what do you miss the most from ME1?
#126
Posté 31 mai 2012 - 08:51
#127
Posté 31 mai 2012 - 08:53
#128
Posté 31 mai 2012 - 08:54
#129
Posté 31 mai 2012 - 08:55
#130
Posté 31 mai 2012 - 09:02
#131
Posté 31 mai 2012 - 09:12
Allan Schumacher wrote...
jreezy wrote...
Some semblance of non-linear story progression.
Hmmm, I've always found the entire Mass Effect series to be a pretty linear experience in general (actually most BioWare games I feel are still pretty linear).
I'm curious if you're the type of person that considers non-story related exploration as part of non-linearity. I don't, so that might be where I've tripped up on the term, as ME does (from what I recall) provide better random exploration moments than the later games.
I would agree that they are, but they don't feel like they are linear, which is an accomplishment for a story-oriented company. Tricking us into the belief that we are not being railroaded, whilst still providing us with a great, immersive storyline has always been a significant part of Bioware's charm. And yes, I think exploration does reduce the linear-feeling of the game. It's essentially about players' perceived freedoms and required involvement.
Even something as simple as replacing the hacking mini-games makes the players feel less like they're the ones responsible for the character's progression, and that instead it's Bioware telling you where to go. Bioware games have always had a linear overall story, it's true, but you've done a good job of hiding that with side quests, exploration (Going back to Baldur's Gate), and the ability to perform certain aspects of the game in your own preferred order (KOTOR, DA:O, ME1). Anything which players have a choice over, will make them feel less confined by the storyline. The reason why the 'exploration missions' in ME1 feel so much more liberating than the exploration missions in ME2 is because you are in an armoured rover/tank hybrid, which is able to climb mountains, and theoretically drive anywhere. You're not confined by the standard level flow. You're experiencing a type of freedom normally found in games like Skyrim (Which also actually has a pretty linear main storyline), and this is a feeling that only RPG games can really have, which is why a lot of Bioware fans lament its loss - there are simply no other space exploration games out there!
#132
Posté 31 mai 2012 - 09:14
#133
Posté 31 mai 2012 - 09:15
The Mako (Real, actual, exploration, should have been expanded on rather then removed)
Actual equipment (Bad inventory management doesn't mean you remove the inventory, tangible equipment assists immersion)
The heat system, _gods_ I hate thermal clips
A satisfying ending
In fact the transition of ME1->ME2->ME3 became less and less the game I wanted to play and more like a summer action movie.
Modifié par Mobius-Silent, 31 mai 2012 - 01:40 .
#134
Posté 31 mai 2012 - 09:28
The Mako
The seriously advanced gear (Colossus/Predator Advanced armour, Spectre Weaponry, The advanced Mods, etc)
Exploration
Ashley's depth, conversation, and general spunkiness. They gave all the good soldier lines to James in ME3.
Being able to investigate random objects and planet and find something useful/interesting with a single click.
Hacking mini-games.
Elevator conversations.
The Start/Ending themes.
#135
Posté 31 mai 2012 - 09:29
Also matching armour sets and unexpected thresher maw attacks, and using biotics to rearrange the scenery... And trampling geth in the Mako.
EDIT: How could I forget the elevator banter... Sh*t was legendary.
Modifié par jijeebo, 31 mai 2012 - 09:30 .
#136
Posté 31 mai 2012 - 09:35
..but most of all.
The music at the load screen - the Mass Effect Opening Title. Still the most epic piece of game music I have ever heard - its absence from ME3 is unforgivable in my books.
The one minute mark to 1:10 is just mind blowing and sucks me every time I hear it.
It sets the tone for ME1 perfectly.
#137
Posté 31 mai 2012 - 09:38
- Overheating weapon system
- Complex skills which are between 6-10, rather then 3-4
Nothing else, Mako is a nightmare or maybe it's phisics. UNC exploration was good at first, but many replays is more like boring. Invertory system was good, but gives a headache when it says it almost full.
#138
Posté 31 mai 2012 - 09:39
#139
Posté 31 mai 2012 - 09:42
2) A cohesive and directed plot and consistent core conflict (this was ignored in ME2 and destroyed in ME3).
