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Future Multiplayer DLC ideas (Share them!)


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#26
G. P. Burdell

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Vorcha Engineer, Bloodlust, Incinerate, and Sabotage (they break fans a lot).
Turian Infiltrator, Tactical Cloak, Overload, Calibrator (enhances weapon and power damage but slows down cooldown/fire rate)
Quarian Marine, Arc Grenade, Defense Matrix, Nanotech Repair (gives brief health regen and has a small chance to give a grenade)

#27
staindgrey

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Got my ideas right here: http://social.biowar...7513/1#12343154

*smug*

Modifié par staindgrey, 31 mai 2012 - 06:02 .


#28
eddieoctane

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Slayer/deathmatch mode. MP will never really take off without it.

#29
Tzarakiel

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StrawHatMoose wrote...

Travis2310 wrote...

- Replace the Geth with a new enemy (ex. Collectors)
Since the Geth and Quarians reached an agreement to fight together (if you took the necessary steps to ensure this), I feel weird fighting them the same as we would Cerberus and the Reapers

- Have a battle perk (like the thermal clips, medi-gel, rockets, etc.) that would have an artillery strike on the map from a friendly plane to take out enemies when your team is overwhelmed

- New objectives that encourage more teamwork, by requiring each player to patrol a corner of the map or activate a console while another player is on the opposite side doing something else (only if there are 4 players active, just in case someone leaves mid-game)


Technically the multiplayer takes place halfway through the singleplayer so you can have geth as enemies because you havnt made peace with them yet. Artillery strike wouldn't work because half the maps are fully inside and that means no artillery striker inside buildings.

The geth hardware encountered in multiplayer does not contain actual geth. As stated at the end of the Rannoch missions they contain the reaper virus/are remote controlled by reapers so they are just another reaper faction like the collectors.

#30
Prest0isBleach

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(*(*(DO NOT OVERLOOK)*)*)(*(*(MASSIVE IDEAS*)*)*)

MY multiplayer Dlc Ideas for ME3(Please consider)

SPEACIAL ITEMS

 1] 2 hand chain gun

2]or perhaps being able to choose what heavy weapon you want
to use

(for example instead of just only being able to use cobra
missile launcher, that is if you have any missiles, have the option in the
multiplayer equipment section to use all the other heavy weapons that are in
me2 & me3 single player, but only if you acquired the ammo for the
different heavy weapons through multiplayer purchase packs

 
MULTIPLAYER GAME MODES

1] Mass Effect 3 Multiplayer Massive: For this game mode
instead of 4 players only being able to play, double that and let 8 people play
in one map, but if you double the amount of people playing in one map, you have
to double the size of the maps (make extensions to the maps), and with that
double the size of the amount of enemies that you must kill, and with that
double the amount of time given in a specific mission in multiplayer

 *also as one of the missions throughout the multiplayer game
play you have to destroy homing bacons or something big let it blow up in the
sky*

 MULTIPLAYER CHARICTORS

1) PROTHEAN (that runs) squad mate with the same powers as
the single player me3 dlc squad mate

 *change of pace (specials) (movement quick as hell)*


2) VOLUS (that glides) squad mate on a small mini one manned
hover craft. As powers the hover craft shoots carnage, submission net, and?

For melee attack have the hover craft release, a force field
kind of like the geth and asari melee, also uses weapons.

 3)Play as an original RACHNI (that Runs) squad mate, (not a
reaper deformed one), uses only melee and powers no weapons, but shoots toxin
regularly, main melee- toxic tentical whip, powers toxic surge blast and
tentacle toss

 4)HANAR (that glides) squad mate that uses only melee and
powers no weapons, but shoots particle blast regularly, melee attack like the
geth and asari melee

 5) Blue suns, eclipse, and blood pack- human (we never saw
what there suit looked liked when they merged groups)

 6) ex-Cerberus biotic phantom that dresses like Kasumi Goto
and uses a sword a melee attack- infiltrator

 7) Maybe a little out of proportion but a raloi, thoi'han,
or inusannon (id love to see what they looked like and abilities)

"Couldn’t think of what classes to make them"

