Concerning the deflection/denial that the Reagar is broken via false argumentation that the Claymore is "also" OP
#51
Posté 31 mai 2012 - 11:57
If you think it's OP, then don't use it.
#52
Posté 31 mai 2012 - 11:57
Lord Chun wrote...
Yet I never see them on here and I have no life soooooo:whistle:Stardusk wrote...
Lord Chun wrote...
Stardusk all I ever see u do is complain about stuff u don't like. You really need to give it up. It's getting old just saying
Edit stupid iPhone
I also make extensive class guides for the community, no one else does that to the extent I do so you are incorrect.
This is just bs. I may not agree with all of stardusks "ideas", but he does quite a bit for the community. Calling him out on this is just wrong.
#53
Posté 31 mai 2012 - 11:57
I think he missed my point. Point beeing that yes, on a Vanguard where Charge delivers you right to the enemy's face neatly within the Reegar's range, it works.The RPGenius wrote...
Fortack wrote...
Adragalus wrote...
With a Vanguard, it might work well, but other classes just tend to get cut down by things further than 15 feet away.
Since when do you get cut down faster at close range? Enemies will kill you at any range so it's completely irrelevant.
This would be a very logical statement, if not for the existence of Brutes, Pyros, and Banshees. And slightly slower-moving projectile weapons like Rocket Trooper missiles, Ravager blasts, Prime rockets, and Atlas missiles, which can be avoided with enough space to see them coming. And the fact that taking cover from enemy fire isn't very effective if the enemy is close enough to immediately circle around you.
One would think that anyone who's ever played a Hack Objective would recognize that things generally get much more difficult when a mob of enemies is on your doorstep than when they're a ways away.
Enemies that are outside that range, however, will slay you. As a Vanguard, and perhaps and Infiltrator, you have move away and reenter effective range without getting killed. For Soldier, Sentinel, Engineer, and Adept, however, you don't have that "get me close" ability, and will be cut down by things you cannot hit with the Reegar.
#54
Posté 31 mai 2012 - 11:58
Zkyire wrote...
Honestly why do you even care?
If you think it's OP, then don't use it.
People need vindication.
#55
Posté 31 mai 2012 - 12:01
Modifié par GodlessPaladin, 31 mai 2012 - 12:04 .
#56
Posté 31 mai 2012 - 12:02
GodlessPaladin wrote...
People seriously think that it's so hard to get close to an enemy that an instant Atlas kill is acceptable reward? Should we be able to mantle grab them too?
That is BS and you know it.
It is not instant, it still takes multiple clips. Just like the Claymore.
Only the Claymore doesn't require you to stand right in front of the Atlas to do it.
I do agree that the weapon is WAY too light for the damage output. But that's all. It needs to be heavier.
Modifié par Zkyire, 31 mai 2012 - 12:04 .
#57
Posté 31 mai 2012 - 12:03
#58
Posté 31 mai 2012 - 12:03
ABjerre wrote...
Stardusk wrote...
It seems the easy mode advocates are stooping to new lows when trying to justify what is currently the most broken weapon in the game...
Someone didn't get the new carbine yet...
Quite frankly, i think the gun is fab-tastic. Why? Because it is a very nice counter to the "either / or" playstile that had very much taken over the game. Either you go infiltrator with a heavy rifle or caster with the lightest gun avalible. The Reagar brings a very nice alternative into play with its mid-weight and high damage at suitable range for most "warrior" classes.
Untill now, the classes such as soldier and sentinel has been feeling gimped, and this weapon is a nice method of putting this to an end. It has too short range for infiltrators to exploit it, and too much weight for casters to benefit, thus providing the much needed boost to every other class (or playstile).
My 2credits worth...
since when is 160% cd bonus to much weight? it perfectly falls into the accepted caster weight if you know what your doing
#59
Posté 31 mai 2012 - 12:03
On Gold.zorinho20 wrote...
Banshees and brutes are going down in seconds.Shields,armor,gone in the blink of the eye.But, use it with caution.
#60
Posté 31 mai 2012 - 12:05
Lord Chun wrote...
Yet I never see them on here and I have no life soooooo:whistle:Stardusk wrote...
Lord Chun wrote...
