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what do you miss the most from ME1?


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#101
Hey

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I also miss lifting a geth colossus off the ground with my biotics and then freezing them in the air with stasis. That was really fun

#102
xsdob

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Uncharted worlds my ass, do you even know the definition of uncharted? it means "of an area of land or sea not mapped or surveyed". It does not mean a place you haven't been to yet. Codex entries exist for these planets, they've been charted. Settlements exist on the landable areas, they have been surveyed and mapped.

I have not been to france or europe, does this make france an uncharted country because I haven't been to the european continent yet? Sorry for raging but you guys are using words wrong here.

Modifié par xsdob, 31 mai 2012 - 06:45 .


#103
SwiftSlash

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Level progression and inventory.

#104
FlamingBoy

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Allan Schumacher wrote...

jreezy wrote...

Some semblance of non-linear story progression.



Hmmm, I've always found the entire Mass Effect series to be a pretty linear experience in general (actually most BioWare games I feel are still pretty linear).

I'm curious if you're the type of person that considers non-story related exploration as part of non-linearity.  I don't, so that might be where I've tripped up on the term, as ME does (from what I recall) provide better random exploration moments than the later games.


I think he says non-linear i think he means choosing what to do next, while the plot of most bioware games are the same you can tackle lets say noveria first, or in dragon age you can make friends with the magi first, or the dwarves

#105
GHOST OF FRUITY

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I can't nail down exactly what it is, but ME1 had a whole different vibe to me. It just felt less hurried than the sequels do, less linear and it was a great experience because of that. The mako missions played a part in that, and I add my voice to those saying it should never have been cut from the sequels. It felt like I could explore the universe at my own pace in ME1, really immerse myself in the game. That to me was lost a bit in ME2, and lost completely in ME3.

#106
Remanentmoss01

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Trying to find Colossus X armour for everyone
That crazy Singularity power
Sweet geeky Liara
Shep the hero and not Shep the messiah
The Mako

#107
Optimus J

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The Mako.
NO!!! WAIT!!! I DON'T!!!!!

Seriously, I miss the Citadel. There was A LOT of exploration and the Citadel felt like it, with all the long elevator ides, and the multiple corridors connecting places from 2 different ways. It was a humongous place. From ME2 onwards it lost the sensation of a giant space station.

#108
Guest_Nyoka_*

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- The ability to win the game.

- Freedom to choose what mission should be done next. For example, you could think a colonist Shepard might want to go to Feros first, or you can decide for whatever reason than a link to the enemy (Liara) is better. Sure it could have used a little more consequence (for example, if you bring Liara to Noveria and have enough blue/red points, Benezia doesn't fight you), but the ability to make the decision is important by itself. You actively thinking what to do next and then doing it is not the same as sitting there and letting the game take you for a ride and decide things for you.

It's also nice just for metagaming reasons, to see how things play out when you do it differently. Replayability.

In ME3, I didn't much care for a moon on Palaven. I knew the turians as the militar race of the council species would fight the reapers in the end no matter what. What I wanted to do first is to go and find what the quarians were up to, because they have the biggest fleet in the galaxy and we absolutely need them for the war. Instead, the game decided for me that Shepard should go to Palaven first.

- Neutral dialogue lines.

Modifié par Nyoka, 31 mai 2012 - 07:26 .


#109
dreman9999

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FRISBEE GRENADES!!!

#110
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I miss Nelyna, the consorts receptionist. I really felt we could have had something.

Modifié par Festae9, 31 mai 2012 - 07:22 .


#111
BlackoutOmega

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 The fact that EA wasn't involed in the slightest bit.
Imagine what ME2 and 3 would have looked like if it never switched publishers.

#112
BlackoutOmega

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 Oh yeah, and a POST GAME

#113
Terraforming2154

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RocketManSR2 wrote...

Terraforming2154 wrote...

Exploration of uncharted worlds. I know this wasn't everyone's cup of tea, but I always loved it.
I was really hoping for exploration in ME3 that improved on how it worked in ME1. I can understand why people didn't enjoy it, but I think Bioware could have made exploration better instead of just dropping it completely.


I would have liked a little more life on the few garden planets we visit, but I also understand that most of them would be lifeless rocks. I had no issue with those. Besides, look up while you're exploring one of those worlds and tell me it isn't awesome to see the great scar on the surface of Klendagon.

- Or that big, blue marble we call home.


The lack of garden planets is actually one of the things I really liked about the uncharted worlds. The moons and planets like Solcrum and Agebinium were really memorable for me, much more so than many of the settings we saw in ME2 and ME3. I think the designs of uncharted worlds in the first game reflected my own personal feelings about the galaxy being equal parts beautiful and unsettling. 

Modifié par Terraforming2154, 31 mai 2012 - 07:25 .


#114
Total Biscuit

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Well the incredibly compelling, exhilarating and immensely satisfying ending is the obvious one, but I still vastly prefer the Suicide Mission in 2, so it would be a bit ingenuous to say that, since it's only due to how ****** poor 3's is.