*I’m sure someone thought of this already, but to have the
collectors as enemies, with all the same enemy classes and powers they had in
mass effect 2, but stronger*

 
MULTIPLAYER ME3 MAP SUGGESTIONS

1] Eden prime (lol before (in the past) or after (now) the
reaper invasion) or 2] horizon from me2

3]Lesuss or 4]illium

5] Earth (in the streets in the area before you reach the
citadel at the end of single player game)

6] Citadel

7] omega or on a asteroid close to omega showing omega on
one side of the background and the omega 4 relay on the other side of the
background

9] Palavan maybe even, (which we never saw before) of course
in ruins

10] Rennoch

11] Grissom Academy(me3)

12] Haestrom (with the sun damage)(only for silver and
gold)(me2)

13]collector ship from me2

14]ilos (near its landing spot in me1)

15]noveria (in a blizzard at night time around that science
station thats in me1)

16]Tuchanka (near the bomb area in me3)

17]Attican Traverse(underground rachni area in me3)

 

Modifié par Prest0isBleach, 06 juin 2012 - 08:28 .


#31
RobotMilk

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Could an Ex-Cerberus Engineer deploy sentry turrets?

I'd really like to be able to unlock alternate appearances of characters that I already like.

Mostly just because thats cool but also, if you have to keep getting cards for characters that you already have fully unlocked, it might make it hurt a little less... at least for awhile haha.

Also: Geth Vanguard. Yeah, I know it doesn't make any sense, but you can't take my dreams from me!

 

#32
Prest0isBleach

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 O yeah by the way
couple of the things I mentioned in my previous post I just noticed was already
mentioned before."Great minds think alike". However, somebody
mentioned a swarmer game mode or a husk apocalypse… that is a hell of a cool
idea, lots of props. I forgot who said it though.:ph34r:

#33
Prest0isBleach

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just came up with another idea, instead of only normally playing against either cerberus, reapers, or geth. Why cant we also have mixed enemies, where in this enemy game mode you can play against reapers, geth, and cerberus all at the same time, perfect it'll be a challenging ****** off, because you'll never know what enemy to expect next.

Also, in regards to the power move "reave", If your draining the enemies energy, why cant you get restored energy/shield back in return during the draining process?<_<

Also if you hit an enemy with reave, or powers simular to reave, then you hit the enemy again, if the effects of the first power hasnt worn off on the enemy, "that should be a bionic explosion also".

Also again, I think if and when theres another dlc whatever engineer is made, he should have a turrent like a miniture chopper/helicoptor, something simular but futuristic, that flys around and moves simular to the human male combat drone, the bullets for that should sound like a chain gun or the way the N7 Hurricane sounds when you shoot it.

Modifié par Prest0isBleach, 15 juin 2012 - 03:14 .


#34
The Willo

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Volus adept please. I want my biotic god :) A new soldier with a squad ammo power would be nice, maybe a salarian? Also a drell infiltrator would be my new favorite character if it were added.

Krogan adept also! If you remember wrex in me1 he had also of biotic abilities, give us one!

#35
xSNPx ZoDiaC

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Awesome ideas! Some of them seem too ambitious though, most notably the Yahg. Here's hoping they make it happen though!

Modifié par xSNPx ZoDiaC, 15 juin 2012 - 03:20 .


#36
BoomDynamite

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I have a 15 page thread linked in my tag. Please share your ideas. Thanks. They're pretty good BTW, but asking for Protheans is unrealistic.

#37
GaryMaple

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Might as well copy/ paste this here too just in case:

Since everyone's going to try and play 'game designer', I might as well go ahead and post my silly little wish list of things I'd like, but will most likely never see:

New Enemies:
- Collectors (Loved fighting them in 2... sometimes. Also they are apparently still around in ME3 lore.)
- Mercenaries (Bit outside of plausibility, but hey. Maybe Cerberus hired them or something. Doesn't matter which of the 'big three'. Heck even someone new or a fusion of them.)
- 'Grab Bag' (Randomly mixes the current, or even all, enemy factions together. For instance; Husks, Geth Troopers, Phantoms, Pyros, Ravagers, Geth Prime's, and Banshees)

New 'theaters':
Omega
Mars Archeological Dig Site
Collector Ship
London

New Objectives:
- Overrun (Kill X amount of enemies before the clock runs out)
- VIP (Enemies more aggressively target the player designated as the MVP. The round is lost if the chosen player bleeds out and flatlines.)

