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Concerning the deflection/denial that the Reagar is broken via false argumentation that the Claymore is "also" OP


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#26
Kronner

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death_for_sale wrote...

The Claymore is OP


So GPS is beyond OP then? It does virtually everything Claymore does, with better RoF, larger clip, more spare ammo, and better range. I think GPS is better than even the Reegar.

#27
Adragalus

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The RPGenius wrote...

I don't know what's wrong with you people. The damn Reeger's too situational to be called overpowered, and I don't know how it can be any more obvious. I tried using it on my 3 best classes yesterday, Soldier, Sentinel, and Vanguard, and I was going down faster and more often than the proverbial "yo momma." I play regularly on Gold with reasonable success, so it ain't that I don't know how to play the game. But that range is a killer, particularly on the slower classes that actually have the ability to survive a close-up encounter, it doesn't stagger well enough, and I had to reload basically every time I took out an enemy, which is a lot of wasted, vulnerable seconds that start adding up. I'm not using it any more because it doesn't work for me, or anyone who doesn't want enemies invading their personal space for the entirety of the match.

It's fun in the right hands, deadly at the right moments, but most people aren't going to be as effective with it as they are with the Shotguns they've been using until now. I can't imagine how anyone can think it's overpowered unless they only know how to play Bronze, or maybe have never actually used it themselves.

Agreed.

Yes, it is bloody awesome at the right moments, and is the sole reason my GI was temporarily named "Facemelter Supreme," but the range is an issue.

With a Vanguard, it might work well, but other classes just tend to get cut down by things further than 15 feet away.

#28
TianKY

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I actually prefer the handling of a Claymore X, but I tried the Reegar I when I first unlocked it, and I have to agree its OP.

#29
john-in-france

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Whilst the Reegar was fun to use, I don't think I'll keep it in my most used toy box.

It was a laugh playing a Vorcha with it for the first time though, and I expect to see lots of people doing the Reegar+Vorcha tango for sheer annihilation of the enemy.

#30
Adragalus

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Kronner wrote...

death_for_sale wrote...

The Claymore is OP


So GPS is beyond OP then? It does virtually everything Claymore does, with better RoF, larger clip, more spare ammo, and better range. I think GPS is better than even the Reegar.

Not really, it's just damn good. I'm very satisfied that I haven't had to rely on the Prime headshot glitch on my GPS GI, so I won't notice a difference post-patch.

#31
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GodlessPaladin wrote...

Reegar "bad" against armor?  Have these people never used the Reegar Carbine?


Yeah lol.

#32
Bufger

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In this world everything is OP.

Is teamwork OP? because last night me and a friend were Asari Adept on FB Goddess Gold vs Cerberus. He was using stasis bubble on phantoms and i'd warp them immediately and they woudlnt get anywhere near us. in 11 rounds we never went down once, Asari OP?! of course.

Cloak is OP, multiplier is to high if you can use something to get around shield gate

Salarian Engi's decoy is OP because an enemy will ignore the 4 players infront of him and play with the holographic toy

I think everyone should either: quit whining and enjoy the game or look for something else to play with (but remember, masturbation is OP so dont play with 'that'!)

#33
Guest_death_for_sale_*

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Kronner wrote...

death_for_sale wrote...

The Claymore is OP


So GPS is beyond OP then? It does virtually everything Claymore does, with better RoF, larger clip, more spare ammo, and better range. I think GPS is better than even the Reegar.


While the GPS is very good, I am still not a huge fan of charge weapons. As far as the comparison, a Claymore with barrel mod, choke mod, and skilled reload cancel is going to destroy a GPS for brute damage.

#34
TheMightyG00sh

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Klokos wrote...

How do you kill something with the carbine if your beam is not touching it ?


You don't camp like a bellend...

#35
Fortack

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Adragalus wrote...

With a Vanguard, it might work well, but other classes just tend to get cut down by things further than 15 feet away.


Since when do you get cut down faster at close range? Enemies will kill you at any range so it's completely irrelevant.

#36
Kronner

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death_for_sale wrote...

