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Post Relay FTL Capabilities


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#251
Dean_the_Young

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The Night Mammoth wrote...

Dean_the_Young wrote...

The Night Mammoth wrote...

Navigation.

Navigation is easy in the Mass Effect space-travel universe. There isn't a 'this be choppy waters.'


No, but they have no idea where they're going or where they are. Pioneers through uncharted territory. Who knows what's out there.

People with basic astronomy assets and a dedicated VI?

Again, there be no choppy waters. Small things (like meteors) have never been treated or considered FTL barriers in the lore, while big things (like planets and solar systems) are easily detectable with long-established equipment.





With constant repairs using parts traded and gathered from populated systems.

Or just fabricators and raw materials. No populated systems required.

Though, and based on past threads this needs to be explicitly pointed out as not a total solution in and of itself, the fact the this isn't an empty galaxy is another consideration that eases travel. It's not everywhere, but there will be opportunities for salvage and trade along the way: empty/destroyed/abandoned colonies can have resources stripped and repurposed, while populated colonies and pockets of civilization could be open to trade.

And if they fail? What if they either don't find anything or happen to find a gap that this 'caravan' can't cross?


They'd have to go back, find another route, causing the travel time to be even longer.

Yup. And?

Time isn't the issue here: it's an inconvenience, not a mission failure. Everyone involved knows that this will be a decade(s)-long trip regardless. If you're making the journey at all, it's with that understanding.

That's likely the largest obstacle.

Possibly, though it has enormous wiggle room because of the unclear subject group for an 'average'. Plus, studying Reaper FTL and the fact of the Normandy's implied range.

Again though, not saying it's impossible, or even improbable, just that all these problems are going to be solved in the long term, not in the short term, and frankly, I don't care for that situation where the galaxy is nothing like what it was. 

The galaxy was never going to be what it was, because four of the five most powerful species in the game collectively got their asses reamed by the Reapers. The political setting was destroyed well before the end-game.

#252
Shaani

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Evenjelith wrote...

I'm sorry but you seem to have completely ignored the statement above. You're right: Mars could be Terraformed, Atheyta was laughed at, many relays were not activeated yet (until they could establish contact with the other side and be sure it was safe to do so)... I don't see the problem. That's how societies work, path of least resistance is not inherintly bad.


The path of least resistance in this case was intentionally engineered to bring about extinction and repittion of a pattern designed to bring about extinction.  It's blatant social engineering designed to bring about a sickly society.

You seem to be taking a very Darwinian approach to this whole situation; Survival of the Fittest.


"Fittest" doesn't mean strongest, it means fittest to breed and exist in an environment while sustaining it.  Bluejays are just as fit as grizzly bears.

No, my problem with it isn't darwinist, it's that the Council races are essentually used to living in Mom's basement, and don't seem to know how to do anything for themselves, and don't see the point of learning.

It's not like society and culture have stagnated.


Human society and culture have not stagnated because humans have only had 30 years to adjust to interstellar travel.  We're still exploring and colonizing, albeit only along the relay network.

The Asari, Turians, and Salarians appear stagnant and unwilling to take risks.  I'm not sure how you can deny that, considering that robo-cthulhu landed on the Council's roof and started singing the song that ends the world, and they pretty much dismissed it as swamp gas.

The uselessness of the Council races' political system, and the Council in particular,  is also a theme.  The Asari use futile tactics against the Reapers because that's all they know.  The Salarians are perfectly willing to stab the krogan in the back to maintain the status quo, even as everyone's homeworld burns for want of an army.  The Turians bombard your planet from orbit if you touch a dormant mass relay. 

The Council will set there, shruging it's shoulders, while it's own client races colonies vanish, are wiped out by slavers, or come under Geth attack.  Meanwhile, other races wait hundreds or thousands of years for a voice in interstellar politics, because the Council thinks they aren't "ready to defend the galaxy".

Eventually, humanity will get to be as rich and fat and established as they are, and it'll be the human councilor shaking his head at you and telling you that they've "dismissed" the idea of the next big threat.

It's all been carefully engineered by the Reapers, and it needs to die along with them.

#253
Shaani

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Also: you do not need a planet to dump a drive charge. Space stations can also do it. The codex mentions that the Citadel has facilities for dealing with drive charges for docked ships, and that space stations are established in areas where there are no nearby planets.

Again, it's an infrastructure problem.

#254
Wulfram

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Shaani wrote...

The Asari use futile tactics against the Reapers because that's all they know.


