Concerning the deflection/denial that the Reagar is broken via false argumentation that the Claymore is "also" OP
#1
Posté 31 mai 2012 - 11:06
Reagar has bad range
Reagar has little ammo
Reagar is "bad" against armor
If the Reagar is OP, then so is the Claymore
I will the address the last point most extensively but let us get the first ones out of the way:
Bad range BUT you do not need to aim and almost anything you point at dies instantly, you can get multiple kill streaks with with weapon, point and die, no aim, remember that.
Ammo mod can be used and even if not, see first point, point and die from a quarter of a clip.
Use AP ammo or a shredder mod, melts armor like butter
The last point is beyond ridiculous. People argue that because the Claymore has the highest damage in the game, it is equally OP but let's look at the facts; Claymore weighs a ton, the Reagar is lighter than the GPS and Graal; Claymore requires aim and practice to use proficiently and you pay for missed shots with your life sometimes, more than one enemy can swarm you and you will die, Reagar melts Phantoms near instantly. Claymore range, even with smart choke is OK at best, the spread will usually not be tight enough beyond short to short-medium range. Claymore needs multiple shots to get past their DR. So it seems people are dishonestly equating damage output with a gun that requires no aim, no skill and can melt an Atlas in 2 clips (which are used up in seconds, meaning melted Atlas in seconds) AND can get Kill streaks just by pointing. Dishonest and unreflective on the part of the deflectionists.
#2
Posté 31 mai 2012 - 11:13
#3
Posté 31 mai 2012 - 11:16
#4
Posté 31 mai 2012 - 11:16
Also, only infiltrators can rock with it
#5
Posté 31 mai 2012 - 11:16
SalvationThroughDestruction wrote...
Tbh, I tried it with shredder and ap ammo, and "OP" is an understatement.
Exactly
#6
Posté 31 mai 2012 - 11:16
Stardusk said...
Claymore needs multiple shots to get past their DR.
What are you referring to with this?
#7
Posté 31 mai 2012 - 11:17
I would imagine a Vanguard would do well.kr3g wrote...
It's only OP because ap ammo/shredder mod works on it. While definetly it shouldn't.
Also, only infiltrators can rock with it
#8
Posté 31 mai 2012 - 11:17
#9
Posté 31 mai 2012 - 11:17
Adragalus wrote...
Stardusk said...
Claymore needs multiple shots to get past their DR.
What are you referring to with this?
The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die
#10
Posté 31 mai 2012 - 11:19
Modifié par GodlessPaladin, 31 mai 2012 - 11:21 .
#11
Posté 31 mai 2012 - 11:20
If we're arguing over Level 10, than may as well nerf everything as everything is amazing at 10
Modifié par Doommarine23, 31 mai 2012 - 11:21 .
#12
Posté 31 mai 2012 - 11:21
GodlessPaladin wrote...
Reegar "bad" against armor? Are we talking about the same Reegar Carbine here?
Someone said that. LOL
#13
Posté 31 mai 2012 - 11:21
GodlessPaladin wrote...
Reegar "bad" against armor? Are we talking about the same Reegar Carbine here?
^ This.
The Reegar just melt everything. That's beyond ridiculous.
#14
Posté 31 mai 2012 - 11:21
#15
Posté 31 mai 2012 - 11:21
#16
Posté 31 mai 2012 - 11:22
Reegar would be better balanced if the Shredder Mod and Ammo equipment did not work for that weapon. Currently, it is a lolinstawinweapon, and that makes it super boring IMHO.
Modifié par Kronner, 31 mai 2012 - 11:25 .
#17
Posté 31 mai 2012 - 11:23
i think its a fun weapon design,but with the current DMG, also instawin.i dont want to sound like i think that my humble opinion is absolute,but if you dont find it easy mode with that gun,then quite frankly youre not skilled enough to judge it.
or:
www.youtube.com/watch
#18
Posté 31 mai 2012 - 11:23
Buddha840 wrote...
Coupled with the current glitch with Flamer, it'll melt anything in front of you. I'll be enjoying the ridiculous nature of it while it lasts. I assume they'll be removing the AP bonuses at least. Gun wouldn't be so crazy then, but then again, mine is only at II or III.
I am not even going to try the glitch.
#19
Guest_death_for_sale_*
Posté 31 mai 2012 - 11:25
Guest_death_for_sale_*
I am sure that they will either add weight or lower damage on it in the future, probably because of all the people like the OP that get sooooooo upset that a weapon is not "balanced" for a PvE co-op game.
#20
Posté 31 mai 2012 - 11:25
#21
Posté 31 mai 2012 - 11:25
#22
Posté 31 mai 2012 - 11:26
#23
Posté 31 mai 2012 - 11:27
But it does not necessarily need multiple shots to bypass DR (shieldgate? maybe just "do enough damage to kill" is a better term)Stardusk wrote...
Adragalus wrote...
Stardusk said...
Claymore needs multiple shots to get past their DR.
What are you referring to with this?
The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die
Reegar>further than 10 feet away>you die
#24
Posté 31 mai 2012 - 11:27
Stardusk wrote...
Buddha840 wrote...
Coupled with the current glitch with Flamer, it'll melt anything in front of you. I'll be enjoying the ridiculous nature of it while it lasts. I assume they'll be removing the AP bonuses at least. Gun wouldn't be so crazy then, but then again, mine is only at II or III.
I am not even going to try the glitch.
Since I got the vorcha and this weapon in the same time, I tried them together.
Well, it's like godmode, you get the damage from the reegar + the flamer, and once the reegar is depleted you continue firing your flamer without the walking speed penalty.
#25
Posté 31 mai 2012 - 11:28
It's fun in the right hands, deadly at the right moments, but most people aren't going to be as effective with it as they are with the Shotguns they've been using until now. I can't imagine how anyone can think it's overpowered unless they only know how to play Bronze, or maybe have never actually used it themselves.





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