Aller au contenu

Photo

Cerberus Adept Quick-Guide for Gold


  • Veuillez vous connecter pour répondre
22 réponses à ce sujet

#1
-Severian-

-Severian-
  • Members
  • 593 messages
Hey everyone. I've been playing the Ex-Cerberus Adept exclusively on Gold since the DLC launched, and I think I have him pretty much down. This is a quick-ish guide for those of you who keep posting for help with him, since he is a little different than the other Adepts in the game. No video or anything, I'm afraid, I'm not Stardusk and I don't have FRAPs, but this should get you started.

Ex-Cerberus Adept
This guy is an Adept of the ol'-fashioned ME2 school. His powers are incredibly damaging, but he's not quite as much of a Biotic-Explosion god as the other Adepts. Not that he shouldn't make good use of them, of course, but it's not where most of his power comes from. He's a damage-dealer class, entirely, not your usual support-caster. Keep this in mind as you play him to use him properly.

My Build
This is only a rough guide to the build I've currently found most effective. Builds are subjective, I find, and different players find different strengths to their characters. Here is a good starter one though, for you to tinker with as you see fit:

Singularity: Rank 3
Smash: Rank 6 (Biotic Combo, Damage& Force, Radius)
Lash: Rank 6 (Detonation, Damage over Time, Shield Penetration)
Pheonix Training: Rank 5 (Power Damage and Weight, Power Damage)
Fitness: Rank 6 (Health & Shields, Shield Recharge, Health and Shields)

I said quick, so I'll give a very quick run through of why I choose these only for the most controversial decisions. Cooldowns on this guy are very low with a lighter weapon (I run the Talon III, with Melee Stunner and Barrel), so recharge time is moot. I choose Radius on the final Smash detonation to give maximum ability to detonate targets I've Lash'd towards me, and to allow me to go entirely Rambo on an Atlas from slightly furthur away. Smash already deals, with this build, about 1175 damage on a 2.5 second cooldown, so you can REALLY dish out the pain anyway when coupled with your weapon. I ignored Weapon Damage because, honestly, you rarely use it, and power damage adds a lot of DPS potential to this character. Fitness is self-explantory - you operate close to the enemy at all times, and you need the edge in survivability.

How to...
Murder everything. It's relatively simple. Lash everything in sight. Lash deals incredible damage to everything, killing most units in 2-3 hits, including Nemesis', Hunters and Centurions. Ideally, Lash them towards you and go straight into Smash, detonating them for an instant-kill. Lash has an ungodly range, so utilise it at all ranges. Against Phantoms, fire-once to cause them to dodge and use Lash to catch them as they dodge your shot. Lash them to your feet, Smash them for detonation damage, then follow up with a quick Lash to trigger the second-detonation off of your Smash attack. Two Detonations with Smash Damage will result in a dead Phantom, every-time, in about 4 seconds. Armoured Units are tougher, but not insurmountable. Lash deals damage over time, so utilise this to stop Atlas shields from regenerating. Otherwise, simply move in, Smash, roll back, rinse and repeat. Smash is a heavy damage dealer, so use it accordingly. When paired with another Biotic, Lash and Reave/Warp will hurt a LOT.

Singularity is utilised strictly for low-leveled minions bunched up, such as Cerberus Assault Troopers, as a primer for a Lash-detonation. Even at Rank 3, the Detonation is strong enough (with Lash Biotic Explosions boost) to instantly kill any of the low-levelled enemies including Cannibals, and hurl anything around them to the floor for an easy Smash-finish. I find the utility offered by this power easily offsets the lost 10% weapon damage from Rank 6 of Pheonix, but play as you will!

Hope this helps, guys. Please, any alternative suggestions or criticisms, lay 'em on me!

Important: the Smash animation is overlong - Cancel it with his magnificent Heavy Melee about a second in to do full Smash Damage AND Heavy Melee damage (hence the Stunner on my pistol). A lot more damage in the same time frame.

Modifié par -Severian-, 31 mai 2012 - 12:07 .


#2
Phickster

Phickster
  • Members
  • 27 messages
Good guide man. I don't really like this guy but I might give him another chance. What system are you on?

#3
-Severian-

-Severian-
  • Members
  • 593 messages
PC.

#4
msantos

msantos
  • Members
  • 308 messages

-Severian- wrote...


