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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#301
Yajuu Omoi

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Xaijin wrote...

They are. Instead running around the map killing everything but them, you're forced to clear lanes of egress or watch your back. They were a complete joke until now, simply locked into a stun loop while ONE teammate dealt with them in whatever manner they saw fit as the Prime uselessly flailed around making growly noises locked in a repeated pain animation.

Now they'll shoot your face off, which is the way it was ALWAYS intended to be.

The droll component of this is now infiltrators get a taste of their own medicine, and actually have to pay attention to their surroundings, instead of lazing their way through a geth match.


noe thats down right rude...i NEVER laze through a gold match! of course i have to pay attention to my surroundings! Ivisibility is NOT invincibility.
Infils are actually the potentially squishiest overall class out there. no powers to increase DR, not one. the only saving grace is the SI's ED to steal shields...but thats it.

#302
corvette3

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Ahh whatever there really is no use arguing, its not like it will ever be worked out, i'm going to watch movies, at least those don't have stupid balance issues.

#303
Yajuu Omoi

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Jeffry wrote...

omgBAMF wrote...

omgBAMF wrote...

Yajuu Omoi wrote...
and the "mini" bosses?
Phantoms can't have their head popped off anymore.
Pyro isn't really a mini boss...nor is the hunter or rocket trooper...geth's "mini boss" is their sheer numbers...
Ravager, those "weakpoints" were removed as well, check notes.
Brute, again, those damage bonus' were removed.

Perhaps I've been negligent while reading the patch notes, but can you or anyone please quote or link where this was stated?

The word "phantom" isn't anywhere in the patch notes, and "ravager" and "brute" is only listed when referenced to the Kishock.

quoting myself here... does anyone have an answer to this?


its not in the patch notes and there is nothing in the balance notes, so I honestly dont know where that dude read it


the phantom bit is from playing, as well as the brute, armor comes off, no difference in damage dealt.
and they DID say about the ravagers headshot counter being removed due to the fact it doesn't really have a "head" exactly

#304
Jeffry

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Cundu_Ertur wrote...

Jeffry wrote...

well the HP buff would affect 4 classes and every team would have to have at least 1 inf, removal of HS instead affects 2 classes and 1 of them can switch to another wpn and dont care

There's asari sniper builds and engineer sniper builds that are also affected.


yeah, hybrid builds might be affected, but if one wants to play the classes to their highest potential, then neither asari nor engineer are affected, just biotic explosion or tech burst your way through

#305
Cundu_Ertur

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Yajuu Omoi wrote...

Uchimura wrote...

My post from the other thread:

Kel Riever wrote...

ibor4you wrote...

Uchimura wrote...

I like headshots on bosses. If they want to balance things to be tougher, then increase the armor hp by a little bit and keep headshots.


+1


+2


+as many as needed to make it happen!!!

Make the hitbox smaller and build in extra armor to reduce what damage does get done. Don't nerf it completely, but just indicate that the head has thicker armor and reduce the base damage amount. That would reduce the bonus without removing it. Increases the difficulty, reduces the bonus, but still rewards skill and allows shooters to keep shooting.

#306
Peer of the Empire

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 Just pew pew

Headshotting would make infiltrators super overpowered

#307
Yajuu Omoi

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Jeffry wrote...

Cundu_Ertur wrote...

Jeffry wrote...

well the HP buff would affect 4 classes and every team would have to have at least 1 inf, removal of HS instead affects 2 classes and 1 of them can switch to another wpn and dont care

There's asari sniper builds and engineer sniper builds that are also affected.


yeah, hybrid builds might be affected, but if one wants to play the classes to their highest potential, then neither asari nor engineer are affected, just biotic explosion or tech burst your way through


ALL ckasses are affected by the headshot removal...every class that uses a gun is affected...cuz unless you're a novatard you use a gun. period.

#308
omgBAMF

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Yajuu Omoi wrote...

Jeffry wrote...

omgBAMF wrote...

omgBAMF wrote...

Yajuu Omoi wrote...
and the "mini" bosses?
Phantoms can't have their head popped off anymore.
Pyro isn't really a mini boss...nor is the hunter or rocket trooper...geth's "mini boss" is their sheer numbers...
Ravager, those "weakpoints" were removed as well, check notes.
Brute, again, those damage bonus' were removed.

