Klidi wrote...
And yet, when Sloth traps them in his realm, Wynne is not able to recognize it. To save Connor, you need a ritual, either with a lot of mages and lyrium, or blood magic, to enter the Fade, even if you are a mage. To save the elf in DA2, Marethari must also perform the ritual so you can enter the Fade, even if you are a mage. And Marethari explains somniari are very rare. If every mage was able to stay conscious in the Fade, they would be normal - in fact, every mage would be somniari.
So I think it's more complicated - just falling asleep is not enough. It requires ritual, or a spell of a powerful demon - that will transport the mage into the specific part of the Fade. Only somniari can do it without any external help.
First, Sloth is mentioned to be really good at distracting mortal slaves. It doesn't show much, and his trap for Wynne (and his trap for the Warden, for that matter) is kind of weak, but since it's implied there's some mind control going on, I suppose she can be excused. On the other hand, Morrigan figures out she's in The Fade almost immediately, so that both supports my interpretation that magi default to being concious while within the Fade
and makes Wynne utterly laughable.
As for needing the ritual to get in, falling asleep on command isn't all that easy. I should know: I'm still awake at this ungodly hour. With magic involved, one might get around that problem, but I think the idea behind the ritual is that in addition to knocking you out cold, it's supposed to point you towards... whatever you're looking for. Connor's mind-tapeworm, Feynriel, whatever. Or maybe it just means that you won't leave the Fade if anything happens that would otherwise wake you up.
At any rate, the point about Feynriel being unique
mainly in that he's concious in the Fade... I dunno. I'd like to point out that this mission just makes the nature of the Fade even more confusing, since between non-mages staying aware in the Fade without a demon involved, Anders being hijacked by Justice when Faith doesn't seem to do that, and Feynriel doing all of the mind-control stuff without blood to fuel it (the lore previously established in Dragon Age: Origins seems to indicate that
that's what's so unique about him, along with being able to fall asleep at will) this quest seems to exist for the sole purpose of turning every single previously established rule of The Fade on its head. That said, I'm getting this entirely from Wikia: I have no interest in any game buggier than a night outside without 'skeeter repellant. (Speaking of which, I just checked the wiki. Nothing on Feynriel's page, or the page about his abilities, suggests that remaining awake while in the Fade is unique to him.)
Modifié par Riverdaleswhiteflash, 01 juin 2012 - 09:22 .