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Krysae + Tactical Cloak (Rank 6) Is OP


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#76
tetsutsuru

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1337haxwtg wrote...

Alright, I'm done. I can't deal with this "I could do better than you, therefore it is fine," and "of course it is good on an infiltrator" crap. I specifically said how to nerf it FOR INFILTRATORS ONLY.

My score aside, any person that could tie his or her own shoes can get a score like this with this gun. If you don't see that, I can't make you.


Here's the thing, your basis for complaint is full of holes each big enough to drive both Sovereign and Harbinger through, side by side.

If you seriously want to test the Krysae, do this:  Solo runs on Gold difficulty using a Salarian Infiltrator.  3-5 different maps, using the Krysae X.  Then do the same solo runs on Gold, the same map sequences, versus the same enemies (whichever they were for that respective map), using a Widow X.

Compare completion times and points.  And THEN, will you at least have a solid basis.

Modifié par tetsutsuru, 31 mai 2012 - 01:49 .


#77
Count Viceroy

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Just did a reaper/giant run where 3 out of 4 people, none infiltrators, had these things. Brutes didn't even make it halfway out and and banshees were dead long before they even reached the ramp....ridicilous.

Modifié par Count Viceroy, 31 mai 2012 - 01:50 .


#78
tetsutsuru

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Count Viceroy wrote...

Just did a reaper/giant run where 3 out of 4 people, not infiltrators, had these things. Brutes didn't even make it halfway out and and banshees were dead long before they even reached the ramp....ridicilous.


Asari Adepts can do the same.  Without the Krysae.

Modifié par tetsutsuru, 31 mai 2012 - 01:50 .


#79
Count Viceroy

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tetsutsuru wrote...

Count Viceroy wrote...

Just did a reaper/giant run where 3 out of 4 people, not infiltrators, had these things. Brutes didn't even make it halfway out and and banshees were dead long before they even reached the ramp....ridicilous.


Asari Adepts, likely.


A gengineer, Vorcha Sentinel, Turian soldier and Cerb vanguard in fact. So the only ranged attack would have been overload from the gengineer. The point is, its all in the guns.

Modifié par Count Viceroy, 31 mai 2012 - 01:52 .


#80
DNC Protoman

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I propose a system where those who complain about weapon and power OPness are allowed to regisgter their origin ID with EA and be put on the nerf list. The powers and weapons they complain about will be nerfed for them while those who don't mind better abilities / weps. will not be hindered.


That way they will recieve the "Balance" they desire and not ruin the game for others. Win-Win.

#81
GodlessPaladin

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DNC Protoman wrote...

I propose a system where those who complain about weapon and power OPness are allowed to regisgter their origin ID with EA and be put on the nerf list. The powers and weapons they complain about will be nerfed for them while those who don't mind better abilities / weps. will not be hindered.


That way they will recieve the "Balance" they desire and not ruin the game for others. Win-Win.


I don't think that word means what you think it means.

#82
1337haxwtg

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Count Viceroy wrote...

tetsutsuru wrote...

Count Viceroy wrote...

Just did a reaper/giant run where 3 out of 4 people, not infiltrators, had these things. Brutes didn't even make it halfway out and and banshees were dead long before they even reached the ramp....ridicilous.


Asari Adepts, likely.


A gengineer, Vorcha Sentinel, Turian soldier and Cerb vanguard in fact. So the only ranged attack would have been overload from the gengineer. The point is, its all in the guns.

Nobody complains about all adept BE teams because it requires team work to make it work. The Krysae can work exceedingly well with no team coordination.

#83
InfamousResult

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tetsutsuru wrote...

Asari Adepts can do the same.  Without the Krysae.


Krysae does it faster, and with a much larger margin for error. Seriously, did you even see what Godless was posting? Watch that video. The same day, mere hours after this thing came out- "fastest speed run" videos using this weapon. You can't just say "well anybody could do that with Asari Adept", because they haven't.

Go do a speed run faster or equal to that one, using your Adepts. Post the video. Then you'll have a solid defense.

#84
neteng101

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1337haxwtg wrote...

Nobody complains about all adept BE teams because it requires team work to make it work. The Krysae can work exceedingly well with no team coordination.


Translation - the Krysae makes a bad player a better player.  That's really your issue with it.  Of course in the hands of a skilled player, it can seem to be too much.  Once again, just cause you're good, that does not give you the right to ruin the fun for everyone else.

#85
nomad311

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Hmm, well how about just nerf prox mine and cloak, then it'll all work out for you. The rifle will be more in line. I think it's the insane boosts infiltrators get that make weapons like this bs.

Modifié par nomad311, 31 mai 2012 - 01:57 .


#86
GodlessPaladin

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nomad311 wrote...

Hmm, well how about just nerf prox mine and cloak, then it'll all work out for you. The rifle will be more in line. I think it's the insane boosts infiltrators get that make weapons like this bs.


In before the OP repeats himself yet again about someone not reading the suggestion in his OP which would only nerf the Krysae for Infiltrators.

Modifié par GodlessPaladin, 31 mai 2012 - 01:58 .


