Concerning the deflection/denial that the Reagar is broken via false argumentation that the Claymore is "also" OP
#151
Posté 31 mai 2012 - 03:57
The Kysrae, however...
#152
Posté 31 mai 2012 - 03:58
My GI can weaken enemies with Prox Mines, then, with Shredder/AP ammo, can melt armor too, all while still benefiting from Cloak's Damage bonus.
From what I can see, This was meant to be an anti-shield weapon, so make it so. Making it heavier will only punish those Adepts/Vanguards and QE's that have been jonesing for a weapon like this. So here's what I propose:
1. Remove the headshot bonus. An arc of lightning shouldn't get one, and it makes the weapon too strong.
2. Disable Shredder Mod on it. An arc of lightning shouldn't benefit from a Shredder mod, not to mention it allows too much damage against armor.
3. Modify the Reegar so that it does less damage to health. No weapon should be able to eat through both in that amount of time if it has half the weight of a Claymore. Bar the Claymore, everything else is either affected by Shield Gating, or fires actual projectiles instead of hit detection, in the case of the Graal and Kishock.
4. In order to combat the Tactical Cloak problem, give the weapon a winding startup that is exactly as long as the Tactical Cloak damage buff. The weapon is a problem on other classes, but on an Infiltrator, its blatantly OP, thanks to the damage buff. If it can't be used out of TC, then TC'd Reegars are no longer a problem. Yes, you'll be able to Cloak while firing and still get the buff, but you'll be in plain sight while you do it. Additionally, you'll still be able to benefit from TC'd Prox Mine/Cryo Blast > Reegar, so it still benefits somewhat from TC in a transitive way.
Modifié par Apl_J, 31 mai 2012 - 04:00 .
#153
Posté 31 mai 2012 - 04:00
#154
Posté 31 mai 2012 - 04:06
Stardust's opinion carries some weight as a regular we all recognize, and I respect his opinion. This said, I think it should be something that the general community should form a consensus on, and most people have not unlocked it yet.
Without knowing anything about it I was excited to have a new shotgun, it was the weapon I was most looking forward to - I would like it to be a good weapon and not nerfed to oblivion before I can form my own opinion of it.
At the same time I don't want it to be the weapon everybody starts using because its so easy and powerful to use, I want multiplayer to be full of skill and diversity otherwise it will stagnate. If it indeed turns out to be as stardust says, then I will gladly advocate the nerf.
#155
Posté 31 mai 2012 - 04:25
I find it somewhat insulting that the implication is that all those infavour of rebalancing this weapon are somehow only doing it because Stardusk says it. As if our opinion is an echo of his/her opinion and we couldn't form such an opinion on our own.L.ast L.ife wrote...
Pretty much. Although I'm sure this game would be ruined if such people weren't around to dictate what's best for the rest of us regardless of our own personal preferences.
As such I implore you to in future not use such fallacious statements and keep to the matter at hand, rather than resorting to personal attacks.
Also nerfs and buffs aren't really given out based solely on the threads on this board. At best they might poll for some opinions here or there, but beyond that don't kid yourself that the myriad of nerf/buff or "I'll kill you when you nerf anything" threads have leading direction on balance changes.
#156
Posté 31 mai 2012 - 04:39
#157
Posté 31 mai 2012 - 04:42
It's absolutely USELESS most of the time, because:
1. Enemies are out of range.
2. You're out of ammo.
The weapon has good damage, but the ammunition is the opposite. Runs out of ammo instantly.
The crappy range means you also need a secondary weapon, weakening your CDs.
It's great for close combat, as a shotgun should be, but it don't last due to ******-poor ammunition and it's useless unless the enemy comes up to hug you.
I'm happy with it because it now means I have another Shotgun to choose from aside from the boring Geth Plasma Shotty/Claymore.
Modifié par SinerAthin, 31 mai 2012 - 04:44 .
#158
Posté 31 mai 2012 - 04:43
#159
Posté 31 mai 2012 - 04:45
Stardusk wrote...
