Krysae + Tactical Cloak (Rank 6) Is OP
#226
Posté 31 mai 2012 - 05:41
#227
Posté 31 mai 2012 - 05:41
Nerf all the things, etc.
#228
Posté 31 mai 2012 - 05:44
Oh, and if Kry is OP, then so is the damn geth plasma shotgun.
#229
Posté 31 mai 2012 - 05:52
1337haxwtg wrote...
I'm not an elitest by any stretch of the word.neteng101 wrote...
No, don't change it. Its meant for the lesser infiltrators ie. the average player.
Bioware should just ignore the elitist trolls really.
You are an elitist.
1337haxwtg wrote...
My score aside, any person that could tie his or her own shoes can get a score like this with this gun. If you don't see that, I can't make you.
You've literally called every person who can't score as high as you with this gun mentally retarded.
#230
Posté 31 mai 2012 - 05:54
lol....
#231
Posté 31 mai 2012 - 05:56
#232
Posté 31 mai 2012 - 05:59
1337haxwtg wrote...
Now all I'm getting for this is attacks on me, absurd reasons for disregarding balance, being told to shut up because people don't agree, accused of having a huge ego, and senseless bragging over better scores.
It's not senseless bragging, unless that's what you did in your orginal post, people are pointing out, just like YOU did, that it is VERY easy to get that score with other characters and load outs. The gun is fine, it needs no adjustments, on any character. End of story.
Modifié par jerrinehart, 31 mai 2012 - 06:00 .
#233
Posté 31 mai 2012 - 06:02
#234
Posté 31 mai 2012 - 06:03
#235
Posté 31 mai 2012 - 06:05
#236
Posté 31 mai 2012 - 06:12
"Plentiful and powerful firearms wins wars"
i have this thing at level X and its a beast, no i dont air burst targets cuase i find it silly, i try and them in the head with it
#237
Posté 31 mai 2012 - 06:16
1337haxwtg wrote...
EDIT: Before you post some absurd reply, READ THE POST. At no point do I suggest changing a functional stat on this gun. I simply suggested a change that would get rid of overpowered synergy with a single class on a single skill evolution.
With an infiltrator, at least, the Krysae is insane. Somebody said to make it an assault rifle in another thread, so it doesn't get the 1.4 from tactical cloak. This would be a good fix.
This was done on Goddess / Gold, with only the enemy being random. So if it was a random map, that makes it... a 215k ish run? The last place guy joined on wave 4-5 after some guy left and the team wasn't bad at all.
EDIT: Since there seems to be some confusion on this matter, I'm not saying "this is the highest score ever." I'm not saying "I did well, therefore nerf." I'm saying this score should not be so easily achieved. The Krysae is painfully easy to use, unlike other weapons infiltrators can achieve this score with.![]()
While we are at it, the Reegar needs to not benefit from armor penetration mods. This would make it strip shields and suck against armor, as it should be.
Seeing as the Harrier is a good assault rifle, I smell incoming nerfs. Afterall, we couldn't have a GOOD assault rifle, could we? (Leave my Harrier alone!)
I do scores like that with a Valiant 1 + extended barrel + piercing mod. Because it is OP? No, because i practice with my headshots and make good use of shield drain.
Notice 2 of your allies characters' weren't fully promoted either - they could have less damage upgrades.
About the Krsyae being overpowered - if a Ravager can kill me in a single volley, a Phantom can one-hit-kill me whilst sneaking up cloaked, a Brute can crush me dead in one, an Atlas can missile target me while i'm cloaked and pyros can kill me in a few seconds then persistantly camp my downed body... then no, i do not consider the Krysae overpowered. I consider it a fair fight!
Also, if you're not host, the Krysae has a habit of firing blanks. It also has massive difficulties when trying to take down a Guardian - u can't letterbox shot him and u can't shoot his feet. You have to run behind him b4 u can even hit him.
There are bugs with this gun too. If you're in cover you can't shoot from the hip. You have to press zoom first before the gun releases a shot. I cannot fire through walls either even with piercing mod. Decoys will block ur shots as well if you try to fire from behind one, as will turrets and drones.
Modifié par CaptainTeabag, 31 mai 2012 - 06:20 .
#238
Posté 31 mai 2012 - 06:17
#239
Posté 31 mai 2012 - 06:17
Scores tended to be about the same or close enough.
I noticed my follow up "rocket" round was usually too slow and the Widows picked off the target when the enemies were thinning out.
Make of that what you will.
#240
Posté 31 mai 2012 - 06:23
Modifié par CaptainTeabag, 31 mai 2012 - 06:23 .