#87
tetsutsuru

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Count Viceroy wrote...

Just did a reaper/giant run where 3 out of 4 people, not infiltrators, had these things. Brutes didn't even make it halfway out and and banshees were dead long before they even reached the ramp....ridicilous.


tetsutsuru wrote...

Asari Adepts can do the same. Without the Krysae.


Count Viceroy wrote...

A gengineer, Vorcha Sentinel, Turian soldier and Cerb vanguard in fact. So the only ranged attack would have been overload from the gengineer. The point is, its all in the guns.


1337haxwtg wrote...

Nobody complains about all adept BE teams because it requires team work to make it work. The Krysae can work exceedingly well with no team coordination.


So, wait.  You mean to say an Asari Adept (1) can't set off her own Biotic Explosions, and (2) can't kill a Brute halfway across the open area of Firebase:Giant?  And without the Krysae?

#88
neteng101

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nomad311 wrote...

Hmm, well how about just nerf prox mine and cloak, then it'll all work out for you. The rifle will be more in line. I think it's the insane boosts infiltrators get that make weapons like this bs.


But infiltrators are meant to kill.  This is all simply about people not being able to play their character class preferences and score the highest again.  Its a totally silly thing in a co-op MP game to care about your score that much.

And these folks are ruining the game for everyone else.  Bioware - please ignore these pathetic whiners, let the vast majority of us enjoy the game and new content.

#89
Patreus

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Nerf BW, that **** pops heads. *rolls eyes* if you are good with a weapon, it's the player that needs the nerf.

#90
1337haxwtg

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tetsutsuru wrote...

Count Viceroy wrote...

Just did a reaper/giant run where 3 out of 4 people, not infiltrators, had these things. Brutes didn't even make it halfway out and and banshees were dead long before they even reached the ramp....ridicilous.


tetsutsuru wrote...

Asari Adepts can do the same. Without the Krysae.


Count Viceroy wrote...

A gengineer, Vorcha Sentinel, Turian soldier and Cerb vanguard in fact. So the only ranged attack would have been overload from the gengineer. The point is, its all in the guns.


1337haxwtg wrote...

Nobody complains about all adept BE teams because it requires team work to make it work. The Krysae can work exceedingly well with no team coordination.


So, wait.  You mean to say an Asari Adept (1) can't set off her own Biotic Explosions, and (2) can't kill a Brute halfway across the open area of Firebase:Giant?  And without the Krysae?

Setting off your own detonations will never come close to the aoe power of the Krysae shot by a TC6 infiltrator. Period.

#91
tetsutsuru

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1337haxwtg wrote...

Nobody complains about all adept BE teams because it requires team work to make it work. The Krysae can work exceedingly well with no team coordination.


neteng101 wrote...

Translation - the Krysae makes a bad player a better player.  That's really your issue with it.  Of course in the hands of a skilled player, it can seem to be too much.  Once again, just cause you're good, that does not give you the right to ruin the fun for everyone else.


I wouldn't say "better player".  But from the OP's basis, more points.

Since points don't matter, by association, the original complaint really... doesn't matter. Image IPB

#92
InfamousResult

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neteng101 wrote...

Translation - the Krysae makes a bad player a better player.  That's really your issue with it.  Of course in the hands of a skilled player, it can seem to be too much.  Once again, just cause you're good, that does not give you the right to ruin the fun for everyone else.


.. Do you not understand how nerfs / buffs work, or why we have them?

.. Do you not understand why there are difficulty levels? Do you just think they're there just to answer you when you ask yourself "how much money do I want to earn for this mission"? Because, no, they're not. They're there to make the game harder, with a relative payout. If a bad player comes in with an overpowered weapon and makes Gold seem like Bronze or Silver, what's the point of it being Gold any more?

If they suddenly can't play Gold because this ridiculous ease-of-use weapon was tweaked, then maybe they should play something easier, like- I don't know, Silver. Then they can have fun again.

Oh, unless your definition of "fun" is "easy money". In which case, no, get out.

#93
I_pity_the_fool

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Translation - the Krysae makes a bad player a better player. That's really your issue with it. Of course in the hands of a skilled player, it can seem to be too much. Once again, just cause you're good, that does not give you the right to ruin the fun for everyone else.


Question: does fun in a computer game come from completely dominating the game and blowing things up in the most amusing manner possible, or from having a really close-run nailbiting game that requires you to use all your skill and experience to win?

#94
1337haxwtg

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neteng101 wrote...

nomad311 wrote...

Hmm, well how about just nerf prox mine and cloak, then it'll all work out for you. The rifle will be more in line. I think it's the insane boosts infiltrators get that make weapons like this bs.


But infiltrators are meant to kill.  This is all simply about people not being able to play their character class preferences and score the highest again.  Its a totally silly thing in a co-op MP game to care about your score that much.

And these folks are ruining the game for everyone else.  Bioware - please ignore these pathetic whiners, let the vast majority of us enjoy the game and new content.