New Weapons:
Not going to say anything too specific here other than my desire for weapons that do different things rather than shoot 'bullets' at different speeds, rates, and force. (So like the Carbine, Scorpion, and the Falcon. Hell even the Krysae. We just need more variety in weapon effects. Maybe even something that helps in setting up/ triggering Tech Bursts. The majority of the weapons available just aren't very unique and interesting and there's a few too many that fill the exact same roll (like the GPS and Spike Thrower). Speaking of same-ness... too many human guns. There's a whole galaxy filled with aliens and their own unique spins on weapons and technology. Alien races like the Drell, Asari, and Batarians are sorely under represented in the armory currently.
- Long story short: More 'creative' weapons/ effects and more alien weapons.
- A Fire or Ice elemental gun(s) to go with the new Reegar electric carbine. 
(Maybe the freeze gun could be an assault rifle that shoots a beam, and the longer you hit a target with it, the slower they move until they freeze and ultimately shatter. The flame weapon's a bit trickier to come up with someething fresh that makes sense in the universe and can't easily be done with using an ammo power. Maybe a mortar than launches 'Incidiary Grenades' in an arc? Just spit-balling.)

New Gear:
- Something that increases the radius and maybe damage of Tech Bursts and Biotic Explosions

New Characters:
I won't go on too much here for specifics, but ideally I'd want to see more 'specialists' like the Justicar and Battlemaster. That said, I specifically would like to see a female Turian. Heck keep her in armor and give her a helmet so we can't see her and just modulate the voice. Whatever it takes. That said, I do have some specifics:


Turian Paladin
class - Adept
Barrier
Lift Grenades
Shockwave
Turian Veteren
Fitness
Turians do have Biotics like most other races, however they're uncommon and most of these individuals are assigned to specialist teams called Cabals. The Paladin is a member of such a unit. Using her latent Biotic powers as both shielding and physical weapons, she can effectively clear clusters of enemies, get them out of cover, and then drop them right on their backsides. Unfortunately maneuverability and dealing with 'bosses' may prove difficult.

- (This one was really fun to design, my main goal was of course a character that felt like an adept, while still maintaining the aura of a soldier or commando befitting of a Turian. Sort of a bulkier battle ready adept as opposed to the nimble little things we have now. I also wanted to use the name Paladin and thanks to another game company, that name is synonymous with dropping things on enemies to me, so I wanted the build to feature 'levitation' as its core gimmick. At the same time I also wanted to do something focused on Shockwave, as it's a very underrated power and the character/ class builds it's currently featured in don't make very good use of it. I mixed all those elements together and came out with the above build which I believe stays true to the Turian ideal while letting Shockwave and 'dropping' shine in a way they haven't yet. If I may say so, I think would be a hoot and a half to play with.)


Salarian Operative
class - Engineer
Defense Drone
Cryo Blast
Proximity Mine
Salarian Operative
The Salarian Operative is on loan from the STG. While not a heavy damage dealer, his primary roll is to stick close to his brothers in arms sporting valuable debuff, defensive, and diversionary tools. He's got a job to do, and that job is to hold the line.

- (The core concept I wanted to do with this one is to generate a character that was completely focused on enhancing a teams defensive line and providing assistance to those teammates. While there are a few classes out there that can be played defensively, there isn't really one whos core focus and battlefield roll is purely a defensive or support one. Personally I find games much more rewarding if I can help my teammates get what needs to be done done, rather than just being another guy who just shoots and spams, and with a Medic not really being feasible or needed given the current options and gameplay, a defensive linemen seemed like a logical compromise.)