#241
Posté 31 mai 2012 - 06:40
#242
Posté 31 mai 2012 - 06:52
Quoted for truth. Just because something actually works doesn't mean it's OP. Overload strips shields. So, by all the nerf lover's logic, that's OP and should be nerfed, in turn making it ineffective. YEA! That should totally happen! Turrets can be spec'd to be a flamethrower. TOO OVERPOWERED! Let's make it throw pixie dust instead for 1 DPS. That would be more challenging!!!!! YEA!!!!!!!!!!!!!!!!!!!!!!!!!!!!jerrinehart wrote...
Dude, yesterday I two manned Gold Reapers like 5 games in a row with just an AA and AJ, noone is crying nerf for BE's, etc. Just cause something actually works well, dosen't mean it's OP. It just means they need to fix the stuff that dosen't work at all.1337haxwtg wrote...
Looks like we got a ba- okay, not worth the effort.jerrinehart wrote...
Seriously?> I've seen better scores than that. This gun aint that good, it's that most of the other guns blow.
Also, enemies are vulnerable to player attacks. Nerf that. That's too OP.
All hyperbole and sarcasm aside, that recent stat page Bioware put out showed that only 3.5% of all successful extractions were on gold. 3.5% Think about that for a second. If gold is so easy and there are all these supposedly overpowered weapons that some people want nerfed, then why isn't that number way higher? Huh? Why?
Modifié par Matthias King, 31 mai 2012 - 07:02 .
#243
Posté 31 mai 2012 - 07:01
#244
Posté 31 mai 2012 - 07:12
soulscore wrote...
krysae breaks tactical cloak before firing for some glitchy reason so I call that balance
I noticed that too. I also frequently get no damage when firing at brutes and ravagers. Strangest against ravagers because the sack will break, swarmers come out, but no move on the health bar.
#245
Posté 31 mai 2012 - 08:10
The scores were (rounded):
Me as QI (Male) with BW I; 110,000
AA with Carn X; 90,000
QI (Male) with Krysae V-something (above V but under IX); 90,000
Batatian Soldier with Claymore X; 80,000
All players knew what they were doing.
I wouldn't have done any better if I had the Krysae.
#246
Posté 31 mai 2012 - 08:15
Matthias King wrote...
All hyperbole and sarcasm aside, that recent stat page Bioware put out showed that only 3.5% of all successful extractions were on gold. 3.5% Think about that for a second. If gold is so easy and there are all these supposedly overpowered weapons that some people want nerfed, then why isn't that number way higher? Huh? Why?
All hyperbole and sarcasm aside, extraction is useless for most Gold players and they know it.
#247
Posté 31 mai 2012 - 08:20
Maria Caliban wrote...
Matthias King wrote...
All hyperbole and sarcasm aside, that recent stat page Bioware put out showed that only 3.5% of all successful extractions were on gold. 3.5% Think about that for a second. If gold is so easy and there are all these supposedly overpowered weapons that some people want nerfed, then why isn't that number way higher? Huh? Why?
All hyperbole and sarcasm aside, extraction is useless for most Gold players and they know it.
This. They're only in it for the credits.
Which is why I think Bronze should be 15 waves, Silver should be 12 waves, and all levels should reward the same credits. That way, everyone could play in the difficulty they actually belong in. Also, extraction should reward $5-10k credits to make it worth it.
#248
Posté 31 mai 2012 - 08:25
soulscore wrote...
krysae breaks tactical cloak before firing for some glitchy reason so I call that balance
Your point? You still have the Tactical Cloak bonus for another 2.5sec
#249
Posté 31 mai 2012 - 09:51
jerrinehart wrote...
Dude, yesterday I two manned Gold
Reapers like 5 games in a row with just an AA and AJ, noone is crying
nerf for BE's, etc. Just cause something actually works well, dosen't
mean it's OP. It just means they need to fix the stuff that dosen't work
at all.
Actually, they did, and they have been nerfed. They have a smaller area of effect now.
Matthias King wrote...
All hyperbole and sarcasm aside, that recent stat page Bioware put out showed that only 3.5% of all successful extractions were on gold. 3.5% Think about that for a second. If gold is so easy and there are all these supposedly overpowered weapons that some people want nerfed, then why isn't that number way higher? Huh? Why?
People stop caring once the wave 10 objective is done. I know I stop using consumables. A number of squads just commit sudoku so they can get another game five minutes faster.
I think the real problem is, everyone has acknowledged the Geth Plasma Shotgun is a noobtube. It carries classes, and everyone acknowledges it. So why the constant nerf herding when THE overpowered gun is left untouched?
#250
Posté 31 mai 2012 - 10:43
Beat those videos, then you can come back here and claim that there are more classes / guns better than this AoE ease-of-use Infil-candy rifle.
And before you start spouting "but it ruins the fun"- go have fun on a lower difficulty level, if Gold suddenly proves too hard for you because this gun isn't as easymode. That's what the difficulty levels are for; they aren't just so you can ask yourself "hmm, how much money do I want to make", they're there for varying levels of skilled players.
This thing is OP.
It should be Nerfed.





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