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Krysae: Don't nerf its stats, make it an assault rifle.


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#101
StarStruck010

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xabkish wrote...

If the stats of Krysae are correct in your calculator, Grimy, then level one is completely enough to one shot Assault Troopers, on level 3 you get to melt Geth Troopers and level 7 allows you to melt Cannibals. That's on SI. On Geth it's 1/1/1, you can melt'em all right away.


Actually, I do have to point out this (Sorry Grimy) but the stats in his calculator aren't completely correct. For this gun his calculator only takes into account the damage of the actual hit. For instance, if you hit a Centurian with a Prox Mine, and he has 1/10th shields left, then it still takes 2 shots to kill him (according to the calculations etc.) This is not actually true as I've one-shot Centurians that had 1/5th shields left when I just threw on whatever seemed appropriate (I think rail amp 2, warp ammo 3, and my operative gear 1) when they changed the difficulty from silver to gold on me.

Speaking of which, anyone have a real idea on the actual splash damage of the rocket?

#102
ArkkAngel007

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Don't use it. Kick people who use it. There, problem solved.

I've seen it used with a couple of Infiltrators, and yes, it kicks tail, but I had plenty of enemies to deal with on my own (only biotic on the team) and never felt like I wasn't having fun or not being challenged due to someone using that weapon. The whole team had decent synergy and great communication, and we still wiped on wave 10 on FBJGR. If that weapon was really OP, we wouldn't have been in such a tight situation.

The weapon has been out, what, maybe 48 hours? Give it a bit of time. Plenty of people aren't great with the "OP weapons", such as the GPS, Claymore, and BW. Hell, I know that I'm still trying to get the hang of the GPS due to its lack of balls in CQC.

If it really does have to be nerfed, simply slap some weight on it and fix the shoddy AoE. I don't own it personally, but if it weighs similar to the Javelin in the end, it should help.

Modifié par ArkkAngel007, 31 mai 2012 - 04:03 .


#103
Immortal Strife

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Grimy has a point from a hardcore fanatic that I know he is-I am too. Reading the whole thread, it's quit clear that the demographics of players differ from casual to devoted. I doubt so many players are as blessed to have a manifest like yours Grimy. I see the Krysae as an excellent gun for everyone, casual, and hardcore, a gun that every player can have access to. I think Bioware's intentions where to keep the majority of players (casual) interested. After all how fun is it when you join a lobby and see a gun like the Black Widow X equipped on a infiltrator teammate and you know that you are never going to have that gun. The Krysae allows casual gamer an option to keep up with us fanatics.

The Krysae Sniper is a beast on par with the Black Widow and Valiant. It destroys all infiltry probabily better that every other sniper and does fairly well against bosses, especially phantoms. I do however believe the Black Widow, Widow, and Javelin, are better damage dealors against high armor enemies.

Modifié par Immortal Strife, 31 mai 2012 - 04:16 .


#104
ArkkAngel007

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Immortal Strife wrote...
 I do believe the Black Widow, Widow, and Javelin are better against high armor enemies.


With a good connection as host and levelled up, I could agree.  However, my BW 1 couldn't keep up, though I was using a SE at the time on FBWGG, where the Krysae can be said be a bit overwhelming.

#105
Grimy Bunyip

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StarStruck010 wrote...

Actually, I do have to point out this (Sorry Grimy) but the stats in his calculator aren't completely correct. For this gun his calculator only takes into account the damage of the actual hit. For instance, if you hit a Centurian with a Prox Mine, and he has 1/10th shields left, then it still takes 2 shots to kill him (according to the calculations etc.) This is not actually true as I've one-shot Centurians that had 1/5th shields left when I just threw on whatever seemed appropriate (I think rail amp 2, warp ammo 3, and my operative gear 1) when they changed the difficulty from silver to gold on me.

Speaking of which, anyone have a real idea on the actual splash damage of the rocket?


it's fine, making the spreadsheet perfect would take me at least another 30 hours.
I was putting off shield gate piercing, but it's fixed now.
Nice quick fix, just how I like em lol.
guns like kishok and krysae will now properly display shield gate piercing, just make sure you DL a new copy of the sheet.

