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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#226
Star fury

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XxTaLoNxX wrote...

Star fury wrote...

xtorma wrote...

I haven't seen this many tears this fast since the first "ending" post hit general.

It's funny that some fanatics will defend even absolutely absurd decisions which make game worse.


QFT. But xtorma is just an amateur troll. He's not even good at it. Just flamebaits constantly waiting to start an argument. And then he retaliates with the most silly statements.

Honestly he should try his luck at becoming a comedian. He's about as funny as a cookie-cutter Adam Sandler film.


Spot on.

#227
Star fury

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Drummernate wrote...

XxTaLoNxX wrote...

Star fury wrote...

xtorma wrote...

I haven't seen this many tears this fast since the first "ending" post hit general.

It's funny that some fanatics will defend even absolutely absurd decisions which make game worse.


QFT. But xtorma is just an amateur troll. He's not even good at it. Just flamebaits constantly waiting to start an argument. And then he retaliates with the most silly statements.

Honestly he should try his luck at becoming a comedian. He's about as funny as a cookie-cutter Adam Sandler film.


Wesus > xtorma.

I don't even think Wesus has to try. =]

Descy_>>>Wesus > xtorma.

#228
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Xaijin wrote...

Immortal Strife wrote...

If we complain enough maybe they will put weaknesses on all bosses. I have never understood why there is not soft zones on the banshees and brutes. The Brute covers his head as he's walking towards you with his claw-arm, what's the point of this animation if his head can't take extra damage. I say bring back weakpoint and buff the bosses health points, this way a strategically successful battle will feel rewarding and a battle with poor shooting will feel taxing. Bring back risk/reward he Geth Primes, incorporates strategic soft points on butes and banshees.


There was no risk in four shotting a prime. Literally none, unles you were a krogan.


Yeah... because now it takes 8-10 shots to kill them with a Widow, and 13-15 shots to kill them with a Black Widow on Gold.

So now... we have to run to an ammo box everytime we kill a Prime.
Yeah, that's somehow A LOT better than it used to be.

Pfffht whatever dude.

#229
corvette3

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Star fury wrote...

Drummernate wrote...

XxTaLoNxX wrote...

Star fury wrote...

xtorma wrote...

I haven't seen this many tears this fast since the first "ending" post hit general.

It's funny that some fanatics will defend even absolutely absurd decisions which make game worse.


QFT. But xtorma is just an amateur troll. He's not even good at it. Just flamebaits constantly waiting to start an argument. And then he retaliates with the most silly statements.

Honestly he should try his luck at becoming a comedian. He's about as funny as a cookie-cutter Adam Sandler film.


Wesus > xtorma.

I don't even think Wesus has to try. =]

Descy_>>>Wesus > xtorma.


Im not sure i agree on wesus, he actually took digs at me personally, and descy seems awfully nice and polite for a troll most of the time.

#230
omgBAMF

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Yajuu Omoi wrote...

omgBAMF wrote...
They may may not all have a "debuff" ability... but all have some way to fight armor.  Most commonly used powers have an evolution in their tree that make them effective against armor.  Soldiers have frag grenades/carnage/inferno grenades... adepts have BEs for starters, but also warp/reave and their grenades.... engineers have incinerate/turrets/cryo blasts... etc, etc, etc.  The list goes on and on, but if you guys want to just sit here and cry about not being able to easily hit a slow moving target with a gun... then there is nothing any of you will listen to.


I'm not saying shooting is the only way, just ANOTHER way.
My SI has no prox mine, only SD and a gun. so now it cannot match up with a AA spec'd for massive BE's its about balance.

Your SI can already do extreme damage to armor (either using a sniper rifle w/ AP mod or a shotgun w/ shredder mod) without needing proxy mine.  However, if you were to take proxy mine rank 5 to put a debuff on your target, you would be helping not only yourself but also your fellow teammates.  I don't know how you have your SI built, but if you dont have pm, then you must have taken fitness to max.  Try not doing that and instead take fitness to rank 3 and pm to rank 5.  You're an infiltrator... you have a cloak and shouldn't be getting hit or shot at that often.

Also, the crying statement wasn't directed at you personally, but there are some people in this thread that are needlessly whining.

Modifié par omgBAMF, 01 juin 2012 - 02:30 .


#231
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corvette3 wrote...

Star fury wrote...

Drummernate wrote...

XxTaLoNxX wrote...

Star fury wrote...

xtorma wrote...

I haven't seen this many tears this fast since the first "ending" post hit general.

It's funny that some fanatics will defend even absolutely absurd decisions which make game worse.


