Can they screw this game even more?
Modifié par aruguren, 02 juin 2012 - 06:43 .
Modifié par aruguren, 02 juin 2012 - 06:43 .
aeonlifestream wrote...
Honestly, I've played with people 400 ranks below who are ten times better than people at my rank.
aruguren wrote...
Can they screw this game even more?
Cid Revolution wrote...
aeonlifestream wrote...
Honestly, I've played with people 400 ranks below who are ten times better than people at my rank.
This.
Not to mention nearly ALL of the people on my friends list I met when they were hundreds of levels below me. If this system had been in place back then, I'd be short 30 friends.
PolisMassa wrote...
Maybe they thought matchmaking would force people to promote.
titusthelegendaryfox wrote...
YoMaNiTz420 wrote...
Adhok42 wrote...
titusthelegendaryfox wrote...
I'm sorry, but are you saying that as a N7 120 rank, you don't want to play with other N7 120~ rank players, but rather play with N7 2500~ rank players? That's a bit hypocritical don't you think? Do you think the 2500~ rank players want to play with a 120 rank player?
...Yes.
Yes I would.
I would totally play with N7 120.
/sign for Rollback
Me too. I'm at 600 and I would play with N7 1 and N7 50,000
/signed!
I think you missed my point. I'm not saying it shouldn't be open for everyone to join everyone, I'm just reacting to someone who is rank 120 who doesn't want to/feels punished having to play with other rank 120. That's just wrong.
I'm all for free flow in the match up, I'm honestly bothered that people care about the rank as the rank does not equal skill. I've been matched up with rank 150's who has scored just as well as me and sometimes above so to limit the rank matchup was not my intent.
I just feel that its wrong when someone almost outright says he is too good to play with rank 120 and is a rank 120 himself.
Modifié par scheherazade, 02 juin 2012 - 08:53 .
RukiaKuchki wrote...
I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?
YoMaNiTz420 wrote...
This sucks. I've been playing MP since around March 15th, from then til now I have literally only seen the same person twice about 15 times, in the past 48 hours I have already seen the same person twice more than 15 times along with waiting forever for them to show.
Vubica wrote...
Took me like 20 minutes to find a gold
match, and if i leave a lobby cuz its FBWGG or other stupidities, guess
what it puts me right back in.... this needs to go away
Modifié par scheherazade, 02 juin 2012 - 08:56 .
xelf207 wrote...
RukiaKuchki wrote...
I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?
The matchmaking is happening on all platforms, but from what I know Xbox 360 has more players so it's easier for y'all to find games.
rymoulton wrote...
xelf207 wrote...
RukiaKuchki wrote...
I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?
The matchmaking is happening on all platforms, but from what I know Xbox 360 has more players so it's easier for y'all to find games.
Still sucks on the 360.
xelf207 wrote...
RukiaKuchki wrote...
I haven't had any problems getting into games etc since the patch - is this a PC thing (I'm on the Xbox 360)?
The matchmaking is happening on all platforms, but from what I know Xbox 360 has more players so it's easier for y'all to find games.
Modifié par Manton-X2, 02 juin 2012 - 09:42 .
Modifié par scheherazade, 02 juin 2012 - 09:26 .
jaydee114 wrote...
PolisMassa wrote...
Maybe they thought matchmaking would force people to promote.
you may have a point... bioware is forcing people to promote, so that the character cards spam won't seem too bad?
Modifié par PolisMassa, 02 juin 2012 - 09:39 .
scheherazade wrote...
This is how match making should be :
First :
For every player, calculate that player's average ending/final wave number @ bronze, silver, gold... FOR EACH MAP OF THE GAME.
Use only the last 20 games played for each map, to focus on the player's current skill level.
When creating a lobby :
1) Decide what map will be played (keep it secret if set to Random).
2) Look at the skill level that is selected.
3) Find players looking for games that have similar average ending wave number on this map @ the current skill setting.
4) Sort the list of candidate players in order of ping.
5) Pick the top X amount of players off of the sorted list.
Example :
In the last 20 gold rounds of Firebase Goddess, the mission ended on these wave numbers :
5, 10, 8, 10, 11, 11, 11, 7, 10, 11, 11, 6, 8, 10, 11, 2, 11, 10, 11, 8
Then your average ending wave number, @ gold, on Goddess, would be : 9.1
So if you made a firebase goddess gold lobby, it would look for 3 other players that have a rating close to 9.1 for (say, 8.1 to 10.1), sort them by ping, and pick the top 3.
If it can't find all 3, it can then try again with a wider range... say 7.1 to 11.1.
And wider yet again, if it still needs to look for more people.
There ya go.
Match making that makes sense.
You get people of similar experience.
You don't have an infestation of FBWGG farmers in your Random/Random/Gold lobbies.
You get people with good ping.
N7 goes in the trash bin --- where it belongs.
-scheherazade
Lord Thornos wrote...
bioware logic
Jernau11 wrote...
Latency (lag) however should be the #1 decision point on matchmaking.
Modifié par Kloreep, 02 juin 2012 - 09:55 .