Concerning the deflection/denial that the Reagar is broken via false argumentation that the Claymore is "also" OP
#101
Posté 31 mai 2012 - 12:50
Play what you want, stop being so smug. Just because you record videos does not elevate you to expert consultant "Lord of the OP." BSN is not a diary, and I hope Bioware has the sense to ignore you.
#102
Posté 31 mai 2012 - 12:50
Rahabzu wrote...
If they're gonna nerf damage they better increase the spare ammo size.
If they nerfed damage by decreaseing the rate of fire it wouldn't be nearly as bad. a lower rate of fire may decrease the damage to more 'acceptable' levels but it will also mean that you gain more control over the weapons ammo consumpion.
HammerFists wrote...
A Geth Pyro starts roasting me before
it's even in the Reegers range. Only by a couple feet but the range
really is a limiting factor. A Claymore with a Choke can pick apart a
group relatively safer. If you're able to work your way close to the
target why shouldn't a shotgun do a lot of damage?
With that
said, I have a rank 2 Reeger, a rank 8 sounds intimidating. Perhaps it's
strong now so people would use it, nerf it in a couple weeks once
people round up higher ranks.
The Reegar X can eat the shields off a Atlas in around 1/2 a clip on gold, can pretty much kill a phantom in 3/4ths and this mind you is with me just streaming the weapon so it likely takes even less. one thing I don't understand, why is it headshot capable?
#103
Posté 31 mai 2012 - 12:53
Up the weight class to match Graal/GPS, take away Shredder and headshots, then I'd call it a day.
Modifié par Apl_J, 31 mai 2012 - 12:53 .
#104
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:54
Guest_death_for_sale_*
Poison_Berrie wrote...
How by requesting a very powerfull weapon be slightly toned down?death_for_sale wrote...
I fully agree that the vocal minority is ruining the game.
I've seen it in action, that thing is like a GI melee build, melt most things away before they can get a shot off. Sure get caught out in the open and your dead, but hey so is every class except for a Fitness specced Krogan or Batarian.
I stand by my observation, they put the wrong gun in the Ultra-Rare category. Both Rare DLC weapons seem better suited for the Ultra-Rare category than a full auto Mattock.
So you would also support nerfing GI Claymore or Melee builds?
#105
Posté 31 mai 2012 - 12:55
Vhira wrote...
I only read part of this thread, but I'm pretty tired of the OP trying to influence balance by making ridiculous threads with loaded and heavily biased topic titles. New weapons should have some feature that makes them appealing over the large inventory that already exists.
Play what you want, stop being so smug. Just because you record videos does not elevate you to expert consultant "Lord of the OP." BSN is not a diary, and I hope Bioware has the sense to ignore you.
Let's add that mentality to every game - that would make games in general SO much fun .. for the ones who're terrible at them.
Now don't get me wrong. There are fewer "good" players than there are bad. And developers should cater to those bad players, but not by making certain weapons or mechanics overpowered and pathetic when compared to others. Even though this is not a competetive PVP game - balance is still required. Anyone with a mind will tell you the Reegar is overpowered and "broken". The developers cater to bad players with lower difficulties like Bronze and to a degree, Silver. Giving players the option to use a weapon that basically plays the game for you is not a good way of catering to these players. It's a fluke, a flaw - something that needs looking into.
Modifié par zhk3r, 31 mai 2012 - 12:56 .
#106
Guest_death_for_sale_*
Posté 31 mai 2012 - 12:58
Guest_death_for_sale_*
zhk3r wrote...
Vhira wrote...
I only read part of this thread, but I'm pretty tired of the OP trying to influence balance by making ridiculous threads with loaded and heavily biased topic titles. New weapons should have some feature that makes them appealing over the large inventory that already exists.
Play what you want, stop being so smug. Just because you record videos does not elevate you to expert consultant "Lord of the OP." BSN is not a diary, and I hope Bioware has the sense to ignore you.
Let's add that mentality to every game - that would make games in general SO much fun .. for the ones who're terrible at them.
Now don't get me wrong. There are fewer "good" players than there are bad. And developers should cater to those bad players, but not by making certain weapons or mechanics overpowered and pathetic when compared to others. Even though this is not a competetive PVP game - balance is still required. Anyone with a mind will tell you the Reegar is overpowered and "broken". The developers cater to bad players with lower difficulties like Bronze and to a degree, Silver. Giving players the option to use a weapon that basically plays the game for you is not a good way of catering to these players. It's a fluke, a flaw - something that needs looking into.
It isn't even a competitive PvE game. No matter what you do as an individual, the results are still the same at the end.
#107
Posté 31 mai 2012 - 12:58
#108
Posté 31 mai 2012 - 01:01
It pretty much destroys regular mooks. But it doesn't do anything to phantoms I couldn't already do with a good krogan charge.
Getting into range though can be a killer if you make a straight beeline.
