Aller au contenu

Photo

Concerning the deflection/denial that the Reagar is broken via false argumentation that the Claymore is "also" OP


  • Veuillez vous connecter pour répondre
196 réponses à ce sujet

#76
We Tigers

We Tigers
  • Members
  • 960 messages
So you're going to post this thread every 12 hours, then? Here is some free advice: you make very entertaining and outside the box guides for the community, but this concern-spamming is burning up all the goodwill you've built. Make one thread about a subject, and then move on, or you're going to be forever perceived in a less than favorable light.

As to the gun, I don't have it yet. Looks pretty cool. I've played several matches with people using it, and they generally did fine, but seemingly no better or worse to my eyes than usual. They also died fairly often, despite dealing a lot of damage. There remains a massive disconnect between the fast-twitch all-gold-all-the-time gamers who are used to fighting up close, playing aggressively, and always living with their shields down. That's not most people; when they get down to health against an Atlas, they panic or run to cover and pull out a missile. I'm sure the Reegar is a lovely gun, and I'm also sure that you're overstating its devastation because you're looking at it from the perspective of a guy with every weapon maxed who knows this game and its tendencies inside and out.

#77
CrashLegacy

CrashLegacy
  • Members
  • 211 messages
Honestly I do think the weapon is imbalanced. Sure it's got it's problems and limitations but it is 'better' the most shotguns right now. the weapon is far too light for the amount of raw DPS it has, I'd place it at the same weight of the GPS. Second I'd slow down it's RoF the gun burns through thermals way too quick because of the delayed firing it's hard to burst this thing effectively.

One thing I want to know though, why the bloody move speed reduction while hip firing it? its about the same as when you aim.

#78
zhk3r

zhk3r
  • Members
  • 1 645 messages
< - - - Loves the Claymore and recognizes it's a good weapon. Not overpowered - good.

But it's only good in competent hands. If you're a bad shot, the gun is not for you. As Stardusk mentioned you'll pay with your life most of the time if you miss a shot. This is even more true for console players who can't cancel the reload animation with MediGel like we can on PC.

The Reegar is the most retarded weapon I've seen in this game yet. The new sniper rifle is not even close to being as overpowered as this gun is - and that sniper is already waaaay to good for it's weight. I tried it on the Phoenix Adept the first time I tried it - and I thought, "damn, this class is good!" - turns out it was the gun that was good. With Shredder and Armor Piercing ammo it's just beyond retarded. It literally melts a Brute in one second.

(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).

#79
neteng101

neteng101
  • Members
  • 1 451 messages

Stardusk wrote...

The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die


This sumes it up basically...  you're just unhappy that those less skilled players can now emulate the same success as those more skilled players.  Claymore is OP in the hands of a good player, while Reegar is OP in the hands of all players, and that makes it bad?

In reality, the average player in ME3 will have a hard time dealing with the short range of the Reegar and get killed a lot instead trying to use it in CQC.  The Claymore is at least not range-bound the way the Reeger is.

The 1% here are ruining the game for everyone else.  If you're good, just learn to be thankful that you have those skills, but stop trying to ruin things for everyone else.  Otherwise, it just makes you arrogant, self centered, braggarts of the worse possible way.

#80
Influ

Influ
  • Members
  • 1 760 messages
Maybe the limited range and ammo doesn't quite justify the damage output as of now, but what will justify that severely limited range if it loses that exceptional damage output? It doesn't really have anything else going for it, besides being easy to use.

#81
Guest_death_for_sale_*

Guest_death_for_sale_*
  • Guests

zhk3r wrote...
-snip-
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).


Apparently you are better than I am then, I find it much easier to have 200% cd.

#82
Serkevan

Serkevan
  • Members
  • 580 messages

death_for_sale wrote...

Again, a half-novaguard. I use full Nova with recharge.


And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.

#83
Guest_death_for_sale_*

Guest_death_for_sale_*
  • Guests

neteng101 wrote...

Stardusk wrote...

The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die


This sumes it up basically...  you're just unhappy that those less skilled players can now emulate the same success as those more skilled players.  Claymore is OP in the hands of a good player, while Reegar is OP in the hands of all players, and that makes it bad?

In reality, the average player in ME3 will have a hard time dealing with the short range of the Reegar and get killed a lot instead trying to use it in CQC.  The Claymore is at least not range-bound the way the Reeger is.

The 1% here are ruining the game for everyone else.  If you're good, just learn to be thankful that you have those skills, but stop trying to ruin things for everyone else.  Otherwise, it just makes you arrogant, self centered, braggarts of the worse possible way.


I fully agree that the vocal minority is ruining the game.

#84
Guest_death_for_sale_*

Guest_death_for_sale_*
  • Guests

Serkevan wrote...

death_for_sale wrote...

Again, a half-novaguard. I use full Nova with recharge.


And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.


Apparently you are better than I am then, I find it much easier to have 200% cd.

#85
Indenter

Indenter
  • Members
  • 616 messages
Concerning Stardusk's lack of attention remedied through extensive use of forum and creation of many threads, prepare popcorn and see all of Stardusk's posts.

