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what do you miss the most from ME1?


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#301
Abraham_uk

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Weapon class restrictions?

I don't miss that.

What was nice about Mass Effect 1 was the number of powers you could have as bonus powers.
You could use singularity as any of the six classes.
You could use sabotage as any of the six classes.


I loved the assassinate ability. Cerberus Nemesis has it. But Shepard in ME 2&3 doesn't despite having it in ME 1.

I loved sniping Geth in ME 1 during the Geth incursion missions. They couldn't see me but I could see them because I was miles away.

Modifié par Abraham_uk, 02 juin 2012 - 08:40 .


#302
thefallen2far

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I miss the mako. The exploration. You actually visited worlds instead of visted a few bases where you could walk around. You have something on your map and drive to it. If it was too mountainous, you just wouldn't go there or find a way around. you could fight Thresher Maws, Geth ambushes, discover Prothian ruins. Imagine if they ignored the people who bad mouthed those missions and just concentrated on expanding on that. Discovering new tribes. Finding other civilizations older than the Prothians. Those huge Geth Collosuses. Finding new weapons not conviniently placed in your path towards an action sequence in a wierd place like a bathroom. Actually going to the locations and solving the problem or playing the mission instead of finding out how the mission went in the codec.

Oh, and the ending feeling awesome and making me want to play again.

The full wheel dialogue choice.

The infinate ammo was chool with the "overheat" if you use it too much thing was cool for me.

Less melodrama and more intellectual stories.

The idea that if you have a character in your squad, he might actually do something you didn't quite expect that changes the scene [wrex]

The "awe" of the universe.

Fighting corporate corruption.  Remember when the Zerta corporation wanted you dead?  That was cool.

Not all the plots were centralized.  Remember that big plant thing?  Or the Red Sands dealer?  The had nothing to do with Saren or Reapers....They were just random bad crap happening... because everything bad in the universe is NOT caused by ONE THING.

Oh, and the idea that different corporations had different styled uniforms. 

Yeah, ME1 was the highlight for me. 

Modifié par thefallen2far, 02 juin 2012 - 09:03 .


#303
Agent B406

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The sense of being overwhelmed by a giant universe. It felt like the first time I played KOTOR. Which is a good thing.

#304
BP20125810

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The fact that more mass effect was to come

#305
wizardryforever

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This is a tough question.  Unlike everyone else though, it's not because there is so much, but because I'm having difficulty thinking of anything at all that I miss from ME1 that the later games didn't do better.

Hmm.  I guess the Geth hoppers.  Those were cool, and I was kinda sad to see them go.  Most of the other stuff that I kinda missed from ME1 in ME2, they brought back for ME3.

#306
DirtySHISN0

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I miss that there was no EA stamp on the box. Sure enough by ME2 the boobs had inflated, outfits had been cutdown and glued to the skin along with an overall dumbing down and a step towards linearity. Don't get me wrong the combat improved greatly and it every bit as exciting as ME1, but i can say in no uncertain terms that i loved Mass Effect despite its flaws. I don't think i can say that for ME2 and definitely not for ME3.
Not so much in 2, but in 3 for every gloriously made part there was also a part infinitely its opposite.

#307
clarkusdarkus

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Agent B406 wrote...

The sense of being overwhelmed by a giant universe. It felt like the first time I played KOTOR. Which is a good thing.


this, oh so much this and like KOTOR you could customise your squadmates with whatever armour and stuff you wanted them too.

series went backwards for me and thats way before the ending travesty. ironic when EA get involved the series gets stripped of what made it popular

#308
clarkusdarkus

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DirtySHISN0 wrote...

