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the official e3 2012 thread


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#951
RedArmyShogun

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Vez04 wrote...

Nintendo and Microsoft E3 2012 press conferances in a nutshell.

 

Too hilarious to not share.

Found it while i was checking neogaf.

Edited for typing.



Fook'n lies. E3 was less Boom, Boom and Pew, Pew. And More *Dances* lulz Motion social gaming is your only future!

#952
xkg

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android654 wrote...

The PS3 has better resolution because it's hardware is superior to the Xbox 360.


Nah both consoles are equal when it comes to rendering resolution. Most games on both runs at the HD 720 (1280x720) or similar res.
Both has the capability to render at the full HD (1920x1080) like in Virtua Tenis 3 for example.

#953
Rockworm503

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Elhanan wrote...

android654 wrote...

You do realize what sold Mass Effect 3 was the reputation of it's two previous titles? Once players got a hold of it, it became rather obvious that they were less than pleased with the quality of this iteration. The reason why I was able to get a copy for a fraction of the price only two months after it's release.


While realizing numbers and stats do not define quality (eg; Diablo 3), neither does price. Or that might mean that free DLC does not bode well....

And quite a lot of Players enjoyed ME3, inlcluding the ones that Hated on the conclusion. Of course, I did actually read some of the reviews, and did not just look at the ratings.


Hasn't played ME3.
Still thinks he knows what its all about.
You are a strange fanboy.

#954
Rockworm503

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bussinrounds wrote...



Whatever like I care about your opinion.  Only likes turned based and very adamant in calling anything not turned based garbage.

#955
bussinrounds

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Rockworm503 wrote...

bussinrounds wrote...



Whatever like I care about your opinion.  Only likes turned based and very adamant in calling anything not turned based garbage.

  BS. Just because I like TB, doesn't mean I 'only' like TB.   I can appreciate action gameplay, if it's actually done well, like in Dark Souls, Severance: Blade of Darkness...

#956
Elhanan

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Rockworm503 wrote...

Elhanan wrote...

android654 wrote...

You do realize what sold Mass Effect 3 was the reputation of it's two previous titles? Once players got a hold of it, it became rather obvious that they were less than pleased with the quality of this iteration. The reason why I was able to get a copy for a fraction of the price only two months after it's release.


While realizing numbers and stats do not define quality (eg; Diablo 3), neither does price. Or that might mean that free DLC does not bode well....

And quite a lot of Players enjoyed ME3, inlcluding the ones that Hated on the conclusion. Of course, I did actually read some of the reviews, and did not just look at the ratings.


Hasn't played ME3.
Still thinks he knows what its all about.
You are a strange fanboy.


Left the quotes to show that having to play a game is not required to read reviews, look at sales figures, or to indicate that Haters Gotta Hate.

Context and compreshension are wonderful things..... Image IPB

#957
Rockworm503

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Elhanan wrote...

Rockworm503 wrote...

Elhanan wrote...

android654 wrote...

You do realize what sold Mass Effect 3 was the reputation of it's two previous titles? Once players got a hold of it, it became rather obvious that they were less than pleased with the quality of this iteration. The reason why I was able to get a copy for a fraction of the price only two months after it's release.


While realizing numbers and stats do not define quality (eg; Diablo 3), neither does price. Or that might mean that free DLC does not bode well....

And quite a lot of Players enjoyed ME3, inlcluding the ones that Hated on the conclusion. Of course, I did actually read some of the reviews, and did not just look at the ratings.


Hasn't played ME3.
Still thinks he knows what its all about.
You are a strange fanboy.


Left the quotes to show that having to play a game is not required to read reviews, look at sales figures, or to indicate that Haters Gotta Hate.

Context and compreshension are wonderful things..... Image IPB


You let others make your opinion for you.
Good for you.

#958
RedArmyShogun

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Blessed is the mind too small for doubt.

An open mind is like a fortress with its gate unbarred and unguarded.