It seems the easy mode advocates are stooping to new lows when trying to justify what is currently the most broken weapon in the game; their deflections consist of the following:
Reagar has bad range
Reagar has little ammo
Reagar is "bad" against armor
If the Reagar is OP, then so is the Claymore
I will the address the last point most extensively but let us get the first ones out of the way:
Bad range BUT you do not need to aim and almost anything you point at dies instantly, you can get multiple kill streaks with with weapon, point and die, no aim, remember that.
Ammo mod can be used and even if not, see first point, point and die from a quarter of a clip.
Use AP ammo or a shredder mod, melts armor like butter
The last point is beyond ridiculous. People argue that because the Claymore has the highest damage in the game, it is equally OP but let's look at the facts; Claymore weighs a ton, the Reagar is lighter than the GPS and Graal; Claymore requires aim and practice to use proficiently and you pay for missed shots with your life sometimes, more than one enemy can swarm you and you will die, Reagar melts Phantoms near instantly. Claymore range, even with smart choke is OK at best, the spread will usually not be tight enough beyond short to short-medium range. Claymore needs multiple shots to get past their DR. So it seems people are dishonestly equating damage output with a gun that requires no aim, no skill and can melt an Atlas in 2 clips (which are used up in seconds, meaning melted Atlas in seconds) AND can get Kill streaks just by pointing. Dishonest and unreflective on the part of the deflectionists.
So you wanna nerf the gun before I even get it? Thanks a whole freaking lot. Just keep the gun the same as it is. Its a freaking co-op game. If you don't like it, don't use it.
#160
Posté 31 mai 2012 - 04:51
And now something threatens your Gold solo underdog builds, and it must be nerfed. Just use something else. I'm sure you won't use the Reegar, and likely neither will your friends when you play with them. When you encounter it in the hands of a likely much less skilled random, is it really that much of an issue? Do that you need to cry moar for it to be nerfed? Yes, with Infiltrator TC Shotgun Amp V Berserker Pack V AP Mod V Extended Barrel V in the hands of a very skilled player, it is OP.
Now don't ruin it for all the rest of us. Go solo more Gold. You'll feel better.
#161
Posté 31 mai 2012 - 04:56
Ikilledkillab wrote...
Stardust sure does like to whine about weapons.
This. Seriously, that guy needs to stop complaining and enjoy the game.
#162
Posté 31 mai 2012 - 04:58
Master Xanthan wrote...
So you wanna nerf the gun before I even get it? Thanks a whole freaking lot. Just keep the gun the same as it is. Its a freaking co-op game. If you don't like it, don't use it.
Lol this. I have the gun but and I do agree it's pretty OP but there are also many that don't like it/don't think it's very effective. So a nerf wouldn't really help or improve anyone's gameplay experience, plus it's too soon for a nerf even if there was going to be one. People like Master Xanthan haven't even got the chance to use it yet.
#163
Posté 31 mai 2012 - 05:02
Adragalus wrote...
Stardusk, you're an awesome player. Genuinely. We get it.
And now something threatens your Gold solo underdog builds, and it must be nerfed. Just use something else. I'm sure you won't use the Reegar, and likely neither will your friends when you play with them. When you encounter it in the hands of a likely much less skilled random, is it really that much of an issue? Do that you need to cry moar for it to be nerfed? Yes, with Infiltrator TC Shotgun Amp V Berserker Pack V AP Mod V Extended Barrel V in the hands of a very skilled player, it is OP.
Now don't ruin it for all the rest of us. Go solo more Gold. You'll feel better.
Well, I'm not exactly sure if he did ask for the gun to be nerfed. As far as I'm concerned, the OP was pointing out that the gun can be used VERY effectively and much more so than many other guns, even over the Claymore. And like he said, the Claymore does require you to aim, the Reegar does not, so I can see where he's coming from thought I would not think it'd be fair to nerf the gun so early after it's release.
#164
Guest_XxTaLoNxX_*
Posté 31 mai 2012 - 05:03
Guest_XxTaLoNxX_*
Ikilledkillab wrote...
Stardust sure does like to whine about weapons.
#165
Posté 31 mai 2012 - 05:09
No. Claymore requires skill. I use it on GI, without the smart choke and I have to get close and point it right, or I find myself running away with a sliver of health left.death_for_sale wrote...
