Firky wrote...
Well. I'd just like to say I thought the waves in DA2 were fantastic. It was a refreshing change and supported the changed turn-based/action hybrid thing, IMO. I found an unknown volume and timing of enemies dropping really difficult to deal with, which was nice, and because cooldowns were so long. I found myself moving the party much more than I've ever had to do in a party game. I'd be happy enough to see it used less, but I found it really enjoyable. (And *heaps* more "strategic." Though I did miss the glut of abilities in Origins, having less made it more difficult again.)
This is actually very similar to how my best friend felt too.
What does "timing the player" mean? I'm confused. Are you still talking about combat. (Man, I loved Ultima VII. The main questline was actually fairly short but it required travelling very large geographical distances, so every incentive was to explore rather than progress, in my experience.)
This is why I'm not a writer...
By timing I mean, some sort of time restriction. In the original Fallout if you waste too much time, settlements you help are just defaulted to being destroyed by the super mutants, and there's even time restrictions based on the water chip and the vault. There's even a good choice and consequence in that if you seek outside help for the water chip, it reduces the time until the vault is discovered.
I actually enjoyed it, but such time restrictions are rarely well received I find.





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