#959
android654

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Elhanan wrote...

Rockworm503 wrote...

Elhanan wrote...

android654 wrote...

You do realize what sold Mass Effect 3 was the reputation of it's two previous titles? Once players got a hold of it, it became rather obvious that they were less than pleased with the quality of this iteration. The reason why I was able to get a copy for a fraction of the price only two months after it's release.


While realizing numbers and stats do not define quality (eg; Diablo 3), neither does price. Or that might mean that free DLC does not bode well....

And quite a lot of Players enjoyed ME3, inlcluding the ones that Hated on the conclusion. Of course, I did actually read some of the reviews, and did not just look at the ratings.


Hasn't played ME3.
Still thinks he knows what its all about.
You are a strange fanboy.


Left the quotes to show that having to play a game is not required to read reviews, look at sales figures, or to indicate that Haters Gotta Hate.

Context and compreshension are wonderful things..... Image IPB


I think it's fair to say that Bioware's last three ventures may have sold well but resulted in major fan backlash. Putting ME3 on the WiiU is an attempt to reach out. If Bioware was simply doing well and wanted to branch out, they would've done with the Wii what they did for the PS3 with ME2

xkg wrote...

android654 wrote...

The PS3 has better resolution because it's hardware is superior to the Xbox 360.


Nah both consoles are equal when it comes to rendering resolution. Most games on both runs at the HD 720 (1280x720) or similar res.
Both has the capability to render at the full HD (1920x1080) like in Virtua Tenis 3 for example.


When looking and multi-platform games? Sure. That's because those games are designed for the Xbox360 primarily since designing for that is the most simple. It's a well known fact that multi-platform games design for 360 first then make it appicable for the PS3. Have a look at any of the exclusive titles. Look at Uncharted 3 and Gears of War 3 and you'll notice a considerable difference in performance and resolution.

#960
Elhanan

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Rockworm503 wrote...

You let others make your opinion for you.
Good for you.


Image IPB

Clue -----> that way

I read reviews in order to make an informed purchase; to attempt to learn if a product may have problematic content. Many do; hence the populararity of the E3 and like shows. Folks are simply trying to decide what is coming that appeals to them.

When some say that a game is doomed to fail, but the sales figures offer a different perspective, offering others a glimpse into the whole picture seems correct; doesn't even require an opinion.

I do try and make informed opinions, as opposed to the blindness indicated by some.

Modifié par Elhanan, 06 juin 2012 - 09:20 .


#961
Elhanan

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android654 wrote...

I think it's fair to say that Bioware's last three ventures may have sold well but resulted in major fan backlash. Putting ME3 on the WiiU is an attempt to reach out. If Bioware was simply doing well and wanted to branch out, they would've done with the Wii what they did for the PS3 with ME2


I would say that there has been vocal backlash (more like backwash, IMO) for DA2 and ME3, but what is the third?

And what do consoles have to do with anything? I do not see a link, but I only play PC games, as I have never had the skill or desire for console gameplay.

Modifié par Elhanan, 06 juin 2012 - 09:24 .


#962
android654

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Elhanan wrote...

android654 wrote...

I think it's fair to say that Bioware's last three ventures may have sold well but resulted in major fan backlash. Putting ME3 on the WiiU is an attempt to reach out. If Bioware was simply doing well and wanted to branch out, they would've done with the Wii what they did for the PS3 with ME2


I would say that there has been vocal backlash (more like backwash, IMO) for DA2 and ME3, but what is the third?

And what has consoles have to do with anything? I do not see a link, but I only play PC games, as I have never had the skill or desire for console gameplay.


Different consoles, differnt segments of the market. They branched out to PS3 users because there was a very vocal demand for the game. Branching out to the WiiU is an attempt to regain customers they lost with ME3, DA2, and TOR. All three sold well due to Bioware's reputation with Mass Effect, Dragon Age and Star Wars. However for the majority of users they were unable to deliver. That's why all three games have horrible user reviews and ratings, and The Old Republic  has lost many subscribers.