IMO it is equivalent to a charging krogan you kill things in a similar range and time period, but you have to manage ammo and reloads to do so. With the noticeable benefit of not being quite in instakill range for most enemies.
#109
Posté 31 mai 2012 - 01:04
It works well on bosses and 1-2 enemies...maybe three. Groups larger than 4, a skill factor is going to kick in where you'll have to dodge, be aware of where ammo boxes are, be aware of the types of enemies in the group. You simply cannot spin 360 degrees and expect vaporization in a large group on enemies.
#110
Posté 31 mai 2012 - 01:06
Kuato Livezz wrote...
Don't get me wrong. I've seen GI's take down Primes in 1-2 clips in gold and vaporize fodder after a quick blast, but you still need to have map awareness, you still need to know where the other enemies are at, you still need to take cover, etc.
People are making this gun out to what its not. You simply cannot charge head first into 8-10 enemies, spin around while firing this gun and exepect 8-10 kills. A noob cannot use the gun in and run around with reckless abandon on a gold match and expect to get 130k in points.
Can a skilled player do this? I am positive. Is it a gun anyone can use and expect a high score. No.
Agreed.
It basically has the effect of a GI melee build. Should they nerf those too, so the BW infiltrators feel more comfortable?
This complaint is bs. Even the best weapon is crap when used by someone clueless. I've seen it happen with the claymore, the GPS and with the carbine.
#111
Posté 31 mai 2012 - 01:07
:innocent:
Ok, maybe I should have resisted that. Personally, if it really and truly is screwing with balance in a major way, I expect that around this time next week there will be a nerf. I trust Mr Fagnan will make such a decision in accordance with the criteria that all tweaks have been judged on thus far. Until then, I'm going to enjoy the hell out of it, and keep whistling the theme from Ghostbusters.
EDIT - typo'd Mr Fagnan's name
Modifié par NobodyofConsequence, 31 mai 2012 - 01:10 .
#112
Posté 31 mai 2012 - 01:11
I'd support nerfing the GI in some way (like bringing Hunter mode's many weapon advantages down a few percentages)death_for_sale wrote...
So you would also support nerfing GI Claymore or Melee builds?
#113
Posté 31 mai 2012 - 01:18
That said, yeah the Reegar is powerful, but overpowered? Nah. If being above-average in a specific(very specific, in the Reegar's case) combat encounter range makes something overpowered, the Widows, Javlin and every other heavy sniper rifle, not to mention the Claymore and GPS, have been OP since launch. Each category can dominate in their specific range classifications, and while the Reegar is potent at close range, it's not overpowered, merely poorly balance, and yes there is a difference.
Best solution is to decrease the clip size, slightly, down to 18 rounds I'd say, and decrease either its range or give it a significant AP penalty as well as a slight penalty to shield/barrier damage, that even AP/Disruptor/ ammo or Shredder mods cannot solve. Make the Reegar the gun its supposed to be; the vanguards primary tool for mopping up everything without armor or significant barriers.
#114
Posté 31 mai 2012 - 01:18
But i can agree that reegar should have been UR instead of the harrier, at least then i would have a super nice new AR at X, instead of one more maxed weapon thats never gonna be used.
#115
Posté 31 mai 2012 - 01:19
I can do just as good with the claymore with the same mods as I do with the reeger. I can actually do better with the claymore playing as an infiltrator, but better with the reeger when playing as a Novaguard. My point is, Any player can make a weapon OP with the right mods and matching specs.
For example: I can solo silver unknown, unknown with a viper X piercing or damage and ammo mod with (but not always) cryo ammo. I also carry a disciple for stagger for close combat.
If you can't chanllenge/enjoy yourself in a game, why play it?
#116
Posté 31 mai 2012 - 01:25
Vhira wrote...
I only read part of this thread, but I'm pretty tired of the OP trying to influence balance by making ridiculous threads with loaded and heavily biased topic titles. New weapons should have some feature that makes them appealing over the large inventory that already exists.
... I hope Bioware has the sense to ignore you.
This.
OP, I have actually enjoyed your videos, but frankly, e fact that you take the "under" classes and solo gold with them cuts severely against your credibility when calling things overpowered. Maybe for YOU their are. Fine. Dont use it.
And for all these people saying that Reager melts Atlases in one clip, please post the class, gear and consumables you used to do it. It's one thing to say what you can do to an atlas, it's another thing to admit you were using AP 3, rail amp3, and the highest level of the new shotgun gear on a cloaked GI spec'd for weapon damage in hunter mode after a prox mine. I have the Reager, I have shot it dry at an Atlas. I know for an absolute fact that it does not automatically do what you say it does.
#117
Posté 31 mai 2012 - 01:29
A quick solution would move it to the UR weapons, but that would be unfair with people who don't have it yet while others already maxed it out since rares are very much easy to get. I believe some changes on weight, clip size and effect on armor would be enough to keep it good without hurting it power too much.