It's not an overpowered gun, it's not easy to use, it's not easy to maintain.
If you find it easy - god bless you.

I've seen soldiers do better than most other players with a striker. No seeing threads of it being overpowered.

#86
Kronner

Kronner
  • Members
  • 6 249 messages

zhk3r wrote...

< - - - Loves the Claymore and recognizes it's a good weapon. Not overpowered - good.

But it's only good in competent hands. If you're a bad shot, the gun is not for you. As Stardusk mentioned you'll pay with your life most of the time if you miss a shot. This is even more true for console players who can't cancel the reload animation with MediGel like we can on PC.

The Reegar is the most retarded weapon I've seen in this game yet. The new sniper rifle is not even close to being as overpowered as this gun is - and that sniper is already waaaay to good for it's weight. I tried it on the Phoenix Adept the first time I tried it - and I thought, "damn, this class is good!" - turns out it was the gun that was good. With Shredder and Armor Piercing ammo it's just beyond retarded. It literally melts a Brute in one second.

(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).


QFT


Couldn't agree more.

Modifié par Kronner, 31 mai 2012 - 12:26 .


#87
Serkevan

Serkevan
  • Members
  • 580 messages

death_for_sale wrote...

Serkevan wrote...

death_for_sale wrote...

Again, a half-novaguard. I use full Nova with recharge.


And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.


Apparently you are better than I am then, I find it much easier to have 200% cd.


Of course it is easier, but you can almost totally negate most of the CD penalties of, say, a Wraith I spamming 2 or 3 novas in between waves. You don't have to nova everytime you can also.

#88
IndigoVitare

IndigoVitare
  • Members
  • 1 153 messages
I didn't know the Reegar could use the AP mod. I just assumed it was a projectile gun and wouldn't work.

That should be removed imo.

The range thing is a major limitation though. It's basically unusable on anything but a Vanguard or similar close range classes. Maybe an Infiltrator, but we already know they're problem classes so they don't count.

#89
zhk3r

zhk3r
  • Members
  • 1 645 messages

death_for_sale wrote...

zhk3r wrote...
-snip-
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).


Apparently you are better than I am then, I find it much easier to have 200% cd.


There are different ways of playing the Novaguard. We most likely don't play the same way. 

Example:

> Biotic Charge
> Shoot my Wraith
> Nova
> Cooldown finished. 

Most Full Blast Novaguards rely on Nova for their damage output, I don't. It's a just a plus on my damage. I'm a Mass Effect 2 Vanguard - having Nova is simply as I said a plus. Most of the time I'll go Half Blast for more explosions for my Adept teammates and more invulnerability frames for myself. When I do, I always run with the Claymore, though.

#90
Gwinever

Gwinever
  • Members
  • 575 messages

death_for_sale wrote...

GodlessPaladin wrote...


death_for_sale wrote...
If you play a novaguard, anything less than 200 is a death sentence.


In other words, you don't know how to play a Novaguard.  Here is a demonstration:
pt1:  www.youtube.com/watch
pt2:  www.youtube.com/watch
pt3:  www.youtube.com/watch


Again, a half-novaguard. I use full Nova with recharge.


not an issue with the 25% power recharge bonus of nova evo 5 and the 25% chance of no cd on charge evo 6

#91
Guest_death_for_sale_*

Guest_death_for_sale_*
  • Guests

Serkevan wrote...

death_for_sale wrote...

Serkevan wrote...

death_for_sale wrote...

Again, a half-novaguard. I use full Nova with recharge.


And with a CD of around 180% you charge in about 2 seconds, having almost perma invulnerability frames. Sorry to tell you that. You are doing it wrong. I never play with half nova and I can count with the fingers of a hand the number of times I usually go down.


Apparently you are better than I am then, I find it much easier to have 200% cd.


Of course it is easier, but you can almost totally negate most of the CD penalties of, say, a Wraith I spamming 2 or 3 novas in between waves. You don't have to nova everytime you can also.


I don't nova everytime that I can, I just find that it is more difficult with a lower cooldown. I am not a proponent of making things difficult for extra challenge, I prefer having fun.

Additionally, can we just stop with the Vanguard stuff, I should have not used it as an example given that everyone's playstyle and talent level are different. The thread is concerned with a different topic and I don't want to derail it over Novaguard playstyles.

Modifié par death_for_sale, 31 mai 2012 - 12:33 .


#92
Pitznik

Pitznik
  • Members
  • 2 838 messages

neteng101 wrote...

Stardusk wrote...

The only time a Claymore can OSOK a Phantom is with a clean headshot when she is stationary. Reager>point>die


This sumes it up basically...  you're just unhappy that those less skilled players can now emulate the same success as those more skilled players.  Claymore is OP in the hands of a good player, while Reegar is OP in the hands of all players, and that makes it bad?

In reality, the average player in ME3 will have a hard time dealing with the short range of the Reegar and get killed a lot instead trying to use it in CQC.  The Claymore is at least not range-bound the way the Reeger is.