#963
xkg

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android654 wrote...
When looking and multi-platform games? Sure. That's because those games are designed for the Xbox360 primarily since designing for that is the most simple. It's a well known fact that multi-platform games design for 360 first then make it appicable for the PS3. Have a look at any of the exclusive titles. Look at Uncharted 3 and Gears of War 3 and you'll notice a considerable difference in performance and resolution.


Ok just checked that and both games (GoW and U3) runs at 1280x720, which like I said is the most common resolution for both consoles.

#964
Elhanan

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android654 wrote...

Different consoles, differnt segments of the market. They branched out to PS3 users because there was a very vocal demand for the game. Branching out to the WiiU is an attempt to regain customers they lost with ME3, DA2, and TOR. All three sold well due to Bioware's reputation with Mass Effect, Dragon Age and Star Wars. However for the majority of users they were unable to deliver. That's why all three games have horrible user reviews and ratings, and The Old Republic  has lost many subscribers.


Sorry; do not see any desperation there. If they wish to court the console market, that is fine by me. But as you noted, sales for all are good, and I believe ratings differ depending upon sources.

As for this supposed majority: Statistics are no substitute for judgment. - Henry Clay

#965
android654

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A comparison of a multiplatform game on both[/quote]

And another[/quote]

While the numbers say one thing, there is an obvious visual difference between the two games. On performance, It's been said over and over again that games like Uncharted 2 or 3 and Heavy Rain can not run on the 360 because it does not have the hardware to support it.

#966
Rockworm503

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Elhanan wrote...

Rockworm503 wrote...

You let others make your opinion for you.
Good for you.


Image IPB

Clue -----> that way

I read reviews in order to make an informed purchase; to attempt to learn if a product may have problematic content. Many do; hence the populararity of the E3 and like shows. Folks are simply trying to decide what is coming that appeals to them.

When some say that a game is doomed to fail, but the sales figures offer a different perspective, offering others a glimpse into the whole picture seems correct; doesn't even require an opinion.

I do try and make informed opinions, as opposed to the blindness indicated by some.


This is the 3rd time you've insulted my intellegence by pretending your not referring to me.
Give me a break your so obviously a troll and a really boring one at that.
Good day sir this is the last time I interact with you.

#967
Guest_FemaleMageFan_*

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I have to admit i am a very big ****(since that is what its called right?). My favorite devs are quantic dreams and bioware.....but i like being so :) and really don't care what anyone thinks really

#968
Elhanan

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Rockworm503 wrote...

This is the 3rd time you've insulted my intellegence by pretending your not referring to me.
Give me a break your so obviously a troll and a really boring one at that.
Good day sir this is the last time I interact with you.


That should have only affect those making blind, uninformed opinions. Sorry if you feel like it applies to you personally.

As for E3 and announcements, look forward to seeing more RPG info like the SWTOR and Dawnguard updates.

#969
Rockworm503

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I saw Nintendos conferance (well some of it anyway) and I can't say that I'm impressed Miyamoto as always is the best but I think what the Iwata was the best part. He holding up that banana was epic and his idea of a Batsuit is just a leather jacket. Its like he was telling everyone who was picking everything being said apart to "F you we're Nintendo and we're gonna do what we want"
That guy playing ZombieU was funny in a parody of itself kind of way.
What didn't impress me is what they showed. The only thing that really interested me was how they use it for Arkham City but even that was a mixed bag as i own that game on PC and have no desire to buy it again let alone a whole console for it.
The important thing is that the Wii-U is clearly getting 3rd party support. Something Nintendo has been lacking for a long time and the biggest reason I stayed away from the Wii. I'm still not 100% sold but I'm interested to see more.

Modifié par Rockworm503, 06 juin 2012 - 10:42 .


