Aller au contenu

Photo

I wish DA3 change a engine,improve graphics


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
meteorswarm

meteorswarm
  • Members
  • 106 messages
Look at Skyrim's graphics,so beautiful!

#2
Vormaerin

Vormaerin
  • Members
  • 1 582 messages
Look at Skyrim's character development and roleplaying, so.... not.

#3
meteorswarm

meteorswarm
  • Members
  • 106 messages
DA3 must have a toolset!

#4
devSin

devSin
  • Members
  • 8 929 messages
I'm terrified they're going to be changing engines.

It may sound like a win, but it would come with so many gameplay and design changes that I fear it will be less of a Dragon Age game.

I think the graphics are already quite pretty. The lighting needs work (the static lighting is gorgeous, but the current system is just too inflexible), and they need to work on liquids and cloth and try to better work around the horrible clipping, but I don't see their models or textures being too inferior to other modern games. The level design does need to be improved, though (I imagine a new engine would help here tremendously).

Modifié par devSin, 31 mai 2012 - 03:40 .


#5
meteorswarm

meteorswarm
  • Members
  • 106 messages
Graphics and Modeling are important for a game indeed.

#6
PaulSX

PaulSX
  • Members
  • 1 127 messages
I wish they use Frostbite 2 engine this time, toolset is not necessary though.

#7
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages
Graphics are about #999 on my "most important things in a game" list.

#8
Karlone123

Karlone123
  • Members
  • 2 029 messages
I always thought DA engine suited the game for it's gameplay style.

#9
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages
DAO and DA2 looked nice enough for me (well except for a few rough edges in both games, some really low-res props in places)... Sure they could do better, but priorities...
Also any kind of mod tools would be a big plus for me...

Modifié par _Loc_N_lol_, 31 mai 2012 - 12:19 .


#10
nightcobra

nightcobra
  • Members
  • 6 206 messages
i'd rather they ramp up on the animations department, some of those stock movements really overstayed their welcome in both origins and DA2 imo.

#11
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

devSin wrote...

I'm terrified they're going to be changing engines.

It may sound like a win, but it would come with so many gameplay and design changes that I fear it will be less of a Dragon Age game.

I think the graphics are already quite pretty. The lighting needs work (the static lighting is gorgeous, but the current system is just too inflexible), and they need to work on liquids and cloth and try to better work around the horrible clipping, but I don't see their models or textures being too inferior to other modern games. The level design does need to be improved, though (I imagine a new engine would help here tremendously).


The quality is sporadic , that's the real problem. Graphics don't have to be perfect or anything, but if you have some parts of the game that look great and some parts that look awful,the overall effect is worse.

See the running 2d husks in ME3 or the unfinished elves hanging out in Kirkwall.

Level design is more a side effect of the game system. Tactical games have their own considerations which will mean that levels will be more straightforward than something like an FPS.

#12
Guest_PurebredCorn_*

Guest_PurebredCorn_*
  • Guests
I'm no expert, but I think they should try to squeeze one more game out of this engine before changing to a new engine. Focus on making the best possible game they can with what they've got and then change to something that can give their games a reasonable graphics upgrade without making it the focus of the entire game.

#13
Guest_sjpelkessjpeler_*

Guest_sjpelkessjpeler_*
  • Guests

PurebredCorn wrote...

I'm no expert, but I think they should try to squeeze one more game out of this engine before changing to a new engine. Focus on making the best possible game they can with what they've got and then change to something that can give their games a reasonable graphics upgrade without making it the focus of the entire game.


Feel that way too.

Didn't know anything about the whole engine thing up untill a week ago when Das Tentakel and Brockololly explained it a bit to me.

As I understand it engines are very expensive to make and take a lot of devellopment time. Maybe they can tweak a bit on the excisting engine to make the gaphics a bit more 'eye candy' and even maybe weatherconditions. But resources available should be used mostly to make the best possible game as PurebredCorn wrote above.

#14
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages
Perhaps it would be best to wait on switching engines until the new generation of consoles come out in about three years. That'll give them time to put out just one more Dragon Age game.

#15
devSin

devSin
  • Members
  • 8 929 messages

BobSmith101 wrote...

See the running 2d husks in ME3 or the unfinished elves hanging out in Kirkwall.

But those don't really have much to do with the engine capabilities. Those are mainly resource and performance considerations.

BobSmith101 wrote...

Level design is more a side effect of the game system. Tactical games have their own considerations which will mean that levels will be more straightforward than something like an FPS.

The engine imposes limitations on level design (it's not just a function of graphics). There's only so much they can do without making major changes to the engine.

My main worry is that they'll license an existing engine. I wish they would simply create a new one themselves, but I think it's likely that it's just too costly, and so they'll get railroaded into using a generic third-party engine.

Modifié par devSin, 31 mai 2012 - 05:13 .


#16
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 170 messages
I love eye candy and I think it is an important part of gaming. Just as we need the gameplay to evolve over time, we need the same for graphics. Push hardware to the limits.

However, one does not change to a completely different engine overnight. That has to do with several things. The programmers need to learn the ins and outs of the engine. They may need to refactor their code base. The artists need to learn the new features and limitations. The tools with which many of the developers are familiar with most likely change and they need to learn to work with the new ones. As far as I know the DA team is really happy with their current tools. Also, the animators use a large animation library that work well with those tools. Switching may either have a negative impact and/or require a conversion on those. Everything the team produces will most likely find their way into a revision control and content management system which may also contain the rendering pipeline. That's usually complex and expensive software. That too needs to be adapted or changed/learned. Obviously all of that costs a lot of money and time.

Modifié par AngryFrozenWater, 02 juin 2012 - 02:15 .


#17
Brockololly

Brockololly
  • Members
  • 9 036 messages

Jerrybnsn wrote...

Perhaps it would be best to wait on switching engines until the new generation of consoles come out in about three years. That'll give them time to put out just one more Dragon Age game.


The next generation of consoles are very likely going to be coming out late next year, 2013.

#18
Burnouts3s3

Burnouts3s3
  • Members
  • 92 messages
I do also wish they would perfect an engine before releasing it. Some of the set pieces in Origins were beautiful and astounding and I want to look at DA3, and be awed yet again.

Of course, I would be open to waiting for the next console to come out before DA3. Just look at God of War. They waited for the next console and still sold copies.