Of course, it's the exact same tactics the humans use.  Hell, it's the same thing Shepard does.  It's just not useless when they do it.

#255
Shaani

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I was referring to Liara and Aethyta's conversation. They mention that the Asari's military doctrine is less than useless against the Reapers.

#256
The Night Mammoth

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Shaani wrote...

I was referring to Liara and Aethyta's conversation. They mention that the Asari's military doctrine is less than useless against the Reapers.


Because it's their only tactic, it'd be more useful used on conjuction with other strategies. 

#257
Shaani

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The Night Mammoth wrote...

Shaani wrote...

I was referring to Liara and Aethyta's conversation. They mention that the Asari's military doctrine is less than useless against the Reapers.


Because it's their only tactic, it'd be more useful used on conjuction with other strategies.


Of course, the Council immediately turns on each other and run off to defend their own nations, instead of banding together and leveraging their strengths. Just as the Reapers intended.

#258
The Night Mammoth

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Shaani wrote...

The Night Mammoth wrote...

Shaani wrote...

I was referring to Liara and Aethyta's conversation. They mention that the Asari's military doctrine is less than useless against the Reapers.


Because it's their only tactic, it'd be more useful used on conjuction with other strategies.


Of course, the Council immediately turns on each other and run off to defend their own nations, instead of banding together and leveraging their strengths. Just as the Reapers intended.


Until Shepard wades in and does what she always does. 

Only the Salarians stay out of it for me. Stupid racist frogs. 

Modifié par The Night Mammoth, 01 juin 2012 - 02:09 .


#259
Wulfram

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Shaani wrote...

I was referring to Liara and Aethyta's conversation. They mention that the Asari's military doctrine is less than useless against the Reapers.


Which makes no sense, since it's exactly the sort of tactics Anderson and Hacket say they're going to adopt.  Hell, "infiltration and sabotage" is the strategy which wins the only significant conventional victory of the war, the "Miracle of Palaven".

But I guess neither of them are soldiers, so they're allowed to not know what they're talking about.

Modifié par Wulfram, 01 juin 2012 - 02:10 .


#260
Ieldra

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OP, I've posted a scenario some time ago in my thread Out of the dark age. Here an excerpt:

(5) Star travel, short-term perspective
Non-relay FTL still works (the line about Destroying destroying "most of the technology you rely on" is restricted to low-EMS endings. We are not talking about those here). A "typical" travelling speed is 12ly/day (source: ME:Revelation). Logistics problems are addressed as follows:
(1) Eezo makes up the drive cores and is not consumed as "fuel". Source: Codex. There is mention of ships using the same core for two decades and not mention at all of attrition.
(2) Fuel: starship thrusters use antiproton drives (combat only) and fusion torches. Antiproton drives will most likely be not viable for long-range expeditions because antimatter production needs gigantic facilities. Fusion torches need only helium-3, though, which can be found at any gas giant and collected using a refinery ship. 
(3) Drive core discharge: can be done at any gas giant or any other celestial body with a magnetic field. Given the star density around Sol (which is low), there are over 200 stars within the range of the two-day trip a starship can travel without recharging. Since by current estimation, about 40% of all stars have planets and most planets are gas giants, this should present no problem at all.
(4) Food: a long-range expedition fleet would need to be accompanied by a liveship-analogue. The quarians can build them, so others can, too.
The Sol system is in an area with low stellar density, which is about 0.003 stars per cubic light year. That *still* means there are more than 2500 star systems within a range of a 5-day voyage. Since most stars have planets and most planets are gas giants, that means there are plenty of opportunities for drive discharge, refueling and restocking raw materials for repair.
That way, a long range expedition fleet can sustain itself from resources found along the way and travel the galaxy. Though it would take at least 23 years to cross the galaxy.
(I would also remind everyone that because of Newton's first law, the fuel needed by a ship is independent from the distance travelled. Acceleration and deceleration are the limiting factors. There would still be some continuous fuel consumption to maintain the ME core charge and for life support, but not for propulsion. The implementation in the games is just game mechanics)

(6) Resettling our allies. Perspectives for going home.
The only ally with an immediate prospect of going home are the quarians (I wonder if the writers ever thought of how cruel it is to deprive them of  a homeworld they just regained for another 30 years). Mid-term, there may be some asari or krogan who would want to put together a long-range expedition fleet (see above) and go home). Nonetheless, I'm going to assume that most of the allies will be stuck in the local area or decide to stay instead of taking a 30-year trek. So what are we to do with them? You know, the idea of settling, say, the krogan, on Earth is..er....unsettling. Read on...