#970
AlanC9

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Elhanan wrote...

Rockworm503 wrote...
Hasn't played ME3.
Still thinks he knows what its all about.
You are a strange fanboy.


Left the quotes to show that having to play a game is not required to read reviews, look at sales figures, or to indicate that Haters Gotta Hate.


Hey, I'm sure you've talked about this someplace upthread, but why haven't you played it? They keep telling me that the game is such a failure that it's available cheaper than other games are at this point in their life-cycle, so why haven't you picked it up?

#971
Elhanan

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AlanC9 wrote...

Hey, I'm sure you've talked about this someplace upthread, but why haven't you played it? They keep telling me that the game is such a failure that it's available cheaper than other games are at this point in their life-cycle, so why haven't you picked it up?


The two main reasons are taken from ME2:

* Profanity - was informed it had as much or more than prior game. This is a personal peeve, and only replayed ME2 a single time because of it. And some forumites were less than helpful:

http://social.biowar...3/index/8957986


* Thermal clips - having to police the area after a fire-fight was obnoxious, and leaving with my inventory less than max had my O-C nature screaming. It ruined any sense of urgency when I would imagine Shepard yelling" Go on; will catch up as soon as I gather all this ammo!". Plus, dropped clips from the enemy should be empty; not full.

#972
Rockworm503

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Haters gonna hate right?

#973
Tazzmission

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Microsoft Top Xbox 360 Man Talks Next Generation
Where the hell is Xbox 720?


Microsoft doesn't want to talk about its next console, known as Xbox 720 or Durango. But IGN does want to talk about the next generation and so do IGN readers. We want to know why Microsoft came to E3 without showing us anything of its next-gen system, which is currently with developers.

I caught up with Phil Spencer, corporate vice president of Microsoft Game Studios, at the Xbox 360 booth at E3. I understood that Phil was not able to talk about Microsoft's plans directly, but he was happy to talk in general terms about the company's thinking.

Reading between the lines of his answers, it's clear that the company is in no hurry to move on from Xbox 360, and has a lot of solid financal reasons to wait. But Spencer is also aware that the core audience will not wait forever.

Also, that the next machine will likely be all about multiple-device connectivity, new models for buying and playing games and priced, at least as an option, on a smart-phone subscription model, with a low entry price and further payments over a couple years.

You can best judge for yourself what's going on here with the transcription of the conversation. We also talked about Halo 4 and other now-generation topics, and I'll post those in the near future.



Colin: So a lot of people are saying that this has been a disappointing E3, that the hardware companies, including Microsoft, haven't taken enough risks.

Phil: Okay... Well, I think there are multiple audiences when you come to a show like E3. You've got the developers, who are looking at each other. You've got the people who are all about buying new hardware, and they're just really focused on when the next hardware's coming out. And then you've got the whole business, retail kind of people, who are looking at business stuff.


People are looking for new things.

I think our business is really in a sweet spot, if you think about the installed base and the number of people, the addressable audience of a platform like Xbox 360 right now. So as somebody who's running a publisher, a first party publisher, but still, an entertainment publisher, it's a great time to be on Xbox. We've got tens of millions of people out there, so when we put out something like Minecraft, we sold two million units. That's a great business.

You're now at a scale, both on Live and the hardware, where you can come out with things that are not Call of Duty, Halo, Assassin's Creed, these big hundred-million-dollar productions. Because the audience is there to reach people and actually have real success. I think that creatively that's a great unlock. There's just more things you can focus on. You can focus on specific segments, or specific projects. We think about entertainment, television, sports, fitness... You know those people are out there because you look at the numbers and it just pours out. You're going to have more women, younger kids, a lot of people in the system. I think it's a really healthy place for us.



Colin: It must make it difficult for you to let it go, for you to say, well, let's move on to the next thing now. Because hell, everything is going really well. And yet we work in the games business, we want something new. Everyone is asking, where the hell is Xbox 720? Why did you come to the show without a new piece of hardware?