QFT. But xtorma is just an amateur troll. He's not even good at it. Just flamebaits constantly waiting to start an argument. And then he retaliates with the most silly statements.

Honestly he should try his luck at becoming a comedian. He's about as funny as a cookie-cutter Adam Sandler film.


Wesus > xtorma.

I don't even think Wesus has to try. =]

Descy_>>>Wesus > xtorma.


Im not sure i agree on wesus, he actually took digs at me personally, and descy seems awfully nice and polite for a troll most of the time.


Descy_ is awesome.

That's not an opinion either. That's a fact.

#232
xtorma

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XxTaLoNxX wrote...

Xaijin wrote...

Immortal Strife wrote...

If we complain enough maybe they will put weaknesses on all bosses. I have never understood why there is not soft zones on the banshees and brutes. The Brute covers his head as he's walking towards you with his claw-arm, what's the point of this animation if his head can't take extra damage. I say bring back weakpoint and buff the bosses health points, this way a strategically successful battle will feel rewarding and a battle with poor shooting will feel taxing. Bring back risk/reward he Geth Primes, incorporates strategic soft points on butes and banshees.


There was no risk in four shotting a prime. Literally none, unles you were a krogan.


Yeah... because now it takes 8-10 shots to kill them with a Widow, and 13-15 shots to kill them with a Black Widow on Gold.

So now... we have to run to an ammo box everytime we kill a Prime.
Yeah, that's somehow A LOT better than it used to be.

Pfffht whatever dude.


Better teammates perhaps, so you are not the only one shooting at it?

#233
Star fury

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corvette3 wrote...

Im not sure i agree on wesus, he actually took digs at me personally, and descy seems awfully nice and polite for a troll most of the time.

That's why I wrote that Descy is much much better than the other two.

#234
eddieoctane

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THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...


Actually, that;s exactly what they would be. Bosses always  have a weak point. Reaper on Rannoch, for example. The sync laser locks on faster when aimed dead center on the destroyer's "eye". So yeah, weak points are kind of a defining characteristic of bosses. In many games, anythign less than a percise attack to said weak point results in no damage to the boss whatsoever, if not the player's outright death.

#235
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xtorma wrote...

XxTaLoNxX wrote...

Xaijin wrote...

Immortal Strife wrote...

If we complain enough maybe they will put weaknesses on all bosses. I have never understood why there is not soft zones on the banshees and brutes. The Brute covers his head as he's walking towards you with his claw-arm, what's the point of this animation if his head can't take extra damage. I say bring back weakpoint and buff the bosses health points, this way a strategically successful battle will feel rewarding and a battle with poor shooting will feel taxing. Bring back risk/reward he Geth Primes, incorporates strategic soft points on butes and banshees.


There was no risk in four shotting a prime. Literally none, unles you were a krogan.


Yeah... because now it takes 8-10 shots to kill them with a Widow, and 13-15 shots to kill them with a Black Widow on Gold.

So now... we have to run to an ammo box everytime we kill a Prime.
Yeah, that's somehow A LOT better than it used to be.

Pfffht whatever dude.


Better teammates perhaps, so you are not the only one shooting at it?


That's not always the case, and if you weren't just trolling you would know that.

1) Sometimes the team is otherwise occupied doing something else equally important for success.
2) Sometimes everyone is dead and you are the sole survivor of the wave. It doesn't mean the team was bad. It meant something went wrong. And on Gold that's actually common for EVERYONE from time to time.

Your trolling is getting worse. I think you should take a break.

#236
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eddieoctane wrote...

THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...


Actually, that;s exactly what they would be. Bosses always  have a weak point. Reaper on Rannoch, for example. The sync laser locks on faster when aimed dead center on the destroyer's "eye". So yeah, weak points are kind of a defining characteristic of bosses. In many games, anythign less than a percise attack to said weak point results in no damage to the boss whatsoever, if not the player's outright death.


Human Reaper boss in ME2. You actually HAD to kill him by hitting... wait for it.... weak points. :blink:

Yeah, in almost EVERY game from the beginning of gaming dating back to D&D. Bosses had a "weak point" or were weak verse a certain strategy (fire vs ice / lightning vs water/robots RPG games)

Modifié par XxTaLoNxX, 01 juin 2012 - 02:39 .


#237
corvette3

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Exactly, teamwork does not exist when there is no team left, and harder to kill primes makes it more likely for your team to die as well as making a solo attempt after their deaths much more difficult.

#238
KiraTsukasa

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Air Quotes wrote...

