Concerning the deflection/denial that the Reagar is broken via false argumentation that the Claymore is "also" OP
#76
Posté 31 mai 2012 - 12:20
As to the gun, I don't have it yet. Looks pretty cool. I've played several matches with people using it, and they generally did fine, but seemingly no better or worse to my eyes than usual. They also died fairly often, despite dealing a lot of damage. There remains a massive disconnect between the fast-twitch all-gold-all-the-time gamers who are used to fighting up close, playing aggressively, and always living with their shields down. That's not most people; when they get down to health against an Atlas, they panic or run to cover and pull out a missile. I'm sure the Reegar is a lovely gun, and I'm also sure that you're overstating its devastation because you're looking at it from the perspective of a guy with every weapon maxed who knows this game and its tendencies inside and out.
#77
Posté 31 mai 2012 - 12:20
One thing I want to know though, why the bloody move speed reduction while hip firing it? its about the same as when you aim.
#78
Posté 31 mai 2012 - 12:21
But it's only good in competent hands. If you're a bad shot, the gun is not for you. As Stardusk mentioned you'll pay with your life most of the time if you miss a shot. This is even more true for console players who can't cancel the reload animation with MediGel like we can on PC.
The Reegar is the most retarded weapon I've seen in this game yet. The new sniper rifle is not even close to being as overpowered as this gun is - and that sniper is already waaaay to good for it's weight. I tried it on the Phoenix Adept the first time I tried it - and I thought, "damn, this class is good!" - turns out it was the gun that was good. With Shredder and Armor Piercing ammo it's just beyond retarded. It literally melts a Brute in one second.
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).
#79
Posté 31 mai 2012 - 12:22
Stardusk wrote...
The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die
This sumes it up basically... you're just unhappy that those less skilled players can now emulate the same success as those more skilled players. Claymore is OP in the hands of a good player, while Reegar is OP in the hands of all players, and that makes it bad?
In reality, the average player in ME3 will have a hard time dealing with the short range of the Reegar and get killed a lot instead trying to use it in CQC. The Claymore is at least not range-bound the way the Reeger is.
The 1% here are ruining the game for everyone else. If you're good, just learn to be thankful that you have those skills, but stop trying to ruin things for everyone else. Otherwise, it just makes you arrogant, self centered, braggarts of the worse possible way.
#80
Posté 31 mai 2012 - 12:22
#81
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:23
Guest_death_for_sale_*
zhk3r wrote...
-snip-
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).
Apparently you are better than I am then, I find it much easier to have 200% cd.
#82
Posté 31 mai 2012 - 12:23
death_for_sale wrote...
Again, a half-novaguard. I use full Nova with recharge.
And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.
#83
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:24
Guest_death_for_sale_*
neteng101 wrote...
Stardusk wrote...
The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die
This sumes it up basically... you're just unhappy that those less skilled players can now emulate the same success as those more skilled players. Claymore is OP in the hands of a good player, while Reegar is OP in the hands of all players, and that makes it bad?
In reality, the average player in ME3 will have a hard time dealing with the short range of the Reegar and get killed a lot instead trying to use it in CQC. The Claymore is at least not range-bound the way the Reeger is.
The 1% here are ruining the game for everyone else. If you're good, just learn to be thankful that you have those skills, but stop trying to ruin things for everyone else. Otherwise, it just makes you arrogant, self centered, braggarts of the worse possible way.
I fully agree that the vocal minority is ruining the game.
#84
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:24
Guest_death_for_sale_*
Serkevan wrote...
death_for_sale wrote...
Again, a half-novaguard. I use full Nova with recharge.
And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.
Apparently you are better than I am then, I find it much easier to have 200% cd.
#85
Posté 31 mai 2012 - 12:25
It's not an overpowered gun, it's not easy to use, it's not easy to maintain.
If you find it easy - god bless you.
I've seen soldiers do better than most other players with a striker. No seeing threads of it being overpowered.
