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Please stop N7 matchmaking!


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#626
aruguren

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Let's see... the unlock system is so crazy that there are people who have powerful weapon and others don't, so they match together close N7 (can't believe they think N7 is skill) and now things are hell.

Can they screw this game even more?

Modifié par aruguren, 02 juin 2012 - 06:43 .


#627
aeonlifestream

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This is loving horse****. Seriously, why would you implement a ranking system that has no effect on how good a player is (just to show how many times they have promoted a character) and apply that to match making? Honestly, I've played with people 400 ranks below who are ten times better than people at my rank.

Also, I can barely find any lobbies now and keep getting dropped into crappy in progress games where everyone is dead.

#628
Cid Revolution

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aeonlifestream wrote...

 Honestly, I've played with people 400 ranks below who are ten times better than people at my rank.


This.

Not to mention nearly ALL of the people on my friends list I met when they were hundreds of levels below me. If this system had been in place back then, I'd be short 30 friends.

#629
nekogunner

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aruguren wrote...

Can they screw this game even more?


Don't ask that question because you know it's possible.  :-P

IMO N7 matters nothing at all.  You could be N7 level 1 for all I care as long as you are trying and in a game difficulty that matches your character's level.  Don't bring a level 1-15 character to a gold match as they aren't going to be effective enough against an enemy with that much health, shields, barrier, and/or armor.  Because at that point you are making your team carry you and are more of a target for the bots to easily pick off then not due to your low health and shields / damage output.

That's just my two cents though.  But I also think N7 matchmaking needs to stop.  Lobbies fill up way to slowly then before patch 1.03...even on weekends.

#630
Leones Maneres

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Cid Revolution wrote...

aeonlifestream wrote...

 Honestly, I've played with people 400 ranks below who are ten times better than people at my rank.


This.

Not to mention nearly ALL of the people on my friends list I met when they were hundreds of levels below me. If this system had been in place back then, I'd be short 30 friends.


Also concur. 

#631
kilgh

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Oh yeah, and the new lag!

#632
Melgrimm

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http://social.biowar.../index/12348368

The above link is Bioware's acknowledgement of threads like these. I'm happy they are considering the problem, and I hope this thread or one like it continues so that we can get our game back.

#633
jaydee114

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PolisMassa wrote...

Maybe they thought matchmaking would force people to promote.


you may have a point... bioware is forcing people to promote, so that the character cards spam won't seem too bad?

#634
DeathMotion-

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This N7 matchmaking is a mess.I was in a game with my friend in Firebase goddess.Took 20 minutes for one dude to just get in.Then it was just 5 matches with him and after a while another person comes in.They have to remove the N7 matchmaking,it's awful.Takes way too long to find a single game OR creating a match and getting a game with others.

#635
DM Clone 1

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N7 rank should be feared and respected...

COD prestige same thing...

NOW high N7 logic and reason of the player is questioned...

#636
scheherazade

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titusthelegendaryfox wrote...

YoMaNiTz420 wrote...

Adhok42 wrote...

titusthelegendaryfox wrote...

I'm sorry, but are you saying that as a N7 120 rank, you don't want to play with other N7 120~ rank players, but rather play with N7 2500~ rank players? That's a bit hypocritical don't you think? Do you think the 2500~ rank players want to play with a 120 rank player?


...Yes.

Yes I would.

I would totally play with N7 120.

/sign for Rollback


Me too.  I'm at 600 and I would play with N7 1 and N7 50,000
/signed!


I think you missed my point. I'm not saying it shouldn't be open for everyone to join everyone, I'm just reacting to someone who is rank 120 who doesn't want to/feels punished having to play with other rank 120. That's just wrong.

I'm all for free flow in the match up, I'm honestly bothered that people care about the rank as the rank does not equal skill. I've been matched up with rank 150's who has scored just as well as me and sometimes above so to limit the rank matchup was not my intent.

I just feel that its wrong when someone almost outright says he is too good to play with rank 120 and is a rank 120 himself.


The only N7 that matters is : 120
(It means you most likely have every character at 20)

After that, you look at a person's gear.

There is no "high N7 vs low N7 discord".
I have all lvl X items, and my low N7 (around 200) has NEVER gotten me kicked.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 08:53 .


