Wolfsbladex wrote...
To clear up confusion of enemy weakpoints:
Bosses
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Atlas mech: None (it was a bug that allowed weapons to deal double dmg to the cockpit). Corrected with patch.
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Banshee: None (Each of the three bosses were not have a weak-point. Only the Bamshee came out right).
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Geth Prime: None (As of patch, the bug that allowed headshots has been corrected).
Mini bosses
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Phantom: Head
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Geth Pyro: Head
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Ravager: The Ravager has two weak points; The sacs on it's body (1) and once those are gone the exposed flesh(2).
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Brute: The Brute has three weak points; two minor, one major. Once the armored plates on a shoulder (either one) is destroyed, the exposed flesh presents extra damage when shot at. The third weak-point is the stomach aka intestines once the armored plate is destroyed.
Bosses should have weakpoints.
If it has a head we should be able to shoot it.
Atlas, the canopy? its a MECH, the driver is a HUGE weakpoint, so are the joints...
Banshee, has a head, shoot it.
Prime, has a head, SHOOT THE DANG HEAD!!! What makes them formidable is the fact that they spawn in such high numbers.
and the "mini" bosses?
Phantoms can't have their head popped off anymore.
Pyro isn't really a mini boss...nor is the hunter or rocket trooper...geth's "mini boss" is their sheer numbers...
Ravager, those "weakpoints" were removed as well, check notes.
Brute, again, those damage bonus' were removed.
Modifié par Yajuu Omoi, 01 juin 2012 - 03:31 .