Phil: Well, I think we have to be careful when we say "everyone" is asking. Because I don't think it's everyone, right? There's a core set, and I'm one of these people. In my heart I'm a core gamer. There are some people that are looking for what's next. And I love that. Those are the catalysts for our business, those are the people who are going to line up outside the store the night before and get the newest piece of hardware when it comes out. You want to keep that core enthusiast involved in what you're doing, and they're the most critical. But we can't fool ourselves into thinking that that's all that this business is about. Because this business is much broader than that.




Colin: I think that you were going to show something and then you decided not to, that's my personal opinion. Can you comment on that?

Phil: We start our E3 plan in December and January, we start looking at assets and getting stuff together. But we've been pretty consistent on what our E3 plan was going to be all along. We haven't really changed that. Certain things start showing well and other things need more work, but in terms of our key messages at E3, Halo is going to be the biggest game. But no, our E3 plan has actually been pretty consistent from the beginning.

Colin: You're stuck with this problem of when to jump to digital-only, to release a console where all the content is downloadable or streaming and retail is gone, and there are no discs. But the world isn't quite ready for that quite yet. So if you wait you can get closer to that world, which is more ideal for your purposes. Right?

Phil: I would say, and not just for PR reasons, that retail is very important to us. Retail distribution of games is going to be very important for years. When you go to a midwest town, there are still people where retail is still the way they buy , even music. There are millions of people who still buy DVDs. And they're going to buy [retail] games and they're going to buy consoles.




Colin: I am trying to figure out what you have up your sleeve with the next Xbox. Something, maybe, in Kinect, I just can't put my finger on it. You've got to have some really interesting idea and I don't know what it is.

Phil: You look at the beginning of Xbox, talking about eleven years ago, the beginning of Xbox 1, to where we sit today, and you see that the amount of time spent on an Xbox 360 in the house has gone up dramatically. We've seen continued online growth, a growth in online gameplay and now we see online video actually eclipsing online gameplay in terms of just hours used. And that's not because online gameplay is going down, it's just because the box is literally on for more people in the house at more times during the day.


There are some people that are looking for what's next. And I love that.

This is a really interesting opportunity for us with the kind of entertainment that we can bring to the box. It doesn't mean that we have to diminish focus on the core. Just like if my TV shows a different thing in the morning than it does in the middle of the day than it does at night.

We really start looking at the Xbox as an entertainment product, plugged into the biggest screen in your house, the TV, and a unique display surface in the TV. That's why I try to focus on SmartGlass, trying to light up other things that are happening in the house, because we understand that it's a connected-device ecosystem.

It's a little bit like Kinect when it came out. We got Dance Central 3, the kind of game that didn't even really exist before Kinect came around. I think now we look at SmartGlass and these other opportunities, and I think the kind of entertainment that we're building will continue to push forward, multiple devices and opportunities to play anywhere, asynchronous multiplayer gameplay. We're trying to come up with new terms for these connected experiences. I think you're going to see just a ton of growth.



Colin: I was talking to Gaikai about their deal with Samsung. I asked if consoles are dead? They said, no, not just yet, but yes, one day it's all going to be through the TV, the cloud. That, presumably, is a problem that you guys have been thinking about.

Phil: Cloud is a huge opportunity. And someday, yes, someday. But if you look at the internet capabilities today, it's a challenge. Even, forget about games. If you said everybody was going to watch the Champions League Final concurrently via the internet at HD-level quality, the internet can't handle that. And that's just people watching a [soccer] game. That doesn't include the level of interactivity of a game and a two-way pipe going back and forth.