(7) New worlds? They exist. They can be reached.
Wait.....Isn't it a fact that there aren't any habitable worlds but Earth in the local cluster? Not so fast. The fact is that there aren't any such worlds in a short distance from where the Sol relay was. We are never given travel times, but the sequence of events throughout the games suggest that it can't take more than a few days to travel from a relay to the most remote world in a "cluster" (which isn't really a star cluster, just an area named for convenience).
Now suppose we extend the time we're willing to travel from...hmm....five days to 30 days. Never thought of that? That's how the relays made galactic civilization decadent. 30 days of typical FTL means 360 light-years.....

Star density around Sol is about 0.003 stars per cubic light year. This is LOW, most regions of the galaxy are more densely populated. That means, given a travel speed of 12ly/day, that there are more than half a million stars in reach of a one-month trip, with about 5% of them being G-type stars and another 7% K-type stars. Almost all stars have planets. Plenty of places to refuel, restock raw materials and discharge drives, and it's quite possible there are a few dozen habitable worlds orbiting some of those 70000+ candidate stars.



#261
Funkdrspot

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Can we sticky this so guys like dean and shaani don't have to wade through volley after volley of mindless micro excuses? Good job guys.

#262
The Night Mammoth

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Funkdrspot wrote...

Can we sticky this so guys like dean and shaani don't have to wade through volley after volley of mindless micro excuses? Good job guys.


Keep bangin' that drum, Sitting Bull. 

#263
Taboo

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The Night Mammoth wrote...

Funkdrspot wrote...

Can we sticky this so guys like dean and shaani don't have to wade through volley after volley of mindless micro excuses? Good job guys.


Keep bangin' that drum, Sitting Bull. 


What God wants, God gets.

God help us all.

#264
DRTJR

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If Wrex and Eve live and the genophage is cured, I bet within fifty years the Krogan join the council.

#265
Funkdrspot

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The Night Mammoth wrote...

Funkdrspot wrote...

Can we sticky this so guys like dean and shaani don't have to wade through volley after volley of mindless micro excuses? Good job guys.


Keep bangin' that drum, Sitting Bull. 

is what i said incorrect? did people not come on here and a ton of questions while simultaneously putting zero effort into resolving said question themselves? IMHO, its the true mark of an idiot, to offer rebuttal after rebuttal without actually seeing if any of those reubuttals can pass the smell test. some people put more effort into asking questions than they do thinking of answers.

An intelligent individual should attempt to answer his own question before he goes around acting like his question is proof of his point. It's like the "Tide goes in, Tide goes out. You can't explain that!"

Modifié par Funkdrspot, 02 juin 2012 - 02:51 .


#266
FamilyManFirst

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Shaani wrote...

[I am just saying, the existence of the mass relays proves that you can exceed normal FTL.  It's only a matter of figuring out how it works.

Yet the only way that it works, as presented in-game, is with a Mass Relay.  You seem to be advocating that all Mass Relays are Bad Things because the Reapers used them to canalize advanced sentient development.  Perhaps I'm misunderstanding you here.

What I do question is people's  . . .  let's say, "emotionally charged response" to the ending ... The truth is, they just didn't pull off a satisfying ending, like many trilogies before them.  You don't need to invent reasons to find the ending unsatisfying.

Hmm, I didn't have to invent anything.  The first time I watched the ending, I looked on in horror as I saw the Mass Relays exploding all over the galaxy.  I knew, right then, that it spelled the end of galactic civilization.  Working through all the implications came later; viscerally, I already understood what was to come.

The thing is, those people are not starving because someone chose to destroy the mass relays.  They're starving because nobody ever thought "hey, maybe we should find out how to build a mass relay, in case something happens to the one this system has."

I confess, that's a plot hole I spotted at the very beginning of ME1.  When I read or heard (I forget how it was presented) that nobody understood how Mass Relays worked, I was astonished.  Given the amount of time that humans, alone, had been using the Mass Relays I would have expected that they would have been understood long before any "stealth technology" was invented.  We have curiousity enough to sell, and there's no way that human scientists wouldn't have been working their brains into a frothy lather trying to figure out how Mass Relays worked.  Heck, I would expect that some humans would go out of their way to find a Mass Relay that they could take apart, even at the risk of being unable to get back to Earth, just to learn how the darn things were put together.

Beyond that, however, someone did choose to destroy the Mass Relays: the BioWare writers.  It's plain, however, that they didn't think through the consequences of such a choice.