The Claymore is OP,
Edit: On a sidenote, I don't agree with Stardusk. Reegar is great on infiltrators, but you need to get close with other classes which makes it a high risk, high reward weapon. I don't use it, but I disagree with Stardusk and all those asking to nerf it.
Modifié par robarcool, 31 mai 2012 - 05:13 .
#166
Posté 31 mai 2012 - 05:20
XxTaLoNxX wrote...
Stardusk.... just days before... you were complaining BEFORE the DLC even came out that the guns would suck.
No. Actually, he said the weapon was gonna suck because it will be overpowered unshotgun. That's what he said. He did not say the weapon will be doing crap damage.
#167
Posté 31 mai 2012 - 05:25
You can kill one Pyro on Silver with a full burst of the stream. One Pyro.
You can just take down the Barriers of a Phantom on Gold, then you need to reload. One level of Barriers; need I mention that there's usually two Phantoms hanging together in the least on Gold?
Nothing special about it.
#168
Posté 31 mai 2012 - 05:26
Apl_J wrote...
My KV can carry a Reegar while maintaining a +200% cooldown reduction. I can headshot with it, shoot through cover, melt non-armor enemies in LESS THAN 4 AMMO of a 22 round clip. If something does pop my shields, I can charge my shields back to full. How can this possibly be a good idea?
My GI can weaken enemies with Prox Mines, then, with Shredder/AP ammo, can melt armor too, all while still benefiting from Cloak's Damage bonus.
From what I can see, This was meant to be an anti-shield weapon, so make it so. Making it heavier will only punish those Adepts/Vanguards and QE's that have been jonesing for a weapon like this. So here's what I propose:
1. Remove the headshot bonus. An arc of lightning shouldn't get one, and it makes the weapon too strong.
2. Disable Shredder Mod on it. An arc of lightning shouldn't benefit from a Shredder mod, not to mention it allows too much damage against armor.
Agree with this.
Apl_J wrote...
Bar the Claymore, everything else is either affected by Shield Gating, or fires actual projectiles instead of hit detection, in the case of the Graal and Kishock.
Every weapon is affected by shieldgating. But shotguns fire multiple pellets, so they can damage the second layer in one shot as well. It is not Claymore specific. For example you can headshot kill shielded Centurion with Talon Pistol (on Gold).
#169
Posté 31 mai 2012 - 05:34
robarcool wrote...
but you need to get close
Invalid argument.
#170
Posté 31 mai 2012 - 05:37
Read the full post please. I forgo the smart choke for shredder mod. Then you can kill troopers from mid-range, but not the likes of phantoms and sometimes nemesis if you are awkwardly positioned. Also, this is without any ammo type, shotgun rail or gear.spudspot wrote...
robarcool wrote...
but you need to get close
Invalid argument.
Modifié par robarcool, 31 mai 2012 - 05:37 .
#171
Posté 31 mai 2012 - 05:50
KMA, people. Bioware can do no right, eh?
Leave it alone, it is not overused.
#172
Posté 31 mai 2012 - 05:51
robarcool wrote...
Read the full post please. I forgo the smart choke for shredder mod. Then you can kill troopers from mid-range, but not the likes of phantoms and sometimes nemesis if you are awkwardly positioned. Also, this is without any ammo type, shotgun rail or gear.
Doesn't matter, the argument is invalid. You really can't follow my argumentation, can you? (I'm not being totally serious btw)
Major Durza wrote...
Everyone thought the Harrier was going to suck, bashed bioware for lack of imagination.
Stardusk even knew the tactical scan would give you auto aim for headshots.
Modifié par spudspot, 31 mai 2012 - 05:53 .
#173
Posté 31 mai 2012 - 05:57
Aethyl wrote...
GodlessPaladin wrote...
Reegar "bad" against armor? Are we talking about the same Reegar Carbine here?
^ This.
The Reegar just melt everything. That's beyond ridiculous.
And it also runs out of ammo in 2 seconds flat and has very little of it. And you have to be in their face to make it work. So yea, not OP.
#174
Posté 31 mai 2012 - 06:05
#175
Posté 31 mai 2012 - 06:06





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