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Dalish Mages


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#1
Nokturnal Lex

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Am I the only one who really wishes there was a background story allowing you to be a dalish mage?
(Would've made perfect sense that they weren't at the tower)

Mage allows for the most customization out of the 3 character classes but sadly you're forced to replay the same boring Tower storyline with the insanely obnoxious Jowan.

(And Bioware wonders why less people play mages)

Modifié par Nokturnal Lex, 11 décembre 2009 - 10:42 .


#2
termokanden

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I'm with you on this. It fits the story certainly, but yes it would be cool to play other origins as a mage.



I also can't stand Jowan. He's horrible.


#3
rayvioletta

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I would've loved a Dalish Mage and Maleficar Mage option

#4
interesting03

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I think only keepers and their apprentices are mages. Your character is just some noob, so they didn't create a dalish mage origin. However you can use console commands to change your class into a mage, it works well for the most part, you get the "roar, fear me I'm a mage" dialogue choices and the npcs you meet will refer to you as a dalish.

Edit: Turns out i was wrong, Dalish mage gets very buggy in the circle tower and with Wynne, other than that most of it is fine.

Modifié par interesting03, 17 décembre 2009 - 05:54 .


#5
OneBadAssMother

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Playing an apostate, now THAT would be simply the type of mage origin I would play through all the way.

#6
Andraste_Reborn

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I made my Dalish a mage through the developer console, which isn't quite the same. She is great fun to play, though, and being able to set things on fire alleviated my boredom with the Dalish origin :-).

#7
Rinketsu

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OneBadAssMother wrote...

Playing an apostate, now THAT would be simply the type of mage origin I would play through all the way.


I'm with you on that one

#8
Gecon

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After I played the Tower start ca a douzen times, I cant stand Jowan either any more. :?

I can understand well why he's complaining so much, but getting through the story a douzen times it just lacks the surprise and the voice acting gets pretty annoying. :pinched:

#9
Zenon

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Being a Dalish apprentice sent to fight for Grey Wardens could work as origin. Perhaps this would make someone whine there are 3 elf origins and only 2 options for humans and dwarves... Technically such a mage would be already considered an apostate. Besides I consider the possibility, that such a Dalish mage has different spells more in direction of a druid than of a classic mage. Maybe Bioware includes such a new class in the sequel?



Concerning apostate mage origin: What kind of apostate origin would be possible while staying in line with the world lore? Most likely a kid with magic talent needs a mentor to develop and even more so control their abilities. Connor is the best example of an epic fail on this. Using Flemeth as mentor could work, but perhaps would give the player quite a lot of advanced knowledge other origins don't possess. Also hard to write without breaking the mystery of Flemeth. Some renegade blood-mage could be the master of a maleficar/blood mage origin. But I seriously wonder such a person would ever join the Grey Wardens?!

#10
rayvioletta

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not all apostates/maleficars are blood mages. they're just mages who are not part of the Chantry controlled Circle. the Grey Wardens do not discriminate against them however, something Duncan makes clear on a few occasions. you could simply start out as a mage amongst some Chasind and Duncan rescues you from some Templar hunters by recruiting you

#11
DarkSpiral

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I think maleficar is actually specific to mages that practice blood magic, whereas apostate simply means a mage that isn't a member of a Circle.



I think a Dalish mage origin would be interesting. I wonder if they ever intended to put another origin in for mages, or the Circle was always going to be the only one.

#12
Karthak Maz Urzak

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DarkSpiral wrote...

I think maleficar is actually specific to mages that practice blood magic, whereas apostate simply means a mage that isn't a member of a Circle.

Indeed. The Chantry would like everyone to think that maleficar and apostate are the same thing, but that's not the case.

#13
Kelanil

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Yeah I always wondered why the Dalish origins didn't include a keepers apprentice.

#14
Avaraen

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It seems like it would've been so easy to just tweak the Dalish origin a bit - you're the keeper's apprentice, the hunters who found the humans returned to camp instead of investigating on their own, so you go to the ruins with them... cue explosion of the mirror, Duncan's rescue, and you return to the ruins with perhaps the Keeper and another hunter. There wouldn't've been that much additional dialogue, and the areas and general story already existed. Perhaps someone ambitious with scripting and hacking of the sound files will try making the origin, since we have the dialogue files available in the toolset now...

#15
Maria Caliban

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As the developers have said previously, in order to have a Dalish mage origin, they'd have had to work out another system of magic.

OneBadAssMother wrote...

Playing an apostate, now THAT would be simply the type of mage origin I would play through all the way.


A Keeper is an apostate.

DarkSpiral wrote...

I think maleficar is actually specific to mages that practice blood magic, whereas apostate simply means a mage that isn't a member of a Circle.


That's not quite accurate. Blood mages are all considered maleficar, but if you listen to the Chant spoken in Denerim, a maleficar is any mage who uses their magic to control others. This could be blood magic mind-control or just demanding a village serves you or you'll kill everyone and burn it to the ground.

Modifié par Maria Caliban, 11 décembre 2009 - 09:59 .


#16
ChickenDownUnder

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interesting03 wrote...
 However you can use console commands to change your class into a mage, it works well for the most part, you get the "roar, fear me I'm a mage" dialogue choices and the npcs you meet will refer to you as a dalish.


This.