Perhaps I've been negligent while reading the patch notes, but can you or anyone please quote or link where this was stated?

The word "phantom" isn't anywhere in the patch notes, and "ravager" and "brute" is only listed when referenced to the Kishock.

quoting myself here... does anyone have an answer to this?


its not in the patch notes and there is nothing in the balance notes, so I honestly dont know where that dude read it


the phantom bit is from playing, as well as the brute, armor comes off, no difference in damage dealt.
and they DID say about the ravagers headshot counter being removed due to the fact it doesn't really have a "head" exactly

When I played this morning, I saw phantoms being headshotted... perhaps its only on gold where it has been disabled.  I don't play gold that often, so maybe someone else can confirm that.

Brutes take normal damage, not increased damage, when shooting at an unarmored section of their body.  Some have asked why they hold their claw in front of them if they can't be headshotted... pretty obvious imo.  They use it as a shield to block their chest and neck, not just their head.  Any section of their body not covered by a piece of armor is able to take normal damage, and such is why it is always more effective to dodge their charge and shoot them in the back.

Again, I haven't seen ravagers mentioned anywhere in any notes except for "would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager". This is only referring to "critical hits" such as headshots, but it doesn't say anything about them taking "normal" damage while shooting at their insides after the sac breaks.

Maybe I'm misreading this or looking too far into the wording... would be nice if there was an official statement about these sorts of things.

Modifié par omgBAMF, 01 juin 2012 - 05:55 .


#309
Immortal Strife

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Post Patch the 20%-headshot-damage on an Infiltrator wielding a burst damage Sniper (Widow) is completely pointless on Gold. The sniper will kill all red bar health enemies with one body shot and shield gate will prevent any headshot kills on shielded enemies. The passive Headshot bonus literally has no point now with removing the Geth Prime Headshot.

Modifié par Immortal Strife, 01 juin 2012 - 05:32 .


#310
Jeffry

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Immortal Strife wrote...

Post Patch the 20%-headshot-damage on an Infiltrator wielding a burst damage Sniper (Widow) is completely pointless on Gold. The sniper will kill all red bar health enemies with one body shot and shield gate will prevent any headshot kills on shielded enemies. The passive Headshot bonus literally has no point now with removing the Geth Prime Headshot.


yeah, for rifles like Widow it is useless, but for example for Valiant you still need that talent :)

#311
Jeffry

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Yajuu Omoi wrote...

Jeffry wrote...

Cundu_Ertur wrote...

Jeffry wrote...

well the HP buff would affect 4 classes and every team would have to have at least 1 inf, removal of HS instead affects 2 classes and 1 of them can switch to another wpn and dont care

There's asari sniper builds and engineer sniper builds that are also affected.


yeah, hybrid builds might be affected, but if one wants to play the classes to their highest potential, then neither asari nor engineer are affected, just biotic explosion or tech burst your way through


ALL ckasses are affected by the headshot removal...every class that uses a gun is affected...cuz unless you're a novatard you use a gun. period.


yeah, because a huge part of their overall dmg comes from shooting bosses, right? ofc theyre affected, but its completely negligible compared to soldiers (and infiltrators who dont want to use Krysae)

#312
Dresden867

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I'm still cheerily one-punching phantoms in melee, so I don't know where -that- rumor came from.

Some thoughts:

1) we've been told all along that the windshield hits were unintentional on the Atlas. This is not new information. They do still have weak spots, in that the knee, shoulder, and groin plates can all be blown off for Extra Damage.

2) we've been told all along that Banshees and Primes did not have weak spots.

3) the only real change from all of that is that the Kishock is no longer doing Stupid Extra Killy Oneshot Doom power, and has been reduced to "slightly less damaging sniper rifle with a bleed effect" which is what it was supposed to be all along.

What's with the doom and gloom about this?

#313
Yajuu Omoi

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omgBAMF wrote...