They nerf the Kishock too. 


Making a gun work as intended is NOT a nerf.

#239
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KiraTsukasa wrote...

Air Quotes wrote...

They nerf the Kishock too. 


Making a gun work as intended is NOT a nerf.


But now it's lost it's niche' which was against the Reapers. Now it's actually never the good choice if you have other snipers like the Widow/Black Widow/Krysae/Valiant.

There is no point to the weapon now.
Whether it was working as intended or not... it's been ruined now.

#240
Wolfsbladex

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Severyx wrote...

BioWare! Where's my easy button?! I want to win at everything forever!


*Equips Krysae* *Equips random Infiltrator*.

#241
Yajuu Omoi

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omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...
They may may not all have a "debuff" ability... but all have some way to fight armor.  Most commonly used powers have an evolution in their tree that make them effective against armor.  Soldiers have frag grenades/carnage/inferno grenades... adepts have BEs for starters, but also warp/reave and their grenades.... engineers have incinerate/turrets/cryo blasts... etc, etc, etc.  The list goes on and on, but if you guys want to just sit here and cry about not being able to easily hit a slow moving target with a gun... then there is nothing any of you will listen to.


I'm not saying shooting is the only way, just ANOTHER way.
My SI has no prox mine, only SD and a gun. so now it cannot match up with a AA spec'd for massive BE's its about balance.

Your SI can already do extreme damage to armor (either using a sniper rifle w/ AP mod or a shotgun w/ shredder mod) without needing proxy mine.  However, if you were to take proxy mine rank 5 to put a debuff on your target, you would be helping not only yourself but also your fellow teammates.  I don't know how you have your SI built, but if you dont have pm, then you must have taken fitness to max.  Try not doing that and instead take fitness to rank 3 and pm to rank 5.  You're an infiltrator... you have a cloak and shouldn't be getting hit or shot at that often.

Also, the crying statement wasn't directed at you personally, but there are some people in this thread that are needlessly whining.


tried that once...never actually used prox mine...so i left it out. lol

And yeah, here are a lot of people whinning...some actually have good points...most...are simple trolls.

And as far as armor damage? not so much...valiant used to be able to take out a brute with two clips into the weakpoints...now...the brute smashes my face whilist laughing "hahahahaha!! you think that pea shooter would tickle ME?!?!?...well...it did. HAHAHAHAHAHAHAHAHA!!!!"

T.T

Modifié par Yajuu Omoi, 01 juin 2012 - 03:08 .


#242
Wolfsbladex

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Edalborez wrote...

Headshots qualify as tactics? And there are no other tactics to fighting bosses? Damn, guess I need to stop using powers then, too tactical.


Your argument naked mo logical sense. Are you new to shooter-based video games?

#243
Yajuu Omoi

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Wolfsbladex wrote...

Edalborez wrote...

Headshots qualify as tactics? And there are no other tactics to fighting bosses? Damn, guess I need to stop using powers then, too tactical.


Your argument naked mo logical sense. Are you new to shooter-based video games?


Think of it this way. a Human Soldier, the basic of the plain...once you run out of nades what do you do to a "boss" hmm? you shoot the head. but now you can't you can only 'spray and pray'

good bye any and ALL skill required to shoot a gun!

#244
omgBAMF

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Yajuu Omoi wrote...

omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...
They may may not all have a "debuff" ability... but all have some way to fight armor.  Most commonly used powers have an evolution in their tree that make them effective against armor.  Soldiers have frag grenades/carnage/inferno grenades... adepts have BEs for starters, but also warp/reave and their grenades.... engineers have incinerate/turrets/cryo blasts... etc, etc, etc.  The list goes on and on, but if you guys want to just sit here and cry about not being able to easily hit a slow moving target with a gun... then there is nothing any of you will listen to.


I'm not saying shooting is the only way, just ANOTHER way.
My SI has no prox mine, only SD and a gun. so now it cannot match up with a AA spec'd for massive BE's its about balance.

Your SI can already do extreme damage to armor (either using a sniper rifle w/ AP mod or a shotgun w/ shredder mod) without needing proxy mine.  However, if you were to take proxy mine rank 5 to put a debuff on your target, you would be helping not only yourself but also your fellow teammates.  I don't know how you have your SI built, but if you dont have pm, then you must have taken fitness to max.  Try not doing that and instead take fitness to rank 3 and pm to rank 5.  You're an infiltrator... you have a cloak and shouldn't be getting hit or shot at that often.

