I miss the mako. The exploration. You actually visited worlds instead of visted a few bases where you could walk around. You have something on your map and drive to it. If it was too mountainous, you just wouldn't go there or find a way around. you could fight Thresher Maws, Geth ambushes, discover Prothian ruins. Imagine if they ignored the people who bad mouthed those missions and just concentrated on expanding on that. Discovering new tribes. Finding other civilizations older than the Prothians. Those huge Geth Collosuses. Finding new weapons not conviniently placed in your path towards an action sequence in a wierd place like a bathroom. Actually going to the locations and solving the problem or playing the mission instead of finding out how the mission went in the codec.
Oh, and the ending feeling awesome and making me want to play again.
The full wheel dialogue choice.
The infinate ammo was chool with the "overheat" if you use it too much thing was cool for me.
Less melodrama and more intellectual stories.
The idea that if you have a character in your squad, he might actually do something you didn't quite expect that changes the scene [wrex]
The "awe" of the universe.
Fighting corporate corruption. Remember when the Zerta corporation wanted you dead? That was cool.
Not all the plots were centralized. Remember that big plant thing? Or the Red Sands dealer? The had nothing to do with Saren or Reapers....They were just random bad crap happening... because everything bad in the universe is NOT caused by ONE THING.
Oh, and the idea that different corporations had different styled uniforms.
Yeah, ME1 was the highlight for me.
Modifié par thefallen2far, 02 juin 2012 - 09:03 .