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what do you miss the most from ME1?


338 réponses à ce sujet

#151
Earthborn_Shepard

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The mako
The full dialogue wheel
A feeling of awe and wonder (in space)
magic moments like Vigil
aaand:
SCARY REAPERS
god they were so creepy in ME1.. like evil robot gods.. now they're just like "Imma firing my lazor"

#152
Aiyie

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Taboo-XX wrote...

THE ELEVATOR RIDES.

Just kidding.

I miss all that exploring....


i actually do kinda miss the elevators.

they were long and irritating at times, but they did add a small touch of immersion.  especially the news stories you heard in them, not to mention the squad banter...

Tali's "I have a shotgun." line came from an elevator ride after all.

#153
Harorrd

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exploration, dialogue, Finding loot, RPG, All the dialogue, a full Dialogue wheel, Moral dilemma, hard choises, epic ending, creativity, more than 1 option to get from A to B

#154
The RPGenius

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An appropriate, well-written finale that's worthy of the game preceding it.

And no Diana Allers.  That was one of ME1's greatest features.

Modifié par The RPGenius, 31 mai 2012 - 11:14 .


#155
TsaiMeLemoni

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Part of me is going to be really shallow and say the different Armor selection. I know we kind of got it during ME2 and it was improved in ME3, but I kind of prefer the ME1 method. Thinking of that also makes me miss the inventory from ME1 too.

I do miss planetary exploration, though I do not miss the Mako. Just about everything else from combat to dialogue has been improved through the sequels though, imo.

#156
Peranor

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I actually miss the Mako and exploring. I want more side missions. Not necessarily main story related side missions, they can have their own little story. Doesn't have to be anything huge. But at least side missions that feels more meaningful than "eavesdrop-on-random-person-and-proceed-to-probe-a-planet".

#157
string3r

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Planet exploration. What the hell happened Bioware? All you had to do was just improve it, not get rid of it entirely.

Modifié par string3r, 31 mai 2012 - 11:46 .


#158
Giga Drill BREAKER

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A proper ending.

#159
cremrock

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Explosive rounds. I know there are explosive weapons in Mass Effect 3 and heavy explosive weapons in Mass Effect 2, but they just don't feel the same.

#160
pacientK

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Mako, conversations in elevators and story which would make me replay game.

#161
Xellith

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I miss the conversation wheel and exploration.

#162
MoonsKisu

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crimzontearz wrote...

in ME 1 I won.......in ME3 I failed

I have replayed ME1 some 24+ times....and ME3 only twice...I muss wanting nothing more but starting another playthrough


This. 

#163
Doghin

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The fact that all your abilities had their own cool down.

#164
Kia Purity

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The Mako, because really, it was at least amusing to run over the enemies with it and ... trying to drive up the gawd awful mountains with it. fffffff
Hammerhead in ME2 was HORRIBLE.

#165
guacamayus

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IsaacShep wrote...

Exploration and full dialogue wheels



#166
Icinix

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MoonsKisu wrote...

crimzontearz wrote...

in ME 1 I won.......in ME3 I failed

I have replayed ME1 some 24+ times....and ME3 only twice...I muss wanting nothing more but starting another playthrough


This. 


Yeah. :(

Complete ME1 - stare grinning at the monitor. Start another new game straight away wanting to experience it all again.

Complete ME3 - didn't even want to play any other games for a while.

#167
Hieronymus90

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The opening cutscene, it was subtle yet brilliant. Shepard looking at jupiter had some of the best looking graphics I had ever seen at the time. I was hooked and I hadn't even begun playing

#168
DJBare

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Having just completed another play through of ME1 because I wanted an engineer to carry through all the games, I'd say it's the atmosphere I miss the most, I'm actually struggling to get the engineer through ME2 because it's so sterile I could almost smell the antiseptic, ME3 did bring back some of the atmosphere of ME1 .

I definitely miss exploration, ME2 bought some of it back, but it was irritating only being able to exit the hammerhead when the script called for it.

#169
Hieronymus90

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Icinix wrote...

MoonsKisu wrote...

crimzontearz wrote...

in ME 1 I won.......in ME3 I failed

I have replayed ME1 some 24+ times....and ME3 only twice...I muss wanting nothing more but starting another playthrough


This. 


Yeah. :(

Complete ME1 - stare grinning at the monitor. Start another new game straight away wanting to experience it all again.

Complete ME3 - didn't even want to play any other games for a while.


Because of the lack of time I decided to start another playthrough of ME1 and ME2 after finishing my own one personal story in ME3. After ME3's ending, I wonder if I ever will play through all 3 again. 

#170
Sundance31us

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Emily Wong and abruptly hanging up on the Council.

#171
ReXspec

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eddieoctane wrote...

Mike 9987 wrote...

Shepard.


Wrex.

So many choices. The banter, exploration, a vehicle (though Overlord blew the Mako out of the water), but I miss playing with Wrex the most. I almost always ran with Wrex and Garrus. That's a holy trifecta right there.


Shepard.

No, but seriously.  I''ve seen it posted a few times, but the Mako, exploration, full dialogue wheels, and a satisfying BADASS ending.

Modifié par ReXspec, 31 mai 2012 - 01:23 .


#172
ohiocat110

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Allan Schumacher wrote...

Hmmm, I've always found the entire Mass Effect series to be a pretty linear experience in general (actually most BioWare games I feel are still pretty linear).

I'm curious if you're the type of person that considers non-story related exploration as part of non-linearity.  I don't, so that might be where I've tripped up on the term, as ME does (from what I recall) provide better random exploration moments than the later games.


That's an interesting view. What kind of game with a story would be non-linear then? Even the most massive open world games like Oblivion or Skyrim still have a linear progression for the main quest. For truly non-linear, story-based adventuring, you would almost need to build an AI into the game engine to make changes to the game world on the fly. You would also need to go back to text-based dialogue, or build in a speech parser that could create things like "Oh, character X died during plan A? Well go see character Y so we can try plan B instead."

The exploration was a big part of ME1 for me. Maybe it was all side quests, but driving the Mako around made the galaxy feel like a bigger place, and some of the planet vistas were beautiful. ME2 just felt like a smaller game, even if it had more content.

#173
Rafficus III

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I missed having free range of foreign worlds and HUB worlds. I also missed full dialogue wheels and the mystique the Reapers once held.

#174
BaladasDemnevanni

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Elevator conversations.

Almost everything else I enjoyed in ME1 was improved in ME2

#175
Apocaleepse360

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The Normandy's soundtrack. Honestly, if I must go through that scanner every 5 minutes, at least give me something to listen to!

From looking at a few posts here, I don't see how people miss the Mako parts so much. Aside from the ones involved in main missions where you actually have a road to follow and whatnot, I despised them. There was nothing more frustrating than climbing this massive rock at 1KPH only to find when you get near the top of it you can't climb it any more, forcing you to drop down and repeat the whole thing until you actually find a bit that's not too steep for you to climb.

Unless they're talking about the Mako parts on the main mission which again, I loved.

Modifié par Apocaleepse360, 31 mai 2012 - 01:42 .