Please stop N7 matchmaking!
#251
Posté 01 juin 2012 - 03:26
Well, it has been fun. See you later ME3 MP.
#252
Posté 01 juin 2012 - 03:28
I agree, N7 Rating is not something people should be divided by. After 20, and especially after 120, it's so meaningless. Even if it were a good indicator of skill level, I don't think it's a bad thing to have a mix of different levels.
The main thing I want to see my matchmaking divided by is the self-selected difficulty level. And any other player-selected criteria, of course (again, I will stump for a "Random only" option for enemy & map in the next patch to go alongside the current "Any"
#253
Posté 01 juin 2012 - 03:31
#254
Guest_Guest12345_*
Posté 01 juin 2012 - 03:33
Guest_Guest12345_*
#255
Posté 01 juin 2012 - 03:34
msantos wrote...
xZBx wrote...
I wholeheaterly second this. I finally play with people who are on par with me! Missions get dlone quickly and efficiently:D!Lazy_ Boy wrote...
N7 matchmaking is the best thing ever.
Please do not remove it; I'm tired of having to carry noobs.
Bingo !!!!!!
I actually enjoy the new matchmaking system alot more now.
In other words: Does N7 ranking matter??? I don't want it to, but evidence CLEARLY suggests otherwise.
This is not necessarily true. I've played with MANY people who were either around my rank or higher and did NOT play well with the team. They ran off doing their own thing, getting killed and rage quitting. You really think a high number means something? Just the other day, my pals and I were playing with a guy ranked in the top ten of the PS3 leaderboards (making it vague so as not to point fingers), and he wasn't that great. He even ADMITTED that he wasn't a great player, but he was sharing his account so the rank went up faster.
Rank means NOTHING. All it means is that you've promoted lots of characters. Some people do it legit by playing for a crazy amount of time, others spend real cash on packs, some farm/leech, and still others share their account so the numbers go up faster. I know many people in the lower hundreds that are good, team players that can hold their own in gold and I know some morons who have high N7 ranks that die in the first few waves of silver or never revive teamates and then wonder why no one's around to save them after they've used all their medigel as last man standing. Heck, I met a guy the other day who had JUST STARTED PLAYING and was only N7 83 who could OWN on gold.
Maybe you guys were just unlucky with your lower-ranked randoms, but don't think your bad luck runs across the board. There are way too many players out there for anyone to just up and generalize about good players vs. bad based solely on some stupid rank.
#256
Posté 01 juin 2012 - 03:36
#257
Posté 01 juin 2012 - 03:48
Rifneno wrote...
IF?! IF?! ARE YOU KIDDING ME?!
This system has simply removed the ability to play for a ton of people. They cannot play because they cannot find a match or cannot find a match they want to play. And you're telling us that there's going to be a discussion IF it's rolled back? Good God. I can't even wrap my mind around that. Whoever made this decision should stop being paid in actual money and just get the equivalent in gift certificates to Denny's. Then the suits can spend a week "discussing" whether to change it back while they try to figure out how to pay their power bill.
There should only be one official response for this. Immediately changing it back and publicly apologizing for having done something so incredibly daft to begin with.
This! It's a nice idea in theory(and possibly works better for XBox - total number of players is much larger). But the implementation and it's rather obvious effect/outcome - see this and other threads - was clearly not thought through at all.
It's really quite simple - I'm not going to bother with MP any more, since waiting for lobbies to fill takes far too long(one hour for a single damn match, most of that waiting times). And there's the constant disconnects since the patch on top of that - but that's a different topic...
If it was made a game mode option, that would be fine.
#258
Posté 01 juin 2012 - 03:51
Jade Elf wrote...
This! It's a nice idea in theory
Meh. Even in theory I don't see how it's a good idea to try to make N7 Rating mean something when it doesn't. To be frank, I can't understand why this was put in place to begin with.
I guess there might be an argument to be made for splitting sub-100 and over-100 into two different camps. But this is way too fine a gradation, being scaled up to way too high levels (it really doesn't matter after 120).
Modifié par Kloreep, 01 juin 2012 - 03:53 .
#259
Posté 01 juin 2012 - 03:59
xZBx wrote...
I wholeheaterly second this. I finally play with people who are on par with me! Missions get dlone quickly and efficiently:D!Lazy_ Boy wrote...
N7 matchmaking is the best thing ever.
Please do not remove it; I'm tired of having to carry noobs.
Honestly? I've met some of the worst players in terms of objectives in these match-made games. People who won't move for any objective (including the Escort - it can get tough with no guards), people who ignore objectives, and the worst time was when we had one infiltrator and he would disarm 3 of the 4 objectives, then sit around killing until there were about 30 seconds left for the fourth.
#260
Posté 01 juin 2012 - 04:01
#261
Posté 01 juin 2012 - 04:02
#262
Posté 01 juin 2012 - 04:06
I mean, the common complaints about matchmaking back then was, IIRC:
1. Need a way to choose "Only Random/ Random".
2. Need a way to choose "Not XXX map". Or better, to constrain the map choices a bit more than "One or All".
Neither was implemented.
Yes, grumbling abound about Level 1s in Gold. But that's a relatively minor issue and sometimes it's a very experienced Level 1.
Why go with N7 Level? Since a lot of people are staying low level -- a lot promote enough to satisfy the SP campaign and that's it, while others stick to their comfort classes at 20, so 20 ~ 120 is likely to be common -- essentially matchmaking by N7 Level can be viewed as a disincentive to promote.
