what do you miss the most from ME1?
#176
Posté 31 mai 2012 - 01:49
-The exploration aspects of the game, both the random worlds one could visit and the fact that you knew so little of the game environment you found yourself in. The latter is not really replicable in a sequel, but I had hoped a bigger budget would allow more interesting places to explore in the sequels. This was at best only partially delivered.
-The dialogue seemed better in ME1, choices seemed more interesting.
-I felt the weapon customisation pretty good in ME1, especially the different ammo types. I thought having heat being the key factor, not ammo clips was a great idea.
-Armour customisation was very good, I struggle to see why this was removed.
-Driving vehicles made a pleasant change from walking.
-Having a krogan teamate...
-I felt ME1 had the best music of the series
-Overall the immersion level seemed higher despite the lower budget, perhaps the benefit of a smaller team working on it?
What has improved:
-combat mechanics
-Multiplayer, better than most expected
#177
Posté 31 mai 2012 - 01:52
#178
Posté 31 mai 2012 - 02:37
acecards14 wrote...
everything except the mako.
Hated the 10 min of trying to go over a mountain :@
I think that problem was more due to how some of the maps were designed, than the mako itself.
#179
Posté 31 mai 2012 - 02:41
MegaSovereign wrote...
Full Dialogue wheels and inventory system!
Oh and ME1 had the best citadel.
This. In ME1 the Citadel actually felt as a gigantic deep space station. In ME2 and 3 it just seemed like a mall:?
#180
Posté 31 mai 2012 - 02:42
"Crappy controls, stupid side quests with horrible level design" QQ
#181
Posté 31 mai 2012 - 02:50
I miss the exploration. It was great you had at least one planet per system to land on. I wish there were more. Landing on the moon and driving about in the Mako was the best. That is our moon orbiting our planet! We were driving on it! Sure ME1 is just a video game but there is something just great about going to the moon for a mission. I wish we had more Sol system planets to visit during the trilogy.
I miss the inventory. I know a lot of people panned it but:
-- you selected your armour in ME1
-- you chose your ammo type and mods
-- you chose your weapon on the fly
The inventory could have easily been tweaked to incorporate filters or sorting. I hate it was just removed completely in ME2 & ME3
I miss the stats and abilities. It was pretty cool that you needed Decryption/Electronics skill to hack/open things. It would have been great if there were more class specific scenarios and solutions to be had.
I miss the dialogue. ME1 seemed to be the most dialogue driven of the trilogy. This makes sense due to it being the first game and needing to establish the lore.
--The dialogue tree seemed better and more robust
--The elevator rides were great for banter. ME2 could have taken the banter to DA:O levels by having trigger points throughout the game. Based on the location, current mission and current teammates, there could have been gold moments in ME2 and ME3... but this feature that ME1 incorporated was panned... just because of the elevator "transition screen"... now were stuck with generic load screens... sad. I miss the elevator moments from ME1
I miss the weapon overheating feature from ME1. This was a innovative and defining feature... replaced by some generic bullet/clip/outta ammo mess. A balance could have easily been struck between the rate of fire, damage/power, overheating level, and power usage of each weapon.
-- Weapon1 - High RoF, Low damage, Fast Cooldown, 25% slower powers recharge.
-- Weapon2 - High RoF, High damage, Slow Cooldown, 40% slower power recharge.
-- Weapon3 - Slow RoF, Medium damage, Moderate Cooldown, 5% slower power recharge.
-- etc.
I miss being able to holster my weapon during a mission
Edit for last point.
Modifié par Broham, 31 mai 2012 - 02:56 .
#182
Posté 31 mai 2012 - 02:51
#183
Posté 31 mai 2012 - 02:54
lASERrED2kGT wrote...
I keep seeing people talk about missing the Mako, but all people did was **** about the Mako.
"Crappy controls, stupid side quests with horrible level design" QQ
I also remember people ****ing about how "EAfied" ME2 was, and how it was "catering" to shooter game happy 17 year olds. Now, many are celebrating ME2 as the best game in the series (personally I actually think it´s the worst, but that is just me).
#184
Posté 31 mai 2012 - 02:59
#185
Posté 31 mai 2012 - 03:04
2. A satisfying ending
3. Saren
4. The Mako and a Sense of Exploration
5. The feeling that I am a part of a vast galaxy waiting to be explored
6. Non-linearity
7. The Citadel
8. Actually Scary and mysterious Reapers, not just mindless machines
9. The music. God, Vigil's theme... it'll never get old for me, and it brings back so many memories. When I first booted
up Mass Effect and that theme played in the main menu... <3
10. A overall better plot than 2 or 3 in my opinion
Modifié par GreenDragon37, 31 mai 2012 - 03:24 .