Singularity: Rank 3
Smash: Rank 6 (Biotic Combo, Damage& Force, Radius)
Lash: Rank 6 (Detonation, Damage over Time, Shield Penetration)
Pheonix Training: Rank 5 (Power Damage and Weight, Power Damage)
Fitness: Rank 6 (Health & Shields, Shield Recharge, Health and Shields)



This is exactly the build I've been using since the DLC's release and I must say, I do very well with it in gold.  I also carry around a Carni X or Disciple X (but not both as that hurts the CD).  So far the Carnifex gets me the better results except in close quarter maps.

Awesome guide BTW.  :D

#5
Krozuhsky

Krozuhsky
  • Members
  • 386 messages

-Severian- wrote...

PC.


Why not just abandon Singularity and go full Passive? You can equip both a Disciple or any other light shotgun, with pistol and still have a high CD.

#6
kira28

kira28
  • Members
  • 421 messages
too bad you dont have youtube channel-seeing in action on gold would be best. stardusk can come in here and make his own video off this info lol. Good tips tho thanks.

#7
zhk3r

zhk3r
  • Members
  • 1 645 messages
The fact that the Adept can't blu'splode armored targets it's just insane to me. Basically useless against Reapers after Wave 4-5. Yes, he can act as a detonator or primer (if close enough) but then again. Any other Adept does it better.

#8
AbhijitSM

AbhijitSM
  • Members
  • 1 557 messages
That is exactly my build as well. But i just started playing this character & i am not so successful with it on gold yet. It's total fun on bronze & silver though. Could you also try posting a video if possible?

#9
msantos

msantos
  • Members
  • 308 messages

Krozuhsky wrote...

-Severian- wrote...

PC.


Why not just abandon Singularity and go full Passive? You can equip both a Disciple or any other light shotgun, with pistol and still have a high CD.


That is what I assumed at first but then I decided to try only rank 2 in singularity and found it really handy - respecially for locking in lesser enemies for a VERY fast BE.  
So far, the cooldows are so short that I rarely use the gun anyway so why not? I see the versatility of singularity as free as long as it is not fully evolved.

#10
CrashLegacy

CrashLegacy
  • Members
  • 211 messages
...wait Lash sets up detonations? I never noticed. probably because I don't smash very often, the power seems to take too long to launch.

#11
xROLLxTIDEx

xROLLxTIDEx
  • Members
  • 493 messages
I played a good bit with the Cerberus Adept last night and I agree with you, mostly.

Like you said, this guy isn't about creating biotic explosions. He is all about dealing straight damage. Smash hits sooo very hard.

Smash>Heavy Melee (Both Smash and the Heavy Melee will hit through walls)

For Smash, I took damage, damage, 75% against Armor. I also equip a mental focuser I and power amp and the amount of damage done by smash is very very nice.

I played with two different set-ups and I'm not sure which I like better just

On one, I ran a 3/6/6/5/6 build. I put 6 in fitness like you did, but I want to take the melee damage at rank 4, martial artist at rank 5 and shield and health at rank 6 (25%) so that the heavy melee after my smash hits quite hard as well. Equip some melee amps as well as the melee mod on your gun and the Smash>Heavy Melee will make you forgot about biotic explosions.

The other way I ran a 6/6/6/5/3 build. Singularity is important on this guy. If you don't have any points in singularity you are limiting what this guy can do as you won't always be able to smash enemies, esp on the bigger, more open maps. The cooldowns for both singularity and lash are quick and allows for spamming these two powers at distance mobs.

For unshielded trash mobs....Singularity>Lash for quick biotic explosion.

For shielded mobs....Lash>singularity>lash to pull out from cover, remove shield with DOT from lash. Hit with singularity which also has small DOT to further help remove shield if not completely gone>Lash again for biotic explosion. A 1.5 cooldown after each power.

Or you can simply spam Lash on any non armored mob until dead. The biggest problem with doing this, IMO, is that the cast time on lash is slow. Singularity before Lash allows the singularity to pick up the mob (if unshielded) so that the mob isn't shooting you while you are in the slow Lash animation.

Modifié par xROLLxTIDEx, 31 mai 2012 - 12:55 .


