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Just started - Some minor disappointments so far...


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#1
SleeplessInSigil

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So I actually had to uninstall Baldur's Gate I & II, Icewind Dale I & II, and Temple of Elemental Evil to make room for Dragon Age.


I'm still at the beginning, having just entered the 3rd Floor of the Tower of Ishal on my first character, a dual-wielding Human Rogue, and while Dragon Age is far from being any less-than-spectacular, I still wish I'd kept some of those older games on my hard disk.



Here's some of the [minor] disappointments & turn-offs I've had with it so far;
  • Dummy Objects - So you have several identical-looking chests and stuff in an area but can only interact with some of them? Granted though, this has been an issue with almost all RPGs.
  • Limited Navigation - Can't wade into water, slide down slopes, etc. Other 3D RPGs have this much better.
  • Stiff Scripting - Triggering NPC events even while Sneaking. Unable to Transit through guarded Area Exits while Sneaking, even if all your party members are there in Stealth mode, un-Detected.
  • Lame Looting - Can't loot the equipment enemies were using from their corpses. So I just killed a Maul-swinging Knight but only get a Poultice off his miserable body? All previous Infinity Engine games literally let you strip them naked.
  • Stupid Engagement AI - Enemies that can't see me but can see (or hear) the enemy I'm attacking, just stay there in their place and wait for their turn, even if they were practically standing pretty much next to my targets.
  • Not Enough Numbers - This is not really an issue, especially since DA isn't D&D, but still, the D20 roller in me would've loved to have a log of exactly why I was missing on those attacks, or failing at picking that lock, and so on.
  • Inefficient? 3D Engine - Probably not really DA's fault, but I can't help but wonder why other games with apparently as much visual detail and activity run smoother on my computer than DA does on the very minimal graphics settings.
None of that is game-breaking though, of course. Maybe I was just hoping for something more smarter and less Hollywood'ed. =]

Modifié par SleeplessInSigil, 11 décembre 2009 - 10:53 .


#2
GHL_Soul_Reaver

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They made the game so it would fit on what could be done 4-5 years ago instead of enhancing it up to now a day, blame the console market for it.



None offense to the console people though, but it is quite annoying that it is not more up to date.

#3
Creature 1

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SleeplessInSigil wrote...
Dummy Objects
- So you have several identical-looking chests and stuff in an area but can only interact with some of them? Granted though, this has been an issue with almost all RPGs.

You can never open every door, rifle every cabinet, investigate every chest.  Making all of these things doable is a waste of money IMO. 

Limited Navigation - Can't wade into water, slide down slopes, etc. Other 3D RPGs have this much better.


I laughed at the way it looks when my character wades.  Water doesn't splash or ripple at all.  

Stiff Scripting - Triggering NPC events even while Sneaking. Unable to Transit through guarded Area Exits while Sneaking, even if all your party members are there in Stealth mode, un-Detected.


In pretty much every game scripts trigger without taking into account stealth.  Of course, if they don't there is the potential of breaking portions of the game.  Having a script not fire is usually much worse than having it fire unrealistically.  

Lame Looting - Can't loot the equipment enemies were using from their corpses. So I just killed a Maul-swinging Knight but only get a Poultice off his miserable body? All previous Infinity Engine games literally let you strip them naked.


In most games I've played you do not always get all or even any of the enemy's equipment.  Giving you everything makes the game less realistic (I'd like to sell these three sets of plate mail, six sets of chain mail, four two-handed swords, and a dozen assorted helmets).  DA already has this problem but this would make it even worse!  Plus it would require retooling of the in-game pricing to help correct for the problem of excessive cash. 

Stupid Engagement AI - Enemies that can't see me but can see (or hear) the enemy I'm attacking, just stay there in their place and wait for their turn, even if they were practically standing pretty much next to my targets.


This is a frequent problem in games.  NWN had ways to get around it, I would think it could be scripted in DA as well.  

Not Enough Numbers - This is not really an issue, especially since DA isn't D&D, but still, the D20 roller in me would've loved to have a log of exactly why I was missing on those attacks, or failing at picking that lock, and so on.


From your keyboard to God's eyes.  

Inefficient? 3D Engine - Probably not really DA's fault, but I can't help but wonder why other games with apparently as much visual detail and activity run smoother on my computer than DA does on the very minimal graphics settings.
None of that is game-breaking though, of course. Maybe I was just hoping for something more smarter and less Hollywood'ed. =]

DA was in development a long time, graphics apparently got started early and didn't keep up with the times.  I don't find this a major concern.  I like the graphics and interface better than NWN2.  :pinched:

#4
Avispex

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Dragon Age is not perfect. Many players experience both minor and major frustrations, frustrating limits, arbitrary game mechanics, and questionable design decisions. However, despite this, it is also the case that almost everyone has the ability to get used to these aspects and keep playing to enjoy and appreciate all of the things that BioWare got just right and that make this game amazing.



I understand your perspective though. It is so great, you can't help but wish for perfect, and being a BioWare game, you can't help but hope for everything you have ever wished for or enjoyed from previous games.



Play on, MacDuff!