Yajuu Omoi wrote...

the phantom bit is from playing, as well as the brute, armor comes off, no difference in damage dealt.
and they DID say about the ravagers headshot counter being removed due to the fact it doesn't really have a "head" exactly

When I played this morning, I saw phantoms being headshotted... perhaps its only on gold where it has been disabled.  I don't play gold that often, so maybe someone else can confirm that.

Brutes take normal damage, not increased damage, when shooting at an unarmored section of their body.  Some have asked why they hold their claw in front of them if they can't be headshotted... pretty obvious imo.  They use it as a shield to block their chest and neck, not just their head.  Any section of their body not covered by a piece of armor is able to take normal damage, and such is why it is always more effective to dodge their charge and shoot them in the back.

Again, I haven't seen ravagers mentioned anywhere in any notes except for "would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager". This is only referring to "critical hits" such as headshots, but it doesn't say anything about them taking "normal" damage while shooting at their insides after the sac breaks.

Maybe I'm misreading this or looking too far into the wording... would be nice if their was an official statement about these sorts of things.


How bout you pay attention more instead? And stop tyring to troll.
Brute used to have a higher DR while their armor plates were on, and once removed, the protection from them went away. that is no longer the case.
ravagers used to take excess damage when shooting the exposed area behind their broken sacks, that also is no longer the case. and phantoms? are included with all boss characters with the headshot removal.

#314
joker_jack

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I would say that is what a krysae is for. I've been little trouble with the boss characters with it. Damn good assult er..I mean sniper rifle.

#315
omgBAMF

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Yajuu Omoi wrote...

omgBAMF wrote...

Yajuu Omoi wrote...

the phantom bit is from playing, as well as the brute, armor comes off, no difference in damage dealt.
and they DID say about the ravagers headshot counter being removed due to the fact it doesn't really have a "head" exactly

When I played this morning, I saw phantoms being headshotted... perhaps its only on gold where it has been disabled.  I don't play gold that often, so maybe someone else can confirm that.

Brutes take normal damage, not increased damage, when shooting at an unarmored section of their body.  Some have asked why they hold their claw in front of them if they can't be headshotted... pretty obvious imo.  They use it as a shield to block their chest and neck, not just their head.  Any section of their body not covered by a piece of armor is able to take normal damage, and such is why it is always more effective to dodge their charge and shoot them in the back.

Again, I haven't seen ravagers mentioned anywhere in any notes except for "would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager". This is only referring to "critical hits" such as headshots, but it doesn't say anything about them taking "normal" damage while shooting at their insides after the sac breaks.

Maybe I'm misreading this or looking too far into the wording... would be nice if their was an official statement about these sorts of things.


How bout you pay attention more instead? And stop tyring to troll.
Brute used to have a higher DR while their armor plates were on, and once removed, the protection from them went away. that is no longer the case.
ravagers used to take excess damage when shooting the exposed area behind their broken sacks, that also is no longer the case. and phantoms? are included with all boss characters with the headshot removal.


Hmmm, I didn't know trolls wrote lengthy posts supported by personal experience and provided evidence.

The only boss that had the headshot damage removal were geth primes... according to the patch notes.  My personal experience apparently differs from yours.  I haven't said anything about brutes and ravagers taking "excess damage", only normal damage.

#316
Guest_XxTaLoNxX_*

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Uchimura wrote...

My post from the other thread:

Kel Riever wrote...

ibor4you wrote...

Uchimura wrote...

I like headshots on bosses. If they want to balance things to be tougher, then increase the armor hp by a little bit and keep headshots.


+1


+2


+3

#317
Yajuu Omoi

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omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...

Yajuu Omoi wrote...

the phantom bit is from playing, as well as the brute, armor comes off, no difference in damage dealt.
and they DID say about the ravagers headshot counter being removed due to the fact it doesn't really have a "head" exactly

When I played this morning, I saw phantoms being headshotted... perhaps its only on gold where it has been disabled.  I don't play gold that often, so maybe someone else can confirm that.

Brutes take normal damage, not increased damage, when shooting at an unarmored section of their body.  Some have asked why they hold their claw in front of them if they can't be headshotted... pretty obvious imo.  They use it as a shield to block their chest and neck, not just their head.  Any section of their body not covered by a piece of armor is able to take normal damage, and such is why it is always more effective to dodge their charge and shoot them in the back.