Geth Wizard
class - Sentinel 
Defense Matrix
Slam
Sabotage
Networked AI
Advanced Hardware
While the Geth are normally incapable of utilizing biotics, they have found a work around as an indirect result of their studies on dark matter. The fruits of the Geth's labor yielded a significant breakthrough; the ability to mimic biotic abilities by utilizing an EZO core and experimental hardware in a mobile platform. A small number of these platforms with 'moderate' EZO cores where produced for situations where Geth involvement with allied biotic personal was needed in the Reaper invasion. Dubbed as 'Wizards' by Allied forces, these platforms are often seen as inefficient by the Geth, however Alliance forces find their assistance invaluable when teamed up with already thinly stretched forces and biotic commando units.

- (The hardest part of this was getting the mythology behind it to make sense. One of the things I wanted to try and do with these 6 'specialist' classes was to introduce a 'new' power for each of them. Rather than reinvent the wheel, I pulled on ME3's single player to see what hadn't been touched on yet (Defense Matrix being perfect here), and a rough, but useful power like Slam seemed a great fit for the background I had in mind for the character. Not to mention can assist in a ton of Biotic combos. Sabotage was a very easy choice to add to the character as the final power, because if nothing else, no other Geth can hack Geth yet which is weird.) 


Batarian Enforcer
class - Soldier
Ballistic Blades
Flamer
Razor Grenade (new power)
Batarian Enforcer
Fitness
Batarian Enforcers are feared throughout the galaxy as some of the most unforgiving and brutal slave traders, cut throats, pirates, and military exiles the system has to offer. Renoun for their cruelty, the Batarian Enforcer seeks to inflict as much pain on his targets as possible before he grants them release in death.

- (Another fun one. I've noticed that a lot of characters tend to be either used from great ranges or in hand to hand so I wanted to try and make the enforcer fill that mid range roll pretty well in addition to having a character that could be used to deal a great amount of damage at once, or over time which seemed like a great fit for the typical Batarian attitude.)


Drell Assassin
class - Infiltrator
Backstab (New power)
Stun Grenades ('New' power)
Pull
Drell Assassin
Fitness
Many Drell perform service to the Hanar as elite assassins skilled in the use of fire arms as well as hand to hand combat. While failed assassination attempts are rare, the Drell Assassin is infamous for utilizing stun grenades to either attempt another kill or to escape from harms way.

- (The other main goal I had with these characters and the new powers was to give players more options and variety as to how they actually play a character and class. Currently it seems that there's really only one way to build a class/ character, and again, I don't really think there's enough choice out there yet in power evolution to give players a reason to experiment or use reset cards. This class is all about that and his two main powers can be upgrades in a lot of different ways that should change up how he plays dramatically. The basic core idea here is to lob in a 'Stun' Grenade of some kind, then rush into the coughing and disoriented enemies, use the new Backstab ability to kill off a few of them and run away using the Drells fast natural run speed. He also has Pull, allowing you to yank stragglers off their feet to you, and with the right power evolution, finish them as they hit the floor. If we can have an Engineer without a 'pet', we can have an Infiltrator without Tactical Cloak.)


Asari Ardat-Yakshi
class - Vanguard
Charge
Reave
Dark Channel
Asari Justicar
Fitness
While lacking the health and shielding her sisters of battle enjoy, the remaining Ardat-Yakshi have emerged to enact their vengeance on the Reaper threat utilizing their unique blend of highly aggressive and damaging Biotic powers to cut through swaths of enemies like butter.

- (The last one of the bunch and the last designed. The basic idea here is that your health and shields are pretty low, luckily you have Reave to help alleviate that, as well as to assist in good old biotic booms. Dark Channel, when applied right and Charged into, should spread like wildfire when troops start to drop. A style and methodology I haven't really seen too much of in our current Vanguard selection.)

