Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!
#251
Posté 01 juin 2012 - 03:32
#252
Posté 01 juin 2012 - 03:34
Have you ever fought geth outside of FBW? they are ridiculously hard to beat most of the time and even with headshot bonus, (A little too much, i admit), primes were incredibly dangerous, a few well placed headshots are pretty hard to do when stunlocked by them and their hunter friends.Xaijin wrote...
XxTaLoNxX wrote...
Xaijin wrote...
Immortal Strife wrote...
If we complain enough maybe they will put weaknesses on all bosses. I have never understood why there is not soft zones on the banshees and brutes. The Brute covers his head as he's walking towards you with his claw-arm, what's the point of this animation if his head can't take extra damage. I say bring back weakpoint and buff the bosses health points, this way a strategically successful battle will feel rewarding and a battle with poor shooting will feel taxing. Bring back risk/reward he Geth Primes, incorporates strategic soft points on butes and banshees.
There was no risk in four shotting a prime. Literally none, unles you were a krogan.
Yeah... because now it takes 8-10 shots to kill them with a Widow, and 13-15 shots to kill them with a Black Widow on Gold.
So now... we have to run to an ammo box everytime we kill a Prime.
Yeah, that's somehow A LOT better than it used to be.
Pfffht whatever dude.
No, the whatever is all yours, sir. For someone crowing about how awesome your debate skills are you seem to be at a loss here. The only enemy class affected by this is the one that is supposed to involve risk and and teamwork. You, personally, as you have attested on these forums, also have no problem running to an ammo box to spam grenades into spawns, which renders your point pretty much moot.
Perhaps you should prime your teamworking skills instead of spending time commenting on things you purport not to really care about because of low play time.
Primes are now close to the bosses they were intended to be, instead of being temporary roadblocks on your quest for farming glory, same for banshees and atlii.
It is somewhat odd to see most of the people decrying how easy gold was, are now grumpy that it has received a negligible difficulty upgrade.
#253
Posté 01 juin 2012 - 03:34
Yajuu Omoi wrote...
Wolfsbladex wrote...
Edalborez wrote...
Headshots qualify as tactics? And there are no other tactics to fighting bosses? Damn, guess I need to stop using powers then, too tactical.
Your argument naked mo logical sense. Are you new to shooter-based video games?
Think of it this way. a Human Soldier, the basic of the plain...once you run out of nades what do you do to a "boss" hmm? you shoot the head. but now you can't you can only 'spray and pray'
good bye any and ALL skill required to shoot a gun!
You've clarified yourself, I understand now.
When you run out of 'Nades you use Adren-Rush to gain a mass damage boost to inflict pain on the boss. Regardless if the shot effects the head you're doing a great deal of damage to the enemy boss as well as your fellow Soldier would toss 'nades then Adren-rush.
"good bye any and ALL skill required to shoot a gun!" -They corrected the bug because the "bosses" aren't bosses if they drop after a few seconds of headshots (Widow, B-Widow, Valiant) like a trooper class enemy. You've somewhat steered me in the direction the outcry are players that main Sniper.
#254
Posté 01 juin 2012 - 03:36
People complained about gold being too easy so instead of creating something like a "platinum difficulty" they removed the weakspots instead. It's rather lame. Back then you could prevent getting overrun with skillful shooting, now you either resort to rockets or use the new lame-ass weapons that mow down everything. You no longer really require great shooting skills to play this shooting game.Yajuu Omoi wrote...
Wolfsbladex wrote...
To clear up confusion of enemy weakpoints:
Bosses
--------
Atlas mech: None (it was a bug that allowed weapons to deal double dmg to the cockpit). Corrected with patch.
-
Banshee: None (Each of the three bosses were not have a weak-point. Only the Bamshee came out right).
-
Geth Prime: None (As of patch, the bug that allowed headshots has been corrected).
Mini bosses
------------
Phantom: Head
-
Geth Pyro: Head
-
Ravager: The Ravager has two weak points; The sacs on it's body (1) and once those are gone the exposed flesh(2).
-
Brute: The Brute has three weak points; two minor, one major. Once the armored plates on a shoulder (either one) is destroyed, the exposed flesh presents extra damage when shot at. The third weak-point is the stomach aka intestines once the armored plate is destroyed.
Bosses should have weakpoints.
If it has a head we should be able to shoot it.
Atlas, the canopy? its a MECH, the driver is a HUGE weakpoint, so are the joints...