#106
Immortal Strife

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ArkkAngel007 wrote...

Immortal Strife wrote...
 I do believe the Black Widow, Widow, and Javelin are better against high armor enemies.


With a good connection as host and levelled up, I could agree.  However, my BW 1 couldn't keep up, though I was using a SE at the time on FBWGG, where the Krysae can be said be a bit overwhelming.


Connection affects the Krysae more than the Black Widow by firing blanks.

#107
Grimy Bunyip

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Immortal Strife wrote...

The Krysae Sniper is a beast on par with the Black Widow and Valiant, it destroys all infiltry and does fairly well against bosses, especially phantoms. I do believe the Black Widow, Widow, and Javelin are better against high armor enemies.

black widow yes, but only barely.
javelin and widow, no.
they kill slower even at rank X.
unless you can reload cancel and scope widow shots in a cloak cycle.
It's possible, but the margin of error is about 0.16 seconds?
not within my human capacity, or that of anyone I know of.
charge time on the javelin is 0.25 seconds though, making it completely impossible for the javelin.

#108
A Wild Snorlax

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Grimy Bunyip wrote...
firstly the 5% number you pulled out is random statistic, so I'm not going to dignify it.

Games need to have long learning curves to be interesting.
The issue with the krysae is that skill doesn't matter.

it's just as good for the top 50% of the players, as it is for the top 5%.
Same goes for the GPS, which is why it's a pretty poorly designed weapon as well.

if this happens, the top 5% of the players will leave.
Then the top 10%, and so forth.
and honestly, do you want to get stuck playing games with the bottom 50%? they're mostly 12 year olds.

good players need to be rewarded.
that's never going to happen with a gun like the krysae.

baby the community and you get a community of babies.
do you really want that?


it's just as good for the top 50% of the players, as it is for the top 5%.
- being able to aim is only one part of this game, and to be honest it's not even that big of a part. I was playing with other people using the Krysae earlier, I was still doubling their scores even though it's easy to hit things with.

and honestly, do you want to get stuck playing games with the bottom 50%?
- I allready am, if I decide to search for public games with randoms. Even an AOE black widow can't save some of the randoms I see in random lobbies.

Games need to have long learning curves to be interesting. The issue with the krysae is that skill doesn't matter. good players need to be rewarded. that's never going to happen with a gun like the krysae.
- If you are looking for a bigger challenge or for skill to be rewarded, you are honestly playing the wrong game. PvP games is were it's at if that's what you're looking for. There's only so much challenge to be found when you're fighting AI.

Also, if I personally find something too easy I stop using it. I don't use the geth infiltrator with the plasma shotgun or claymore much anymore, because It's really easy. So, I'll use something else like a drell adept or vanguard instead. I'm liking the Krysae on my infiltrators now because it's new and fun, but down the road I'm gonna get bored and stop using it, and use other more interesting combos instead.

Once again I don't see the problem with having this weapon in the game. No one is forcing you to use it, and I can pretty much guarantee there will still be a lot of weapon variety if they make no changes to it. Why? People get bored of using the same stuff over and over, some dpn't think it's good, some don't know how to use it, some are clueless and think the avenger is amazing on gold.

Take the most OP guns at the moment, then look at random lobbies and see how much they're being used. Personally I have a hard time pointing out one gun that's noticably more overused than the others. I see a lot of widows, black widows and carnifexes, but there's still a lot of weapon variety in lobbies and those aren't even the best weapons imo. The GPS and claymore are in my book, but outside of people from this forum I don't see them being used that much.

Modifié par A Wild Snorlax, 31 mai 2012 - 04:18 .


#109
StarStruck010

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ArkkAngel007 wrote...

Immortal Strife wrote...
 I do believe the Black Widow, Widow, and Javelin are better against high armor enemies.


With a good connection as host and levelled up, I could agree.  However, my BW 1 couldn't keep up, though I was using a SE at the time on FBWGG, where the Krysae can be said be a bit overwhelming.


