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Krysae + Tactical Cloak (Rank 6) Is OP


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#101
Hypertion

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people like you are RUINING this game.

#102
Pitznik

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Best effects should be hardest to achieve. With Krysae and Reegar this is no longer the case. Weapons that are harder to master give worse results, even in hands of better players. OP himself said this is rather high score for him, and that it was actually easier for him to achieve it than before. Is it really so great to have good results with no effort?

#103
Mendelevosa

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Posted Image

#104
ToughReason

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Enhanced wrote...

ToughReason wrote...

Agree with Original Post.
I test it today. 27 min Silver solo ... Krysae VIII HI.
This thing rely need some nerf.

My suggestions

1. 3 round clip > reduce to 1 round like good old Widow
2. Reducing bullet velocity even more than Kishock
3. Not pass SGate like Widow
4. Fix noHost condition of the weapon

*My MPManifest isn,t updated and show lvl III Krysae*


5. Don't use it.


:P

#105
CmnDwnWrkn

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In general, there is too much emphasis on the sniper rifles. I'd like to see some better and/or more interesting SMGs, shotguns, and pistols.

Modifié par CmnDwnWrkn, 31 mai 2012 - 02:20 .


#106
neteng101

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Pitznik wrote...

Best effects should be hardest to achieve. With Krysae and Reegar this is no longer the case. Weapons that are harder to master give worse results, even in hands of better players. OP himself said this is rather high score for him, and that it was actually easier for him to achieve it than before. Is it really so great to have good results with no effort?


Yes - it provides an alternative for the less skilled.  There is still the lag, slow rate of fire with the Krysae, and very short range on the Reegar.  Its the good players that are afraid the lesser will be closer to them now, since they have a weapon that assists them more...  that are crying like babies here!

#107
tetsutsuru

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nomad311 wrote...

Hmm, well how about just nerf prox mine and cloak, then it'll all work out for you. The rifle will be more in line. I think it's the insane boosts infiltrators get that make weapons like this bs.


neteng101 wrote...

But infiltrators are meant to kill.  This is all simply about people not being able to play their character class preferences and score the highest again.  Its a totally silly thing in a co-op MP game to care about your score that much.

And these folks are ruining the game for everyone else.  Bioware - please ignore these pathetic whiners, let the vast majority of us enjoy the game and new content.


1337haxwtg wrote...

You don't get it. I love the new content. I play nearly every class/race and use a wide variety of weapons. Infiltrators do just about EVERYTHING better than other classes and this weapon only serves to give people one more reason to only play one imbalanced build. It does about as much for keeping the game fresh as cheat codes.


Who made you the police for that?  Or the spokesperson for the masses?

I primarilly play an Infiltrator.  I've played an Infiltrator Shepard since they introduced it in ME2.  I play an Infiltrator because its characteristics and qualities appeal to me and my playstyle.

I only very recently tried playing an Asari Justicar, just out of sheer curiosity.  And to my surprise, I'm having a blast with her.  And I'm certain I don't play her nearly as effectively or efficently as some of you here, but I have tremendous amount of fun playing her.  Although, it does force me to alter my playstyle.

My point is, you are lobbying to nerf an item, without solid basis, because you believe EVERYONE will use the Krysae to rack up kills and points and cheapen Mass Effect 3 Multiplayer experience.  My counter-argument is that you can't speak for the masses because everyone is different.  Personally, I don't care for the Krysae.  A number of Infiltrators sing praises about the Javelin.  I've used it.  I don't like its characteristics.  I love the Black Widow.  There are a number of fellow Infiltrators who don't like it.  Also, not all Infiltrators are snipers.  Outside of infiltrators, say Asari.  Not all Asari Adepts field Carnifexes or Paladins, some bring Mantis Xs to complement their Biotics.  Etcetera.  See what I mean?  And I'm not born under a lucky star so I'm certain my perspective is not unique.

Modifié par tetsutsuru, 31 mai 2012 - 02:37 .


#108
Zkyire

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1337haxwtg wrote...

With an infiltrator, at least, the Krysae  is insane. Somebody said to make it an assault rifle in another thread, so it doesn't get the 1.4 from tactical cloak. This would be a good fix.

This was done on Goddess / Gold, with only the enemy being random. So if it was a random map, that makes it... a 215k ish run? The last place guy joined on wave 4-5 after some guy left and the team wasn't bad at all.

EDIT: Since there seems to be some confusion on this matter, I'm not saying "this is the highest score ever." I'm not saying "I did well, therefore nerf." I'm saying this score should not be so easily achieved. The Krysae is painfully easy to use, unlike other weapons infiltrators can achieve this score with.

Posted Image 

While we are at it, the Reegar needs to not benefit from armor penetration mods. This would make it strip shields and suck against armor, as it should be.

Seeing as the Harrier is a good assault rifle, I smell incoming nerfs. Afterall, we couldn't have a GOOD assault rifle, could we? (Leave my Harrier alone!)


Lord have mercy.