Again, I haven't seen ravagers mentioned anywhere in any notes except for "would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager". This is only referring to "critical hits" such as headshots, but it doesn't say anything about them taking "normal" damage while shooting at their insides after the sac breaks.

Maybe I'm misreading this or looking too far into the wording... would be nice if their was an official statement about these sorts of things.


How bout you pay attention more instead? And stop tyring to troll.
Brute used to have a higher DR while their armor plates were on, and once removed, the protection from them went away. that is no longer the case.
ravagers used to take excess damage when shooting the exposed area behind their broken sacks, that also is no longer the case. and phantoms? are included with all boss characters with the headshot removal.


Hmmm, I didn't know trolls wrote lengthy posts supported by personal experience and provided evidence.

The only boss that had the headshot damage removal were geth primes... according to the patch notes.  My personal experience apparently differs from yours.  I haven't said anything about brutes and ravagers taking "excess damage", only normal damage.

like i said, pay attention to what you read.
and you have no evidence. i'm coming straight off the notes and game that is currently being played.

#318
omgBAMF

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Yajuu Omoi wrote...

omgBAMF wrote...

Hmmm, I didn't know trolls wrote lengthy posts supported by personal experience and provided evidence.

The only boss that had the headshot damage removal were geth primes... according to the patch notes.  My personal experience apparently differs from yours.  I haven't said anything about brutes and ravagers taking "excess damage", only normal damage.

like i said, pay attention to what you read.
and you have no evidence. i'm coming straight off the notes and game that is currently being played.

No evidence? I'm reading the same patch notes as you, I assume.  

"- Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t"
This one is pretty self explanatory

"- Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager"
To me this reads as the Kishock being "nerfed" (as some have called it).  It was well known that this weapon, and only this weapon, was giving critical headshot bonus damage against brutes, banshees, and ravagers.  It doesn't say anything about it affecting normal damage (no DR on armor) from other weapons.


Now, in each of my posts, I have provided my interpretation on the given notes.  You have only provided anecdotal "evidence" from your personal experience.  Perhaps you can post a video of your claims as proof?

#319
Fox-snipe

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Phantoms have NOT had their ability to be headshot removed.  I just played a match where I killed no less than five of them with a headshot, a couple which were caught in Stasis.
Atlas having their cockpit fixed isn't a huge deal as they still have the weakpoints in the joints, so that's manageable.  They're also huge honking targets so it's easy to hit them with a Prox mine and get the damage boost for 8 seconds.

Primes on the other hand, are just too damn tough and dangerous now.  When I first started playing I believed the difficulty in enemy races went Cerberus -> Geth -> Reaper.  Lately though, and especially now, I feel it's more like Cerberus -> Reaper -> X -> Geth.  Why?  (Prepare for a TL;DR post...)

Because the Geth easily put out more damage in the same amount of time compared to Cerberus and Reapers.  Cerberus' bosses are easy to deal with and don't really do much damage at distance.  Reaper bosses (Banshees & Brutes) do NO damage at distance (the Banshee's traveling attack seems to require a certain minimum distance before she'll fire it; it's also slow moving, so duck into cover).

Meanwhile, the Geth have larger numbers of enemies and those enemies are also more dangerous.  I'm of course speaking of the hidden Hunters, those damn Rocket Troopers that have made mini aircraft that can pull 45 degree turns and track you anywhere, Pyros with obscene reach, and the Prime units that are hugely dangerous.  Primes also really do not announce themselves like the other bosses (Brutes and Atlas are easy to hear and create a rumble sensation, Bashees will make you deaf).  Aside from the very muted grumbling that ALL Geth make, Primes are largely unknown until you get hit by that damn plasma shot (which is a whole 0.5 seconds after you hear it fire).  Oh, and that plasma shot also tracks you like those damn rockets.

