable fall.

I hate nerfs. I support this fix 100%. If you like the way the Krysae is now, you should too.

#96
Meistr_Chef

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Grimy Bunyip wrote...

A Wild Snorlax wrote...

Grimy Bunyip wrote...

Meistr_Chef wrote...

Dude, that's why you are the elite top of the stack and you should not be calling for things to get nerfed.

If it isn't the so called "elite top of the stack" people that should be calling for balance changes, than who should it be?
No one at all?


In the hands of 95% of the people playing this game the Krysae is not OP.

Just because it's OP in the hands of the top 5% min maxers that doesn't justify calling for a nerf. What that'll do is ruin the fun for the other 95%.

Not that your balancing suggestion is a bad one, if they were to rebalance it. I like the Krysae because it's actually good on normal classes too and not just infiltrators.

The problem of it being OP on infiltrators is easily solved though: Don't use it. The GPS on a geth infiltrator is probably the most OP combo in the game(more OP than the Krysae too in the gands of a good player), just because that combo is there doesn't mean I have to use it every game, or even at all. That's the beauty off being good at this game, you don't have to use the best stuff to be succesfull, and no one is forcing you to use the Krysae if you don't like it.

firstly the 5% number you pulled out is random statistic, so I'm not going to dignify it.

Games need to have long learning curves to be interesting.
The issue with the krysae is that skill doesn't matter.

it's just as good for the top 50% of the players, as it is for the top 5%.
Same goes for the GPS, which is why it's a pretty poorly designed weapon as well.

if this happens, the top 5% of the players will leave.
Then the top 10%, and so forth.
and honestly, do you want to get stuck playing games with the bottom 50%? they're mostly 12 year olds.

good players need to be rewarded.
that's never going to happen with a gun like the krysae.

baby the community and you get a community of babies.
do you really want that?


Ok, you aren't going to take stock of the random statistic, and continued with a really long future prediction with more of you own random statistic.

I say wait a bit and see how the community takes to it.

#97
StarStruck010

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Distilled Poison wrote...

I don't think the people saying leave it alone understand what's going on here. The Krysae is an unmatched beast of nigh mythical proportions. If you can't see this, then no offense and with respect, you're not using it right.

The fact that you can kill a Phantom in one mag on Gold without ever hitting her is just crazy.

Bioware will see this Infiltrator nuke weapon, and they will want to change it. And there's two ways it will happen.

1- A Falcon style destructo-nerf
2- classing it as an Assault Rifle.

Reclassing it won't kill the weapon, it will cushion the inevitable fall.

I hate nerfs. I support this fix 100%. If you like the way the Krysae is now, you should too.


Quoted for Absolute Truth. Thanks Distilled.

#98
xabkish

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If the stats of Krysae are correct in your calculator, Grimy, then level one is completely enough to one shot Assault Troopers, on level 3 you get to melt Geth Troopers and level 7 allows you to melt Cannibals. That's on SI. On Geth it's 1/1/1, you can melt'em all right away.

UPD:

Distilled Poison wrote...

I don't think the people saying
leave it alone understand what's going on here. The Krysae is an
unmatched beast of nigh mythical proportions. If you can't see this,
then no offense and with respect, you're not using it right.

The fact that you can kill a Phantom in one mag on Gold without ever hitting her is just crazy.

Bioware will see this Infiltrator nuke weapon, and they will want to change it. And there's two ways it will happen.

1- A Falcon style destructo-nerf
2- classing it as an Assault Rifle.

Reclassing it won't kill the weapon, it will cushion the inevitable fall.

I hate nerfs. I support this fix 100%. If you like the way the Krysae is now, you should too.


Very nice point.

Modifié par xabkish, 31 mai 2012 - 03:53 .


#99
UKillMeLongTime

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its basically the ravenger
they shoot three nades/explosives just about like this thing does

but it at worst is a mini missle launcher with proximity detonations. Cover , lol, no problem
Shields....shoot over them 1 foot...bam

it def should have been the hardest gun to acquire vs the easiest but i love it

#100
IAMREALITY

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Orrrr, how bout they leave it the way it ****in is since 9 of 10 people I talk to online consider it to be just fine, and instead you learn to come to grips with the reality that the world revolves not around you and no matter how much you repeat it and no matter with how much arrogance and false authority you try and put behind it, it is still nothing more than a mere subjective opinion with no greater merit than anyone elses, and one of which is not shared by most.