While the GPS is very good, I am still not a huge fan of charge weapons. As far as the comparison, a Claymore with barrel mod, choke mod, and skilled reload cancel is going to destroy a GPS for brute damage.


I am not a fan of charge weapons either and I vastly prefer Claymore on all classes over the GPS. But I do realize that I'd have killed faster with the GPS in most situations. High level Wraith is better than the Claymore in most situations as well. Doesn't bother me though, because Claymore is so much fun to use.

#37
ABjerre

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Stardusk wrote...

 It seems the easy mode advocates are stooping to new lows when trying to justify what is currently the most broken weapon in the game...


Someone didn't get the new carbine yet...

Quite frankly, i think the gun is fab-tastic. Why? Because it is a very nice counter to the "either / or" playstile that had very much taken over the game. Either you go infiltrator with a heavy rifle or caster with the lightest gun avalible. The Reagar brings a very nice alternative into play with its mid-weight and high damage at suitable range for most "warrior" classes.

Untill now, the classes such as soldier and sentinel has been feeling gimped, and this weapon is a nice method of putting this to an end. It has too short range for infiltrators to exploit it, and too much weight for casters to benefit, thus providing the much needed boost to every other class (or playstile).

My 2credits worth...

#38
Deucetipher

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Adragalus wrote...

Stardusk wrote...

Adragalus wrote...

Stardusk said...
Claymore needs multiple shots to get past their DR.


What are you referring to with this?


The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die

But it does not necessarily need multiple shots to bypass DR (shieldgate? maybe just "do enough damage to kill" is a better term)

Reegar>further than 10 feet away>you die


Maybe I'm not awesome enough, but the Claymore vs. Phantoms in Gold isn't all that easy.  I you want a OHK a phantom with claymore, you have to get close enough to put all the pellets on the head.  When you get that close, it's pretty challenging to nail them in the head.  Usually I just use 2 or 3 shots from a medium range instead, or if I'm playing GI, I just go straight for the melee.  

I only got to try out the Reegar briefly on a friend's game, but it seemed to remove the element of skill needed to vaporize things with claymore.  I prefer the claymore, personally, because of the weapon's flexibility, but that's just my opinion.

#39
Feneckus

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There could a freaking M-920 Cain and some people still wouldn't call it OP.

"Well it's kinda heavy. And the Rate of fire isn't that great so it's perfectly balanced."

#40
Deucetipher

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ABjerre wrote...

Stardusk wrote...

 It seems the easy mode advocates are stooping to new lows when trying to justify what is currently the most broken weapon in the game...


Someone didn't get the new carbine yet...

Quite frankly, i think the gun is fab-tastic. Why? Because it is a very nice counter to the "either / or" playstile that had very much taken over the game. Either you go infiltrator with a heavy rifle or caster with the lightest gun avalible. The Reagar brings a very nice alternative into play with its mid-weight and high damage at suitable range for most "warrior" classes.

Untill now, the classes such as soldier and sentinel has been feeling gimped, and this weapon is a nice method of putting this to an end. It has too short range for infiltrators to exploit it, and too much weight for casters to benefit, thus providing the much needed boost to every other class (or playstile).

My 2credits worth...


But shotgun infiltrators are some of the best at getting into short range, vanguard excepted.

#41
xtorma

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Stardusk wrote...

Adragalus wrote...

Stardusk said...
Claymore needs multiple shots to get past their DR.


What are you referring to with this?


The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die


I just tried it , but it is only level 9 , claymore is 10.

It needs much more weight to be balanced, and it needs to be n7. but that will not address the concerns of it being wielded by an infiltrator. 

Phantoms are completly trivialized with this gun.

I hate nerf threads as much as the next guy, but there may be a point to this.

Here is what i see.

Claymore has much more range, and i do mean much more. + for claymore
Both weapons trivialze shield gate =
Claymore requires much better aim. + for reeger
Reload time cancels each other out. =
Reeger requires a second weapon/power for range + for claymore
Reeger can kill more enemies, more consistantly at short range, skill levels equal. + for reeger

they seem pretty even here.