Banshee, has a head, shoot it.
Prime, has a head, SHOOT THE DANG HEAD!!! What makes them formidable is the fact that they spawn in such high numbers.
and the "mini" bosses?
Phantoms can't have their head popped off anymore.
Pyro isn't really a mini boss...nor is the hunter or rocket trooper...geth's "mini boss" is their sheer numbers...
Ravager, those "weakpoints" were removed as well, check notes.
Brute, again, those damage bonus' were removed.
#255
Posté 01 juin 2012 - 03:39
Perhaps I've been negligent while reading the patch notes, but can you or anyone please quote or link where this was stated?Yajuu Omoi wrote...
and the "mini" bosses?
Phantoms can't have their head popped off anymore.
Pyro isn't really a mini boss...nor is the hunter or rocket trooper...geth's "mini boss" is their sheer numbers...
Ravager, those "weakpoints" were removed as well, check notes.
Brute, again, those damage bonus' were removed.
The word "phantom" isn't anywhere in the patch notes, and "ravager" and "brute" is only listed when referenced to the Kishock.
#256
Posté 01 juin 2012 - 03:39

you accomplished nothing
#257
Posté 01 juin 2012 - 03:40
#258
Guest_XxTaLoNxX_*
Posté 01 juin 2012 - 03:43
Guest_XxTaLoNxX_*
Xaijin wrote...
XxTaLoNxX wrote...
Xaijin wrote...
Immortal Strife wrote...
If we complain enough maybe they will put weaknesses on all bosses. I have never understood why there is not soft zones on the banshees and brutes. The Brute covers his head as he's walking towards you with his claw-arm, what's the point of this animation if his head can't take extra damage. I say bring back weakpoint and buff the bosses health points, this way a strategically successful battle will feel rewarding and a battle with poor shooting will feel taxing. Bring back risk/reward he Geth Primes, incorporates strategic soft points on butes and banshees.
There was no risk in four shotting a prime. Literally none, unles you were a krogan.
Yeah... because now it takes 8-10 shots to kill them with a Widow, and 13-15 shots to kill them with a Black Widow on Gold.
So now... we have to run to an ammo box everytime we kill a Prime.
Yeah, that's somehow A LOT better than it used to be.
Pfffht whatever dude.
No, the whatever is all yours, sir. For someone crowing about how awesome your debate skills are you seem to be at a loss here. The only enemy class affected by this is the one that is supposed to involve risk and and teamwork. You, personally, as you have attested on these forums, also have no problem running to an ammo box to spam grenades into spawns, which renders your point pretty much moot.
Perhaps you should prime your teamworking skills instead of spending time commenting on things you purport not to really care about because of low play time.
Primes are now close to the bosses they were intended to be, instead of being temporary roadblocks on your quest for farming glory, same for banshees and atlii.
It is somewhat odd to see most of the people decrying how easy gold was, are now grumpy that it has received a negligible difficulty upgrade.
You know... in all of that garbage that you took the time to type out you didn't offer one valid point.
You instead used the lamest and most tried tactic to win an argument. Attempt to deflect the discussion by aiming it at someones character and then twisting everything they say, incorrectly at that, to make them appear....what, less right?
You're the worst kind of troll. The kind that trolls themselves. Lol, you failed. Try again.
You're greatest argument just then was that I can run to an ammo box and spam grenades into a spawn...
Ehem... EVERYONE! Is this not a viable tactic? Spamming grenades at an enemy?
Has nobody else ever done this?
Modifié par XxTaLoNxX, 01 juin 2012 - 03:47 .
#259
Posté 01 juin 2012 - 03:44
Bedlam74 wrote...
Boss rule # 2.1 - Bosses have no weak points.
Then remove their heads and turn them into rolling balls of steel with guns/cannons/claws sticking out of them. That way scoring skillful, well-placed shots on the obvious weakspot which is the HEAD that contains the BRAIN is no longer an issue.
#260
Guest_XxTaLoNxX_*
Posté 01 juin 2012 - 03:49
Guest_XxTaLoNxX_*
Bedlam74 wrote...
Boss rule # 2.1 - Bosses have no weak points.
You've obviously NEVER played any other video games before this game.
That's the dumbest statement I've read today maybe all week, and most definitely the dumbest statement I have EVER read concerning Video Game History. And I've read some stupid statements today...
