Modifié par mikepaul, 06 juin 2012 - 02:52 .
Please stop N7 matchmaking!
Débuté par
Trakarg
, mai 31 2012 07:23
#901
Posté 06 juin 2012 - 02:22
So far, no Gold games when looking for Bronze. If that holds up, I'm going to be VERY happy...
#902
Posté 06 juin 2012 - 02:24
It works again, did three gold, no waiting, mixed N7, some newbs(I missed newbs). So glad that crap is gone. The n7 2300 dude I did a couple of runs with was so happy, then he came in second.
#903
Posté 06 juin 2012 - 02:27
Rejoice! Seriously though, I didn't think Bioware had it in them.
#904
Posté 06 juin 2012 - 07:24
Is anyone else still having problems? I can't get into any matches using the 'quick match' system, so I started a random bronze match as an experiment - three waves in, not a single other person had joined.
#905
Posté 06 juin 2012 - 07:27
THANK YOU Bioware for changing the changes!
#906
Posté 06 juin 2012 - 07:30
i miss matchmaking just a little. being at N7:780 getting put with 3 other N7:100ish on gold is not my idea of a good time. plus i think i get kick votes because i use the harrier
#907
Posté 06 juin 2012 - 09:16
I got kicked for using a "broken" class with a "broken" weapon. With no other means of crowd control an infiltrator with the new sniper should be welcomed.
Im sick of having the rants bleeding over to the in game chat.
But to the issue at hand, when playing a low level class, I've been put into gold matches when I've been searching for random bronze matches.
However my disconnects haven't occurred since the server maintenance.
Im sick of having the rants bleeding over to the in game chat.
But to the issue at hand, when playing a low level class, I've been put into gold matches when I've been searching for random bronze matches.
However my disconnects haven't occurred since the server maintenance.
#908
Posté 06 juin 2012 - 09:31
Scylla Costa wrote...
Hi all,
Official post about matchmaking updated:
http://social.biowar...8368/1#12429337
Quick question: What were these changes?
#909
Posté 06 juin 2012 - 09:37
Also, ops packs still don't work.
I use one, I die, but when I get revived I have full health and shields.
Rockets miss.
Also, seems to be an issue with biotic explosions triggering.
I use one, I die, but when I get revived I have full health and shields.
Rockets miss.
Also, seems to be an issue with biotic explosions triggering.
#910
Posté 06 juin 2012 - 09:51
protognosis wrote...
Also, ops packs still don't work.
I use one, I die, but when I get revived I have full health and shields.
Rockets miss.
Also, seems to be an issue with biotic explosions triggering.
There is definitely a problem if you are in the process of shooting a missile and get staggered by a close enemy at the same time, he just "eats" the missile. The amount of available missiles is reduced by 1, but besides that nothing else happens.
I had this happen to me yesterday, trying to shoot a phantom up close right into his face. I was aiming for the ground, there was no way my missile could have missed and flown off into the air. When I reported my failure to my teammates, they were all like "yeah, we all had that problem before. They just "eat" your missiles in those cases". Great...
Tronar
#911
Posté 06 juin 2012 - 10:59
Last night, I was dumped into 2 gold matches, while searching for bronze. It also took 5 minutes to find a bronze match. It was funny because I was using a Falcon without mods on a crappy Adept build. I just wanted to goof around on bronze, and instead got the GOLD teams killed.
#912
Posté 06 juin 2012 - 11:10
It's working again! Thank you BioWare!
#913
Posté 07 juin 2012 - 08:26
Got disconnected twice tonight.
Its not my connection,EA.
Lost OP packs again.
Phantoms seem to have a buff on their anti-everything-talk-to-the-hand ability.
Up close missiles miss almost all the time.
Gettng hit after the missile is let loose seems to mess with its trajectory.
Anyone else have this issue?
Its not my connection,EA.
Lost OP packs again.
Phantoms seem to have a buff on their anti-everything-talk-to-the-hand ability.
Up close missiles miss almost all the time.
Gettng hit after the missile is let loose seems to mess with its trajectory.
Anyone else have this issue?
#914
Posté 08 juin 2012 - 12:50
now if only we could get the damn IP/latency indicator so we would not have to play a game with ****ty connection between us and host, and an indicator to see if he has upload feedback on or off. to give us a modicum of safety and trust in the host. I just ran into a cheater game on wave 2. left the game almost instantly, then cursed my luck, cursed the stupid devs(for losing my items) then cursed the devs for a good extra measure(for not being given an option to either join a lobby or a game in progress, not randomly either one :S)
#915
Posté 20 novembre 2012 - 06:18
Is a modified version of N7 Matchmaking back?
Just I seem to be getting paired with people around my N7 level +/- double?!
Definitely as noticeable as before, but it's very odd that random PUGgies are within this range fairly consistently.
They are almost always NOT near my challenge points level, so it's not that.
Just I seem to be getting paired with people around my N7 level +/- double?!
Definitely as noticeable as before, but it's very odd that random PUGgies are within this range fairly consistently.
They are almost always NOT near my challenge points level, so it's not that.
#916
Posté 20 novembre 2012 - 06:19
I'M ALIVE!





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