You don't get it. I love the new content. I play nearly every class/race and use a wide variety of weapons. Infiltrators do just about EVERYTHING better than other classes and this weapon only serves to give people one more reason to only play one imbalanced build. It does about as much for keeping the game fresh as cheat codes.

#95
jerrinehart

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I_pity_the_fool wrote...

Hey man, not trying to brag, or argue for that matter, just trying to make a point. Some of the stuff in the MP works well because it was designed well, some stuff not so well. I think we just notice the stuff that works well more because there is so much that doesn't. I honestly think it's silly asking for a gun to be toned down when I personally think it's just fine, and there is so much more constuctive stuff we could be asking for them to fix. But hey, whatever man, do your thing.


But, it's also easier to get higher scores with a Paladin, or Carnifex, or a BW, or a Valiant, or BE's..I don't understand what the problem is? This gun is a GOOD gun. We should be thanking Bioware for trying to make decent weapons that work well and asking them to fix the ones that don't. :)


What do you mean by "decent weapon"? Is it that you think that if ME3 were a better designed game, weapons would be more powerful?

Or to put it another way, what would make MEcoop better? If guns were very much more powerful and you could have ****tons of fun just blowing everything up, or if the game were harder, punished small mistakes, and made every match a close-run thing were you could only survive with skill, ingenuity and tight teamwork?

I don't really want to pass judgment on which form of videogame is better, but it seems you and GodlessPaladin have different ideas of what makes a game "fun".


I don't think it's up for debate that there is a rather big difference between a lot of the guns and powers and how well they perform and such. I never said I want to run around with 1000 rockets and just blow stuff up. But by your guys way of thinking then the Bw, Valiant, all infiltrators, any BE's, rockets, biotic charge, proximity mine, claymore, and more are waaaay overpowered. 

You guys notice this stuff more because a bunch of the stuff at our disposal is utter crap.

Modifié par jerrinehart, 31 mai 2012 - 02:06 .


#96
ToughReason

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Agree with Original Post.
I test it today. 27 min Silver solo ... Krysae VIII HI.
This thing rely need some nerf.

My suggestions

1. 3 round clip > reduce to 1 round like good old Widow
2. Reducing bullet velocity even more than Kishock
3. No pass SGate like Widow
4. Fix noHost condition of the weapon

*My MPManifest isn,t updated and show lvl III Krysae*

Modifié par ToughReason, 31 mai 2012 - 02:13 .


#97
ryoldschool

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GodlessPaladin wrote...

ryoldschool wrote...
Give it some time.


This is a gun that got people posting new "Fastest speed run" vids with four infiltrators using it within hours of it being released.  What do you expect more time to establish?


How it works for the bulk of the players.

#98
1337haxwtg

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tetsutsuru wrote...

1337haxwtg wrote...

Nobody complains about all adept BE teams because it requires team work to make it work. The Krysae can work exceedingly well with no team coordination.


neteng101 wrote...

Translation - the Krysae makes a bad player a better player.  That's really your issue with it.  Of course in the hands of a skilled player, it can seem to be too much.  Once again, just cause you're good, that does not give you the right to ruin the fun for everyone else.


I wouldn't say "better player".  But from the OP's basis, more points.

Since points don't matter, by association, the original complaint really... doesn't matter. Image IPB


Points don't matter in that they don't reflect other supporting contributions. They are still the best basis we have for comparitive class / weapon effectiveness, despite variables based on player skill.

The goal of 7/10 waves is quite literally, "kill ALL the things." So explain to me how points, gained from kills, have zero meaning.

Also, before making wild accusations, notice that I said they are not 100% accurate, due to unchecked variables.

Modifié par 1337haxwtg, 31 mai 2012 - 02:10 .


#99
neteng101

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1337haxwtg wrote...

You don't get it. I love the new content. I play nearly every class/race and use a wide variety of weapons. Infiltrators do just about EVERYTHING better than other classes and this weapon only serves to give people one more reason to only play one imbalanced build. It does about as much for keeping the game fresh as cheat codes.


Don't know what game you're playing but like others have said, I see plenty of diversity out there.  9/10 games since the DLC I didn't even see the Krysae being used by anyone in the group.  Had a silver game with some infiltrator dude with the Reegar, and we all wiped sometime past Wave 6 anyways.  Saw someone play a Claymore totting Vorcha, and he wasn't unkillable either, he went down just like everyone else.

Its only in the hands of the skilled and good, that everything becomes boring really quick, once you figure out how to beat the system.  So I do get it...  you're good, and thus when something is very easy to use you get bored very quickly with it...  but you gotta realize that the average player is not you.

But while you go about this thinking you know better, you're just ruining the fun for everyone else.  So can you stop spitting in my porridge please, so to speak?

#100
Enhanced

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ToughReason wrote...

Agree with Original Post.
I test it today. 27 min Silver solo ... Krysae VIII HI.
This thing rely need some nerf.

My suggestions

1. 3 round clip > reduce to 1 round like good old Widow
2. Reducing bullet velocity even more than Kishock
3. Not pass SGate like Widow
4. Fix noHost condition of the weapon

*My MPManifest isn,t updated and show lvl III Krysae*


5. Don't use it.