(Note: Just like 98%+ of the users here, I'm not a game designer. These are just some concepts and combos that I think have the potential to be pretty neat)


New Powers:

Thought it would be a good idea to introduce a few 'new' powers for the above classes. Again, I'm no game designer so these are just rough concepts:

Razor Grenades
Lob a small grenade that explodes with deadly shrapnel
- Rank 1 (Damage Per Sec: 100, Force: 800, Duration: 5 Sec, Radious: 8 Meters)
- Rank 2: Max Grenades (Increase Granade capacity by 1)
- Rank 3: Force & Damage (Increase Damage and Force by 20%)
- Rank 4: Duration/ Force & Damage (Increase Durration of bleed by 20%, or Increase Innitial Damage and force by an additional 20%)
- Rank 5: Max Grenades/ Radious (Increase Grenade capacity by 1, or Increase the impact radious by 35%)
- Rank 6: Radious & Shrapnel/ Stagger & Bleed Duration (Increase impact radious by 40% and Shrapnel count by 2, or increase bleed duration by 50% and bleeding enemies have a chance to stagger when hit with powers or weapons)


Stun Grenades
Use a smoke grenade to temporarily blind and disorient your enemies.
- Rank 1 (Effect Durration: 5 Sec, Radious: 10 Meters)
- Rank 2: Vision (Allows thrower to see an outline of enemies in the smoke)
- Rank 3: Max Grenades (Increase Granade capacity by 1)
- Rank 4: Duration/ Radious (Increase the duration of the effect by 20%, or Increase the radious of the effect by 20%)
- Rank 5: Max Grenades & Vision/ Damage & Disorient (Increase Granade capacity by 1 and allows teammates to see enemies caught in the effect with an outline. When upgrading to Flashbang Grenades, you and your teammates can no longer be blinded by the explosion, or Deal 35% more damage to enemies caught in the effect of the grenade and causes enemies to be disoriented 35% longer)
- Rank 6: Flashbangs/ Gas Grenades (Upgrades Stun Grenades to Flashbang Grenades which explode after a few seconds in a concussive flash of light, throwing enemies off their feet and blinding them, affecting their aim temporarily. Force: 1000, Damage: 200, or Upgrade Stun Grenades into Gas Grenades which cause enemies caught in the effect to stagger and cough in addition to taking damage over time as long as they remain in the effect. Damage Per Second: 125)


Backstab
Deal massive damage to an unaware enemy in melee range.
- Rank 1 (Recharge Speed: 16 Sec, Damage: 450)
- Rank 2: Recharge Speed (Increases recharge speed by 25%)
- Rank 3: Damage (Increases damage by 25%)
- Rank 4: Damage/ Recharge Speed (Increase damage by 35%, or Increase recharge speed by 35%)
- Rank 5: Bleed & Recharge/ Speed Boost & Damage(Adds a bleed affect to unkilled targets and increases recharge speed by 50%. Duration 10 Sec, Damage per Second: 150, or Deal 50% more damage and gain a 20% movement speed boost for 6 seconds after successfully killing an enemy with Backstab)
- Rank 6: Master Assassin/ Stalker (Allows the Drell Assassin to perform Backstab on enemies that have been knocked to the ground as well as to an enemies face at the cost of dealing 35% less damage to those enemies, or After killing an enemy with Backstab, the user receives a 6 second buff causing nearby enemies to be unawair of their presence and temporarily increases the users movement speed by 15%. Gives Backstab a 35% chance to cause no cooldown)



------------------------------
Last ever ME3 Multiplayer DLC:
Six new characters are introduced and are the only ultra rare cards. Each card has full customization options, successive cards unlock up to two new uniforms. The characters are as follows;
- Volus Adept and Soldier, Elcor Infiltrator and Engineer, Hanar Sentinel and Vanguard
(When the show's over, end it with a laugh and a bang)

Modifié par GaryMaple, 21 juin 2012 - 10:33 .


#38
Gornok

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Instead of giving us new maps, I would like to have new modes instead

We are currently use to the 11 wave generation where they send troops at us... instead, lets be the ones literally dropped into the zone to a waiting horde of troops inside a facility... no objectives, simply seek and destroy...


or if we do a wave format, have a mode which we have to protect a facility/group of people for 10 waves + extraction, and our bonus tied to the number of surviving people/facilities in tact or invaded.

We have our lobbies set up primarily to public and private... it would be great if they could incorporate a lobby which those on your friendlist would automatically populate instead of randoms... this would even include friends of friends.