Ex-Cerberus Adept
This guy is an Adept of the ol'-fashioned ME2 school. His powers are incredibly damaging, but he's not quite as much of a Biotic-Explosion god as the other Adepts. Not that he shouldn't make good use of them, of course, but it's not where most of his power comes from. He's a damage-dealer class, entirely, not your usual support-caster. Keep this in mind as you play him to use him properly.
My Build
This is only a rough guide to the build I've currently found most effective. Builds are subjective, I find, and different players find different strengths to their characters. Here is a good starter one though, for you to tinker with as you see fit:
Singularity: Rank 3
Smash: Rank 6 (Biotic Combo, Damage& Force, Radius)
Lash: Rank 6 (Detonation, Damage over Time, Shield Penetration)
Pheonix Training: Rank 5 (Power Damage and Weight, Power Damage)
Fitness: Rank 6 (Health & Shields, Shield Recharge, Health and Shields)
I said quick, so I'll give a very quick run through of why I choose these only for the most controversial decisions. Cooldowns on this guy are very low with a lighter weapon (I run the Talon III, with Melee Stunner and Barrel), so recharge time is moot. I choose Radius on the final Smash detonation to give maximum ability to detonate targets I've Lash'd towards me, and to allow me to go entirely Rambo on an Atlas from slightly furthur away. Smash already deals, with this build, about 1175 damage on a 2.5 second cooldown, so you can REALLY dish out the pain anyway when coupled with your weapon. I ignored Weapon Damage because, honestly, you rarely use it, and power damage adds a lot of DPS potential to this character. Fitness is self-explantory - you operate close to the enemy at all times, and you need the edge in survivability.
How to...
Murder everything. It's relatively simple. Lash everything in sight. Lash deals incredible damage to everything, killing most units in 2-3 hits, including Nemesis', Hunters and Centurions. Ideally, Lash them towards you and go straight into Smash, detonating them for an instant-kill. Lash has an ungodly range, so utilise it at all ranges. Against Phantoms, fire-once to cause them to dodge and use Lash to catch them as they dodge your shot. Lash them to your feet, Smash them for detonation damage, then follow up with a quick Lash to trigger the second-detonation off of your Smash attack. Two Detonations with Smash Damage will result in a dead Phantom, every-time, in about 4 seconds. Armoured Units are tougher, but not insurmountable. Lash deals damage over time, so utilise this to stop Atlas shields from regenerating. Otherwise, simply move in, Smash, roll back, rinse and repeat. Smash is a heavy damage dealer, so use it accordingly. When paired with another Biotic, Lash and Reave/Warp will hurt a LOT.
Singularity is utilised strictly for low-leveled minions bunched up, such as Cerberus Assault Troopers, as a primer for a Lash-detonation. Even at Rank 3, the Detonation is strong enough (with Lash Biotic Explosions boost) to instantly kill any of the low-levelled enemies including Cannibals, and hurl anything around them to the floor for an easy Smash-finish. I find the utility offered by this power easily offsets the lost 10% weapon damage from Rank 6 of Pheonix, but play as you will!
Hope this helps, guys. Please, any alternative suggestions or criticisms, lay 'em on me!
Important: the Smash animation is overlong - Cancel it with his magnificent Heavy Melee about a second in to do full Smash Damage AND Heavy Melee damage (hence the Stunner on my pistol). A lot more damage in the same time frame.
Modifié par -Severian-, 31 mai 2012 - 12:07 .





Retour en haut