So there's just bandwidth issues in terms of metering and things that are out there. So I believe, yes, in the long run we'll land in a spot where there's cloud distribution of all content and Microsoft is clearly invested in that. I like the work that Gaikai does, I play games on Gaikai, and if I get the right bandwidth situation they're actually good experiences. But today it's not really up to scale. You're still going to be pushing boxes out to people's houses that they're going to plug into the TV. That's what they're going to use to play their AAA games. And I think that'll be the case for a while. But that's not trying to downplay what Gaikai is doing, because I think that it's great that they're investing in it.

Colin: Are you going to do a price cut this year for Xbox 360?

Phil: We're not announcing any price cuts right now. We feel good about where the console sits, number one console globally. The partners like the sales rate of games that are coming out, so competitively we feel like we're well-positioned. We announced the opportunity to buy an Xbox with a subscription, where you can sign up to a two-year Live subscription and you get an Xbox for $99 which obviously brings the up-front price point down on the console below a hundred dollars, which is a really attractive price to people. We've seen good uptake. We're just moving out of a trial on that. But it's... I think there are opportunities like that to continue to try to hit all price points.

Colin: So from what you've seen of that experiment, is it something that you guys can work with in the future?

Phil: I think it should be part of our model, absolutely. It's pretty new. I think you want to let it play through, to really get full analytics on what happened. But if we just take our early impressions that we've seen, it's been very positive.




Colin: Do you feel that when the new console comes, say in 18 months' time, there will be a lot of new IP that you've been sitting on?

Phil: Well, there's no doubt that when new hardware lifecycles start, it's always a great place to launch new IP. You just look at us historically, I'll say that we had three big hardware launches. Xbox 1, Xbox 360, and Kinect. Obviously Halo launched with Xbox 1, I'd say Gears was a franchise that was created with 360, and I'm going to look at things like Kinect Sports and Dance Central for Kinect.

if you look at the sales and the financial success of those games, they're big successes. I think it's a unique opportunity, when new things come out, to launch new IP. There's no doubt about that. Because you have that core fan there that wants something new. It aligns very well with what you're bringing in. People are looking for new things."


http://www.ign.com/a....ext-generation
__________________

#974
AlanC9

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Elhanan wrote...
The two main reasons are taken from ME2:

* Profanity - was informed it had as much or more than prior game. This is a personal peeve, and only replayed ME2 a single time because of it. And some forumites were less than helpful:

http://social.biowar...3/index/8957986


Oh, right. I remember that thread, but I forgot it was you. And yes, you were correctly informed -- my take is that profanity levels are about the same as ME2.

* Thermal clips - having to police the area after a fire-fight was obnoxious, and leaving with my inventory less than max had my O-C nature screaming. It ruined any sense of urgency when I would imagine Shepard yelling" Go on; will catch up as soon as I gather all this ammo!". Plus, dropped clips from the enemy should be empty; not full.


Well, presumably you don't always kill a guy right after he's used up his last spare clip. But if you don't like a mechanic, you don't.

#975
AlanC9

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Reading this bit....

Tazzmission wrote...
Phil: Cloud is a huge opportunity. And someday, yes, someday. But if you look at the internet capabilities today, it's a challenge. Even, forget about games. If you said everybody was going to watch the Champions League Final concurrently via the internet at HD-level quality, the internet can't handle that. And that's just people watching a [soccer] game. That doesn't include the level of interactivity of a game and a two-way pipe going back and forth.

So there's just bandwidth issues in terms of metering and things that are out there. So I believe, yes, in the long run we'll land in a spot where there's cloud distribution of all content and Microsoft is clearly invested in that. I like the work that Gaikai does, I play games on Gaikai, and if I get the right bandwidth situation they're actually good experiences. But today it's not really up to scale. You're still going to be pushing boxes out to people's houses that they're going to plug into the TV. That's what they're going to use to play their AAA games. And I think that'll be the case for a while. But that's not trying to downplay what Gaikai is doing, because I think that it's great that they're investing in it.


I can't help but think that the NWN model is going to be the future of gaming. Keep the art assets and maybe sounds on the client, but pass the rest of the content down from the servers.