The 1% here are ruining the game for everyone else.  If you're good, just learn to be thankful that you have those skills, but stop trying to ruin things for everyone else.  Otherwise, it just makes you arrogant, self centered, braggarts of the worse possible way.

You don't understand why OP weapon is bad, even in co-op game. It doesn't reward skill or experience - you just point it, stuff dies. It stops people from trying other stuff, from becoming better at the game. It makes other weapons in this particular segment obsolote. If something is too easy, it stops giving you satisfaction. Satisfaction is what makes you play the game. If something is hard, it motivates you to get better. If something is too hard, it frustrates you instead of motivating, and you're likely to stop doing it. But if something is too easy, you are too likely to stop doing, out of boredom. Of course there are other guns to be used, and you can gimp yourself on purpose but it won't be efficient. People like to both be efficient and at the same time to have some difficulty to overcome. Most efficient approach shouldn't also be the easiest one.

#93
Serkevan

Serkevan
  • Members
  • 580 messages

zhk3r wrote...

death_for_sale wrote...

zhk3r wrote...
-snip-
(As for the Broguard-talk. I'm a Broguard and I can tell you that even with Full Blast 200 % CD is NOT a must).


Apparently you are better than I am then, I find it much easier to have 200% cd.


There are different ways of playing the Novaguard. We most likely don't play the same way. 

Example:

> Biotic Charge
> Shoot my Wraith
> Nova
> Cooldown finished. 

Most Full Blast Novaguards rely on Nova for their damage output, I don't. It's a just a plus on my damage. I'm a Mass Effect 2 Vanguard - having Nova is simply as I said a plus. Most of the time I'll go Half Blast for more explosions for my Adept teammates and more invulnerability frames for myself. When I do, I always run with the Claymore, though.


Then I think I have a similar style: I almost always use Nova (when not facerolling silver with pubs) to get through those last fractions of second before Charge CD is finished, but I am of the opinion that a shotgun blast to the face is really satisfied.

#94
CrashLegacy

CrashLegacy
  • Members
  • 211 messages
So, why are we complaining about the weapon's range again? I mean isn't it on the their as the Geth Pyro using the firestorm? or the Vorcha flamer? And really, complaining about getting in range to use it is pretty lame, especially since everyone and their mother wants to walk up and melee you in this game.

#95
kmmd60

kmmd60
  • Members
  • 1 496 messages
I totally agree with stardusk.

Reegar carbine is very powerful at the moment. Claymore required more skill to use effectively but Reegar allow players to point the gun, press the button, mobs melt. No skill required. Armor seemed to melt slower, a lot slower than shield/HP but shredder compensate that.

It's too light for a hard hitter.
Disable shredder mod effect on the gun.

More balance is needed for this gun.

#96
dream3873

dream3873
  • Members
  • 797 messages
Really......? The Reegar is OP? Sorry I do not think the trade off of having to be at point blank range justifies nerfing this gun. Try going into a mob with an adept with the Reegar and live to tell about it. It only seems that this weapon is really only viable with brawler type characters. So no I do not think it is OP.

#97
Rahabzu

Rahabzu
  • Members
  • 930 messages
If they're gonna nerf damage they better increase the spare ammo size.

#98
Poison_Berrie

Poison_Berrie
  • Members
  • 2 205 messages

death_for_sale wrote...

I fully agree that the vocal minority is ruining the game.

How by requesting a very powerfull weapon be slightly toned down?
I've seen it in action, that thing is like a GI melee build, melt most things away before they can get a shot off. Sure get caught out in the open and your dead, but hey so is every class except for a Fitness specced Krogan or Batarian.

I stand by my observation, they put the wrong gun in the Ultra-Rare category. Both Rare DLC weapons seem better suited for the Ultra-Rare category than a full auto Mattock.

#99
HammerFists

HammerFists
  • Members
  • 94 messages
A Geth Pyro starts roasting me before it's even in the Reegers range. Only by a couple feet but the range really is a limiting factor. A Claymore with a Choke can pick apart a group relatively safer. If you're able to work your way close to the target why shouldn't a shotgun do a lot of damage?

With that said, I have a rank 2 Reeger, a rank 8 sounds intimidating. Perhaps it's strong now so people would use it, nerf it in a couple weeks once people round up higher ranks.

#100
Kuato Livezz

Kuato Livezz
  • Members
  • 1 034 messages
Don't get me wrong. I've seen GI's take down Primes in 1-2 clips in gold and vaporize fodder after a quick blast, but you still need to have map awareness, you still need to know where the other enemies are at, you still need to take cover, etc.

People are making this gun out to what its not. You simply cannot charge head first into 8-10 enemies, spin around while firing this gun and exepect 8-10 kills. A noob cannot use the gun in and run around with reckless abandon on a gold match and expect to get 130k in points.

Can a skilled player do this? I am positive. Is it a gun anyone can use and expect a high score. No.

Modifié par Kuato Livezz, 31 mai 2012 - 12:48 .