I ran 2 FBWGG today with the same infiltrator (both of us SI). I usually dominate score (yes I know score is pointless) with my Valient when I do it, but today I wanted to test out the new pocket rocket. First game went 68k him, 66k me (both on the pocket rocket). Second game went 86k him, 35k me because I used my valient rather than the pocket rocket. Overwhelming is a bit of an understatement.

I really will hate to see this gun get nerfed to falcon state (tech burst setup FTW), and changing it to an AR from an SR retains it's usefulness for everyone except infiltrators, and even Shotgun infiltrators can throw it on when they don't feel like shotgunning and they'll do just fine.

A Wild Snorlax wrote...
Take the most OP guns at the moment, then look at random lobbies and see how much they're being used. Personally I have a hard time pointing out one gun that's noticably more overused than the others. I see a lot of widows, black widows and carnifexes, but there's still a lot of weapon variety in lobbies and those aren't even the best weapons imo. The GPS and claymore are in my book, but outside of people from this forum I don't see them being used much.

 

I've not been in a random lobby in the last week where the power-spamming class (AA, HSe, etc) hasn't been using the Carnifex (unless they didn't haveone then they used Phalanx [unless they didn't have one then they used Preadator])

Modifié par StarStruck010, 31 mai 2012 - 04:15 .


#110
ArkkAngel007

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Immortal Strife wrote...

ArkkAngel007 wrote...

Immortal Strife wrote...
 I do believe the Black Widow, Widow, and Javelin are better against high armor enemies.


With a good connection as host and levelled up, I could agree.  However, my BW 1 couldn't keep up, though I was using a SE at the time on FBWGG, where the Krysae can be said be a bit overwhelming.


Connection affects the Krysae more than the Black Widow by firing blanks.


BW fires blanks just as much.  Even had the good old Widow firing blanks today.  Oddly, we had a decent connection up until a bit before servers went down, and there was never lag until after wave 8 in every match. Brief too.  

I can chop it up to crap server connections today probably.

#111
Grimy Bunyip

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A Wild Snorlax wrote...

Grimy Bunyip wrote...
snip

snip

there's always an elegant and brute force solution to everything.
You want to essentially say, let's abandon the devoted community and dedicate ourselves to casual gamers.
That's a brute force solution.

the elegant solution to your problem (which is reasonably off topic might I add)
Would be to make the credit delta between silver and gold smaller, and implement a system that lets quick match better pair you with players of your caliber.

The fact that gold makes 2x more credits than any other difficulty type is the single reason as to why players are overextending themselves and feel the need for such an OP weapon so they can farm without getting slaughtered.

While this isn't what I'd call an "elegant" solution, it is better than the one you are proposing.

#112
Immortal Strife

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The point I'm trying to make is not that the gun isn't awesome, it's that the guns niche is everyone can have it.

Modifié par Immortal Strife, 31 mai 2012 - 04:23 .


#113
corvette3

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Im not too upset about making it an AR though it would literally make the falcon (a gun i actually like) completely redundant, but you realise the scope is one of it features right? no ARs come with scopes and the Scope would be useless as a result, not to mention it would then be able to take an extended mag, making its clip even bigger.

#114
ArkkAngel007

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StarStruck010 wrote...

ArkkAngel007 wrote...

Immortal Strife wrote...
 I do believe the Black Widow, Widow, and Javelin are better against high armor enemies.


With a good connection as host and levelled up, I could agree.  However, my BW 1 couldn't keep up, though I was using a SE at the time on FBWGG, where the Krysae can be said be a bit overwhelming.


I ran 2 FBWGG today with the same infiltrator (both of us SI). I usually dominate score (yes I know score is pointless) with my Valient when I do it, but today I wanted to test out the new pocket rocket. First game went 68k him, 66k me (both on the pocket rocket). Second game went 86k him, 35k me because I used my valient rather than the pocket rocket. Overwhelming is a bit of an understatement.

I really will hate to see this gun get nerfed to falcon state (tech burst setup FTW), and changing it to an AR from an SR retains it's usefulness for everyone except infiltrators, and even Shotgun infiltrators can throw it on when they don't feel like shotgunning and they'll do just fine.