Until you meet up with a phantom on gold.

Phantoms are really the only troop cerb has that will make a good player pay for thier mistakes. carrying the reeger negates this difficulty imo.

#42
Influ

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Kronner wrote...

death_for_sale wrote...

The Claymore is OP


So GPS is beyond OP then? It does virtually everything Claymore does, with better RoF, larger clip, more spare ammo, and better range. I think GPS is better than even the Reegar.

The GPS is definitely not OP. One of the only things really going for it is that it does half the aiming for you and staggers everything. And range, but the Graal is even better at range. Instant shots do 45% of the full damage and the full charge time is 2 seconds, so to do anywhere near the Claymores damage will hamper that faster RoF quite a lot. One could also argue that the capacity is about equal as with the Claymore, if you are firing mostly charged shots (and why wouldn't you?). Also you can't headshot with it.

Easy to use, great utility, not OP.

#43
GodlessPaladin

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Feneckus wrote...

There could a freaking M-920 Cain and some people still wouldn't call it OP.

"Well it's kinda heavy. And the Rate of fire isn't that great so it's perfectly balanced."


QFT.

Modifié par GodlessPaladin, 31 mai 2012 - 11:48 .


#44
Lord Chun

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Stardusk all I ever see u do is complain about stuff u don't like. You really need to give it up. It's getting old just saying
Edit stupid iPhone

Modifié par Lord Chun, 31 mai 2012 - 11:49 .


#45
The RPGenius

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Fortack wrote...

Adragalus wrote...

With a Vanguard, it might work well, but other classes just tend to get cut down by things further than 15 feet away.


Since when do you get cut down faster at close range? Enemies will kill you at any range so it's completely irrelevant.


This would be a very logical statement, if not for the existence of Brutes, Pyros, and Banshees.  And slightly slower-moving projectile weapons like Rocket Trooper missiles, Ravager blasts, Prime rockets, and Atlas missiles, which can be avoided with enough space to see them coming.  And the fact that taking cover from enemy fire isn't very effective if the enemy is close enough to immediately circle around you.

One would think that anyone who's ever played a Hack Objective would recognize that things generally get much more difficult when a mob of enemies is on your doorstep than when they're a ways away.

#46
Feirefiz1972

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Nerf the reegar, nerf the krysae, i can pretty much see were this is going. When there done nerfing you can pretty much deinstall the dlc. The reegar better do good damage because it completely lacks range, nerf the damage output and nobody will bother using it again.

#47
Stardusk

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Lord Chun wrote...

Stardusk all I ever see u do is complain about stuff u don't like. You really need to give it up. It's getting old just saying
Edit stupid iPhone


I also make extensive class guides for the community, no one else does that to the extent I do so you are incorrect.

#48
Lord Chun

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Stardusk wrote...

Lord Chun wrote...

Stardusk all I ever see u do is complain about stuff u don't like. You really need to give it up. It's getting old just saying
Edit stupid iPhone


I also make extensive class guides for the community, no one else does that to the extent I do so you are incorrect.

Yet I never see them on here and I have no life soooooo:whistle:

#49
Gwinever

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death_for_sale wrote...

The Claymore is OP, so is the Reager Carbine. The Reager is also not just a point and die on Gold. It requires aiming for the head just like the Claymore for one clip/shot to be a kill unless it is an unprotected target.

I am sure that they will either add weight or lower damage on it in the future, probably because of all the people like the OP that get sooooooo upset that a weapon is not "balanced" for a PvE co-op game.


slap the reegar on a adapt and then comeback and tell me it isn't OP.
good cooldowns and melting banshees in seconds? yes pls

#50
xtorma

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Feirefiz1972 wrote...

Nerf the reegar, nerf the krysae, i can pretty much see were this is going. When there done nerfing you can pretty much deinstall the dlc. The reegar better do good damage because it completely lacks range, nerf the damage output and nobody will bother using it again.


You don't necessarily need to cut damage, you can make the cone narrower, you can increase the weight, etc... balancing a weapon does not alwaqys mean cutting the damage.