Please stop N7 matchmaking!
#651
Posté 02 juin 2012 - 09:58
20min of Searching U/U/G does not support a N7 Matchmaking system.
and worse when i finally joined a game it had its host leave and trap me in the migration screen which i waited out only to get FBW/G/G only me and the Kroguard Host.
yep...
note that i am also posting this here to Bumptastic this topic because THIS ****ING SUCKS BIOWARE YOU HAVE COMPLETLY RUINED MY GAME AND YOU SHOULD BE ASHAMED OF YOURSELFS ON THIS ONE!
#652
Posté 02 juin 2012 - 10:17
xelf207 wrote...
I don't get this point of view.
It just caters completely to the players that play well-- they'd get paired up with players that play well, all the time. And then what? The less skilled players get stuck with each other, to lose over and over and learn off of each other's bad skills, ruining their 'wave number average' and thus getting stuck with worse players?
There has to be balance, IMHO, and this wouldn't be balance. I'd say right now, with the N7 matchmaking system, there's more balance here than there would be with your plan. We all know N7 doesn't really mean anything-- that's the only positive point to all of this. That it doesn't mean anything. You could be getting stuck with great players or horribad players, and you'll never know based on N7 alone.
If you want a guaranteed extraction, play with friends or forum-found teammates in a private lobby. There shouldn't be any kind of forced matchmaking going on for Quick Match, especially not based on skill.
As bad players get better, they get to later waves, so their average moves up, so they get paired with other players that are improving.
They work their way up with others working their way up.
N7 match making has zero balance.
You're stuck in a list based on a randon number (N7 is random because it has zero connection to anything).
So when you sit down to play, you have little chance to get away from the bad games you keep getting put into.
You leave, join, and get put right back into the same game.
Carrying a person time to time is fun.
Heck, a team of 3 good people and a noob is more fun than 4 good people, since it's less guaranteed.
But when you wait 20 minutes in a lobby to start your Nth game with 3 people that can barely help you, it's stressful, haggering, and a notch above soloing.
Look at this image :
http://farm8.staticf...838a67dc2_z.jpg
It's one of the few games I completed yesterday.
Believe me, I'm happy about it. (A) we extracted, (
But there's a crap ton of games lately with similar score screens that ended before wave 10.
Sorry, but N7 is a terribad metric to use.
Every day feels like a 'gold extract commendation pack weekend'.
Now I mostly get to play gold with people that are just getting started with gold - rather than the regulars.
-scheherazade
Modifié par scheherazade, 02 juin 2012 - 10:31 .
#653
Posté 02 juin 2012 - 10:24
taking that much longer to get into matches = that much less fun. right now i havent even played in a FULL HOUR BECAUSE OF THIS BS.
#654
Posté 02 juin 2012 - 10:27
#655
Posté 02 juin 2012 - 11:33
scheherazade wrote...
As bad players get better, they get to later waves, so their average moves up, so they get paired with other players that are improving.
They work their way up with others working their way up.
N7 match making has zero balance.
You're stuck in a list based on a randon number (N7 is random because it has zero connection to anything).
So when you sit down to play, you have little chance to get away from the bad games you keep getting put into.
You leave, join, and get put right back into the same game.
I meant balance difficulty wise; it has nothing to do with the fact that you get put into the same game with the same people. That's a population issue, excacerbated by creating smaller divisions. I know the N7 matchmaking thing is stupid-- mainly because the playerbase isn't large enough to compensate for dividing the community up like that. I was saying because N7 means nothing skillwise, you get a larger variety of play styles/skill levels.
Carrying a person time to time is fun.
Heck, a team of 3 good people and a noob is more fun than 4 good people, since it's less guaranteed.
But when you wait 20 minutes in a lobby to start your Nth game with 3 people that can barely help you, it's stressful, haggering, and a notch above soloing.
Again, a population issue. I'm not arguing that this matchmaking thing is working. I'm saying getting matched up with people based on N7 level, at it's core idea, isn't so bad STRICTLY because there's no skill/meaning attatched to it. It sucks because it's also splitting the community for no apparent reason. It defeats its purpose.
Look at this image :
http://farm8.staticf...838a67dc2_z.jpg
It's one of the few games I completed yesterday.
Believe me, I'm happy about it. (A) we extracted, (I got a great score, © the team was great. (not too experienced, not well equipped, but they worked hard and were very helpful. better team support than in many gold-regular teams.)
But there's a crap ton of games lately with similar score screens that ended before wave 10.
Sorry, but N7 is a terribad metric to use.
Every day feels like a 'gold extract commendation pack weekend'.
Now I mostly get to play gold with people that are just getting started with gold - rather than the regulars.
-scheherazade
Oh, I know how you feel there. When matchmaking first started up, I was just getting into Gold runs.

Fourth person left around wave three or before; we never got a fourth because of this matchmaking crap.
I'm not saying N7 is a smart thing to use. I'm saying trying to matchmake based on skill is a horrible idea. N7, IMO, beats out skill matchmaking simply because it's a random grab-bag. I'm not saying that what we have should be kept, I'm saying I'd actually prefer it (IF the playerbase could support it; it clearly can't.) over skill based matchmaking. That's how much I hate the idea of skill based matchmaking.
Ping is the only thing that should be looked at, IMO. Nothing else.
Modifié par xelf207, 02 juin 2012 - 11:35 .