#637
Lord Thornos

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26 pages of angry players....

we are internally discussing rolling back the changes...

bioware logic

#638
RukiaKuchki

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I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?

#639
xelf207

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RukiaKuchki wrote...

I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?


The matchmaking is happening on all platforms, but from what I know Xbox 360 has more players so it's easier for y'all to find games.

#640
scheherazade

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YoMaNiTz420 wrote...

This sucks. I've been playing MP since around March 15th, from then til now I have literally only seen the same person twice about 15 times, in the past 48 hours I have already seen the same person twice more than 15 times along with waiting forever for them to show.



Vubica wrote...

Took me like 20 minutes to find a gold
match, and if i leave a lobby cuz its FBWGG or other stupidities, guess
what it puts me right back in.... this needs to go away



Yeah, it's now hard as heck to get away from bad games.

You eventually end up just saying "f it" and suffering through terribad teams or playing with farmers.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 08:56 .


#641
dima_che

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N7 is simple for me. <120 ? sorry, no gold for you with me. .120 ? Let's check your gear.

#642
gilgamesh v9

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Last night I left a lobby only to be put back in it afterwards. Twice. That shouldn't happen.

#643
Geek

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xelf207 wrote...

RukiaKuchki wrote...

I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?


The matchmaking is happening on all platforms, but from what I know Xbox 360 has more players so it's easier for y'all to find games.


Still sucks on the 360.

#644
Jernau11

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I think the problem is the matchmaking criteria. N7 at best should play a minor role. Latency (lag) however should be the #1 decision point on matchmaking. I care a lot more about shooting something 3 times in the face for 0 damage because of lag than I do about playing a person with sub 500 N7 level.

#645
xelf207

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rymoulton wrote...

xelf207 wrote...

RukiaKuchki wrote...

I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?


The matchmaking is happening on all platforms, but from what I know Xbox 360 has more players so it's easier for y'all to find games.


Still sucks on the 360.


Oh I don't doubt that with some N7 levels, it's going to suck no matter where they are. But on the 360, those in more common N7 ranges are going to have an easier time than any of us.

#646
Manton-X2

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xelf207 wrote...

RukiaKuchki wrote...

I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?


The matchmaking is happening on all platforms, but from what I know Xbox 360 has more players so it's easier for y'all to find games.


No, you can tell on the Xbox360 too.  I have spent almost as much time sitting in lobbies waiting for someone to show up as I have playing the last couple of days.  Then half the time the lobby leader has been sitting there waiting so long he's AFK for a bit 'cause he hasn't figured out people are there.  I'm N7 353, btw.

I am also tired of dropping into games in progress where almost everyone is dead or on the ground and I have to try and get to them and revive them or clear the round myself.  Dropping into a gold, alone without equipment on Round 8 or 9 gets old quick.  I use to equip myself once I got into the lobby to see what everyone else has.  Don't do that now, I load up some stuff just in case they drop me right in now.

And finally, has anyone noticed the propensity for the game to drop 1 player out of the lobby after extraction?  I've noticed it more in Gold.  First couple times I thought, guess those guys had enough.  Then we had an awesome round, good team chemistry, one guy is talking about how he's gonna try his Reeger the nextmatch and we get out to lobby and he's gone .... only 3 of us.  This happened at least once more before I left for the day.

Modifié par Manton-X2, 02 juin 2012 - 09:42 .


#647
scheherazade

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This is how match making should be :

First :
For every player, calculate that player's average ending/final wave number @ bronze, silver, gold... FOR EACH MAP OF THE GAME.
Use only the last 20 games played for each map, to focus on the player's current skill level.

When creating a lobby :
1) Decide what map will be played (keep it secret if set to Random).
2) Look at the skill level that is selected.
3) Find players looking for games that have similar average ending wave number on this map @ the current skill setting.
4) Sort the list of candidate players in order of ping.
5) Pick the top X amount of players off of the sorted list.

6) Repeat if necessary, with a wider range allowed for "similar average ending wave number on this map @ the current skill setting", until all slots are filled.