Modifié par DennyHoffmann, 31 mai 2012 - 01:30 .
#118
Posté 31 mai 2012 - 01:33
#119
Posté 31 mai 2012 - 01:38
Mr. Heavy wrote...
Vhira wrote...
I only read part of this thread, but I'm pretty tired of the OP trying to influence balance by making ridiculous threads with loaded and heavily biased topic titles. New weapons should have some feature that makes them appealing over the large inventory that already exists.
... I hope Bioware has the sense to ignore you.
This.
OP, I have actually enjoyed your videos, but frankly, e fact that you take the "under" classes and solo gold with them cuts severely against your credibility when calling things overpowered. Maybe for YOU their are. Fine. Dont use it.
And for all these people saying that Reager melts Atlases in one clip, please post the class, gear and consumables you used to do it. It's one thing to say what you can do to an atlas, it's another thing to admit you were using AP 3, rail amp3, and the highest level of the new shotgun gear on a cloaked GI spec'd for weapon damage in hunter mode after a prox mine. I have the Reager, I have shot it dry at an Atlas. I know for an absolute fact that it does not automatically do what you say it does.
Vorcha, level 15. Carbine VII, no rail amp, only extended barrel and AP ammo 2. Atlas dead in two clips on Gold (around 5 seconds).
And that's the first time I had used the weapon, so I didn't plan my class around it. I knew instantly it was rediculous. So "I know for an absolute fact" that you're doing something horribly, horribly wrong. This is the most skill-less weapon in the game.
Also, how does being a good player "cut" the OP's credibility. Good players are highly aware of game balance, player like you, clearly are not.
Modifié par RxP4IN, 31 mai 2012 - 01:43 .
#120
Posté 31 mai 2012 - 01:44
Quote of the dayFeneckus wrote...
There could a freaking M-920 Cain and some people still wouldn't call it OP.
"Well it's kinda heavy. And the Rate of fire isn't that great so it's perfectly balanced."
#121
Guest_death_for_sale_*
Posté 31 mai 2012 - 01:45
Guest_death_for_sale_*
Kronner wrote...
Reegar is also obviously anti-shield and anti-barrier weapon. The damage per shot is low so that on Gold it is bad against the armor. But it seems that BioWare forgot about Shredder mod and Ammo Equipment that easily overcome the armor resistance. Fix this and the weapon will be fine.
This I could agree with.
#122
Posté 31 mai 2012 - 01:47
Aethyl wrote...
Stardusk wrote...
Buddha840 wrote...
Coupled with the current glitch with Flamer, it'll melt anything in front of you. I'll be enjoying the ridiculous nature of it while it lasts. I assume they'll be removing the AP bonuses at least. Gun wouldn't be so crazy then, but then again, mine is only at II or III.
I am not even going to try the glitch.
Since I got the vorcha and this weapon in the same time, I tried them together.
Well, it's like godmode, you get the damage from the reegar + the flamer, and once the reegar is depleted you continue firing your flamer without the walking speed penalty.
I'm pretty sure that is a glitch/bug that won't persist. So don't base your opinion of the gun on a cheat.
#123
Posté 31 mai 2012 - 01:50
#124
Posté 31 mai 2012 - 01:52
Hey, they fixed the autocensor that starred Eric's name. Poor guy, good thing it lets us type it correctly.NobodyofConsequence wrote...
Reegar needs to be heavier, much heavier for its damage. It also needs to be changed so that you can't use a constant stream of fire the way you can now. It also needs to have its range increased so its effective over medium-short distances. It also needs to have its magazine changed so that it delivers all its power in a single shot from each magazine, mitigating the ease of adjusting aim it currently has. Finally, it needs to have its name changed from Reegar to Claymore.
:innocent:
Ok, maybe I should have resisted that. Personally, if it really and truly is screwing with balance in a major way, I expect that around this time next week there will be a nerf. I trust Mr Fagnan will make such a decision in accordance with the criteria that all tweaks have been judged on thus far. Until then, I'm going to enjoy the hell out of it, and keep whistling the theme from Ghostbusters.
EDIT - typo'd Mr Fagnan's name
OT: I think it has a niche, and that part of this "NERF NOW!" rage is people upset that other players can now do what the uber-elite can.
Yay, Stardusk can solo Gold with all this stuff. Good for him. That honestly is impressive. His guides are helpful.
That SAID, he is not the be-all end-all of balance. Just because you say that the opposing side is wrong in your title doesn;t make is automatically true. I do wish the elite would be quiet, and either not use the gun or enjoy it for what it is. Leave it the hell alone for the rest of us.
#125
Posté 31 mai 2012 - 01:53
That way they will recieve the "Balance" they desire and not ruin the game for others. Win-Win.





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