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what do you miss the most from ME1?


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#276
MetalCargo999

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Am I the only one who missed having heavy weapons to carry around and nuke the bad guys with? That was pretty awesome.

I know. That's from ME 2, but it was SICK.

#277
MetalCargo999

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DRTJR wrote...

Something I really miss from ME2. Carring around heavy weapons. The variation of missions. And the ending that took your actions into consideration.


Beat me to the punch.  Sorry for making the same point twice.

#278
Anacronian Stryx

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1.An story line that felt epic and a dev team that actually remebers their own story lines.

2. Exploration in the Mako (gives a nice change of pace from running though corridors shooting dudes) and it's really weird this was dropped, Bioware could have evolved it to be far more enjoyable in ME 2 instead they just dropped it and gave us planet scanning...i could weep.

3. Elevator rides (yes i actually liked the sensation of the citadel just being one big place where you could walk from the presidium to the wards without being interrupted by loading screens.)

4. Outfitting your crew with armor so they actually looked liked they belonged in the universe and didn't feel like superhero's fighting in spandex.

5. Space pirates, Slavers, Gangs instead of just 3 types of mercenaries, hell in ME 3 we didn't even get that.

6. and most importantly i miss the sense of the game taking place in a LARGE universe, ME 2 + 3 devolved the game into a tiny world where everybody ran into everybody, Instead of expanding upon what we got in ME 1 narrowed the scope offering only what was absolutely necessary ... hell we never even got Turian females.


Overall i miss a sense of scope - when i finished ME 1 my thoughts were "Man once Bioware gets this formula down and evolve it in ME 2  it's going to be awesome in every respect" man was i wrong.

Modifié par Anacronian Stryx, 02 juin 2012 - 02:48 .


#279
FinalEndeavor

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I miss when my shepard didn't know anything about reapers and never started on a path to a godchild with multicolored explosions which destroyed all mass relays and he ends up dying(maybe) 

#280
clarkusdarkus

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missed using the back button on the pad to throw a grenade

#281
Linkforlife

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Oh Mako, how I miss thee. You sent me spinning in the air more times than I can count, but that is what made it fun. As much as I enjoy the talks on the shuttle down to the planet and then going in on foot everywhere, I wish the Mako made a return.

Not to mention, the RPG elements, like picking up new armor sets, fully customizing your guns and armor with mods you pick up in crates. Those were the good days.

#282
Blind2Society

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IsaacShep wrote...

Exploration and full dialogue wheels


This, but mostly the latter.

#283
Meatus

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Neutral dialogue options, and pretty much the entire battle/leveling system; especially the guns without ammo and the fact that you could actually use more than one of your powers in battle and they'd each have their own separate cooldown time. That was a great feature.

#284
katamuro

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IsaacShep wrote...

Exploration and full dialogue wheels


This plus mako, I lhad a love/hate relatinship with it, i loved the freedom it game me to drive around a little patch of the alien planet/moon and take awesome screenshots. Plus all those random pirate encounters were just what I would have expected from exploring space on a secret mission. 

#285
daecath

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Exploration, and side quests that actually have some story, not just grab this item for this person by scanning.

More dialog options, more frequent dialog options, and more interrupts.

More story period - the game is much shorter than the other two, and feels like you're rushed through it.

An ending that makes sense.

I will say that the one thing that I liked from ME1 that they brought back are the character interactions. I loved the elevator conversations, and they brought that same feeling back for 3 and expanded on it. The ship feels alive now, with people moving about and talking to each other. Many of my favorite parts of 3 were from these interactions - Garrus and Joker telling jokes to each other on the bridge, Tali and Garrus worrying about Liara after Thessia, Garrus and Vega trying to one-up each other, Tali and Garrus making out, etc. Those really were great moments.

#286
Tasker

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Everything, but to just name a few things...

The feeling of it being a finished game
The feeling of it being a polished game
The non linear storytelling
An actual plot
Seamless transitions
Hub worlds that actually make sense
Skill trees that aren't just ammo types
Crouching
The lack of Thermal clips
grenades
Uncharted Worlds
The Mako
Squad Banter
Armour types
Squad armour types

Modifié par Orkboy, 02 juin 2012 - 07:13 .


#287
katamuro

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Orkboy wrote...

Everything, but to just name a few things...

The feeling of it being a finished game
The feeling of it being a polished game
The non linear storytelling
An actual plot
Seamless transitions
Hub worlds that actually make sense
Skill trees that aren't just ammo types
Crouching
The lack of Thermal clips
grenades
Uncharted Worlds
The Mako
Squad Banter
Armour types
Squad armour types


I must say that apart from thermal clips I agree with you. I quite like the more chucky feeling of shooting weapons in me2 and me3. It kinda makes me savour each shot rather than spray gunfire indiscriminately at enemies. 

#288
SparkyRich

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Plot.

#289
Dragon_Claw

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The Short version:

I just missed that ME1 was a RPG with shooter elements. And 2 & 3 are shooters with RPG elements...

#290
o Ventus

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The Mako. For real. F the Hammerhead.



jreezy wrote...

Some semblance of non-linear story progression.


Also this.

#291
SinnSly

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My long talks with Liara
The talks now are okay but.. It's like only the first time you talk to her you find out about what happened to her ship etc and that's it. D:

#292
Tal_Elmar

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Mako
Planet exploration, where you have fairly open if barren worlds and don't have to land and then jog through endless corridors
Feeling that you play an actual RPG not a shooter
the story with a great end

Ah yes, a responsive team behind the game

Modifié par Tal_Elmar, 02 juin 2012 - 07:34 .


#293
braisbr1

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exploration. Of the things they took away, that's the thing that hurts me the most.

I really miss it, because it was something that made the first game great.

#294
FellishBeast

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The wonder that the game conjured up within me...
Sovereign...
The Mako...
The music...
The elevators...
and Noveria! :)

#295
Tealjaker94

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Understanding the ending.

Besides that exploring planets was cool even if each one had one of the three same exact buildings.

Modifié par Tealjaker94, 02 juin 2012 - 08:22 .


#296
Twin_Jaded

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IsaacShep wrote...
 full dialogue wheels



#297
Twin_Jaded

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Modifié par Twin_Jaded, 02 juin 2012 - 08:32 .


#298
Twin_Jaded

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Full dialog wheel...

& exploration right behind it.

#299
Abraham_uk

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Lets see.

My favourite squadmates are in Mass Effect 3 (most of them making my squad)
The powers I missed from Mass Effect 1 (carnage and marksman) are back.
More dialogue from David Anderson (who is no longer Captain but now an Admiral) and Admiral Hackett are still around.
All my Normanday favourites are still around Dr Chakwas and Joker. That engineer is okay.



Mass Effect 3 did a lot for me already. I don't really miss the exploration. It was a poorly implemented feature. In future I would like Bioware to improve on their poorly implemented features rather than stripping them. That Mako/Hammerhead exploration feature could have been amazing.

#300
wolfsite

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The Mako

The more open environments of the Side missions (Especially if you are a Sniper)

Crouching (see being a Sniper)

Non-linear story (Being able to choose the order you do your missions in which can change certain aspects of them if you do them early or later).

Character focused missions (Player Background, Wrex and Garrus missions)

Weapon class Restrictions

Hacking mini games based on character skills