I still think by fixing the inconsistent AoE (which shouldn't be more damaging than a direct hit) and weighing the weapon down, it will solve enough issues.  Will it still be powerful?  Yes, but in a more contained and controlled manner than the fire-and-forget weapon it seems to currently be.  There does need to be a decent crowd control weapon, especially considering mob types such as Marauders, Centurions, and the majority of Geth.  I don't want a be-all-end-all weapon, but it would be nice to have something that is for once effective from the get go.  

Infiltrators, while powerful, can be easily trumped on a scoreboard if that's really a concern.  Just like NovaGuards, Turian Sentinals, and Asari Adepts.  Not that it should matter.

#115
A Wild Snorlax

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StarStruck010 wrote...

A Wild Snorlax wrote...
Take the most OP guns at the moment, then look at random lobbies and see how much they're being used. Personally I have a hard time pointing out one gun that's noticably more overused than the others. I see a lot of widows, black widows and carnifexes, but there's still a lot of weapon variety in lobbies and those aren't even the best weapons imo. The GPS and claymore are in my book, but outside of people from this forum I don't see them being used much.

 

I've not been in a random lobby in the last week where the power-spamming class (AA, HSe, etc) hasn't been using the Carnifex (unless they didn't haveone then they used Phalanx [unless they didn't have one then they used Preadator])

That's why I mentioned it. So what though,  a carnifex does around the same DPS as a phalanx, it's distinctly worse than a leveled  Paladin or Talon, and certain casters like engineers and drell adepts are at least vs cerberus and maybe geth better off with a stagger weapon like the falcon, gps or krysae.

Variety is what keeps this game fun. More good weapons to choose from = more fun, for me at least.

Having to choose between a black widow and a valiant if I want to snipe on a non salarian is hardly interesting. Nerf the Krysae(they've allready nerfed the kishock) and that's what I'm left with, actually it's really just the black widow though.

#116
Deucetipher

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Sorry for bringing this up again, but I feel my question got lost in the shuffle last time. I like this solution generally, but I wonder about the ramification of getting rid of the hip-fire penalty. Obviously for infils it is still a nerf, but for other classes it will end up as a buff. Thoughts?

#117
Immortal Strife

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Op's suggestion is not a bad one but it's very unlikely. I would expect a nerf for the Krysae sniper either in damage, rounds per clip (reduced from 3-2), or both.

Modifié par Immortal Strife, 31 mai 2012 - 04:33 .


#118
Grimy Bunyip

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Deucetipher wrote...

Sorry for bringing this up again, but I feel my question got lost in the shuffle last time. I like this solution generally, but I wonder about the ramification of getting rid of the hip-fire penalty. Obviously for infils it is still a nerf, but for other classes it will end up as a buff. Thoughts?

it won't really affect it much IMO.
the hipfire penalty is already very small, about 0.85x
and the zoom is weak, so even if you scope it's not a big deal.

#119
Distilled Poison

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Deucetipher

Sorry for bringing this up again, but I feel my question got lost in the shuffle last time. I like this solution generally, but I wonder about the ramification of getting rid of the hip-fire penalty. Obviously for infils it is still a nerf, but for other classes it will end up as a buff. Thoughts?



Any hipfire penalty currently on this weapon is negligible at best. Half my shots are hipfired at the ground near enemies, and I'm still walking through everything.

Also, an alternative to moving it directly to the AR section is to simply prevent it from receiving sniper specific bonuses, or sniper Tac Cloak bonuses specifically.

#120
A Wild Snorlax

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Grimy Bunyip wrote...

A Wild Snorlax wrote...

Grimy Bunyip wrote...
snip

snip

there's always an elegant and brute force solution to everything.
You want to essentially say, let's abandon the devoted community and dedicate ourselves to casual gamers.
That's a brute force solution.

the elegant solution to your problem (which is reasonably off topic might I add)
Would be to make the credit delta between silver and gold smaller, and implement a system that lets quick match better pair you with players of your caliber.

The fact that gold makes 2x more credits than any other difficulty type is the single reason as to why players are overextending themselves and feel the need for such an OP weapon so they can farm without getting slaughtered.