#261
Posté 01 juin 2012 - 03:52
Bosses ALWAYS have some kind of special point to attack or expose to do more damage, and as i have said already the removal of this weak point makes primes FAR more dangerous than they already were.XxTaLoNxX wrote...
Bedlam74 wrote...
Boss rule # 2.1 - Bosses have no weak points.
You've obviously NEVER played any other video games before this game.
That's the dumbest statement I've read today maybe all week, and most definitely the dumbest statement I have EVER read concerning Video Game History. And I've read some stupid statements today...
#262
Posté 01 juin 2012 - 03:56
eldrjth wrote...
yep. whats the point of aiming now really. you got the krysae with 4m enlarge hitbox that bleeds through shield gate and kills most things without needing a HS. theres no reason to use a proper sniper over it really.
This. It seems they're attempting to punish skilled players and reward cheesing.
#263
Posté 01 juin 2012 - 03:58
Completely negates the 5 points you put in it. For bosses at least. Hey, they're the easiest things in the game, who needs to worry about bosses. You can still headshot husks FTW.We Tigers wrote...
I find this removal pretty silly. As others have said, why even bother with the various headshot upgrades? Turian Marksman just got thumped, as being able to put a pile of headshots on a boss with great accuracy was its biggest asset. So much for that sweet Talon build I made.
Also, how do the various headshot evolutions work now? Does +20% headshots in the racial passive give you even that 20% modifier on bosses anymore, or does it just completely negate the 5 points you invested in it?
#264
Posté 01 juin 2012 - 04:01
#265
Guest_TheCourier_1_*
Posté 01 juin 2012 - 04:02
Guest_TheCourier_1_*
BlackDahlia424 wrote...
eldrjth wrote...
yep. whats the point of aiming now really. you got the krysae with 4m enlarge hitbox that bleeds through shield gate and kills most things without needing a HS. theres no reason to use a proper sniper over it really.
This. It seems they're attempting to punish skilled players and reward cheesing.
Seems like they're aiming to line their wallet by nerfing the old, more established game play and buffing the new guns so that more people would pay real money to buy new packs. Is that about right, BioWare?
#266
Posté 01 juin 2012 - 04:02
+100.Air Quotes wrote...
Another thing that though the Prime headshot thing was a glitch and benefited the player it wasn't game breaking. It made sense and NO ONE was complaining about it. How about Bioware fix real glitches with geth like Hunters shooting while staggered, in stasis or singularity, pyros flame way beyond animation, rocket troopers firing 2-3 insanely curving rockets at once, Primes drone not working, primes also insane turret placement ability. And goddamn stun-locking with every shot any geth takes.
I wish I said this.
#267
Posté 01 juin 2012 - 04:04
I would never record a fight with the current boss parameters because it would be boring as hell to watch, but if I shot every bullet perfectly into the target's weak spots and dropped him in the shortest time possible for my load-out, well I would want to watch that again.
As an example in Halo 3 I have a recorded clip where I got an overkill (4 targets) with three sniper bullets-all head shots. Yeah, I bet you want to see that too.
Modifié par Immortal Strife, 01 juin 2012 - 04:15 .
#268
Posté 01 juin 2012 - 04:07
#269
Posté 01 juin 2012 - 04:08
Immortal Strife wrote...
Boss Battles should be the most memorable fight in each wave, not a tedious act. Weak point provided a means to accomplishing a meaningful fight, you remember hitting every weak spot to get the perfect kill. When a battle just becomes 12 casts of warp/throw, or 15 Black Widow shots, it becomes meaningless and taxing.
I would never record a fight with the current boss parameters because it would be boring as hell to watch, but if I shot every bullet perfectly into the targets weak spots and dropped him in the shortest time possible for my load-out, well I would want to watch that again.
As an example in Halo I have a recorded clip where I got an overkill (4 targets) with three sniper bullets-all head shot. Yeah, I bet you want to see that too.
you'd record a fight with a Prime who can be put down by a single person in 7-8s? yeah, what an accomplishment and memorable fight with a tough boss
#270
Posté 01 juin 2012 - 04:08
#271
Posté 01 juin 2012 - 04:08
Now however.... I have not made it to full gold extraction ONCE since the patch. Whether it be reapers, cerberus, or geth, my team has consistently been slaughtered, many times before even reaching wave 10, the supposed 'money round". In desperation, I've even gone back to FBWGG to try to farm geth like everyone used to do. And it's not working. Honestly, the geth prime has become an absolute monster with the recent patch's buff. With no weak spot, and 3-4 of these guys on the field AT A TIME, they wreck absolute havoc on your team as their is simply no way to burn these bosses down fast enough to survive a wave without using up rockets. And don't even get me started on the other bosses in the game like Atlases and Banshees. Yah, they REALLLY needed buffs oh so badly now, didn't they? *sarcasm*
Good job at balancing BW, good job.
