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Krysae: Don't nerf its stats, make it an assault rifle.


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#151
Feirefiz1972

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Yeah! Nerf it! We need more useless guns!

#152
Pekkan

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TheMightyG00sh wrote...

Oh yes lets make it an Assault Rifle so the player doesn't have to choose between the Krysae and the Black Widow... Great idea!

/sarcasm


Even with BW X, that would bring tactical cloak's full cooldown to almost 15 seconds. 

If you are playing a cloak-shoot-repeat turret rather than infiltrator the whole match, that TC CD is ok, but that is not always option, sometimes you need to do a little running around, and then that TC CD 15 second is going to be pretty annoying.

#153
C.M Liu

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FlamboyantRoy wrote...

Krysae is fine. It's a very fun and different weapon. Leave it as it is. Don't change a thing.


agree, It is fun to use.  I miss my Falcon.Image IPB

#154
Zkyire

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Grimy Bunyip wrote...

Krysae is not a real sniper rifle
Fer friggin sake its rounds explode after a flying a set distance.
what kinda "Sniper" rifle does that

I honesty

Krysae is OP on infiltrators and i'm not gonna explain why.
That's just a whole nother argument I don't want to get into.

But that's mostly because of the 1.4x sniper rifle damage on infiltrators.

Lets ignore 1.4x sniper damage on rank 6 tactical cloak for a second
Suddenly the picture is very different.
~0.8x the single target DPS of an equally ranked scorpion.
~1.1x the single target DPS of an equally ranked avenger
~0.9x the single target DPS of an equally ranked eagle

Which is still pretty good considering it's an AOE weapon.
But it's not epic faceroll OP like it is on a sniper infiltrator.

So the suggestion is simple
Change the krysae from sniper rifle to assault rifle.
That way it doesn't get the 1.4x sniper damage boost anymore.

Most sniper rifles are universally **** on non-sniper infiltrators.
but tactical cloak's 1.4x sniper damage makes them somewhere between viable and good.

Krysae is a sniper rifle that is reasonably balanced on any class that ISN'T a sniper infiltrator.
Thus it's completely OP on the sniper infiltrator

And lets be honest, the krysae really isn't a sniper rifle.
It fires cones of death that explode if you try to shoot too far away.


I actually agree with this.

On Infiltrators it's Godly, on non-Infiltrators it's decent. Changing it from Sniper Rifle to Assault Rifle would be the best solution, without having to nerf any stats. Should please most people.

#155
Chealec

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... and since most Assault Rifles are comparatively weak - having a really good one might be nice ... Asari Justicar with the reduction in assault rifle weight and a Krysae anyone?

#156
Apl_Juice

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As much as I love this idea, I don't think it'll happen. The Falcon and the Krysae would end up too similar, and we all know that it would just invalidate the Falcon. I'm not saying it doesn't need fixing, but honestly, if the Krysae becomes an AR, where does that leave the Falcon?

#157
Creakazoid

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These are the balance changes I would try while STILL maintaining the conceptual integrity of the weapon. I don't buy into changing it into an assault rifle.

1) Fix the hit boxes of its rounds. By that, I mean make them hit-detect like NORMAL projectiles rather than having these gigantic "proximity halos" they do now. Right now, they hit-detect like air-burst grenades with proximity fuses. That totally makes them a noob sniper rifle since you can shoot air and kill things.

2) Decrease the blast radius by 1/3 for starters.

Then, see how much that fixes things and go from there.

#158
Severyx

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We already got an assault rifle. Leave it as is.

#159
Pekkan

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Apl_J wrote...

As much as I love this idea, I don't think it'll happen. The Falcon and the Krysae would end up too similar, and we all know that it would just invalidate the Falcon. I'm not saying it doesn't need fixing, but honestly, if the Krysae becomes an AR, where does that leave the Falcon?


There  isn't any assault rifle specific character bonuses, except for justicar rank 6 AR weight reduction, so I don't see how making Krysae an assault rifle would invalidate Falcon anymore than it invalidates it as sniper rifle.

#160
Apl_Juice

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Pekkan wrote...

Apl_J wrote...

As much as I love this idea, I don't think it'll happen. The Falcon and the Krysae would end up too similar, and we all know that it would just invalidate the Falcon. I'm not saying it doesn't need fixing, but honestly, if the Krysae becomes an AR, where does that leave the Falcon?