My suggestion to Bioware is to rework the search criteria screen a bit, to give the players more control. Example of what I think would be useful:
1. Reworked the "Quick Match" screen to have a option list of maps, checkbox style; structure the database query such that it would look for matches on maps that are checked. Include a "Random" choice for games that are truly random. Default to ANY (current behaviour) if no checkbox is ticked.
2. Give a option for enemy types, checkbox style. structure the query such that it would look for matches on enemies that are checked. Include a "Random" choice for games that are truly random. Default to ANY (current behaviour) if no checkbox is ticked.
3. Remember the choices across games (please.).
4. As for difficulties, I think the current "one choice only" functions well enough.
5. Don't bother with N7 rankings or class levels. Let players deal with that themselves -- if the group doesn't want a low level, the current kick system function well enough. It is the personal skill and experience of the players that matter most, not his N7 ranking or class level.
The above should be fairly easy to code even given the natural constraints of consoles (though implementation would need to go through the usual console approval process). It may look uglier -- but it's more functional.
#263
Posté 01 juin 2012 - 04:11
#264
Posté 01 juin 2012 - 04:15
Modifié par Bessy067, 01 juin 2012 - 04:15 .
#265
Posté 01 juin 2012 - 04:16
Shock n Awe wrote...
xZBx wrote...
I wholeheaterly second this. I finally play with people who are on par with me! Missions get dlone quickly and efficiently:D!Lazy_ Boy wrote...
N7 matchmaking is the best thing ever.
Please do not remove it; I'm tired of having to carry noobs.
Honestly? I've met some of the worst players in terms of objectives in these match-made games. People who won't move for any objective (including the Escort - it can get tough with no guards), people who ignore objectives, and the worst time was when we had one infiltrator and he would disarm 3 of the 4 objectives, then sit around killing until there were about 30 seconds left for the fourth.
Yeah, just got to a match today with people (N7 of 350+) who refuse to use any rockets or medigels (seriously zero, since they would always wait for my infiltrator bum to revive them) and we failed at wave 10 after I ran out of rockets to clear the hack area. Hell if I knew what they were saving it for. I'd understand if one guy was low but 3? And with the new matchmaking they were the only Gold lobby I could join. I tried 6 times and it keeps putting me back in that same room.
N7 doesn't mean anything. It has never been and never will be an indicator of skill. Good players who never promote (only using repspec cards) will stay at a very low N7, while bad players who keep promoting every time they hit lvl20 will have an unreasonably high N7. If the N7 levels actually takes into account things like medals for kills, assists, revives etc it would've been a better indicator (not perfect but still better).
Modifié par sigma_draconis, 01 juin 2012 - 04:20 .
#266
Posté 01 juin 2012 - 04:16
msantos wrote...
xZBx wrote...
I wholeheaterly second this. I finally play with people who are on par with me! Missions get dlone quickly and efficiently:D!Lazy_ Boy wrote...
N7 matchmaking is the best thing ever.
Please do not remove it; I'm tired of having to carry noobs.
Bingo !!!!!!
I actually enjoy the new matchmaking system alot more now.
In other words: Does N7 ranking matter??? I don't want it to, but evidence CLEARLY suggests otherwise.
*headdesk*
OMG, I have no words... I can't believe there are some who actually like this.
And for someone to say... "
Missions get dlone quickly and efficiently:D! "
... quickly as in waiting 20 - 30 minutes for a lobby to fill? Oh yea, that's quick.
*headdesks again*
I pray to never get paired with these morons.
Kloreep wrote...
Jade Elf wrote...
This! It's a nice idea in theory
Meh. Even in theory I don't see how it's a good idea to try to make N7 Rating mean something when it doesn't. To be frank, I can't understand why this was put in place to begin with.
I guess there might be an argument to be made for splitting sub-100 and over-100 into two different camps. But this is way too fine a gradation, being scaled up to way too high levels (it really doesn't matter after 120).
Indeed, even in theory it looks bad (too bad Godlesspaladin isn't around to talk about his pet peeve).
Modifié par Zjarcal, 01 juin 2012 - 04:18 .
#267
Posté 01 juin 2012 - 04:17
#268
Posté 01 juin 2012 - 04:17
Modifié par AdmLancel, 01 juin 2012 - 04:18 .
#269
Posté 01 juin 2012 - 04:21
I understand the point of it, but N7 rank means next to nothing, particularly with FBWGG farming. My friends and I (all below 700 at the time) brought a random 5000+ onto our team, and we all outplayed him. Rank be damned.
#270
Posté 01 juin 2012 - 04:26
#271
Posté 01 juin 2012 - 04:30
Matches take much less time.
Even trade.
#272
Posté 01 juin 2012 - 04:33
But we aren't, especially split across platforms, and there certainly aren't enough players at all N7 ranges for this to be an even remotely effective tactic.
I applaud an attempt at improvement... but you really should've come right out and talked about it first.
#273
Posté 01 juin 2012 - 04:33
Zjarcal wrote...
msantos wrote...
Meh. Even in theory I don't see how it's a good idea to try to make N7 Rating mean something when it doesn't. To be frank, I can't understand why this was put in place to begin with.
I guess there might be an argument to be made for splitting sub-100 and over-100 into two different camps. But this is way too fine a gradation, being scaled up to way too high levels (it really doesn't matter after 120).
Indeed, even in theory it looks bad (too bad Godlesspaladin isn't around to talk about his pet peeve).
Well, someone thougt it was a good idea.
#274
Posté 01 juin 2012 - 04:37
IT DIDN'T WORK BIOWARE!
#275
Posté 01 juin 2012 - 04:43





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