High powered rifle + Infiltrator TC base damage bonus + Infiltrator TC sniper rifle amage bonus = more damage than any other class.

The rifle isn't the problem, the class is.

#109
dr octagon 3000

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good lord i'm gonna try it with my SI! I haven't messed with the Krysae too much but was it me or can you not shoot this gun from cover without aiming? just wonderin

#110
soulscore

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As a infiltrator i feel like your attacking my class not this weapon, but i understand your view after using it. possible nerfs i think would work would be one of these.

1. make the radius shorter, and make it so it has to hit to detonate or
2. make it weigh like claymore, and less cloaking and most explosive weapons weigh alot, or
3. make the clip size 2 or 1, or shorten the reserves, or
4. make the rate of fire longer so you can't unload in one cloak.

the reason most people hate nerfs, is because bioware doesn't balance, they gang up on things. They wouldn't do just one of those ideas to balance they would do all and then half the damage, making the gun a novelty

(edit) missed your post ToughReason, didn't mean to copy you. and i agree on fixing the sheild gating.

Modifié par soulscore, 31 mai 2012 - 02:35 .


#111
neteng101

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Zkyire wrote...

The rifle isn't the problem, the class is.


Nah, its not even the class.  Its just that some people are too good at this game.  And they're bored.  And they want everyone else to suffer because of it.

#112
nuculerman

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It makes me wonder if they even tested the Krysae on an Infiltrator before the release.

#113
CmnDwnWrkn

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soulscore wrote...

As a infiltrator i feel like your attacking my class not this weapon, but i understand your view after using it. possible nerfs i think would work would be one of these.

1. make the radius shorter, and make it so it has to hit to detonate or
2. make it weigh like claymore, and less cloaking and most explosive weapons weigh alot, or
3. make the clip size 2 or 1, or shorten the reserves, or
4. make the rate of fire longer so you can't unload in one cloak.

the reason most people hate nerfs, is because bioware doesn't balance, {removed}. They wouldn't do just one of those ideas to balance they would do all and then half the damage, making the gun a novelty


This was really unnecessary.

Modifié par CmnDwnWrkn, 31 mai 2012 - 02:39 .


#114
Dot.Shadow

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Looks like my score with just about any other sniper rifle I use, or a good run with the Sabre on a Geth Engineer. It's fine. It has some good sides to it, but it's horribad against Primes, Atlases and Banshees. Not to mention it's targetting it unreliable, as it always seems to hit the closest target.

#115
The fool you should have eaten

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You people need to chill out. OP is right. If you can get this kind of score, your team mates either suck, or you are really good, be it from skill or the weapon being used.

I hate being seen as a drag on the team, so I tend to watch the scores to make certain that I am not the last place player. With a good team, the points tend to be spread evenly. And yes they can be used as a decent indicator of the abilities of the player, though I would never claim them to be precise.

Anyways, he said that his team was good. This kind of discrepency should not exist. And anyways, most of you guys seem so focused on the score when really the important thing is what he said ABOUT the score. It was easy to get. As I said earlier, you can be a boss and own everything and score like that. Sure. I can see that happening. That's fair. But it shouldn't be easy. At this point you need to take the OP at his word (unless of course you already have the rifle).

Oh, and by the way, nerfs can be a good thing. I never had the Falcon pre-nerf, and I love it. I don't feel like I devistate the enemies and I get a lot of assists. It is excelent at crowd control, but isn't the BEST WEAPON EVER! I enjoy using it because it can be a challenge to use. Challenge is a nice thing to have in games, yes?

All of that said, you kind of did bring this on yourself, OP. Good... Great scores are magnets for arrogant players, who love to brag about themselves, no matter waht you are actually trying to say. Oh well.

#116
soulscore

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CmnDwnWrkn wrote...
]

This was really unnecessary.


sorry about that i changed it.

#117
I_pity_the_fool

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jerrinehart wrote...

I_pity_the_fool wrote...

Hey man, not trying to brag, or argue for that matter, just trying to make a point. Some of the stuff in the MP works well because it was designed well, some stuff not so well. I think we just notice the stuff that works well more because there is so much that doesn't. I honestly think it's silly asking for a gun to be toned down when I personally think it's just fine, and there is so much more constuctive stuff we could be asking for them to fix. But hey, whatever man, do your thing.


But, it's also easier to get higher scores with a Paladin, or Carnifex, or a BW, or a Valiant, or BE's..I don't understand what the problem is? This gun is a GOOD gun. We should be thanking Bioware for trying to make decent weapons that work well and asking them to fix the ones that don't. :)


What do you mean by "decent weapon"? Is it that you think that if ME3 were a better designed game, weapons would be more powerful?

Or to put it another way, what would make MEcoop better? If guns were very much more powerful and you could have ****tons of fun just blowing everything up, or if the game were harder, punished small mistakes, and made every match a close-run thing were you could only survive with skill, ingenuity and tight teamwork?

I don't really want to pass judgment on which form of videogame is better, but it seems you and GodlessPaladin have different ideas of what makes a game "fun".