Every other boss is adaptable even if they are now a sponge, just retreat/maintain distance and take potshots at them.  Primes?  Oh hell no.  You stick you head out for even a second and you are hit with plasma, on fire, flanked by a Hunter, or have a Turret right next to you.  Primes are the true walking tanks with their armament, and it's BS that they now take over twice as long to destroy with a well-leveled weapon and smart aiming.  Keep in mind that all Geth don't really have an appendage that acts as a head; it's more like a forward pointing column, which means headshotting them from the side or rear is more difficult (Pyros being the exception with their fuel tank).

It doesn't help that Geth attack in far greater numbers (Primes included; you could easily have four of them converge on you) and a Prime can easily occupy multiple members of the team thanks to their Turret.  The only real way an Infiltrator (disclaimer: my favorite class) can boost damage to a Prime now is with a prox mine fired at it, but Primes are only easier to hit with a Prox than Banshees.  Most Infiltrators don't even level the Prox.  Most other classes are going to have a problem as well dealing with a Prime that is attacking them; an Infiltrator at least has Cloak to try and escape (though I swear the Cloak is damn near useless after the patch).


If you ask me the headshot bonus should be added back to the Atlas and Primes.  I don't really understand the total removal on the Atlas.  I know the game was incorrectly applying a double bonus due to the size of the Atlas but I never recall any mention that it wasn't supposed to have at least some headshot bonus.  It flies in the face of the single-player which hs BS when the game tips don't adapt themselves to what mode you are playing.  But as I said, you can adapt to fighting an Atlas, and they aren't really that difficult.  Primes on the other hand ABSOLUTELY need their headshot bonus put back.  They were always (one of) the more dangerous enemies on the field in my opinion, and now it's just 5x worse without a way to quickly, individually take them down.  Hell, the Prime shouldn't even be treated as a boss character considering how many of them there are, so stop treating them as such.  The Geth simply put out too much damage compared to the other races.

(I apologize if I ran-on a bit, it's late and I'm grumpy.)

Modifié par Fox-snipe, 01 juin 2012 - 06:15 .


#320
Yajuu Omoi

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omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...

Hmmm, I didn't know trolls wrote lengthy posts supported by personal experience and provided evidence.

The only boss that had the headshot damage removal were geth primes... according to the patch notes.  My personal experience apparently differs from yours.  I haven't said anything about brutes and ravagers taking "excess damage", only normal damage.

like i said, pay attention to what you read.
and you have no evidence. i'm coming straight off the notes and game that is currently being played.

No evidence? I'm reading the same patch notes as you, I assume.  

"- Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t"
This one is pretty self explanatory

"- Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager"
To me this reads as the Kishock being "nerfed" (as some have called it).  It was well known that this weapon, and only this weapon, was giving critical headshot bonus damage against brutes, banshees, and ravagers.  It doesn't say anything about it affecting normal damage (no DR on armor) from other weapons.


Now, in each of my posts, I have provided my interpretation on the given notes.  You have only provided anecdotal "evidence" from your personal experience.  Perhaps you can post a video of your claims as proof?


for one...harvesters are not IN the multiplayer smart one...

and second, i'm coming off the patch note they placed. and in game content.

now lets see...the bit about ravagers, and brutes, and banshees...they intended to remove only the kishocks anility to do the critical damage to weakpoints...but instead they removed the weapoints in and of themselves.
and in each of your posts you provided your ideas, not any facts.
point = proven.
now go to bed kid

Modifié par Yajuu Omoi, 01 juin 2012 - 06:23 .


#321
omgBAMF

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Yajuu Omoi wrote...

omgBAMF wrote...

Yajuu Omoi wrote...
like i said, pay attention to what you read.
and you have no evidence. i'm coming straight off the notes and game that is currently being played.

No evidence? I'm reading the same patch notes as you, I assume.  

"- Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t"
This one is pretty self explanatory

"- Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager"
To me this reads as the Kishock being "nerfed" (as some have called it).  It was well known that this weapon, and only this weapon, was giving critical headshot bonus damage against brutes, banshees, and ravagers.  It doesn't say anything about it affecting normal damage (no DR on armor) from other weapons.