Example :
In the last 20 gold rounds of Firebase Goddess, the mission ended on these wave numbers :
5, 10, 8, 10, 11, 11, 11, 7, 10, 11, 11, 6, 8, 10, 11, 2, 11, 10, 11, 8
Then your average ending wave number, @ gold, on Goddess, would be : 9.1

So if you made a firebase goddess gold lobby, it would look for 3 other players that have a rating close to 9.1 for (say, 8.1 to 10.1), sort them by ping, and pick the top 3.

If it can't find all 3, it can then try again with a wider range... say 7.1 to 11.1.
And wider yet again, if it still needs to look for more people.




There ya go.
Match making that makes sense.


You get people of similar experience.
You don't have an infestation of FBWGG farmers in your Random/Random/Gold lobbies.
You get people with good ping.


N7 goes in the trash bin --- where it belongs.

-scheherazade

Modifié par scheherazade, 02 juin 2012 - 09:26 .


#648
PolisMassa

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jaydee114 wrote...

PolisMassa wrote...

Maybe they thought matchmaking would force people to promote.


you may have a point... bioware is forcing people to promote, so that the character cards spam won't seem too bad?


Exactly my thought, and it sucks beyond...

Modifié par PolisMassa, 02 juin 2012 - 09:39 .


#649
xelf207

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scheherazade wrote...

This is how match making should be :

First :
For every player, calculate that player's average ending/final wave number @ bronze, silver, gold... FOR EACH MAP OF THE GAME.
Use only the last 20 games played for each map, to focus on the player's current skill level.

When creating a lobby :
1) Decide what map will be played (keep it secret if set to Random).
2) Look at the skill level that is selected.
3) Find players looking for games that have similar average ending wave number on this map @ the current skill setting.
4) Sort the list of candidate players in order of ping.
5) Pick the top X amount of players off of the sorted list.




Example :
In the last 20 gold rounds of Firebase Goddess, the mission ended on these wave numbers :
5, 10, 8, 10, 11, 11, 11, 7, 10, 11, 11, 6, 8, 10, 11, 2, 11, 10, 11, 8
Then your average ending wave number, @ gold, on Goddess, would be : 9.1

So if you made a firebase goddess gold lobby, it would look for 3 other players that have a rating close to 9.1 for (say, 8.1 to 10.1), sort them by ping, and pick the top 3.

If it can't find all 3, it can then try again with a wider range... say 7.1 to 11.1.
And wider yet again, if it still needs to look for more people.




There ya go.
Match making that makes sense.


You get people of similar experience.
You don't have an infestation of FBWGG farmers in your Random/Random/Gold lobbies.
You get people with good ping.


N7 goes in the trash bin --- where it belongs.

-scheherazade


I don't get this point of view. 

It just caters completely to the players that play well-- they'd get paired up with players that play well, all the time. And then what? The less skilled players get stuck with each other, to lose over and over and learn off of each other's bad skills, ruining their 'wave number average' and thus getting stuck with worse players?

There has to be balance, IMHO, and this wouldn't be balance. I'd say right now, with the N7 matchmaking system, there's more balance here than there would be with your plan. We all know N7 doesn't really mean anything-- that's the only positive point to all of this. That it doesn't mean anything. You could be getting stuck with great players or horribad players, and you'll never know based on N7 alone.

If you want a guaranteed extraction, play with friends or forum-found teammates in a private lobby. There shouldn't be any kind of forced matchmaking going on for Quick Match, especially not based on skill.

#650
Kloreep

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Lord Thornos wrote...

bioware logic


Or, here's an alternate interpretation: "it's too close to the end of the work week to do something major like rolling it back."

But just in case they really do need more convincing, sure, let's keep this thread going. ;)

Speaking of which: I recently had that experience of having the difficulty switched up on me everyone else has been talking about. Queued for silver, got placed into an in-progress Bronze game. Mainly I just wanted some XP to get the rest of the way to level 20, so no skin off my teeth in this instance, but that really shouldn't happen. :/

Jernau11 wrote...

Latency (lag) however should be the #1 decision point on matchmaking.


After difficulty, yeah, definitely.

I'd really like to climb a ladder again one of these days...

Modifié par Kloreep, 02 juin 2012 - 09:55 .