#656
Posté 02 juin 2012 - 11:41
#657
Posté 02 juin 2012 - 11:42
xelf207 wrote...
...
A ping-only system would be fine.
Still random enough to make weird match ups, while not arbitrarily trapping you with folks you don't feel like playing with.
-scheherazade
Modifié par scheherazade, 02 juin 2012 - 11:43 .
#658
Posté 02 juin 2012 - 11:42
double post
Modifié par scheherazade, 02 juin 2012 - 11:43 .
#659
Posté 02 juin 2012 - 11:54
Maybe they can't get a conference call together because their phones run on EA's servers,
#660
Posté 03 juin 2012 - 12:38
Delta095 wrote...
So, I saw that 2 days ago there was announcement made that they were considering rolling back the changes but there's been no update since then.
Maybe they can't get a conference call together because their phones run on EA's servers,
Also, it's the weekend...
Modifié par Kloreep, 03 juin 2012 - 12:44 .
#661
Posté 03 juin 2012 - 02:55
#662
Posté 03 juin 2012 - 03:19
Modifié par Hiero Glyph, 03 juin 2012 - 03:21 .
#663
Posté 03 juin 2012 - 03:45
#664
Posté 03 juin 2012 - 04:25
I try to join another match...and get dropped back into that same match. So I quit. It was a Cerberus match, so now I picked Reapers under the quick match setting.
I got dropped back into the same match.
This matchmaking system is completely frustrating. I am just about ready to take this game out of the XBox--it hasn't left for 3 months--and start up another Skyrim character. Fix this fast, Bioware.
#665
Posté 03 juin 2012 - 04:37
#666
Posté 03 juin 2012 - 04:51
#667
Posté 03 juin 2012 - 04:55
#668
Posté 03 juin 2012 - 04:55
Kloreep wrote...
Lord Thornos wrote...
bioware logic
Or, here's an alternate interpretation: "it's too close to the end of the work week to do something major like rolling it back."
But just in case they really do need more convincing, sure, let's keep this thread going.
Oh I certainly hope this is the case. I'll forgive them their off days, but considering how bad the reaction to this (rivalling that of the ending!) is, there's nothing really to consider, unless they're looking for a way to quietly take the multiplayer out back and silence it.
EDIT: Also, I'd just like to throw out there, I welcome low-level players in my games. I'm the guy that's NOT calling kickvote on the level 6 with a low N7 in Silver. We were all there once(shut up, you were), and I hope they pay attention to how the higher level players handle situations.
Modifié par ParadoxSalem, 03 juin 2012 - 04:57 .
#669
Posté 03 juin 2012 - 04:58
#670
Posté 03 juin 2012 - 05:11
im really hoping they give us multiplayer release date soon.
#671
Posté 03 juin 2012 - 05:12
xelf207 wrote...
Ping is the only thing that should be looked at, IMO. Nothing else.
Agreed.
Lag problems are already apparent in multiplayer. Anything that exacerbates them is bad, and N7 matchmaking does that too often.
#672
Posté 03 juin 2012 - 05:13
goffisbored wrote...
Some of you might think I'm strange for saying this, while I'm not especially happy about the long wait to fill a match, what I miss most about the random matchmaking is mentoring newbies. I enjoy teaching new players to set up and detonate combos, how spawns work, boss tactics etc. You don't get as much of a chance to do that with the N7 matchmaking.
I miss playing with low N7 levels too. Reviving their sorry butts, teaching them to hide behind cover...Now I only revive people because they're cocky and charge right into the firefight.
Modifié par Equidae, 03 juin 2012 - 05:16 .
#673
Posté 03 juin 2012 - 05:20
goffisbored wrote...
Some of you might think I'm strange for saying this, while I'm not especially happy about the long wait to fill a match, what I miss most about the random matchmaking is mentoring newbies. I enjoy teaching new players to set up and detonate combos, how spawns work, boss tactics etc. You don't get as much of a chance to do that with the N7 matchmaking.
You are not alone dude. This makes two of us at least. There's probably more quietly nodding in agreement. Because once they learn, they no longer "suck" meaning nobody is carrying anymore.
Srsly. Carry a Rook for a match and he'll continue to want to be carried. Teach a Rook how to fight and he'll pull his weight.
#674
Posté 03 juin 2012 - 05:31
#675
Posté 03 juin 2012 - 07:42
WizeMan305 wrote...
I don't mind the matchmaking to much, a good idea and a nice push in the right direction. The biggest problem is the wait time though, but considering my N7 is about average for my usual silver game I find games pretty quick. The outcome is usually better too, not all the time but more so when there were N7 1 - 90 in the lobbies. It is mixed emotions but I appreciate the attempt bioware made to help pair us with players that are on par with our own skill. The only problem is N7 is not a direct relation to that but it is really somewhat the only indicator that the game has.
Even if the wait time was fixed I don't like the number of players I can connect to, to be limited. It's a lot more fun to play with all ranks of players and be tied in with the whole player community. That way it's a new experience everytime rather than a similar same feel everytime when everybody knows what they're doing. It feels good to survive a full mission when you know if it wasn't for your smart decision on wave 10 to use your missile launcher to clear a path and kill like 5 geth pyros, 2 geth rocket troopers and like 3 geth hunters who were surrounding all 3 of your fallen newbie teammates that you revived and you know for a fact you saved the day! rewarding you with a beautiful killstreak.
Modifié par YoMaNiTz420, 03 juin 2012 - 08:19 .





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