#86
Posté 31 mai 2012 - 12:25
zhk3r wrote...
< - - - Loves the Claymore and recognizes it's a good weapon. Not overpowered - good.
But it's only good in competent hands. If you're a bad shot, the gun is not for you. As Stardusk mentioned you'll pay with your life most of the time if you miss a shot. This is even more true for console players who can't cancel the reload animation with MediGel like we can on PC.
The Reegar is the most retarded weapon I've seen in this game yet. The new sniper rifle is not even close to being as overpowered as this gun is - and that sniper is already waaaay to good for it's weight. I tried it on the Phoenix Adept the first time I tried it - and I thought, "damn, this class is good!" - turns out it was the gun that was good. With Shredder and Armor Piercing ammo it's just beyond retarded. It literally melts a Brute in one second.
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).
QFT
Couldn't agree more.
Modifié par Kronner, 31 mai 2012 - 12:26 .
#87
Posté 31 mai 2012 - 12:26
death_for_sale wrote...
Serkevan wrote...
death_for_sale wrote...
Again, a half-novaguard. I use full Nova with recharge.
And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.
Apparently you are better than I am then, I find it much easier to have 200% cd.
Of course it is easier, but you can almost totally negate most of the CD penalties of, say, a Wraith I spamming 2 or 3 novas in between waves. You don't have to nova everytime you can also.
#88
Posté 31 mai 2012 - 12:27
That should be removed imo.
The range thing is a major limitation though. It's basically unusable on anything but a Vanguard or similar close range classes. Maybe an Infiltrator, but we already know they're problem classes so they don't count.
#89
Posté 31 mai 2012 - 12:30
death_for_sale wrote...
zhk3r wrote...
-snip-
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).
Apparently you are better than I am then, I find it much easier to have 200% cd.
There are different ways of playing the Novaguard. We most likely don't play the same way.
Example:
> Biotic Charge
> Shoot my Wraith
> Nova
> Cooldown finished.
Most Full Blast Novaguards rely on Nova for their damage output, I don't. It's a just a plus on my damage. I'm a Mass Effect 2 Vanguard - having Nova is simply as I said a plus. Most of the time I'll go Half Blast for more explosions for my Adept teammates and more invulnerability frames for myself. When I do, I always run with the Claymore, though.
#90
Posté 31 mai 2012 - 12:30
death_for_sale wrote...
GodlessPaladin wrote...
death_for_sale wrote...
If you play a novaguard, anything less than 200 is a death sentence.
In other words, you don't know how to play a Novaguard. Here is a demonstration:
pt1: www.youtube.com/watch
pt2: www.youtube.com/watch
pt3: www.youtube.com/watch
Again, a half-novaguard. I use full Nova with recharge.
not an issue with the 25% power recharge bonus of nova evo 5 and the 25% chance of no cd on charge evo 6
#91
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:31
Guest_death_for_sale_*
Serkevan wrote...
death_for_sale wrote...
Serkevan wrote...
death_for_sale wrote...
Again, a half-novaguard. I use full Nova with recharge.
And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.
Apparently you are better than I am then, I find it much easier to have 200% cd.
Of course it is easier, but you can almost totally negate most of the CD penalties of, say, a Wraith I spamming 2 or 3 novas in between waves. You don't have to nova everytime you can also.
I don't nova everytime that I can, I just find that it is more difficult with a lower cooldown. I am not a proponent of making things difficult for extra challenge, I prefer having fun.
Additionally, can we just stop with the Vanguard stuff, I should have not used it as an example given that everyone's playstyle and talent level are different. The thread is concerned with a different topic and I don't want to derail it over Novaguard playstyles.
Modifié par death_for_sale, 31 mai 2012 - 12:33 .