There  isn't any assault rifle specific character bonuses, except for justicar rank 6 AR weight reduction, so I don't see how making Krysae an assault rifle would invalidate Falcon anymore than it invalidates it as sniper rifle.


Turian Veteran, rank 6.

Oh, it most certainly does crap on the Falcon as is. But making it an AR only further cements that point. Buffing the Falcon is a moot point in this discussion, so change the Krysae in another way. As long as its weight stays light (for the non-Infils) I'll be happy.

#161
Tankcommander

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Creakazoid wrote...

These are the balance changes I would try while STILL maintaining the conceptual integrity of the weapon. I don't buy into changing it into an assault rifle.

1) Fix the hit boxes of its rounds. By that, I mean make them hit-detect like NORMAL projectiles rather than having these gigantic "proximity halos" they do now. Right now, they hit-detect like air-burst grenades with proximity fuses. That totally makes them a noob sniper rifle since you can shoot air and kill things.

2) Decrease the blast radius by 1/3 for starters.

Then, see how much that fixes things and go from there.


This sounds good. I'd love another good rifle, but I want it to require skill like my black widow and kishock do.

#162
Pekkan

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Apl_J wrote...

Pekkan wrote...

Apl_J wrote...

As much as I love this idea, I don't think it'll happen. The Falcon and the Krysae would end up too similar, and we all know that it would just invalidate the Falcon. I'm not saying it doesn't need fixing, but honestly, if the Krysae becomes an AR, where does that leave the Falcon?


There  isn't any assault rifle specific character bonuses, except for justicar rank 6 AR weight reduction, so I don't see how making Krysae an assault rifle would invalidate Falcon anymore than it invalidates it as sniper rifle.


Turian Veteran, rank 6.


Oh yeath that too.

But it's not like there has been Turians running around with Falcon, other Turian Soldier and Sentinel skills are not that good for Falcon, Human soldiers, Geths and some AoE classes are the viable Falcon classes.

Modifié par Pekkan, 31 mai 2012 - 04:14 .


#163
Apl_Juice

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I'm not saying there is either, I was just pointing that out. The important part was the rest of my post. Changing the Krysae's (and the Reegar's too for that matter) only punishes the non-Infil power-heavy classes.

#164
scheherazade

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It's sad when so many guns suck so much, that when you add another gun that's "about as good as the guns we like", people scream "OP".

Graal / GPS / BW / Carnifex / Claymore
Are all par with the Krysae

(Reliable back to back to back headshot bonus still makes a BW I hands down superior to the Krysae X)

What's wrong with having another good gun?

Does everything new have to be 'meh' like a Raptor / Eviscerator / Mattock ?

Or maybe we should make new things 'lame' like a GPR / Incisor / Most of all remaining guns in the game...




TBH, we NEED the Krysae.

For too long sniper rifle options have been : "Black Widow" or "Valiant if you don't have BW yet, but got lucky with a commendation pack".

No Rare sniper rifles could compete with either those two black card sniper rifles.
(No, the Widow X is not even close to being as useful as the Black Widow I.)

Shotguns/Pistols/SMGs/ARs had Rare options that at X were as good as [or better than] the respective black card options at I.

Krysae is the first and only semi auto sniper rifle, that at level X, can compete with a BW I for body shots.
And it still can't compete with a BW for head shots.

-scheherazade

Modifié par scheherazade, 31 mai 2012 - 08:08 .


#165
Sabbatine

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scheherazade wrote...

It's sad when so many guns suck so much, that when you add another gun that's "about as good as the guns we like", people scream "OP".

Graal / GPS / BW / Carnifex / Claymore
Are all par with the Krysae

(Reliable back to back to back headshot bonus still makes a BW I hands down superior to the Krysae X)

What's wrong with having another good gun?


I often ask myself this.  The amount of whining I see in these forums after new weapons are added to the game is staggering.  If these people could somehow contribute the energy they use to whine about weapons to curing something like cancer we would live in a perfect world.

scheherazade wrote... 

Does everything new have to be 'meh' like a Raptor / Eviscerator / Mattock ?

Or maybe we should make new things 'lame' like a GPR / Incisor / Most of all remaining guns in the game...


What game are you playing?  There are a lot more "meh" weapons than "lame" weapons in ME3.


scheherazade wrote... 

TBH, we NEED the Krysae.

For too long sniper rifle options have been : "Black Widow" or "Valiant if you don't have BW yet, but got lucky with a commendation pack".