Assuming anyone actually is starving.  I'm still not sold on the idea that the fleet at the end has more people than can be supported by this entire region of Outer Space, or that isolated colonies exist that weren't abandoned or picked off by the Reapers or Cerberus.

I understand your skepticism, and I admit that there's no direct support in-game for sentients starving.  However, it's a reasonable deduction.  We do know that there are colonies that are not yet self-sustaining.  We have also been told, as I recall, that Reapers start with major population centers, leaving the minor ones for later.  We also know that the home planets - the entire planets - of the major sentient races have been heavily damaged by the Reapers.  Finally, we also know that Turians and Quarians can't eat Earth proteins (and vice-versa), so their Fleet elements are dependent on what food they brought with them and whatever food they can grow on other planets within the local region around Sol.  At minimum, they're in for some strict rationing; more likely, some or all will die before they can get food production going.  

#267
Shaani

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FamilyManFirst wrote...

Yet the only way that it works, as presented in-game, is with a Mass Relay. You seem to be advocating that all Mass Relays are Bad Things because the Reapers used them to canalize advanced sentient development. Perhaps I'm misunderstanding you here.


It's not so much the relays themselves. It's not flying across the galaxy quickly and easily, either. If they had built the mass relay network themselves, I'd be horrified right along with you.

But they didn't. They never had to struggle or progress to use the relays, they were just there. That's what bothers me. I don't think the Council races are ready to have a galactic society. They've all been uplifted, like the Krogan, and they're just as unprepared. They just refuse to admit it.

I confess, that's a plot hole I spotted at the very beginning of ME1.



That's where you're getting me wrong. I don't think that's a plot hole. I think it's a plot point.

The Reapers have left behind technology that's so easy to use that everyone is going to have to adapt it or be left behind, but so hard to actually understand and build upon that nobody is ever going to improve it.

I'm sure there have been attempts, here and there, to understand the relays. However, mass relays are quantum locked, and virtually impervious to anything. They can survive a supernova and continue functioning, and nothing short of a planetoid directly hitting the eezo core can destroy one.

So, you can't scan them, and you can't take them apart. At all. Figuring one out would be nearly impossible for a race that just discovered them, and if you spend 3000 years using them, they'll just fade into the background of everyday existence, like the Keepers and the Citadel, and you won't care how they work anymore.

Ultimately, it seems like the Council races don't care how a lot of their technology works. Why should they? They didn't have to invent it. They don't have to maintain it. It just works. All of the hard work in maintaining a galactic society "just works" on it's own without input from anyone using it.

It breeds a complacent attitude. It creates the kind of person who'd make snide little fingerquotes at the commando who saved his life, and say "Reapers? We've dismissed that claim."

After the endings, people will use their new robot brains/the dead Reapers/the Conduit/the Crucible/(insert your headcannon here) to begin understanding and developing the technology that they have been given. They're develop new FTL, or perhaps begin unlocking how the relays worked and begin building their own.

In the meantime, they'll have to struggle and build a new society that doesn't rely on the "Protheans" doing all the work. They'll be shaken out of their complacency. The Council, if it still exists, won't be able to be completely useless and unhelpful anymore. They'll have to develop worlds like Mars, instead of settling where the Reapers wanted them to settle. They'll have to depend on each other, and not exclude people like the Quarians and the Krogan and AIs.

I don't deny that there might be an age that's "dark" for some people, but the last age was a Reaper trap leading to extinction, and the next age will the first in a billion years or more that's truly free.

#268
shodiswe

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Humanity had atempted several FTL atempts before finding the Protean FTLs and the reaper mass relay. If they put in Mass effect technology into those primitive FTL drives then they could probably move a lot faster through FTL. As Iremember it the FTL speed of the sips depended on the initial speed of the ships so if the ships engines are given a near FTL speed capability then pair that with the FTL drive then the end speed might have been incread a thousand fold?

Also the citadel seemed to make an instant jump to earth... I wonder what kind of a drive the citadel reaper had... It was clearly superior to the drives of the other reapers.

#269
shodiswe

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My primary concern for a future of the mass effect galaxy isn't nessesarily the FTLs or traveling the galaxy... Actualy I think it will work out pretty well and innovation will flurish with the need for new inventions. The greatest mind of the galaxy get's to hold transgalactic convetions via quantum entaglement devices.
Im sure the wish to restore communications and galactic travel will be huge.
They might also rebuild smaller relays like the conduit for commercial flights along major traderoutes.
Larger ships might have to use their own FTL if the new relays arn't powerful enough to innitate relay transfers for dreadnaughts.

