I wish DA3 change a engine,improve graphics
#1
Posté 31 mai 2012 - 03:13
#2
Posté 31 mai 2012 - 03:27
#3
Posté 31 mai 2012 - 03:33
#4
Posté 31 mai 2012 - 03:39
It may sound like a win, but it would come with so many gameplay and design changes that I fear it will be less of a Dragon Age game.
I think the graphics are already quite pretty. The lighting needs work (the static lighting is gorgeous, but the current system is just too inflexible), and they need to work on liquids and cloth and try to better work around the horrible clipping, but I don't see their models or textures being too inferior to other modern games. The level design does need to be improved, though (I imagine a new engine would help here tremendously).
Modifié par devSin, 31 mai 2012 - 03:40 .
#5
Posté 31 mai 2012 - 03:47
#6
Posté 31 mai 2012 - 04:22
#7
Posté 31 mai 2012 - 12:01
#8
Posté 31 mai 2012 - 12:15
#9
Posté 31 mai 2012 - 12:18
Also any kind of mod tools would be a big plus for me...
Modifié par _Loc_N_lol_, 31 mai 2012 - 12:19 .
#10
Posté 31 mai 2012 - 12:20
#11
Posté 31 mai 2012 - 01:15
devSin wrote...
I'm terrified they're going to be changing engines.
It may sound like a win, but it would come with so many gameplay and design changes that I fear it will be less of a Dragon Age game.
I think the graphics are already quite pretty. The lighting needs work (the static lighting is gorgeous, but the current system is just too inflexible), and they need to work on liquids and cloth and try to better work around the horrible clipping, but I don't see their models or textures being too inferior to other modern games. The level design does need to be improved, though (I imagine a new engine would help here tremendously).
The quality is sporadic , that's the real problem. Graphics don't have to be perfect or anything, but if you have some parts of the game that look great and some parts that look awful,the overall effect is worse.
See the running 2d husks in ME3 or the unfinished elves hanging out in Kirkwall.
Level design is more a side effect of the game system. Tactical games have their own considerations which will mean that levels will be more straightforward than something like an FPS.
#12
Guest_PurebredCorn_*
Posté 31 mai 2012 - 01:32
Guest_PurebredCorn_*
#13
Guest_sjpelkessjpeler_*
Posté 31 mai 2012 - 01:41
Guest_sjpelkessjpeler_*
PurebredCorn wrote...
I'm no expert, but I think they should try to squeeze one more game out of this engine before changing to a new engine. Focus on making the best possible game they can with what they've got and then change to something that can give their games a reasonable graphics upgrade without making it the focus of the entire game.
Feel that way too.
Didn't know anything about the whole engine thing up untill a week ago when Das Tentakel and Brockololly explained it a bit to me.
As I understand it engines are very expensive to make and take a lot of devellopment time. Maybe they can tweak a bit on the excisting engine to make the gaphics a bit more 'eye candy' and even maybe weatherconditions. But resources available should be used mostly to make the best possible game as PurebredCorn wrote above.
#14
Posté 31 mai 2012 - 02:06
#15
Posté 31 mai 2012 - 05:11
But those don't really have much to do with the engine capabilities. Those are mainly resource and performance considerations.BobSmith101 wrote...
See the running 2d husks in ME3 or the unfinished elves hanging out in Kirkwall.
The engine imposes limitations on level design (it's not just a function of graphics). There's only so much they can do without making major changes to the engine.BobSmith101 wrote...
Level design is more a side effect of the game system. Tactical games have their own considerations which will mean that levels will be more straightforward than something like an FPS.
My main worry is that they'll license an existing engine. I wish they would simply create a new one themselves, but I think it's likely that it's just too costly, and so they'll get railroaded into using a generic third-party engine.
Modifié par devSin, 31 mai 2012 - 05:13 .
#16
Posté 02 juin 2012 - 02:11
However, one does not change to a completely different engine overnight. That has to do with several things. The programmers need to learn the ins and outs of the engine. They may need to refactor their code base. The artists need to learn the new features and limitations. The tools with which many of the developers are familiar with most likely change and they need to learn to work with the new ones. As far as I know the DA team is really happy with their current tools. Also, the animators use a large animation library that work well with those tools. Switching may either have a negative impact and/or require a conversion on those. Everything the team produces will most likely find their way into a revision control and content management system which may also contain the rendering pipeline. That's usually complex and expensive software. That too needs to be adapted or changed/learned. Obviously all of that costs a lot of money and time.
Modifié par AngryFrozenWater, 02 juin 2012 - 02:15 .
#17
Posté 02 juin 2012 - 02:37
Jerrybnsn wrote...
Perhaps it would be best to wait on switching engines until the new generation of consoles come out in about three years. That'll give them time to put out just one more Dragon Age game.
The next generation of consoles are very likely going to be coming out late next year, 2013.
#18
Posté 02 juin 2012 - 03:16
Of course, I would be open to waiting for the next console to come out before DA3. Just look at God of War. They waited for the next console and still sold copies.





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