Stardusk all I ever see u do is complain about stuff u don't like. You really need to give it up. It's getting old just saying
Edit stupid iPhone
I also make extensive class guides for the community, no one else does that to the extent I do so you are incorrect.
They are all over the place. I am currently uploading and posting my Vorcha Guide.
www.youtube.com/watch
#61
Posté 31 mai 2012 - 12:05
Zkyire wrote...
I do agree that the weapon is WAY too light for the damage output. But that's all. It needs to be heavier.
Heavier? That would just make it even more of an Infiltrator buff than it already is.
#62
Posté 31 mai 2012 - 12:05
Modifié par RogueWolfie, 31 mai 2012 - 12:06 .
#63
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:06
Guest_death_for_sale_*
Gwinever wrote...
death_for_sale wrote...
The Claymore is OP, so is the Reager Carbine. The Reager is also not just a point and die on Gold. It requires aiming for the head just like the Claymore for one clip/shot to be a kill unless it is an unprotected target.
I am sure that they will either add weight or lower damage on it in the future, probably because of all the people like the OP that get sooooooo upset that a weapon is not "balanced" for a PvE co-op game.
slap the reegar on a adapt and then comeback and tell me it isn't OP.
good cooldowns and melting banshees in seconds? yes pls
Reading Comprehension, you do not have it.
I said it was OP and will likely get weight added to counter the dps. What I fail to see is how this affects any other player, other than those players who want a super hard mode or players that get miffed when they get 'outscored' on a co-op game.
While I appreciate Stardusk's contribution to the community in the form of guides, I feel that he is one of the small group of players that get upset when something is too easy. Now, if you have seen his guides, he soloes on Gold during them. I can also do this, but I take into account that the bulk of the players CAN'T and might consider a weapon that I find to be OP pretty fun for them to use.
All of this said, I expect the Krysae and Carbine to be nerfed due to complaints from a vocal minority. This is quid pro quo for any MMO game because of elitist players complaining about challenge.
#64
Posté 31 mai 2012 - 12:07
#65
Posté 31 mai 2012 - 12:07
GodlessPaladin wrote...
Zkyire wrote...
I do agree that the weapon is WAY too light for the damage output. But that's all. It needs to be heavier.
Heavier? That would just make it even more of an Infiltrator buff than it already is.
I try to use it on my Vanguard, but the damage output is fairly high (while still able to cast powers relatively quickly), increasing the weight would justify the damage.
Then what would you suggest?
Modifié par Zkyire, 31 mai 2012 - 12:07 .
#66
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:07
Guest_death_for_sale_*
Gwinever wrote...
ABjerre wrote...
Stardusk wrote...
It seems the easy mode advocates are stooping to new lows when trying to justify what is currently the most broken weapon in the game...
Someone didn't get the new carbine yet...
Quite frankly, i think the gun is fab-tastic. Why? Because it is a very nice counter to the "either / or" playstile that had very much taken over the game. Either you go infiltrator with a heavy rifle or caster with the lightest gun avalible. The Reagar brings a very nice alternative into play with its mid-weight and high damage at suitable range for most "warrior" classes.
Untill now, the classes such as soldier and sentinel has been feeling gimped, and this weapon is a nice method of putting this to an end. It has too short range for infiltrators to exploit it, and too much weight for casters to benefit, thus providing the much needed boost to every other class (or playstile).
My 2credits worth...
since when is 160% cd bonus to much weight? it perfectly falls into the accepted caster weight if you know what your doing
If you play a novaguard, anything less than 200 is a death sentence.
#67
Posté 31 mai 2012 - 12:10
Zkyire wrote...
GodlessPaladin wrote...
Zkyire wrote...
I do agree that the weapon is WAY too light for the damage output. But that's all. It needs to be heavier.
Heavier? That would just make it even more of an Infiltrator buff than it already is.
I
try to use it on my Vanguard, but the damage output is fairly high
(while still able to cast powers relatively quickly), increasing the
weight would justify the damage.
Then what would you suggest?
Increasing
the weight would not justify the damage. Remember that it's uniquely
suited to Infiltrators and Infiltrators do not give one single damn
about weight.
Modifié par GodlessPaladin, 31 mai 2012 - 12:13 .