It would probably be cheaper to build new relays for shuttles and small freighters than equiping them with he drives nessesary for galactic travel.

The thing with the endign that really bothers me is the conversation with the catalyst and how Shepard jsut seems to give up and you arn't given any options to drive the conversation onwars in whatever way you like. Even if there wern't more options available I would have wanted a full conversation wheel with interupts. The galaxy will move on but shepard ended the show with a weak performance.

#270
WandererRTF

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(I would also remind everyone that because of Newton's first law, the fuel needed by a ship is independent from the distance travelled. Acceleration and deceleration are the limiting factors. There would still be some continuous fuel consumption to maintain the ME core charge and for life support, but not for propulsion. The implementation in the games is just game mechanics)

Except due to drive discharge we have steady fuel consumption.

Also He-3 is not exactly common even in gas giants and scooping materials from a gas giant is about as stupid as it gets (think about mechanics and energy) - as it tends to cost more fuel than what it can provide... Granted that we can use eezo as handwavium in this case and allow it but still it would be slow. Hence the refueling stations - which btw Reapers mostly wiped out - in the charted space.

Nothing really prevents FTL travel without the relays. However for it to actually work and link the various homeworlds it would need considerable infrastructure to support it - deep space discharging stations, various refueling depots, etc. etc. Something which the interstellar community could have done if Reapers had not visited. But since the plowed the homeworlds and even most of the colony worlds it is doubtful that any such effort could be made to help the fleets stranded to Earth.

#271
shodiswe

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Shaani wrote...

FamilyManFirst wrote...

Yet the only way that it works, as presented in-game, is with a Mass Relay. You seem to be advocating that all Mass Relays are Bad Things because the Reapers used them to canalize advanced sentient development. Perhaps I'm misunderstanding you here.


It's not so much the relays themselves. It's not flying across the galaxy quickly and easily, either. If they had built the mass relay network themselves, I'd be horrified right along with you.

But they didn't. They never had to struggle or progress to use the relays, they were just there. That's what bothers me. I don't think the Council races are ready to have a galactic society. They've all been uplifted, like the Krogan, and they're just as unprepared. They just refuse to admit it.



I confess, that's a plot hole I spotted at the very beginning of ME1.


That's where you're getting me wrong. I don't think that's a plot hole. I think it's a plot point.

The Reapers have left behind technology that's so easy to use that everyone is going to have to adapt it or be left behind, but so hard to actually understand and build upon that nobody is ever going to improve it.

I'm sure there have been attempts, here and there, to understand the relays. However, mass relays are quantum locked, and virtually impervious to anything. They can survive a supernova and continue functioning, and nothing short of a planetoid directly hitting the eezo core can destroy one.

So, you can't scan them, and you can't take them apart. At all. Figuring one out would be nearly impossible for a race that just discovered them, and if you spend 3000 years using them, they'll just fade into the background of everyday existence, like the Keepers and the Citadel, and you won't care how they work anymore.

Ultimately, it seems like the Council races don't care how a lot of their technology works. Why should they? They didn't have to invent it. They don't have to maintain it. It just works. All of the hard work in maintaining a galactic society "just works" on it's own without input from anyone using it.

It breeds a complacent attitude. It creates the kind of person who'd make snide little fingerquotes at the commando who saved his life, and say "Reapers? We've dismissed that claim."

After the endings, people will use their new robot brains/the dead Reapers/the Conduit/the Crucible/(insert your headcannon here) to begin understanding and developing the technology that they have been given. They're develop new FTL, or perhaps begin unlocking how the relays worked and begin building their own.

In the meantime, they'll have to struggle and build a new society that doesn't rely on the "Protheans" doing all the work. They'll be shaken out of their complacency. The Council, if it still exists, won't be able to be completely useless and unhelpful anymore. They'll have to develop worlds like Mars, instead of settling where the Reapers wanted them to settle. They'll have to depend on each other, and not exclude people like the Quarians and the Krogan and AIs.

I don't deny that there might be an age that's "dark" for some people, but the last age was a Reaper trap leading to extinction, and the next age will the first in a billion years or more that's truly free.



I agree most of the council races were not ready for the tech they aquired. Every race that entered space or used the relays did so because the tech was left there on their planet by prothean ruins and artecfacts from protean refugees.
They all gained the wheel before they realized they needed it and that stopped their technological development for millenia, just like Mordin said.