#12
-Severian-

-Severian-
  • Members
  • 593 messages
Singularity has a number of uses, primarily Biotic Explosions. Prime mobs, block off a doorway, or use it to force a Phantom to continually dodge to make your Lash hit very, very hard. Scoop up anything surrounding an Atlas and turn them into floating bombs to damage it, ala. Drell Adept. It's just got too much utility for me to waste it, but it's also not good enough to max.

#13
Father Giliam

Father Giliam
  • Members
  • 525 messages
This is how I set up my Cerb Adept the second I got him about 5 minutes after the DLC was available :| And I mean exactly the same set up.

Modifié par Father Giliam, 31 mai 2012 - 01:33 .


#14
Creakazoid

Creakazoid
  • Members
  • 1 337 messages
I specced mine for 4/6/6/6/4 with 4 in singularity and 4 in fitness. Singularity is specced for explosions at 4.  I"ll have to play him a bit more to draw any conclusions.

Modifié par Creakazoid, 31 mai 2012 - 01:41 .


#15
xROLLxTIDEx

xROLLxTIDEx
  • Members
  • 493 messages

-Severian- wrote...

Singularity has a number of uses, primarily Biotic Explosions. Prime mobs, block off a doorway, or use it to force a Phantom to continually dodge to make your Lash hit very, very hard. Scoop up anything surrounding an Atlas and turn them into floating bombs to damage it, ala. Drell Adept. It's just got too much utility for me to waste it, but it's also not good enough to max.


You can put me in the very small group of players that love singularity.   I find it very useful.  I've logged many hours with the human adept and a fully maxed singularity is a life saver.   With the human adept and Singularity/shockwave, I never feel like I'm being overrun and can easily handle multiple enemies around me.  With the Cerberus Adept I feel like I can get overrun much much quicker.

Singularity evolved for lifting multiple enemies in rank 4 and expand by 35% in rank 6 can be used to block/lift/trap multiple enemies when you are being over run allowing you enough time to get away safely.  It can also be used to block enemies from coming around a corner so the cerberus adept can Smash>Heavy Melee the enemies through the wall.  It is a defensive measure up close that allows you to biotically explode enemies with either smash or lash.   At distance it can be used to prime and detonate multiple enemies. (if unshielded)  Singularity will also damage shields/barriers/armor that are in the singularity field but not being lifted. 

#16
msantos

msantos
  • Members
  • 308 messages
Oh, one other thing about this adept I love:

The smash works wonders when in a hacking/upload objective to keep ANY enemy from entering an area through a choke point entrance. Smash can deal massive damage and stagger to all enemies including atlas, hunters, pyros and primes thus preventing them from entering the area and even killing them in the process. A properly spec'ed Cerberus Adept protected by a wall ( and not in cover stance) can single handedly keep a choke point in check without incurring any damage whatsoever.

Modifié par msantos, 31 mai 2012 - 02:16 .


#17
The Runeseeker

The Runeseeker
  • Members
  • 44 messages
Somebody who gets it! Thanks for the guide! I do very well max Singularity, but your build makes alot of sense, so...Respec Card go!

I'm sure that, given enough time (you know, like more than 2 days), we'll have more tricks to show people who believe their too weak.

#18
Hellfire257

Hellfire257
  • Members
  • 1 060 messages
This topic deserves a bump. The only thing I feel I'm missing is a weapon I'm happy with when using this class.

Good guide. Thanks for sharing.

#19
Krakefer.ch

Krakefer.ch
  • Members
  • 262 messages
Smash tru walls. Nuff said.

#20
OfficialDKnO

OfficialDKnO
  • Members
  • 156 messages
This has been my fav. character since his release. Ive been doing diff. builds to figure out what works for me, and honestly i like em all lol. ill try this build also thanks

#21
Talonvore

Talonvore
  • Members
  • 2 messages
About the smash evolution , I understand that smash being an aoe type damage why damage radius is important but it seems like such a small increase wouldn't the extra 75% effectiveness on armor and barriers be way better?

#22
Titus Thongger

Titus Thongger
  • Members
  • 6 086 messages
full melee or gtfo

#23
oO Stryfe Oo

oO Stryfe Oo
  • Members
  • 4 029 messages
I tried going melee/power damage on him, go lash-tastic all up in the enemy's grill, but this dude goes down quicker than Lindsay Lohan.

I really wish they'd shown these guys a little love before calling it quits. Would love to have the running melee changed into that sexy jumping Dragoon smash. Some fitness buffs would've been nice as well.