Also, the crying statement wasn't directed at you personally, but there are some people in this thread that are needlessly whining.


tried that once...never actually used prox mine...so i left it out. lol

And yeah, hthere are a lot of people whinning...some actually have good points...some...are simple trolls.

And as far as armor damage? not so much...valiant used to be able to take out a brute with two clips into the weakpoints...now...the brute smashes my face whilist laughing "hahahahaha!! you think that pea shooter would tickle ME?!?!?...well...it did. HAHAHAHAHAHAHAHAHA!!!!"

T.T

I use to feel the same way about pm and never used it... until I took it to rank 5 to get vulnerability evolution.  If you run with a shotty, then it's as simple as proxy mine -> shoot (since you will be relatively close to your target, you can aim the mine directly at them).  If using a sniper rifle, try to anticipate a spawn and put it down or shoot it at the feet of a target you want dead.  I can't speak towards the use of a Valiant (as I haven't gotten one), but the Widow or BW + AP mod will do some serious hurt on any armored target (especially with a 20% damage taken debuff).

Modifié par omgBAMF, 01 juin 2012 - 03:12 .


#245
BYC

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I guess I won't be playing my turian soldier anymore.

#246
Yajuu Omoi

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omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...
They may may not all have a "debuff" ability... but all have some way to fight armor.  Most commonly used powers have an evolution in their tree that make them effective against armor.  Soldiers have frag grenades/carnage/inferno grenades... adepts have BEs for starters, but also warp/reave and their grenades.... engineers have incinerate/turrets/cryo blasts... etc, etc, etc.  The list goes on and on, but if you guys want to just sit here and cry about not being able to easily hit a slow moving target with a gun... then there is nothing any of you will listen to.


I'm not saying shooting is the only way, just ANOTHER way.
My SI has no prox mine, only SD and a gun. so now it cannot match up with a AA spec'd for massive BE's its about balance.

Your SI can already do extreme damage to armor (either using a sniper rifle w/ AP mod or a shotgun w/ shredder mod) without needing proxy mine.  However, if you were to take proxy mine rank 5 to put a debuff on your target, you would be helping not only yourself but also your fellow teammates.  I don't know how you have your SI built, but if you dont have pm, then you must have taken fitness to max.  Try not doing that and instead take fitness to rank 3 and pm to rank 5.  You're an infiltrator... you have a cloak and shouldn't be getting hit or shot at that often.

Also, the crying statement wasn't directed at you personally, but there are some people in this thread that are needlessly whining.


tried that once...never actually used prox mine...so i left it out. lol

And yeah, hthere are a lot of people whinning...some actually have good points...some...are simple trolls.

And as far as armor damage? not so much...valiant used to be able to take out a brute with two clips into the weakpoints...now...the brute smashes my face whilist laughing "hahahahaha!! you think that pea shooter would tickle ME?!?!?...well...it did. HAHAHAHAHAHAHAHAHA!!!!"

T.T

I use to feel the same way about pm and never used it... until I took it to rank 5 to get vulnerability evolution.  If you run with a shotty, then it's as simple as proxy mine -> shoot (since you will be relatively close to your target, you can aim the mine directly at them).  If using a sniper rifle, try to anticipate a spawn and put it down or shoot it at the feet of a target you want dead.  I can't speak towards the use of a Valiant (as I haven't gotten one), but the Widow or BW + AP mod will do some serious hurt on any armored target (especially with a 20% damage taken debuff).


Dont get me wrong, my GI and Turian LOVE the prox mine...my SI just doesn't fit with it...dunno why...every time i spec'd it...i never used it, or when i did i got all screwed up with my momentum.

Widow VI + AP Mod and Barrel can take out a prime with 4-5 body shots, thats not an issue, but a good BE user can do the same if not faster, and ignore's shield gate...before the update one bullet after shield, then headshot. dead. after...shield down...shoot in general direction...three times...then it might be dead.

Modifié par Yajuu Omoi, 01 juin 2012 - 03:23 .


#247
Jeffry

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there is no point to more than 2/3 of all the wpns, so why whine about crappy harpoon? also lots of ppl tend to forget that the +20% headshot passive talent is still useful for those that use for example Valiant, you still have to aim for the head on non-boss mobs to do the most dmg (at least on gold)

and all this BS "it requires skill to aim for a giant flashlight sitting on top of a slowly moving tank", cmon... well on the other hand it takes no skill to spam for example reave when another asari spams throw either, but at least there is a teamwork involved and the talk about "weakpoints", yeah the bosses should have some, but not that type that a single person can bring its entire armor down in 4 seconds

so you cant twoshot a Prime's armor anymore, move on and adapt, or is this the first time you guys encounter some serious nerfs in a game? if so, then Im sorry and I know this one was maybe a bit too much and simply toning down the headshot dmg modifier would be a better solution than removing the feature alltogether, but well, what can we do... and no, boosting their HP would not solve it... kinda getting the feeling that biotic explosions and the new super aoe sniper rifle are next :)

also on bronze and silver theyre still ****** easy, but gold is supposed to be at least a small challenge, dont you think?

