Please stop N7 matchmaking!
#51
Posté 31 mai 2012 - 09:26
#52
Posté 31 mai 2012 - 09:26
#53
Posté 31 mai 2012 - 09:28
#54
Posté 31 mai 2012 - 09:33
#55
Posté 31 mai 2012 - 09:35
Of course, I hate it, but still. Alot of people here deserve it.
#56
Posté 31 mai 2012 - 09:35
#57
Posté 31 mai 2012 - 09:36
Here are 3 consecutive lobbies I was in:



The first and third lobbies paired by similar N7 rank, while the second seemed to space each rank 400 apart so that my rank was roughly the average.
EDIT: It could also be that lobbies with a low N7 aggregate rating are prioritized for matchmaking, which might be why some of the higher N7's are taking forever to form. Sort of as if you were being nudged to go in with less than a full team.
Regardless N7 is an arbitrary measure because of optional promotion; if there were to be a skill-based matchmaking process based on more detailed statistics related to weapon accuracy, damage output, objective completion, % of matches won, total matches won, team revives, etc. I wouldn't mind as much-- but latency should be the first and foremost basis for matchmaking.
Modifié par MoeRayShep, 31 mai 2012 - 09:42 .
#58
Posté 31 mai 2012 - 09:38
This is definitely gonna kill a multiplayer mode that's already struggling. Maybe that's the goal.
#59
Posté 31 mai 2012 - 09:41
Edalborez wrote...
I'm not seeing it. I'm getting plenty of matches with people in the 100s, 200,s double digits, 1000s and so on while being N7 689. The matchmaking seems a little slower, though.
that strangely makes your rating of 600ish right about the average between 1000's and 200s, don't you think?
#60
Posté 31 mai 2012 - 09:44
SolidBeast wrote...
I haven't noticed this at all. N7 120 here, been getting into matches fairly quickly and with people of different N7 ratings, from as low as 4 to the 1000s.
The quick match work sometimes, the biggest problem is if you try to create a lobby, nobody will join, if they do, they will have a level close to yours. It's a real problem for high levels, since people with high level are far more rare...
#61
Posté 31 mai 2012 - 09:45
We're capable of 2 man gold, but it's not pleasant if something goes wrong. It shouldn't take this long (10 min+) just to get any two other people in my lobby while hosting. We don't care who joins, we'll take anyone. I don't like having this matchmaking setting forced on us.
Modifié par Vhira, 31 mai 2012 - 09:47 .
#62
Posté 31 mai 2012 - 09:46
That's not population loss, that's a change in the search system, undeniably for the worse. The idea of skilled and unskilled being paired together with those at a similar level, N7 does not represent anything worth basing a search upon and in no way achieves any of the things I would imagine they were going for.
Get rid of the changes, Bioware, and promptly. Either fix the search system properly (adding specific search for Unknown/Unknown instead of just Any/Any would be a good start.....) or leave it alone, just stop making stuff worse.
#63
Guest_Heri_*
Posté 31 mai 2012 - 09:47
Guest_Heri_*
This matchmaking system is BEYOND RETARDED. Which we could have told BW ourselves before they decided to sneak this into the game with no warning and no notice.
#64
Posté 31 mai 2012 - 09:49
Heri wrote...
/signed
This matchmaking system is BEYOND RETARDED. Which we could have told BW ourselves before they decided to sneak this into the game with no warning and no notice.
I think this is sort of the insult added to the injury of a solid chunk of bugs surviving the patch.
#65
Posté 31 mai 2012 - 09:50
I still see mixed lobbies but it's getting to be unusual rather than the norm. I find it annoying as I only play bronze/silver and especially on bronze there's not a ton of high N7.
Please revert to original behavior or something weighted a bit less heavily to an arbitrary number.
#66
Posté 31 mai 2012 - 09:51
Quackjack wrote...
if you keep this MP will be dead in a week.
this
#67
Posté 31 mai 2012 - 09:53
#68
Posté 31 mai 2012 - 09:55
lemon00 wrote...
Quackjack wrote...
if you keep this MP will be dead in a week.
this
a week? It die today if we don't get a answer. I won't sit in a lobby for one hour just to get a match...
#69
Posté 31 mai 2012 - 09:55
#70
Posté 31 mai 2012 - 09:56
Our_Last_Scene wrote...
Haven't noticed, N7 level 148 I think, because what's the point in promoting more than once?
I like to change my builds all the time, try new stuffs, and I like to level up, win a gold match with a level 10, that kind of thing...
#71
Posté 31 mai 2012 - 09:58
So please Bioware, whatever you have done to the matchmaking or however you call it in a co-op game, undo it asap. Thank you.
#72
Posté 31 mai 2012 - 10:00
Our_Last_Scene wrote...
Haven't noticed, N7 level 148 I think, because what's the point in promoting more than once?
I think that's why most of us with lower ranks are having an easier time with it, because there are more us available to each other.
#73
Posté 31 mai 2012 - 10:04
#74
Posté 31 mai 2012 - 10:04
LeandroBraz wrote...
lemon00 wrote...
Quackjack wrote...
if you keep this MP will be dead in a week.
this
a week? It die today if we don't get a answer. I won't sit in a lobby for one hour just to get a match...
I haven't waited for one hour yet but finding players is getting longer. I nearly spend more time in lobbies than playing.
Several players join the lobby and we they see only one other player they leave after several minutes if no one else joins.
Beside I don't see the point in "N7 matchmaking". N7 ranks mean nothing. It just prove you promoted a lot of characters (via play, pack acquired with real money or even leeching. Leechers get a lot of credits and XP)
I'm N7 567 ( or 568, by they way it's not so important) because I rarely promote characters.
There are N7 2000 and above who ruins game due to their lack of skill.
I'm proud to state my skills does not come from my N7 level but from how I play the game.
I need a capable team and I don't care about N7 rank.
If they introduce a "skill system" (number of completed matches, awards and Xp earned) I may welcome it but N7 matchmaking is less than useful. In fact it may be the very opposite.
#75
Posté 31 mai 2012 - 10:10
D.Shepard wrote...
I haven't waited for one hour yet but finding players is getting longer. I nearly spend more time in lobbies than playing.
Several players join the lobby and we they see only one other player they leave after several minutes if no one else joins.
Beside I don't see the point in "N7 matchmaking". N7 ranks mean nothing. It just prove you promoted a lot of characters (via play, pack acquired with real money or even leeching. Leechers get a lot of credits and XP)
I'm N7 567 ( or 568, by they way it's not so important) because I rarely promote characters.
There are N7 2000 and above who ruins game due to their lack of skill.
I'm proud to state my skills does not come from my N7 level but from how I play the game.
I need a capable team and I don't care about N7 rank.
If they introduce a "skill system" (number of completed matches, awards and Xp earned) I may welcome it but N7 matchmaking is less than useful. In fact it may be the very opposite.
I agree. For the most part, N7 is more of an indicator of if you've bought alot of packs or promoted characters like crazy. I'm a pretty low N7 rank myself, but that doesn't necessarily mean that I'm absolutely less skilled than someone with a higher score.
Currently, I'm in the silver queue and it's taking forever to find a match, and even when it does, there's virtually no one in the room. Ugh, talk about a pain.





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