#68
Posté 31 mai 2012 - 12:10
I completely agree with you.I tried lots of Stardusk´s guides and not all work very well for me,but played with him and must say he is helluva player.xtorma wrote...
Lord Chun wrote...
Yet I never see them on here and I have no life soooooo:whistle:Stardusk wrote...
Lord Chun wrote...
Stardusk all I ever see u do is complain about stuff u don't like. You really need to give it up. It's getting old just saying
Edit stupid iPhone
I also make extensive class guides for the community, no one else does that to the extent I do so you are incorrect.
This is just bs. I may not agree with all of stardusks "ideas", but he does quite a bit for the community. Calling him out on this is just wrong.
I some thread he defended Sabre and actually used the gun in game,so this is plus for me.
#69
Posté 31 mai 2012 - 12:11
death_for_sale wrote...
If you play a novaguard, anything less than 200 is a death sentence.
LOL
#70
Posté 31 mai 2012 - 12:11
death_for_sale wrote...
If you play a novaguard, anything less than 200 is a death sentence.
Recharge nova. Charge under 2 seconsd CD. Problem solved. And I personally hate double nova, why would I want a tickler when I can go nuclear blast mode with a lower charge reload time?
EDIT:
@Kroner: notice that he is rocking a power efficiency module III, without it it would have been much more difficult. I personally prefer less shield reload time and having a bit lighter weapon. Although I am nowhere as near to that play level...
Modifié par Serkevan, 31 mai 2012 - 12:14 .
#71
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:12
Guest_death_for_sale_*
GodlessPaladin wrote...
Zkyire wrote...
GodlessPaladin wrote...
Zkyire wrote...
I do agree that the weapon is WAY too light for the damage output. But that's all. It needs to be heavier.
Heavier? That would just make it even more of an Infiltrator buff than it already is.
I try to use it on my Vanguard, but the damage output is fairly high (while still able to cast powers relatively quickly), increasing the weight would justify the damage.
Then what would you suggest?
Increasing the weight would not justify the damage. Remember that it's uniquely suited to Infiltrators and Infiltrators do not give one single damn about weight.
Separate discussion, Infiltrators make a lot of weapons more overpowered than they should be. By the logic you use, it would be much more fair to nerf Infiltrators instead of making every weapon weaker to compensate.
#72
Posté 31 mai 2012 - 12:15
death_for_sale wrote...
If you play a novaguard, anything less than 200 is a death sentence.
In other words, you don't know how to play a Novaguard. Here is a demonstration:
pt1: www.youtube.com/watch
pt2: www.youtube.com/watch
pt3: www.youtube.com/watch
#73
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:16
Guest_death_for_sale_*
Kronner wrote...
death_for_sale wrote...
If you play a novaguard, anything less than 200 is a death sentence.
LOL
That is a half-novaguard. Even with the recharge bonus on a full novaguard, I would not want to have a cooldown that low.
#74
Posté 31 mai 2012 - 12:17
Bufger wrote...
In this world everything is OP.
Is teamwork OP? because last night me and a friend were Asari Adept on FB Goddess Gold vs Cerberus. He was using stasis bubble on phantoms and i'd warp them immediately and they woudlnt get anywhere near us. in 11 rounds we never went down once, Asari OP?! of course.
Cloak is OP, multiplier is to high if you can use something to get around shield gate
Salarian Engi's decoy is OP because an enemy will ignore the 4 players infront of him and play with the holographic toy
I think everyone should either: quit whining and enjoy the game or look for something else to play with (but remember, masturbation is OP so dont play with 'that'!)
Nerf teamwork!
Nerf Masturbation!
But seriously It isnt overpowered. Betwen its ammo eating and micro range it is very balanced. Im not much of a sniper so I use the claymore and have been playing with the reegar. I find them both a good alternative to the widow. I think the Claymore/reegar OP people are just snipers who worry that there time on top of the foodchain may be coming to an end.
#75
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:18
Guest_death_for_sale_*
GodlessPaladin wrote...
death_for_sale wrote...
If you play a novaguard, anything less than 200 is a death sentence.
In other words, you don't know how to play a Novaguard. Here is a demonstration:
pt1: www.youtube.com/watch
pt2: www.youtube.com/watch
pt3: www.youtube.com/watch
Again, a half-novaguard. I use full Nova with recharge.





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