#92
Posté 31 mai 2012 - 12:32
You don't understand why OP weapon is bad, even in co-op game. It doesn't reward skill or experience - you just point it, stuff dies. It stops people from trying other stuff, from becoming better at the game. It makes other weapons in this particular segment obsolote. If something is too easy, it stops giving you satisfaction. Satisfaction is what makes you play the game. If something is hard, it motivates you to get better. If something is too hard, it frustrates you instead of motivating, and you're likely to stop doing it. But if something is too easy, you are too likely to stop doing, out of boredom. Of course there are other guns to be used, and you can gimp yourself on purpose but it won't be efficient. People like to both be efficient and at the same time to have some difficulty to overcome. Most efficient approach shouldn't also be the easiest one.neteng101 wrote...
Stardusk wrote...
The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die
This sumes it up basically... you're just unhappy that those less skilled players can now emulate the same success as those more skilled players. Claymore is OP in the hands of a good player, while Reegar is OP in the hands of all players, and that makes it bad?
In reality, the average player in ME3 will have a hard time dealing with the short range of the Reegar and get killed a lot instead trying to use it in CQC. The Claymore is at least not range-bound the way the Reeger is.
The 1% here are ruining the game for everyone else. If you're good, just learn to be thankful that you have those skills, but stop trying to ruin things for everyone else. Otherwise, it just makes you arrogant, self centered, braggarts of the worse possible way.
#93
Posté 31 mai 2012 - 12:33
zhk3r wrote...
death_for_sale wrote...
zhk3r wrote...
-snip-
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).
Apparently you are better than I am then, I find it much easier to have 200% cd.
There are different ways of playing the Novaguard. We most likely don't play the same way.
Example:
> Biotic Charge
> Shoot my Wraith
> Nova
> Cooldown finished.
Most Full Blast Novaguards rely on Nova for their damage output, I don't. It's a just a plus on my damage. I'm a Mass Effect 2 Vanguard - having Nova is simply as I said a plus. Most of the time I'll go Half Blast for more explosions for my Adept teammates and more invulnerability frames for myself. When I do, I always run with the Claymore, though.
Then I think I have a similar style: I almost always use Nova (when not facerolling silver with pubs) to get through those last fractions of second before Charge CD is finished, but I am of the opinion that a shotgun blast to the face is really satisfied.
#94
Posté 31 mai 2012 - 12:33
#95
Posté 31 mai 2012 - 12:33
Reegar carbine is very powerful at the moment. Claymore required more skill to use effectively but Reegar allow players to point the gun, press the button, mobs melt. No skill required. Armor seemed to melt slower, a lot slower than shield/HP but shredder compensate that.
It's too light for a hard hitter.
Disable shredder mod effect on the gun.
More balance is needed for this gun.
#96
Posté 31 mai 2012 - 12:39
#97
Posté 31 mai 2012 - 12:40
#98
Posté 31 mai 2012 - 12:41
How by requesting a very powerfull weapon be slightly toned down?death_for_sale wrote...
I fully agree that the vocal minority is ruining the game.
I've seen it in action, that thing is like a GI melee build, melt most things away before they can get a shot off. Sure get caught out in the open and your dead, but hey so is every class except for a Fitness specced Krogan or Batarian.
I stand by my observation, they put the wrong gun in the Ultra-Rare category. Both Rare DLC weapons seem better suited for the Ultra-Rare category than a full auto Mattock.
#99
Posté 31 mai 2012 - 12:42
With that said, I have a rank 2 Reeger, a rank 8 sounds intimidating. Perhaps it's strong now so people would use it, nerf it in a couple weeks once people round up higher ranks.
#100
Posté 31 mai 2012 - 12:47
People are making this gun out to what its not. You simply cannot charge head first into 8-10 enemies, spin around while firing this gun and exepect 8-10 kills. A noob cannot use the gun in and run around with reckless abandon on a gold match and expect to get 130k in points.
Can a skilled player do this? I am positive. Is it a gun anyone can use and expect a high score. No.
Modifié par Kuato Livezz, 31 mai 2012 - 12:48 .





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