While this isn't what I'd call an "elegant" solution, it is better than the one you are proposing.


Actually a better solution would be to make a platinum difficulty. There the guns that are OP on gold would probably be balanced. And if I wanted to challenge myself that's were I'd go.

Nerfing guns and buffing enemies doesn't make gold that much harder, it just makes it more tedious and longer to complete and more annoying.

Buffing gold is just annoying(nerfing weapons and making enemies harder to kill), considering the low return you get for completing gold at the moment. Right now you're looking at 20-25 minutes of game time to unlock a spectre pack, which usually gives you nothing in return.

there's always an elegant and brute force solution to everything.
You want to essentially say, let's abandon the devoted community and dedicate ourselves to casual gamers.
That's a brute force solution.


- And this by the way, is straight up pulling quotes out of thin air and putting them in my mouth.
Out of the people I play with no one wants to see the Krysae nerfed, and they are all part of what I'd call the ''devoted community'' (read forums, play a lot, etc).

The fact that gold makes 2x more credits than any other difficulty type
is the single reason as to why players are overextending themselves and
feel the need for such an OP weapon so they can farm without getting
slaughtered
.

- And this, is not the case at all. I don't know what game you're playing but on xbox there's a large variety of weapons being used in gold, some of the setups are pretty wierd if I may say so myself. Certainly no ''overextending'' themselves and always using the best weapons. Majority of the players are not min maxers and they're not using the most OP gun every game. Having access to one that may be slightly OP on infiltrators only is hardly going to be a problem.

#121
ArkkAngel007

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Grimy Bunyip wrote...

A Wild Snorlax wrote...

Grimy Bunyip wrote...
snip

snip

there's always an elegant and brute force solution to everything.
You want to essentially say, let's abandon the devoted community and dedicate ourselves to casual gamers.
That's a brute force solution.

the elegant solution to your problem (which is reasonably off topic might I add)
Would be to make the credit delta between silver and gold smaller, and implement a system that lets quick match better pair you with players of your caliber.

The fact that gold makes 2x more credits than any other difficulty type is the single reason as to why players are overextending themselves and feel the need for such an OP weapon so they can farm without getting slaughtered.

While this isn't what I'd call an "elegant" solution, it is better than the one you are proposing.


It has nothing to do with throwing away the community at large to cater to "casual" players.  I spend an average of an hour a week on this game, though I can hold my own and even excel at Gold.  And due to the time I'm limited to, it's usually easier for me to jump into FBWGG and play as a SI or AA so I can finish it as fast as possible and try to get something out of it alongside my enjoyment.  Does that make me a casual player?

Sometimes, it's just nice to be able to jump in and be a bit comfortable.  You aren't invincible with that gun.  Half the team I played with earlier, a great team mind you, was rocking mid-leveled Krysaes, and we had our tails handed to us.  There were plenty of tight spots even when we warmed up our team on FBWGG (First time playing with them) and played a few matches on there.  Maybe you are invincible and [insert creator]'s gift to ME3 mp, but the vast majority aren't going to be crazy enemy blenders.

Again, it needs a bit of a fix.  But switching the weapon class because a minority in the Infiltraor community will have the exact set up to leech every ounce of power out of that gun...it seems a bit silly.

#122
ArkkAngel007

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[quote]Distilled Poison wrote...

[quote]Deucetipher

Also, an alternative to moving it directly to the AR section is to simply prevent it from receiving sniper specific bonuses, or sniper Tac Cloak bonuses specifically.
[/quote]

Then why have it as a sniper rifle?

Modifié par ArkkAngel007, 31 mai 2012 - 04:38 .


#123
Deucetipher

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Thanks. I have only used it in one round on my brother's game, so I haven't really gotten a great feel for the Krysae. All I know is that it is raw awesome. Just a thought I had.

#124
Immortal Strife

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If the Krysae Sniper Rifle were to become an Assault Rifle, I suppose they would also have to rename it to Krysae Assault Riffle, rewrite the description, and remove the scope-which was specifically designed to be unique. 

#125
Beeno4Life

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BW should really just nut up and make all the projectile weapons hitscan already...