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Post Relay FTL Capabilities


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#1
Chasshep

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I was wondering, after the relays were destroyed in the end of ME3, what exactly the FTL capabilities of the ME civilaztions were. 

We know that the Normandy was capable of travelling at least to nearby systems round trip without necessarily needing to refuel.  Presumably other human ships would have similar capabilities, as would Turian and ships from most of the other civilizations.  Perhaps Asari and Geth ships might have a somewhat greater range (more advanced tech and lesser support needs, respectively)

With most of the Grand Fleet presumably in our system during the Catalyst's activation of the Crucible, it begs the question of how far they would be able to get with conventional FTL on fuel reserves.  With some quantum entanglement tech, galactic communication would be available on some scale, but how far would those ships be able to get?  Would their be colonies, or further reserves close enough to the local cluster to allow the allied ships to get home?  What would the shape of interstellar space be?  Or would the allied forces be stranded?

#2
Erield

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Hmm, Grand Fleet. I think I like that better than the Galactic Fleet I've been using. Mine sounds too much like Galactus, and he'd just eat everything--then again, maybe that's fairly apt after all...

Regardless, general facts as I know them from the ME wiki, recalling in-game conversations, and remembering other threads devoted to this topic.

Average cruising speed of an average passenger-type ship is 12 ly / day. Some ships can exceed this significantly, others couldn't reach that speed if they were dragged by the Sons of Zeus.

Less than 1% of the Milky Way galaxy has been explored.

Traveling by current FTL engines requires the ships to dump static charge build-up after ~50 hours, or else everyone inside the ship becomes part of a barbeque.

FTL engines take He3, a plentiful resource in most gas giants. It is indeterminate the size of these fuel tanks. Some, although only a tiny minority, of ships are equipped with "ram scoops" that can refuel by flying through the clouds of gas. All other known ships require a dedicated refueling station/depot/ship to plug into.

The Milky Way galaxy is ~100,000 light years across.

The odds of any specific ship returning "home" safely is fairly low; the odds of at least one of each race is significantly higher, though still low.

#3
Reptilian Rob

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FTL is still around according to Walters (Oh god my brain.)

However, the Milky Way is 100,000+ lY (blue shifted) across. FTL isn't much help at those distances.

So, the galactic community is ****ed.

#4
Taboo

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Reptilian Rob wrote...

FTL is still around according to Walters (Oh god my brain.)

However, the Milky Way is 100,000+ lY (blue shifted) across. FTL isn't much help at those distances.

So, the galactic community is ****ed.


Stop questioning the CLEAR mastery Walters has over mature dark and brooding endings.

#5
Xellith

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(all these distances are aprox from earth to x destination and may not be in any way accurate)

FTL drives are devices which allow ships to travel at FTL speeds through space. FTL drive cores work by exposing element zero to electric currents, creating mass effect fields. It reduces the mass of an object—such as a starship—to a point where velocities faster than the speed of light are possible. With a mass effect drive, roughly a dozen light-years can be traversed in the course of a day's cruise.

The precise maximum speed and the time this acceleration can be maintained varies depending on the exact type of FTL drive being used. In general, the larger the drive, the longer the ship can run at FTL.

Quote:
FTL codex entry (ME3): The amount of Eezo and power for a drive increase exponentionally to the mass being moved and to the degree it is being lightened. Very massive ships or very high speeds are prohibitively expensive"


Quote:
Element zero FTL drives accumulate a static electrical charge when a vessel has been in FTL flight for some time. This charge steadily increases with the amount of time a vessel spends in FTL. Eventually, it must be discharged. The safe method involves discharging into a planet's magnetic field (for large ships, incapable of planetary landings) or actual surface contact (in the case of smaller vessels). Space stations and similar structures which are not located near planets are usually equipped with their own discharging facilities; the Citadel has dozens of these.


If the drive charge cannot be discharged, it will eventually accumulate to the point at which it discharges into the ship's hull. The heat will fry everything inside; fusing the bulkheads, destroying the electronics and killing all the crew members.

ME wiki says "The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period."

Asuming this is accurate - lets say basic FTL is 12 Light Years Per day. Lets just asume that the average it about 50 LY per day for the sake of argument.  Just asume that after the war research SOMEHOW makes ships go 50 FTL per day.

The Milky Way is 100,000–120,000 LY accross. Traveling for 50 LY per day without stopping to get more H3/discharge the FTL drive core OR pickup supplies like food - 1 Year = 18250 LY at 50 LY a day.