I miss that there was no EA stamp on the box. Sure enough by ME2 the boobs had inflated, outfits had been cutdown and glued to the skin along with an overall dumbing down and a step towards linearity. Don't get me wrong the combat improved greatly and it every bit as exciting as ME1, but i can say in no uncertain terms that i loved Mass Effect despite its flaws. I don't think i can say that for ME2 and definitely not for ME3.
Not so much in 2, but in 3 for every gloriously made part there was also a part infinitely its opposite.


also this.....ME1 was just so much more to my taste, ME2 was good but ME3 was a letdown of massive magnitude. ME1/2 commanded replay's, i havent touched the SP in ME3 since completion. says it all really

#309
gisle

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- Sense of scale ME1 had. While driving around for 5 minutes in the Mako might sound boring, it made the universe and planets seem larger.
- (ME2)New interesting aliens. Samara, Grunt, Thane, etc... All interesting characters with a (new) perspective on the interesting ME species. ME3 offered almost nothing new, except for Javik.
- Overheat. The thermal clips might be a nice concept for some weapons, but why spend 3 seconds replacing the clip instead of waiting 3.5-4 for it to cool down, and in return never having to worry about running out of them. Besides, if these clips were universal, why do Shepard allocate some for pistol, some for shotgun, some for AR, ..., while the sniper could have been used with all? Adding nonsense to nonsense.
I stuck with the prothean rifle in ME3, because it had the overheat mechanic to some extent.

Modifié par Gisle-Aune, 02 juin 2012 - 10:43 .


#310
Sarc69

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There are things I loved about ME1 which I accept wouldn't have worked in ME3: some of the exploration just doesn't belong in the accelerating final stages of a plot, whereas early on in the unravelling of a mystery you can take a bit of time.

But there's one thing I loved about ME1 which I've never seen equalled elsewhere - including ME2 and ME3 sure, but also in any other game. And it's Saren; specifically Fred Tatasciore making the most of the role of a lifetime, and giving us a remarkably subtle and coherent reading of a character who could easily have been written and performed as a cardboard villain. That's first-rate dramatic writing, superbly realised.

#311
TomBmbadil

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The realistic sized boobs

#312
PHub88

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The thing I miss most about ME1 is being completely ignorant to the Mass Effect 3 ending.

As for ME2, the thing I miss most about that is being completely ignorant to the Mass Effect 3 ending.

#313
tonnactus

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Decontamination process and elevators.All things that masked loading screens very well and keep  the player immersed.

#314
Artemillion

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 Definately not the ugly Mako ride (no offense to all Mako fans ;)). RPG part, I think. Opportunity to customize armour and weapon.

#315
djarlaks10

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I'd say ME1 has some charming sci-fi atmosphere. You actually feel like an explorer. And while ME2 and 3 definitely have better gameplay, with it they've got too much of a blockbuster feel.

#316
TheBull

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a decent coherent plot, CLEAR ending and morale ethics, maybe a good Villain (i mean Kai Leng really??)

#317
doodiebody

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Not having skills on shared cooldowns. I hated the way my adept played in ME2. ME3 adept at least played a lot faster, but I still feel like it was really lacking compared to the way ME1 adept played.

#318
Craven1138

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I miss gaming experience that doesn't end with 5 minutes of sheer lame, absurd inconsistency, that looks like 5-year old ripped final pages of great book and wrote his own ending.

#319
Fixers0

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I Miss (in universe) Realistic desks.

#320
otreblA_SNAKE_ITA

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It's strange and hard to describe...I would answer "The atmosphere" but I wouldn't be able to explain in a clear way what I mean! ME1 had something "magic" in it...probably just because it's the first episode of the saga (and ME is my favourite game after Operation Flashpoint + exp) but it was "special". It's like it was another world inside my PC, behind the screen...

Just love this saga.

#321
Myrmedus

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Menacing Reapers.

#322
Hobbes

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Hmm...a few things I think. But what comes to mind first of all is the interaction you had with other characters, the more extensive dialogue wheel that gave more options and chances to interact and dig deeper in different ways. Being able to interact with your squad mates on the ship properly, not just a Zaeed conversation. I miss the missions that you would do for your squad mates to learn more about them…

Probably quite a few things everyone else here has mentioned.

#323
otreblA_SNAKE_ITA

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Agent B406 wrote...

The sense of being overwhelmed by a giant universe. It felt like the first time I played KOTOR. Which is a good thing.

Yup! I agree!

#324
Silhouett3

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Movie grain visual effect. It was pretty cool and half the reason it felt nostalgic.

#325
artgeek25

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actual hub worlds with characters you could interact with. unique sidequests. a multi layered story with an awesome central villain, the discovery of all the new races and their idiosyncrasies, a robust inventory system a game that was actually challenging beyond the decisions you made at ceretain points. being reawrded with awesome loot if you took the time to explore.