I don't think it's up for debate that there is a rather big difference between a lot of the guns and powers and how well they perform and such. I never said I want to run around with 1000 rockets and just blow stuff up. But by your guys way of thinking then the Bw, Valiant, all infiltrators, any BE's, rockets, biotic charge, proximity mine, claymore, and more are waaaay overpowered. 

You guys notice this stuff more because a bunch of the stuff at our disposal is utter crap.


Well, my position is that there should be a great deal of difference in how guns/classes/powers work, but that each should work roughly as well as the others. For instance, I do have to think quite a bit about whether to put shield boosting gear or grenade capacity gear on my drell adept. For my human sentinel, I have to weigh up using the phalanx, carnifex or paladin - how much weapon damage do I want? And how much weight can I bear if I want to use Tech Armor on top of it? If I use a phalanx, can I compensate for the stopping power I've lost from the carnifex by headshotting guys, staggaring them and using throw? Lately I discovered that certain factions like to cluster around my Salarian Engineer's decoy, so that the scorpion works well with it.

It's these sorts of discoveries, tradeoffs, incentives to develop skill and difficult choices that make the game interesting and fun. Having a gun that's clearly superior to all the others diminishes this. Even if you choose not to play with that gun, you'll probably have a teammate who does unless you shun Pugs entirely.

But by your guys way of thinking then the Bw, Valiant, all infiltrators,
any BE's, rockets, biotic charge, proximity mine, claymore, and more
are waaaay overpowered.


Well, many of those things require a great deal of skill to pull off properly. I don't see that many vanguards on gold. Using the claymore punishes missed shots. Rockets are consumable and can't be spammed. Biotic explosions are nice but not quite as quick as the Krysae, unless you're a drell adept, and he has his own set of challenges.

I point out that the OP has suggested a very specific nerf to this gun that would reduce it to the "good, but not game breaking" level.

#118
Zkyire

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neteng101 wrote...

Zkyire wrote...

The rifle isn't the problem, the class is.


Nah, its not even the class.  Its just that some people are too good at this game.  And they're bored.  And they want everyone else to suffer because of it.


I tried the Krysae on my Human Infiltrator, and it did massive damage and I came in 1st. Tried another match using a non Infiltrator and it did decent damage. Came in 2nd place, with the entire team (I was the only one using the rifle) within 1000 to 3000 points of each other. Infiltrator's massive damage bonus is definitely an issue.

But yeah you're right, these nerf-bat calls are coming from really good players who are playing way too much and wanting more of a challenge. Which is fine for them, but then sucks for everyone else (the majority of players).

Modifié par Zkyire, 31 mai 2012 - 02:38 .


#119
nuculerman

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CmnDwnWrkn wrote...

This was really unnecessary.


But still true.  Bioware nerfs with a hammer.  They flatten things, making them useless.

Modifié par nuculerman, 31 mai 2012 - 02:41 .


#120
CmnDwnWrkn

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soulscore wrote...

CmnDwnWrkn wrote...
]

This was really unnecessary.


sorry about that i changed it.


Thanks for changing.

#121
soulscore

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CmnDwnWrkn wrote...

soulscore wrote...

CmnDwnWrkn wrote...
]

This was really unnecessary.


sorry about that i changed it.


Thanks for changing.


not sure it matters now its in other posts, but ill be more carefull for now on.

#122
RGFrog

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The weapon is just another Falcon/Striker in the sniper slot. It has all the same problems for everyone not the host.

I tried it last night on my GI and the ammo hit one out of every 5 shots. It's not OP it's broked, IMO

I make higher scores with my Widow that can actually get head shots.

#123
The fool you should have eaten

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I_pity_the_fool wrote...

*Snip

Well, many of those things require a great deal of skill to pull off properly. I don't see that many vanguards on gold. Using the claymore punishes missed shots. Rockets are consumable and can't be spammed. Biotic explosions are nice but not quite as quick as the Krysae, unless you're a drell adept, and he has his own set of challenges.

I point out that the OP has suggested a very specific nerf to this gun that would reduce it to the "good, but not game breaking" level.


I like this one! He Understands!

#124
neteng101

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I_pity_the_fool wrote...

I point out that the OP has suggested a very specific nerf to this gun that would reduce it to the "good, but not game breaking" level.


Its game breaking change for some actually.  Not everyone plays an infiltrator well.  That's the whole idea behind the Krysae, its an un-sniper sniper rifle...  doesn't require the precision of the other sniper rifles.  Yes you can call it a crutch for some, but it serves a purpose.  Sure, in the hands of someone far more skilled, its easy mode to use it.

No one should care how other people play the game.  Let people play the way they like to...  but no, some people thing they have the right to dictate/ruin the game for everyone else.  That's just not cool.

And yes, people are definitely hung up on scores far too much.

#125
soulscore

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think the weird thing about this weapon is that you don't have to hit the target just hit close enough for the blast. im guessing the explosion is like a frag the way the damage changes with the hits and bypasses the shield gating