3) Consistent fictional science, including the overheat system (Not a fan of thermal clips)
4) More options, greater choice. Both in terms of dialogue, order and timing of set-piece events (e.g. Virmire) and character customisation/optimisation with skills and equipment.
5) Wrex's dry sense of humor
6) Ash the soldier
7) The Mako
#140
Posté 31 mai 2012 - 09:43
Cyne wrote...
The god damn inventory!
Being able to click on your companions to get dialogue while on a mission
Normandy SR1
Mako *sheds a tear*
Huge amount of exploration and dialogue choices
There are plenty of things I DON'T miss from ME1, though, including:
Clunky combat
3 dialogue choices all giving the same result. Seriously?
Companions being practically dead on the Normandy, unless you initiate a conversation.
Elevator rides. The random dialogue/news messages on them was fun, though.
Extremely repetitive environments for the side quests.
+ solid villain. ME3 doesn't have any
#141
Posté 31 mai 2012 - 09:43
#142
Posté 31 mai 2012 - 09:45
Shallyah wrote...
ME1 was a masterpiece in its time, but ME2 outdid it in every way, in the natural evolution of things.
I don't think I really miss anything from ME1, but that doesn't make it any less unique and must-have.
^This^ Prob cause I played ME2 b4 ME1. Story (at times) and companion interaction was as clunky as the combat. The scene with Benezia is a good example as it didn't make me feel anything - apparently not Liara either. Couldn't stand the mako and endless elevator rides. I felt like ME1 story was the result of a brainstorming session whereas each person wrote down their favorite movie/tv/book story/concept and wrote the story around the list of "ideas."
Saren was a great villian though.
#143
Posté 31 mai 2012 - 09:45
Remember when you could pick wheter you actually Shepard to salute someone or not?
#144
Posté 31 mai 2012 - 10:00
Mass Effect 1 provided linearity in terms of OVERALL direction, but provided variability within that overall direction. I.E., Mass Effect 1 gives you the option to visit Feros, Noveria, Virmire, or Rescue Liara in any order you desire. Mass Effect 3, you MUST visit Palaven's moon before going to Tuchunka, then helping the Quarians and Geth then helping the Asari.Allan Schumacher wrote...
Hmmm, I've always found the entire Mass Effect series to be a pretty linear experience in general (actually most BioWare games I feel are still pretty linear).jreezy wrote...
Some semblance of non-linear story progression.
I'm curious if you're the type of person that considers non-story related exploration as part of non-linearity. I don't, so that might be where I've tripped up on the term, as ME does (from what I recall) provide better random exploration moments than the later games.
I think what this user misses, and what multiple users miss, was the ability to choose the order of the priority missions. It's confusing as to why we couldn't choose whether or not to help the Turians or Quarians first, for example.
#145
Posté 31 mai 2012 - 10:08
Raynulf wrote...
1) The sense of wonder from the vast, open universe and ability to explore (albeit a little clunkily) the various nooks and crannies of it.
2) A cohesive and directed plot and consistent core conflict (this was ignored in ME2 and destroyed in ME3).
3) Consistent fictional science, including the overheat system (Not a fan of thermal clips)
4) More options, greater choice. Both in terms of dialogue, order and timing of set-piece events (e.g. Virmire) and character customisation/optimisation with skills and equipment.
5) Wrex's dry sense of humor
6) Ash the soldier
7) The Mako
I agree with all this, ME1 was better in almost every way, the equipment system was way better too, I still remember getting excited after finding armor for garus that was identical to the one nihlus wore and the all those rage, berserker armors for wrex and my favorite weapon upgrade were chemical rounds and explosive rounds. Just alot of stuff about ME1 was funner.
#146
Posté 31 mai 2012 - 10:13
#147
Posté 31 mai 2012 - 10:17
#148
Posté 31 mai 2012 - 10:23
The elevators. Seriously. As a loading screen I thought they were great, served to make whatever place you were at seem bigger, especially the Citadel if you opted not to use fast travel. Much preferred those over the diagram loading screens from ME2 and the shuttle rides of ME3.
Also my Assault Rifle with double Frictionless Material X. Who needs thermal clips with those bad boys installed?
Also the Mako.
Modifié par JBPBRC, 31 mai 2012 - 10:23 .
#149
Posté 31 mai 2012 - 10:25
#150
Posté 31 mai 2012 - 10:30





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