Now, in each of my posts, I have provided my interpretation on the given notes.  You have only provided anecdotal "evidence" from your personal experience.  Perhaps you can post a video of your claims as proof?


for one...harvesters are not IN the multiplayer smart one...

and second, i'm coming off the patch note they placed. and in game content.

first "point" - no harvesters aren't in MP... but geth primes are, and the removal of the headshot bonus it had was applied to the MP (since they do share game files between the two modes)

second "point" - you haven't quoted or linked anything from any patch notes or balance changes to prove your claim, and my "in game content" (and apparently other's) differs from yours.  I can still headshot phantoms, and I can still do normal damage against brutes and ravagers.

You have started to repeat yourself, and thus it leads me to believe you are out of arguments.  I'll walk away from this one and leave you in your ignorance.

now lets see...the bit about ravagers, and brutes, and banshees...they intended to remove only the kishocks anility to do the critical damage to weakpoints...but instead they removed the weapoints in and of themselves.and in each of your posts you provided your ideas, not any facts.
point = proven.
now go to bed kid

Yep, I'm done here.  Resorting to calling a person "kid" while not backing yourself up with any of the data provided by BW is what I would call childish.

Modifié par omgBAMF, 01 juin 2012 - 06:28 .


#322
Drawrof

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The point of the prime and atlases is to move you out of position. When you can unload 5 paladin bullet into a primes head with no problems whatsoever,  what is the skill in that. Yes it takes skill to headshot a hunter, phantom or nemesis therefore the hs bonus should apply. But for those that think it takes skill to headshot a prime or atlas should give there head a shake. 

Modifié par Drawrof, 01 juin 2012 - 06:31 .


#323
Yajuu Omoi

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omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...

Yajuu Omoi wrote...
like i said, pay attention to what you read.
and you have no evidence. i'm coming straight off the notes and game that is currently being played.

No evidence? I'm reading the same patch notes as you, I assume.  

"- Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t"
This one is pretty self explanatory

"- Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager"
To me this reads as the Kishock being "nerfed" (as some have called it).  It was well known that this weapon, and only this weapon, was giving critical headshot bonus damage against brutes, banshees, and ravagers.  It doesn't say anything about it affecting normal damage (no DR on armor) from other weapons.


Now, in each of my posts, I have provided my interpretation on the given notes.  You have only provided anecdotal "evidence" from your personal experience.  Perhaps you can post a video of your claims as proof?


for one...harvesters are not IN the multiplayer smart one...

and second, i'm coming off the patch note they placed. and in game content.

first "point" - no harvesters aren't in MP... but geth primes are, and the removal of the headshot bonus it had was applied tot he MP (since they do share game files between the two modes)

second "point" - you haven't quoted or linked anything from any patch notes or balance changes to prove your claim, and my "in game content" (and apparently other's) differs from yours.  I can still headshot phantoms, and I can still do normal damage against brutes and ravagers.

You have started to repeat yourself, and thus it leads me to believe you are out of arguments.  I'll walk away from this one and leave you in your ignorance.


good god you are dumb. i repeat myself because you aren't listening.
the MP and SP do NOT share game files, elsewise the nerfs/buffs to the weapons in MP would affect the SP, and they don't

I've been reading STRAIGHT from the patch notes.

and i never said ANYTHING against the normal damage a brute or ravager take, i said CRITICAL damage from the weak points they USED to have.

i've said it 4 times now. PAY ATTENTION TO WHAT YOU READ.

Go away troll. crawl back under your bridge. we don;t need your stupidity in this world.

Modifié par Yajuu Omoi, 01 juin 2012 - 06:31 .


#324
Tuix

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if not headshots then mayby just eye of the banshee or middle eye of prime and back fun on atlas you know what I man if not headshots just make some "critical spots" that are harder to hit and rewards skilled (aiming) players. And with kishock it would be even harder to hit but you would be rewarded with 300% dmg

#325
Hanko21

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I understand OP's point of view but doing headshot and shooting weakspots on bosses doesnt take skills or careful aiming because they move so slow its easy to shoot where you want and its not like you can kill it with just 1 or 2 shots on the head or weakspot.

The only boss that would take some careful aiming to do headshot is banshee but they never had a weakspot this whole time since game released anyway.

If you want some challenge by dealing headshots with skilled careful aiming then you can play against cerberus. doing headshot on phantom feels more satisfying and rewarding than any other enemies, at least for me though.