The only race that was ready for for the mass effect tech was humanity who had already expanded across it's solarsystem and taped resources from gasgiants He3 and mined moons and other planets. Humanity even began experimentign with their own FTL technology but then suddenly abandoned it when they discovered the prothean archives on mars and several functional Protean ships with "free" FTL tech and information about the charon relay. This has slowed down Human technological development to soem degree but the fast adaptation of the new tech and new developmetns that shocked the citadel races were due to the difference between human spaceflight development stages and their "uplifted" tech lvl.

I suggest humanity was more ready for the galactic comminity/expansion than any of the other races who found the needed tech on their planet. Imo the krogan probably did better than any of the other races aswell... exceot for the blowing themselves up part. They actualy managed to send a non Mass effect ship to one of their neighbouring planets without protean tech.

Humanity had been around as a specis for several cycles yet no cycle had interfered with human natural development. Most other races were artificialy uplifted or very young when they found the protean tech that took them to the stars. All in all they were never ready, just as the reapers wanted it.

The reapers greatest fear would be a race that evolved on it's own ignoring or missing the reaper given tech and mass relays and thereby remaining invissible to them until they got too advanced and different to harvest.

The Krogan might actualy be more "socialy" mature than the Asari.... They have taken their time and they are learning from their misstakes. Where as the Asari where genticaly altered, given biotics and tech by the Proteans... The asari were even given mathematics and taught how to read and write... The proteans even taught them about agriculture so they wouldn't starve.... The Asari are an uplifted race, therefor extremely uncreative and set in it's ways. They have had space flight and advanced tech longer than any other citadel specis yet they havn't truly improved on the advanced tech they were given by the proteans, they just hoarded it jealously.

Modifié par shodiswe, 02 juin 2012 - 01:23 .


#272
The Night Mammoth

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Funkdrspot wrote...

The Night Mammoth wrote...

Funkdrspot wrote...

Can we sticky this so guys like dean and shaani don't have to wade through volley after volley of mindless micro excuses? Good job guys.


Keep bangin' that drum, Sitting Bull. 

is what i said incorrect? did people not come on here and a ton of questions while simultaneously putting zero effort into resolving said question themselves? IMHO, its the true mark of an idiot, to offer rebuttal after rebuttal without actually seeing if any of those reubuttals can pass the smell test. some people put more effort into asking questions than they do thinking of answers.

An intelligent individual should attempt to answer his own question before he goes around acting like his question is proof of his point. It's like the "Tide goes in, Tide goes out. You can't explain that!"


I'd say a likewises intelligent individual would either try to answer the questions and 'excuses' or just leave it, instead of using percieved pettiness as a vindication for their disdain for a certain point of view, and then voicing that point of view as if they seem themselves as superior in their ability to stay out of the argument yet simultaneously know everyone else is wrong, without displaying as such. 

I also find it interesting that you use the God of the Gaps here. Are you trying to say all these various questions are in and of themselves wrong from the outset without proving anything of the sort?

Modifié par The Night Mammoth, 02 juin 2012 - 01:40 .


#273
katamuro

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Come on people lets get back into the discussion I was having a good time reading this before this.

#274
gisle

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Sol-Arcturus-Euler might be a possible route for food convoys, as Benning's agricultural machines is still intact and Arcturus is not that far away if it's the same Arcturus that Wikipedia says is 36.7 Light years away from our system, and Euler is within a reasonable distance from Arcturus. It's at least something for the Levo species that are stranded.

Quarian losses might make the liveships -- I doubt those were among the front lines -- able to supplement turian food supplies, as well as some salvaged from what's left of the Citadel, as it's structure seems to be still intact, at least in the wards. At least it might last until a habitable dextro planet is found among systems further out in the clusters, which the relays made uneccesary to explore earlier.

In the best destroy/control endings, it might be possible to gain reaper tech, as they could travel long distances faster with few or no discharges.
Destroy: reapers fell over, some tech must still be intact.
Control: reapers are Shepard's now, he can just as well share reaper tech.
Synthesis is too badly explained in-game, as it seems like control in green, but with the reapers still being their own masters.

Sorry if these ideas have been up before and disproven.

I hope the EC delivers some clarity about the situation for the galaxy post ME3's ending, as the main plot was about saving it.

Modifié par Gisle-Aune, 02 juin 2012 - 02:25 .


#275
Wulfram

Wulfram
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In Synthesis you can probably just plug yourself into the nearest electrical socket, rather than bother with eating.