I'd say exploration. Those fetch quests would have been perfectly fine if we had to go to a planet, and actually LOOK for whatever the hell we we're after. So many cool opurtunities, looking through old abandoned colonies that had become pirate bases, war zones under Reaper, Geth or Cerberous attack. The ruins of cities already harvested by Reaper forces, unspoilt ancient Prothian ruins. Crashed transport ships. There was just so much opportunity for scope and scale that just got stripped down to the mining minigame.

I also miss the full and heavily used dialogue wheel, although I thought once again 2 handled it better, with more interrupts than 3 too.

Also the Mako/Hammerhead. But that's more a side issue.

#115
dreman9999

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BlackoutOmega wrote...

 The fact that EA wasn't involed in the slightest bit.
Imagine what ME2 and 3 would have looked like if it never switched publishers.

ME1 was buggier and shorter then...So what's your point?

#116
Shajar

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- Citadel
- Original story about coming Dark Energy Theory. (Then Mac Walters happened and game turned to regular from unique)
- Freedom and lots of choices
- Sovereign and Saren
- ME 1 Liara, really great character. (Then Mac Walters/new writer happened)
- Tali recruit mission and her lovely hips
- Mako
- Eletania planet aka pyjak planet
- Side quests
- Wrex
- Dialogue wheel
- Combat
- Weapons
- Armors
- Tali and her interesting stories
- Tali and her lovely legs
- Elevators, i hated them first but then i learned to love them. Dem hips 

Modifié par Shajar, 31 mai 2012 - 09:01 .


#117
RocketManSR2

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Terraforming2154 wrote...

The lack of garden planets is actually one of the things I really liked about the uncharted worlds. The moons and planets like Solcrum and Agebinium were really memorable for me, much more so than many of the settings we saw in ME2 and ME3. I think the designs of uncharted worlds in the first game reflected my own personal feelings about the galaxy being equal parts beautiful and unsettling. 


The planets and moons we land on felt dangerous to me, too, regardless of whether or not there was a hazard level. Yes, the slowdown caused by the snow effect was annoying and threw off our aim a bit, but dat wind sound. It still makes me feel cold and makes me glad to hop back into that nice, warm Mako or head back to the Normandy. To quote Kirk from Star Trek VI: The Undiscovered Country, "It's cold." They all had that "You shouldn't be here" vibe. That's the only way to describe it.

Modifié par RocketManSR2, 31 mai 2012 - 07:34 .


#118
CmndrFisher

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Yeah, I miss many of the things mentioned but, for me, it's not the mechanics and play elements. What I miss is that "tingle" or beginnings of an emotional investment I felt after you created your Shepard and Udina says, "I'll make the call".  Then the walk from the CIC to the cockpit as the Normandy approaches the Arcturus Prime relay.  And the music...the friggin wonderful music.

I knew at that moment that I was gonna be in for the best gaming experience.  Something clicked like never before with any other game before or since.  That feeling, that sense of investment and wonder.  I still get it whenever I start a new career.

That's what I miss.  That's what I was hoping for in continuing with ME3.  That's why I was sad after playing ME3...

As B.B. King sang..."The thrill is gone"...and dammit!...I miss it.
Image IPB

Modifié par CmndrFisher, 31 mai 2012 - 07:42 .


#119
Applepie_Svk

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Elevator, HUB worlds with great areas even if Citadel in ME3 was nice compromise betwen 1 and 2... CONVERSATIONS MOAR MOAR MOAR... GOOD ENDING ... etc etc STORY MATTERS

#120
Mcfly616

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MyChemicalBromance wrote...

The Uncharted worlds. There's just this feeling you get on them. Like "I could just sit here, thousands of light-years away from everything, doing nothing." That level of freedom is rare to come-by in a game. It happens because the worlds are big enough to feel real. It really made you feel small. In ME2, uncharted worlds just felt like different hallways. They were a little better in ME3, but still nothing compared to ME1.


This perfectly describes it for me.....the first game just makes you feel like a small individual in such a vast place.....which makes it more immersive for me than the sequals are.....

Oh and the story....the pacing.....and all my favorite characters on one ship

#121
jojon2se

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chemiclord wrote...

Kinda funny how the things that are being cited in this thread...

... were things fans were in a frothing rage of hate about at the time.

Time and rose-colored glasses do wonders, it would seem.


One man's fish is another's poisson.

#122
Fnork

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jojon2se wrote...

chemiclord wrote...

Kinda funny how the things that are being cited in this thread...

... were things fans were in a frothing rage of hate about at the time.

Time and rose-colored glasses do wonders, it would seem.


One man's fish is another's poisson.


It's funny because poisson is fish in French

#123
LKx

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Ammo types
Armor types and different armors for squadmates
Full dialogue wheel (yes, even when it was an illusion)
The Mako
Exploration
The Citadel

#124
Obitim

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Being able to customise my teams's armour and weapons (I'd really like that to make a comeback!)

#125
Utopianus

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I miss the unsettling atmosphere and the mystery - ME1 Shepard was more like a hyper-competent super detective, which is really what SPECTREs are, than the badass military maverick in the sequels, which of course drains quite alot of that atmosphere and experience away.