Phantoms have NOT had their ability to be headshot removed. I just played a match where I killed no less than five of them with a headshot, a couple which were caught in Stasis.
Atlas having their cockpit fixed isn't a huge deal as they still have the weakpoints in the joints, so that's manageable. They're also huge honking targets so it's easy to hit them with a Prox mine and get the damage boost for 8 seconds.
Primes on the other hand, are just too damn tough and dangerous now. When I first started playing I believed the difficulty in enemy races went Cerberus -> Geth -> Reaper. Lately though, and especially now, I feel it's more like Cerberus -> Reaper -> X -> Geth. Why? (Prepare for a TL;DR post...)
Because the Geth easily put out more damage in the same amount of time compared to Cerberus and Reapers. Cerberus' bosses are easy to deal with and don't really do much damage at distance. Reaper bosses (Banshees & Brutes) do NO damage at distance (the Banshee's traveling attack seems to require a certain minimum distance before she'll fire it; it's also slow moving, so duck into cover).
Meanwhile, the Geth have larger numbers of enemies and those enemies are also more dangerous. I'm of course speaking of the hidden Hunters, those damn Rocket Troopers that have made mini aircraft that can pull 45 degree turns and track you anywhere, Pyros with obscene reach, and the Prime units that are hugely dangerous. Primes also really do not announce themselves like the other bosses (Brutes and Atlas are easy to hear and create a rumble sensation, Bashees will make you deaf). Aside from the very muted grumbling that ALL Geth make, Primes are largely unknown until you get hit by that damn plasma shot (which is a whole 0.5 seconds after you hear it fire). Oh, and that plasma shot also tracks you like those damn rockets.
Every other boss is adaptable even if they are now a sponge, just retreat/maintain distance and take potshots at them. Primes? Oh hell no. You stick you head out for even a second and you are hit with plasma, on fire, flanked by a Hunter, or have a Turret right next to you. Primes are the true walking tanks with their armament, and it's BS that they now take over twice as long to destroy with a well-leveled weapon and smart aiming. Keep in mind that all Geth don't really have an appendage that acts as a head; it's more like a forward pointing column, which means headshotting them from the side or rear is more difficult (Pyros being the exception with their fuel tank).
It doesn't help that Geth attack in far greater numbers (Primes included; you could easily have four of them converge on you) and a Prime can easily occupy multiple members of the team thanks to their Turret. The only real way an Infiltrator (disclaimer: my favorite class) can boost damage to a Prime now is with a prox mine fired at it, but Primes are only easier to hit with a Prox than Banshees. Most Infiltrators don't even level the Prox. Most other classes are going to have a problem as well dealing with a Prime that is attacking them; an Infiltrator at least has Cloak to try and escape (though I swear the Cloak is damn near useless after the patch).
If you ask me the headshot bonus should be added back to the Atlas and Primes. I don't really understand the total removal on the Atlas. I know the game was incorrectly applying a double bonus due to the size of the Atlas but I never recall any mention that it wasn't supposed to have at least some headshot bonus. It flies in the face of the single-player which hs BS when the game tips don't adapt themselves to what mode you are playing. But as I said, you can adapt to fighting an Atlas, and they aren't really that difficult. Primes on the other hand ABSOLUTELY need their headshot bonus put back. They were always (one of) the more dangerous enemies on the field in my opinion, and now it's just 5x worse without a way to quickly, individually take them down. Hell, the Prime shouldn't even be treated as a boss character considering how many of them there are, so stop treating them as such. The Geth simply put out too much damage compared to the other races.
(I apologize if I ran-on a bit, it's late and I'm grumpy.)
Modifié par Fox-snipe, 01 juin 2012 - 06:15 .