#272
Posté 01 juin 2012 - 04:14
Jeffry wrote...
Immortal Strife wrote...
Boss Battles should be the most memorable fights in each wave, not a tedious act. Weak point provided a means to accomplishing a meaningful fight, you remember hitting every weak spot to get the perfect kill. When a battle just becomes 12 casts of warp/throw, or 15 Black Widow shots, it becomes meaningless and taxing.
I would never record a fight with the current boss parameters because it would be boring as hell to watch, but if I shot every bullet perfectly into the targets weak spots and dropped him in the shortest time possible for my load-out, well I would want to watch that again.
As an example in Halo I have a recorded clip where I got an overkill (4 targets) with three sniper bullets-all head shot. Yeah, I bet you want to see that too.
you'd record a fight with a Prime who can be put down by a single person in 7-8s? yeah, what an accomplishment and memorable fight with a tough boss
My point is that the battles with Primes, Banshees, Brutes , Atlases, are suppost to be the best fights.
I don't record Mass Effect 3 mutiplayer, because I don't think it takes any skill (Headshots on a computer are not equal to headshots on a equally skilled player). I'm sorry if my analogy confused you.
Modifié par Immortal Strife, 01 juin 2012 - 04:25 .
#273
Posté 01 juin 2012 - 04:16
its THAT guy wrote...
I honestly hate BW's new balancing act. Getting rid of the weak points on bosses has just made the game ridiculously difficult. Pre-patch, I've been able to quick match gold games find (not FBWGG btw, either) and manage to get extraction around 50% giver or take, and that was fine and reasonable to me. There was still a good degree of difficulty factor that made games fun and exciting, and a large part of your success was dependent on your team's overall skill in making it to the end.
Now however.... I have not made it to full gold extraction ONCE since the patch. Whether it be reapers, cerberus, or geth, my team has consistently been slaughtered, many times before even reaching wave 10, the supposed 'money round". In desperation, I've even gone back to FBWGG to try to farm geth like everyone used to do. And it's not working. Honestly, the geth prime has become an absolute monster with the recent patch's buff. With no weak spot, and 3-4 of these guys on the field AT A TIME, they wreck absolute havoc on your team as their is simply no way to burn these bosses down fast enough to survive a wave without using up rockets. And don't even get me started on the other bosses in the game like Atlases and Banshees. Yah, they REALLLY needed buffs oh so badly now, didn't they? *sarcasm*
Good job at balancing BW, good job.
FBWGG is still easy, if you cant kill a group of 3 primes blame your group setup (morons taking useless vanguards for example) or overall team perfomance
Modifié par Jeffry, 01 juin 2012 - 04:18 .
#274
Guest_XxTaLoNxX_*
Posté 01 juin 2012 - 04:17
Guest_XxTaLoNxX_*
corvette3 wrote...
Bosses ALWAYS have some kind of special point to attack or expose to do more damage, and as i have said already the removal of this weak point makes primes FAR more dangerous than they already were.XxTaLoNxX wrote...
Bedlam74 wrote...
Boss rule # 2.1 - Bosses have no weak points.
You've obviously NEVER played any other video games before this game.
That's the dumbest statement I've read today maybe all week, and most definitely the dumbest statement I have EVER read concerning Video Game History. And I've read some stupid statements today...
That's what I said... bosses in pretty much every video game ever made had some sort of weak spot or weakness.
What the guy I quoted said was.... well the dumbest thing I have read in a looooooong time.
#275
Guest_XxTaLoNxX_*
Posté 01 juin 2012 - 04:20
Guest_XxTaLoNxX_*
Drawrof wrote...
Yup it takes a whole lot of skill to hit the broad side of a barn, or it's me3 equivalent the heads of primes and windscreens or atlases. Takes a real marksmen to hit that baby.
Using your logic against you (which is easy because this is fail logic)...
Yup, it takes a whole lot of skill to just aim anywhere at the bosses now and shoot randomly.
Because that's what it has boiled down to now. Absolutely no skill required to just shoot at them, regardless of where you hit. And that's hitting the broadside of the barn.





Retour en haut