And since the Dalish are the least likely to hand over a child of their's to be raised by the humans/Chantry, it'd make sense for an elf apostate to be around.

#17
1Parmenides

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interesting03 wrote...

I think only keepers and their apprentices are mages. Your character is just some noob, so they didn't create a dalish mage origin. However you can use console commands to change your class into a mage, it works well for the most part, you get the "roar, fear me I'm a mage" dialogue choices and the npcs you meet will refer to you as a dalish.


I might do that.  No game breaking bugs?  (anything other than occasional dialogues where people think you're of different origin)

Btw, which code is that?

#18
NatOreN

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A Keeper is an apostate.


Aren't apostates mages that are hiding from the Chantry? As in, illegal mages. I've seen nothing indicating that Dalish keepers are considered to be illegal mages, otherwise I would expect the Chantry had already called for a major hunt for them or a second exalted march for that matter.

#19
Kelanil

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Well strictly speaking from the Chantry's view they are illegal mages but since they can't track them w there blood and the fact that the Dalish are very stand offish to anyone not of the clans and hard to find means the Chantry can't do squat about it unless they start another march against the heathens.

#20
Hahren

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I too would have liked the Dalish origin to include all the classes including Magi. One thing I would love to see via DLC is a human commoner origin. Let the human commoner warrior start with a talent point in 2h weapons since none of the current ones do.

#21
Hahren

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Saivar wrote...

A Keeper is an apostate.


Aren't apostates mages that are hiding from the Chantry? As in, illegal mages. I've seen nothing indicating that Dalish keepers are considered to be illegal mages, otherwise I would expect the Chantry had already called for a major hunt for them or a second exalted march for that matter.


They are apostates. Any mage that isn't under the thumb of the Chantry is an apostate. Templars probably do hunt elven keepers, but Dalish tend to wander, and keep to themselves. They would also raise the ire of an entire clan so hunting rogue elven mages is probably more trouble than it is worth. Apostate or not once you are drafted into the Wardens your past doesn't matter. Right of Conscription and all that.

#22
Nokturnal Lex

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Maria Caliban wrote...

As the developers have said previously, in order to have a Dalish mage origin, they'd have had to work out another system of magic.


Another system of magic? What? I don't get what they're trying to get at, seems like a excuse for being lazy and not designing a dalish origin

Dalish mages would obviously be creation mages with maybe lightning/earth elements and perhaps even be shapeshifters themselves seeing as they're all pretty much tree huggin hippies. (Aka Druid-esque)

And when you fight the head of keeper of the dalish elves he doesn't use some new kind of magic, he's using the same spells all other mages use. It wouldn't have been hard, like previous posters have stated, to work in the necessary dialogue with being a dalish mage, methinks laziness or EA forcing DA:O out the door forced dalish mages to be non-existant as an origin story.
 

Modifié par Nokturnal Lex, 15 décembre 2009 - 10:00 .


#23
Taritu

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You can buy the shapechanging book at the Dalish camp, so it's probably safe to say that the Dalish have that secret.



Hunting a Dalish mage/keeper would take a small army, since the entire clan would defend their keeper. Not impossible, but I don't imagine the templars bother that often, especially as it seems the Dalish keepers don't often become abominations.



The Dalish do seem to have some VERY powerful mages who know secrets the circle doesn't. What Zathrian did to create the werewolf curse was very very powerful. Your Keeper may not be able to cure the taint, but she is able to reverse it for a time and slow down its progress significantly. Duncan is impressed, iirc.

#24
Nokturnal Lex

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Taritu wrote...

You can buy the shapechanging book at the Dalish camp, so it's probably safe to say that the Dalish have that secret.

Hunting a Dalish mage/keeper would take a small army, since the entire clan would defend their keeper. Not impossible, but I don't imagine the templars bother that often, especially as it seems the Dalish keepers don't often become abominations.

The Dalish do seem to have some VERY powerful mages who know secrets the circle doesn't. What Zathrian did to create the werewolf curse was very very powerful. Your Keeper may not be able to cure the taint, but she is able to reverse it for a time and slow down its progress significantly. Duncan is impressed, iirc.


But they also have regular, young mages with barely any spells (In the dalish origin story, you can have a companion who is a mage and has basically the same spells as Jowan in the normal mage background story) I mean obviously the Keeper, Zathrian and Irving would probably have some spells no player char could use due to all 3 of them being very old mages. (Zathrian especially since he probably used some sort of blood magic to create the curse which made him immortal)

And as far as the dalish only having 1 young mage (Keeper Apprentice) that couldn't even work. Some people are born with the power of magic whether or not they want to be. (Conner for example) So say 2 dalish mages were both born around the same time... what would the other mage do? They obviously wouldn't send him to the circle, would they kill him so they only had 1 and keep doing it? lol

Modifié par Nokturnal Lex, 15 décembre 2009 - 10:12 .


#25
Avaraen

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Nokturnal Lex wrote...

And as far as the dalish only having 1 young mage (Keeper Apprentice) that couldn't even work. Some people are born with the power of magic whether or not they want to be. (Conner for example) So say 2 dalish mages were both born around the same time... what would the other mage do? They obviously wouldn't send him to the circle, would they kill him so they only had 1 and keep doing it? lol


Further on that topic, Lanaya mentions she had to compete for her position as apprentice keeper; if all keepers or potential keepers are mages, it stands to reason there are several non-keeper mages in that clan.