#248
Wolfsbladex

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To clear up confusion of enemy weakpoints: 

Bosses
--------
Atlas mech: None (it was a bug that allowed weapons to deal double dmg to the cockpit). Corrected with patch. 
-
Banshee: None (Each of the three  bosses were not have a weak-point. Only the Bamshee came out right). 
-
Geth Prime: None (As of patch, the bug that allowed headshots has been corrected). 

Mini bosses
------------
Phantom: Head
-
Geth Pyro: Head
-
Ravager: The Ravager has two weak points; The sacs on it's body (1) and once those are gone the exposed flesh(2). 
-
Brute: The Brute has three weak points; two minor, one major. Once the armored plates on a shoulder (either one) is destroyed, the exposed flesh presents extra damage when shot at. The third weak-point is the stomach aka intestines once the armored plate is destroyed. 

#249
Yajuu Omoi

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Wolfsbladex wrote...

To clear up confusion of enemy weakpoints: 

Bosses
--------
Atlas mech: None (it was a bug that allowed weapons to deal double dmg to the cockpit). Corrected with patch. 
-
Banshee: None (Each of the three  bosses were not have a weak-point. Only the Bamshee came out right). 
-
Geth Prime: None (As of patch, the bug that allowed headshots has been corrected). 

Mini bosses
------------
Phantom: Head
-
Geth Pyro: Head
-
Ravager: The Ravager has two weak points; The sacs on it's body (1) and once those are gone the exposed flesh(2). 
-
Brute: The Brute has three weak points; two minor, one major. Once the armored plates on a shoulder (either one) is destroyed, the exposed flesh presents extra damage when shot at. The third weak-point is the stomach aka intestines once the armored plate is destroyed. 


Bosses should have weakpoints.
If it has a head we should be able to shoot it.
Atlas, the canopy? its a MECH, the driver is a HUGE weakpoint, so are the joints...
Banshee, has a head, shoot it.
Prime, has a head, SHOOT THE DANG HEAD!!! What makes them formidable is the fact that they spawn in such high numbers.



and the "mini" bosses?
Phantoms can't have their head popped off anymore.
Pyro isn't really a mini boss...nor is the hunter or rocket trooper...geth's "mini boss" is their sheer numbers...
Ravager, those "weakpoints" were removed as well, check notes.
Brute, again, those damage bonus' were removed.

Modifié par Yajuu Omoi, 01 juin 2012 - 03:31 .


#250
Xaijin

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XxTaLoNxX wrote...

Xaijin wrote...

Immortal Strife wrote...

If we complain enough maybe they will put weaknesses on all bosses. I have never understood why there is not soft zones on the banshees and brutes. The Brute covers his head as he's walking towards you with his claw-arm, what's the point of this animation if his head can't take extra damage. I say bring back weakpoint and buff the bosses health points, this way a strategically successful battle will feel rewarding and a battle with poor shooting will feel taxing. Bring back risk/reward he Geth Primes, incorporates strategic soft points on butes and banshees.


There was no risk in four shotting a prime. Literally none, unles you were a krogan.


Yeah... because now it takes 8-10 shots to kill them with a Widow, and 13-15 shots to kill them with a Black Widow on Gold.

So now... we have to run to an ammo box everytime we kill a Prime.
Yeah, that's somehow A LOT better than it used to be.

Pfffht whatever dude.


No, the whatever is all yours, sir. For someone crowing about how awesome your debate skills are you seem to be at a loss here. The only enemy class affected by this is the one that is supposed to involve risk and and teamwork. You, personally, as you have attested on these forums, also have no problem running to an ammo box to spam grenades into spawns, which renders your point pretty much moot.

Perhaps you should prime your teamworking skills instead of spending time commenting on things you purport not to really care about because of low play time.

Primes are now close to the bosses they were intended to be, instead of being temporary roadblocks on your quest for farming glory, same for banshees and atlii.

It is somewhat odd to see most of the people decrying how easy gold was, are now grumpy that it has received a negligible difficulty upgrade.

Modifié par Xaijin, 01 juin 2012 - 03:29 .