Tuchanka is about 15000 LY away give or take. You are looking at the Krogan on their own taking at LEAST THREE HUNDRED DAYS. Remember this isnt including, getting food, discharging drive cores, getting more H3, etc.

Rannoch is about 80000 LY away give or take. You are looking at the Quarian taking at LEAST 4 years and 1/2. Once again this doesnt include obtaining more H3, getting food, discharging drive cores, etc.

Mass Relay Codex extry (ME3): "This allows instantaneous travel between locations normally seperated by years or even centuries by conventional FTL drives."

This is asuming that during these long journeys they will be able to find planets or other bodies so they can discharge the drive cores. This is why interstellar travel through unknown space can be hazardous. Having to discharge your core but being unable to means certain death and destruction of your ship and death of all crew.

Unless people get to work on improving FTL - the galaxy isnt gonna be the same again.

Modifié par Xellith, 31 mai 2012 - 02:30 .


#6
sH0tgUn jUliA

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So no one gets home.

Wrex opens a bed and breakfast called "The Sleepy Thresher Maw" in Upstate New York.

The Quarians and Turians set up d-dna ag-colonies on Mars.

The Asari settle somewhere in what was Oregon and Northern California.

The Salarians settle somewhere on the coast of Brazil.

Javik writes a book titled "The Poo Flingers of Earth"

Tali writes a book titled "Who Is This Bosh'tet Walters?"

Liara writes her book "Travels with a Prothean" and surfs the internet looking at cat pictures.

Garrus falls into a deep state of depression missing his friend Shepard.

James Vega flunks out of N7 school and goes to work for a game company named Bioware as a lead writer.

#7
jsadalia

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Without relays or radically improved ftl, I doubt anyone gets to their home planets. The future of the galaxy is probably comparitively localized polities, with dextro-based colony worlds (there is at least one within conceivable range of earth, I forget the name) becoming centers of Turian local society and maybe hubs for quarian supply. Asari hopefully should assimilate into human society, and vice versa.

If you cured the genophage there will probably be a big ugly krogan empire eating up its local space. Fun for the locals.

Some at BioWare have cast doubt on the destruction of the relays in all endings, so this may be moot.

#8
Taboo

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The Relays are not destroyed in Control.

They are in both Synthesis and Destroy.

#9
KevShep

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Taboo-XX wrote...

Reptilian Rob wrote...

FTL is still around according to Walters (Oh god my brain.)

However, the Milky Way is 100,000+ lY (blue shifted) across. FTL isn't much help at those distances.

So, the galactic community is ****ed.


Stop questioning the CLEAR mastery Walters has over mature dark and brooding endings.


The endings were ment to take all your hope away as the reapers like to do with all indoctrinated subjects.

#10
Taboo

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If that was Walters intention he surpassed anyone who has ever attempted it.

Awe inspiring.

#11
KevShep

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Taboo-XX wrote...

If that was Walters intention he surpassed anyone who has ever attempted it.

Awe inspiring.


Posted Image

#12
Shaigunjoe

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Whats the state of stasis in the ME universe? Grunt was in some kind of stasis pod right? You are traveling at relativistic speeds so that would help people see their home planet, though it might be a little different when they get there.

I suppose the time wouldn't be an issue for the geth.

#13
ArcanistLibram

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Even if FTL is restored and long-range travel is possible in a timeline of months, it'll be too late. Wars soak up a lot of resources and there are billions of refugees across the galaxy. The minute the supply lines of food and medicine are cut, billions of people are going to die from the scarcity and billions of people are going to kill each other in attempt to get the few resources that are available.

#14
Erield

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Taboo-XX wrote...

The Relays are not destroyed in Control.

They are in both Synthesis and Destroy.


I played Mass Effect 3, not Twitter: with Mike Gamble and the rest of the Bioware Team!

It seems fairly clear, especially in a comparison viewing, that the Relays explode in Control, too.  Ok, maybe they just crumble?  Definitely a sort of, "Well....****," moment.

www.youtube.com/watch , 8:51 shows clear secondary explosions on the Relay itself after the Beam has fired.  Similar explosions can be seen www.youtube.com/watch at 2:05.  The difference is that we continue to see explosions and then the Relay exploding in the Destroy ending, and the Control ending cuts away.

They can Tweet all they want that Control doesn't blow up the Relays; until they show me differently, I'm not gonna buy it.

Edit: Although, since they've Tweeted that or whatever, it's like that they'll make that more clear in the EC, I guess. 

Modifié par Erield, 31 mai 2012 - 03:06 .