No Rare sniper rifles could compete with either those two black card sniper rifles.
(No, the Widow X is not even close to being as useful as the Black Widow I.)


This isn't true, in fact this isn't even close to reality.  It's true the Black Widow and Valiant are probably the best sniper rifles if not the best guns in the entire game, but only an idiot thinks you need to have one in order to be competitive.

The black widow and valiant allow you to maximize your potential, but the Widow, Mantis, and even the Viper allow you to be competitive at all levels of play.  The simple fact of the matter is that sniper rifles don't need another good option, we already have five or six but all the bads out there have people convinced that you need to have the BEST weapon in order for it to be a good weapon.  This mindset is truly pathetic because it transfer's responsibility for performance away from the player and onto their weapon.

#166
scheherazade

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Sabbatine wrote...



What game are you playing?  There are a lot more "meh" weapons than "lame" weapons in ME3.



This isn't true, in fact this isn't even close to reality.  It's true the Black Widow and Valiant are probably the best sniper rifles if not the best guns in the entire game, but only an idiot thinks you need to have one in order to be competitive.

The black widow and valiant allow you to maximize your potential, but the Widow, Mantis, and even the Viper allow you to be competitive at all levels of play.  The simple fact of the matter is that sniper rifles don't need another good option, we already have five or six but all the bads out there have people convinced that you need to have the BEST weapon in order for it to be a good weapon.  This mindset is truly pathetic because it transfer's responsibility for performance away from the player and onto their weapon.


The meh/lame split will depend on the person.
I didn't do a complete list, just a few name drops.
And even if I did a complete list, different people would disagree on how good different guns are.

I would say that I kill faster with a proxy/claymore infiltrator, than with a BW - so I know you don't need a BW/Valiant to be competitive.




But to clarify :

Crusader/Wraith are good ultra-rare shotguns... Rare options that are close in performance : GPS / Graal / Claymore
Paladin is a good ultra-rare pistol... Rare options that are close in performance : Carnifex / Phalanx
Hurricane is a good ultra-rare SMG... Rare options that are close in performance : Hornet
Saber is a good ultra-rare rifle... Rare options that are close in performance : [Mattock /] Falcon / Striker
Black Widow/Valiant are good ultra-rare sniper rifles... Rare options that are close in performance : Krysae

Before the Krysae, there were NO sniper rare alternatives that performed similarly to the black options.
Widow/Mantis/Viper are good, but not close to BW/Valiant.

Every other weapon class has rare alternatives that are close to [or even better than] the black weapons.



It's not a matter of "can you be competitive with a worse gun".

It's simply a matter of having a good rare alternative to the ultra-rates, in "ALL categories". ... not "all categories except sniper rifle".

-scheherazade

Modifié par scheherazade, 31 mai 2012 - 11:02 .


#167
Pekkan

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scheherazade wrote...
Krysae is the first and only semi auto sniper rifle, that at level X, can compete with a BW I for body shots.
And it still can't compete with a BW for head shots.

-scheherazade


After 1.03 patch, the only "boss" mob you can headshot with any weapon is phantom, also you can't "double hit" Atlas anymore, so not getting headshots, and as projectile weapon being incapable to go through Atlas glass are not issues for Krysae, since those advantages were removed in the 1.03 from other sniper rifles.

Now when it comes to those only headshottable boss mobs, if you have actually used Krysae, it is obvious that it is way better against phantoms than any of the other sniper rifles. Krysae staggers phantoms nicely, they can try to dance all they want, but the explosion will hit them. Also shield gate pretty much stops TC Sniper headshots from doing more damage to phantom than Krysae bodyshot, which passes shield gate.

Now when it comes to lesser mobs, because Krysae ignores shield gate, it does more damage to them than headshots from other sniper rifles (except Kishok but Kishok is now joke anyway after the "fix"). 

For non-GIs, the TC rank 6 40% sniper damage, and just the first ranks of the class-specific passive power tree are enough for cloaked shots to take all of marauder/engineer/centurion/nemesis shields and some of their health, your non-Kishok sniper, headshot hit or not, will take just their shields. This is without passive tree rank 4 or 6 extra damage, and without any consumable equipment, or hunter mode, as shield gate passing weapon Krysae is going to benefit way more from those than all the non-Kishok sniper rifles.

Modifié par Pekkan, 01 juin 2012 - 12:03 .


#168
ThirdChild ZKI

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Grimy Bunyip wrote...