#186
Posté 31 mai 2012 - 03:16
2) Spectre Weapons
3) Planet exploration (Mako isn't that bad, people just whine too much)
4) Owning everything with my Vanguard w/Singularity Bonus Power
5) Only one DLC pack (Pinnacle Station doesn't count) and I got it free on disc with my game
#187
Posté 31 mai 2012 - 03:23
I think 'linearity' in this context refers to how in ME1 and 2 you could choose the order to do the mandatory missions in but 3 follows a straight line with it's 'priority' missions. KotOR and DA:O also let you do parts of the plot in the order of your choice.Allan Schumacher wrote...
jreezy wrote...
Some semblance of non-linear story progression.
Hmmm, I've always found the entire Mass Effect series to be a pretty linear experience in general (actually most BioWare games I feel are still pretty linear).
#188
Posté 31 mai 2012 - 03:25
-The mako
- Customization of characters
- Saren
- geth hoppers jumping all over the place
- armature and collosus geth
- sovereign
- the music (which I still listen to now - loves ilos and sarens themes. Heck I even like the citadel music)
#189
Posté 31 mai 2012 - 03:27
#190
Posté 31 mai 2012 - 03:31
Apocaleepse360 wrote...
From looking at a few posts here, I don't see how people miss the Mako parts so much. Aside from the ones involved in main missions where you actually have a road to follow and whatnot, I despised them. There was nothing more frustrating than climbing this massive rock at 1KPH only to find when you get near the top of it you can't climb it any more, forcing you to drop down and repeat the whole thing until you actually find a bit that's not too steep for you to climb.
Because it wasa good idea that needed to be improved upon. However, BioWare seems to like scrap mechanics like these completely than actually fix them!
Modifié par GreenDragon37, 31 mai 2012 - 03:32 .
#191
Posté 31 mai 2012 - 03:33
#192
Posté 31 mai 2012 - 03:36
ME2 was a more entertaining game overall - for me at least - and it gave way for a dystopian aspect of the galaxy via Omega etc...but I really missed the structured politics and scope that ME1 had.
#193
Posté 31 mai 2012 - 03:36
DevilBeast wrote...
lASERrED2kGT wrote...
I keep seeing people talk about missing the Mako, but all people did was **** about the Mako.
"Crappy controls, stupid side quests with horrible level design" QQ
I also remember people ****ing about how "EAfied" ME2 was, and how it was "catering" to shooter game happy 17 year olds. Now, many are celebrating ME2 as the best game in the series (personally I actually think it´s the worst, but that is just me).
Was this post asking about ME2? No.
#194
Posté 31 mai 2012 - 03:42
Oh no I didnt.
#195
Posté 31 mai 2012 - 03:50
#196
Posté 31 mai 2012 - 04:04
#197
Posté 31 mai 2012 - 04:21
#198
Posté 31 mai 2012 - 04:26
Mako.
XP for killing enemies, instead of picking up med-kits
The relatively uncommonly used Overheating mechanic, instead of the "Thermal Clip"
The skill upgrade system (ME2-3 is faster and easier to use, but, ME1 had many more possibilities)
#199
Posté 31 mai 2012 - 04:26
Allan Schumacher wrote...
jreezy wrote...
Some semblance of non-linear story progression.
Hmmm, I've always found the entire Mass Effect series to be a pretty linear experience in general (actually most BioWare games I feel are still pretty linear).
I'm curious if you're the type of person that considers non-story related exploration as part of non-linearity. I don't, so that might be where I've tripped up on the term, as ME does (from what I recall) provide better random exploration moments than the later games.
That would be my guess, however, I did thoroughly enjoy all of the exploration. But not missions like scan the keepers, stuff like wrexes family armor and that series of geth incursion missions. The planet scanning in ME 3 went completely against that aspect of exploration IMO.
#200
Posté 31 mai 2012 - 04:26
Apocaleepse360 wrote...
From looking at a few posts here, I don't see how people miss the Mako parts so much. Aside from the ones involved in main missions where you actually have a road to follow and whatnot, I despised them. There was nothing more frustrating than climbing this massive rock at 1KPH only to find when you get near the top of it you can't climb it any more, forcing you to drop down and repeat the whole thing until you actually find a bit that's not too steep for you to climb.
Honestly, that was a thing about the Mako and ME1 exploration that did deserve constructive criticism. I don't think that means that exploration and vehicles should have been scrapped completely though. In ME2, I actually liked how the Hammerhead moved and thought it was a good substitute to the Mako and much more enjoyable to use - I think more people might have liked it more if it hadn't been such a lightweight against enemies.
I wonder if Bioware saw the responses to the Mako, then saw the subsequently bad responses to the Hammerhead and just decided to give up on vehicles all together. Additionally, I wonder if they saw the complaints against exploration in ME1 and then the complaints about exploration in ME2 and decided not to bother creating a middle ground that some people would invariably complain about.
I sort of wonder if this line of reasoning (i.e. instead of fixing something, just removing it completely) is the reason we had no mini-games, as well as no Harbinger - because people complained he was too mouthy and annoying.
Modifié par Terraforming2154, 31 mai 2012 - 04:28 .





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