#15
ChickenMan77

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True, Plus the Star kid says the relays get destroyed in all the choices..That’s the WTF moment when I wanted to ask the kid “Excuse me! Excuse me! I though blowing the relays was bad….like really bad…. like worse than crossing the streams bad…..”

#16
Taboo

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Shaigunjoe wrote...

Whats the state of stasis in the ME universe? Grunt was in some kind of stasis pod right? You are traveling at relativistic speeds so that would help people see their home planet, though it might be a little different when they get there.

I suppose the time wouldn't be an issue for the geth.


It will be if they were turned into paste when the Quarians blew them up.

Needless to say, if I knew what Bioware was planning I wouldn't be close to stroking out everytime they say something.

#17
George-Kinsill

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I don't see why more relays can't be built. reaper corpses could be studied and I know for a fact humans were on the verge of finishing a mass relay called "Jump zero" before they found the prothean data cache on Mars. With all the tech now, they could conceivably make more, although it will be difficult.

#18
Menalaos1971

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George-Kinsill wrote...

I don't see why more relays can't be built. reaper corpses could be studied and I know for a fact humans were on the verge of finishing a mass relay called "Jump zero" before they found the prothean data cache on Mars. With all the tech now, they could conceivably make more, although it will be difficult.

The smaller Mass relays that just jump you from local systems to local systems were bigger than a Reaper, while the long range relays were the size of the Citadel.  The amount of refined Element Zero needed to make just one would require the resources of an entire not-destroyed civilization to gather, refine, and build into a relay.  ALL of the major civilizations are devastated.  Their populations were decimated.  They have almost no means to communicate with each other across the galaxy.

Heck, it took ALL of the advanced races working together and pooling ALL of their resources just to cobble together the Crucible.  Now multiply that kind of effort by thousands for all of the relays that would need to be built with NO way now to gather and consolidate the resources together.

#19
ohiocat110

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Mass Effect: Voyager! Katherine Mulgrew and Jeri Ryan have been signed as a VAs.

#20
Shaani

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The mass relays were always a crutch, intended to heard intelligent life like cattle into the slaughterhouse.

Losing them hurts, but so does throwing your crutches away and learning to walk again.

#21
Ticonderoga117

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Taboo-XX wrote...

The Relays are not destroyed in Control.

They are in both Synthesis and Destroy.


I may be wrong, but didn't GlowBoy say:
"Releasing the energy of the Crucible will destroy the Mass Relays."

Thus dooming every star system with a relay in it and I don't care if someone said on twitter that they didn't.
I played Arrival, then I played ME3 where Arrival was not subverted about the relays.

Hopefully this will not be an issue at all with the EC.

ChickenMan77 wrote...
 “Excuse me! Excuse me! I though blowing
the relays was bad….like really bad…. like worse than crossing the
streams bad…..”


This.

Modifié par Ticonderoga117, 31 mai 2012 - 04:13 .


#22
poundoffleshaa

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Shaani wrote...

The mass relays were always a crutch, intended to heard intelligent life like cattle into the slaughterhouse.

Losing them hurts, but so does throwing your crutches away and learning to walk again.


You know that is like saying roads are a crutch or that cars are a crutch but the truth is without them getting anywhere takes a twenty times as long. For a world built around that infustructure its sudden removal would lead to the death of billons (any non-self sufficient collony for starters).

Modifié par poundoffleshaa, 31 mai 2012 - 04:17 .


#23
Shaani

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poundoffleshaa wrote...

You know that is like saying roads are a crutch


Roads are not a system of control invented by alien monsters to make devouring humanity easier, and there are roads that lead to places beside a slaughterhouse. 

Furthermore, we built our roads.  We developed the technology ourselves.  All standard galactic technology was handed down by the Reapers, resulting in a lazy, technologically stagnant society.  We couldn't even ram our ships into them, because nobody had ever bothered to understand the technology they had well enough to figure out how.

Now, the Citadel races are going to have to strugle and learn and advance.  We have to build our own roads, not blindly follow the ones that led to the Reapers.

#24
mango smoothie

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According to Mass Effect lore it would take 22 years to travel from one side of the galaxy to the other on FTL. Also from lore the Quarians have no permanent structures or facilities, so any way they get fuel is through some sort of mobile way. With the Quarians help the rest of the galaxy can learn how to survive years aboard a ship. Galactic civilization is gone, but the races aren't all trapped in the Sol system.

Modifié par mango smoothie, 31 mai 2012 - 04:31 .


#25
Shaani

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I know that there is non-relay based FTL, but where does the 22 years figure come from, exactly?