Krysae is not a real sniper rifle
Fer friggin sake its rounds explode after a flying a set distance.
what kinda "Sniper" rifle does that

I honesty

Krysae is OP on infiltrators and i'm not gonna explain why.
That's just a whole nother argument I don't want to get into.

But that's mostly because of the 1.4x sniper rifle damage on infiltrators.

Lets ignore 1.4x sniper damage on rank 6 tactical cloak for a second
Suddenly the picture is very different.
~0.8x the single target DPS of an equally ranked scorpion.
~1.1x the single target DPS of an equally ranked avenger
~0.9x the single target DPS of an equally ranked eagle

Which is still pretty good considering it's an AOE weapon.
But it's not epic faceroll OP like it is on a sniper infiltrator.

So the suggestion is simple
Change the krysae from sniper rifle to assault rifle.
That way it doesn't get the 1.4x sniper damage boost anymore.

Most sniper rifles are universally **** on non-sniper infiltrators.
but tactical cloak's 1.4x sniper damage makes them somewhere between viable and good.

Krysae is a sniper rifle that is reasonably balanced on any class that ISN'T a sniper infiltrator.
Thus it's completely OP on the sniper infiltrator

And lets be honest, the krysae really isn't a sniper rifle.
It fires cones of death that explode if you try to shoot too far away.


It's an anti-materiel rifle. And it works just like an AM rifle should.

Is it that you simply wish Infiltrators to not perform as well with it? Because a GOOD Infiltrator can be just as deadly with a Mantis or a Widow. A Krysae doesn't make an Infiltrator any better than they actually are. It's like saying that guy with the shotgun in other MP shooters is amazing because of his kill count. Not to mention, an engineer can be just as deadly, thanks to turret use or tech bursts. So where's the issue lie? With the weapon, or Infiltrator stats?

And as for the exploding rounds, those exist even in real life. And they're usually fired from AM rifles.

Again where's the issue here?

#169
Grimy Bunyip

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ThirdChild ZKI wrote...

Is it that you simply wish Infiltrators to not perform as well with it? Because a GOOD Infiltrator can be just as deadly with a Mantis or a Widow.

This is the issue, I do not acknowledge this statement to be true.
And I'll challenge you to find a good sniper that also thinks this statement to be true.

#170
sehrpalu

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make it single shot

#171
Taritu

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It has higher base damage than the BW, an ultra-rare, and it's AOE.

Seriously, are we still arguing it doesn't need a nerf? No, headshots don't make up for it, especially now that you can't headshot any bosses.

#172
ThirdChild ZKI

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Right here. I don't yet have a Valiant, and I really don't bother with the Widow or BW. And I can rack kills with the best of them.

Weapons are just tools. It really comes down to the skill of the user.

#173
Grimy Bunyip

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ThirdChild ZKI wrote...

Right here. I don't yet have a Valiant, and I really don't bother with the Widow or BW. And I can rack kills with the best of them.

Weapons are just tools. It really comes down to the skill of the user.

i think you're a ps3 user based on your profile, but if you have access to the pc version of the game, I'll be glad to show you a thing or two ;)

Taritu wrote...

It has higher base damage than the BW, an ultra-rare, and it's AOE.

Seriously,
are we still arguing it doesn't need a nerf? No, headshots don't make
up for it, especially now that you can't headshot any bosses.

^^ this
And for all intents and purposes, widow and black widow do not get headshot bonuses either (on gold.)
anything you shoot in the body with a widow or black widow will deplete all the shields or health on gold
doesn't matter if you shoot it in the face or in the toe.
that unit is losing all its health or all its shields.

Modifié par Grimy Bunyip, 01 juin 2012 - 12:18 .


#174
GodlessPaladin

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Taritu wrote...
Seriously, are we still arguing it doesn't need a nerf? No, headshots don't make up for it, especially now that you can't headshot any bosses.


Yup.  The "no headshots" thing doesn't even matter for the Krysae.  It does more damage to mooks than other sniper rifles on an Infiltrator simply because it passes the shield gate, and bosses can't be headshotted.

Modifié par GodlessPaladin, 01 juin 2012 - 12:20 .


#175
ThirdChild ZKI

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I am. No, I don't have access, therefore I'm unaware of any possible differences between versions. If it's a PC issue, I would note it as such before making claims to nerf either a good weapon, or an entire class.

Dealing more damage for being "stealthy" is the purpose of the Infiltrator (and generally stealth in video games). Having a weapon that augments that isn't bad at all.