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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#351
Jeffry

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TrveOmegaSlayer wrote...

Never been a pro sniper, but yesterday was silly.
I spec'd a level 12 Geth Infiltrator for sniping with a Widow VII, barrel and scope, having 0 at fitness, a glass geth and...headshots with Cerberus Gold only meant removing shields (except against the Engineer, left with 3 health bars).
Worse than that, the hand of a Phantom or the head receive the same damage.
Not a full time sniper, but I was disappointed and not felt rewarded.


but thats how gold (and insanity in SP) has always worked, you cant get pass the shields and do dmg to HP with one shot (not even against the engineer, his tower blew up in his hands, thats the extra dmg he took), (also not counting wpns like claymore because they fire multiple pellets at once), its called "shield gate", you always had to fire at least 2 shots against shielded enemies in order to kill them, that mechanic remains unchanged

#352
Kaldarm

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They either need to put the head shot bonus back or they need to radically alter the way characters are built because without the bonus, it's invalidating a number of builds, not just the Infiltrators :(

#353
upinya slayin

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i would have no problem with them lowering headhsot damage (i believe its 250% for everything except harpoon which is 300%) to a boss, but saying it doesn't have a head is stupid. They could have just made it a 150% bonus instead of a 250%

#354
humes spork

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Oh, quit crying and go keep the hordes of little guys off your team while they fight the "boss". That's way more fun and critical to a team's success than killing one "boss".

#355
CmnDwnWrkn

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I'm fine without a headshot bonus. The game is already too sniper rifle-centric as it is.

#356
Manton-X2

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So that's what the other thing is that was different. It seemed to be taking a lot longer to kill the bosses with a lot more ammo. I thought I was just having an off night last night.

Might need to figure a better build then. I like carrying a Paladin with my Engineer. Great weapon for headshots, but not great on ammo capacity.

#357
Jeffry

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Manton-X2 wrote...

So that's what the other thing is that was different. It seemed to be taking a lot longer to kill the bosses with a lot more ammo. I thought I was just having an off night last night.

Might need to figure a better build then. I like carrying a Paladin with my Engineer. Great weapon for headshots, but not great on ammo capacity.


just switch to Carnifex (or Geth Pulse Rifle) to get +200% cd on powers and spam energy drain / incinerate :)

Modifié par Jeffry, 01 juin 2012 - 03:48 .


#358
BogiCECHL04

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Boss = Boss
They are hard to defeat, that´s the purpose of them.
If your gun sucks, take another gun next time, you have two slots for them.

warp the enemy --> 15% damage bonus
tac scan the enemy --> 15% damage bonus

man, you have dozens of dozens of choices/possibilities, how to beat an enemy
stop whining, that a boss is too hard for ya.

what do you want, a geth prime on gold with 1500 hp and 500% headshot damage bonus?

Modifié par BogiCECHL04, 01 juin 2012 - 04:02 .


#359
Methanoid666

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there should never be "headshot/bonus" damage to boss characters, when we trivialise them they arent boss chars and just another random mob to kill and move on from.

at most a headshot type effect should yield not damage but just the simple stagger type effect that geth primes etc already did when you shot them in the face, but certainly not more damage.

#360
BogiCECHL04

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Methanoid666 wrote...

there should never be "headshot/bonus" damage to boss characters, when we trivialise them they arent boss chars and just another random mob to kill and move on from.

at most a headshot type effect should yield not damage but just the simple stagger type effect that geth primes etc already did when you shot them in the face, but certainly not more damage.


^ this +1

#361
Lord Thornos

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they might as well be a random mob - so many of them spawn

#362
Star fury

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Looks like there is a strong consensus pro headshots on bosses, except few trolls.

#363
Neegs

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BogiCECHL04 wrote...

Methanoid666 wrote...

there should never be "headshot/bonus" damage to boss characters, when we trivialise them they arent boss chars and just another random mob to kill and move on from.

at most a headshot type effect should yield not damage but just the simple stagger type effect that geth primes etc already did when you shot them in the face, but certainly not more damage.


^ this +1


Yus

#364
kmmd60

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All bosses should have some weak points like Atlas. Not the windshield but groin/knee/shoulder plate which give damage spike.

It's totally unreasonable that a Geth unit would put its most vital part in the "lightbulb". Why can't Prime and Banshee got some "protected" weak spot that players must removed the protected part first and the weak point will exposed for a period of time.

Bioware can certainly do that - Cannibal with armorplate is a good example, blow away the armor before finish him off.

#365
Fox-snipe

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LeandroBraz wrote...
You just forgot one thing: It's a coop. It will take 4 minutes if you try to take it down alone. You gonna be rewarded if you know how to play as a team, focus on the most dangerous enemy, trying to maximize the team damage so it go down fast. A good team can eat a Prime in seconds.

So just because it's a co-op game we should remove all possibilities to specialize?  Well then, let's just remove ever single power and consumable that exists in the game, because they are all there to help you specialize your character.

I should not be punished for taking the heat of a boss character myself while I let the rest of my squad worry about other things (the peons, the time area objective, surviving like ninnies in the LZ on Wave 11).  I should be rewarded for doing the best job my character is able to do based on how I designed him.

As of right now, I'm being punished for trying to specialize at occupying boss characters.  Now everyone on the team needs to run to try and help take the boss characters down before we get overrun by 5+ Primes.

Leave the Atlas alone, I frankly don't care.  But the sheer number of Primes and the lack of the weak head now makes them the SINGLE GREATEST threat out of any match.  I'd rather deal with a Banshee.  At least there are usually no more than two of those buggers jumping around at once, and generally they spawn together in the same spot and not at every corner.

Modifié par Fox-snipe, 01 juin 2012 - 06:08 .


#366
BogiCECHL04

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Star fury wrote...

Looks like there is a strong consensus pro headshots on bosses, except few trolls.


why do you call someone a "troll", just because of the different opinion? this is a forum, to discuss things, and to have different meanings...if you think you need "your" headshot bonus to take down an atlas or prime, it´s okay....i
don´t need this and i don´t want this. 

#367
Manton-X2

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Jeffry wrote...

just switch to Carnifex (or Geth Pulse Rifle) to get +200% cd on powers and spam energy drain / incinerate :)


Yea, that's where I came from actually before I got the Paladin I used the Carni.  Just liked the Paladin enough to eat the 58% increase in CD time.  Still love it against most things in the game.  Will just have to adapt. :)

#368
Manton-X2

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BogiCECHL04 wrote...

Methanoid666 wrote...

there should never be "headshot/bonus" damage to boss characters, when we trivialise them they arent boss chars and just another random mob to kill and move on from.

at most a headshot type effect should yield not damage but just the simple stagger type effect that geth primes etc already did when you shot them in the face, but certainly not more damage.


^ this +1


I think everything should have a weakness.  Whether that's to a certain ammo type or body part/area it still should have it, even bosses.   Complex structures (organic or mechanical) always have weaknesses.  It's the nature of things.

I'm not sure if I'm misunderstanding; but others saying the Banshee never had a weakness, I have to disagree.  Using the Engineer as my go to class, I've faced hundreds of them with my Paladin (and Carni before that).  With the slower rate of fire (bet it's the same with snipers) I know that I always use to get a damage bonus if I hit the Banshee dead center in the chest, right between the breasts when compared to shooting it anywhere else.  The same way I use to get a damage bonus to Brutes by shooting them from behind in the lower spine/butt region.

Either way, shouldn't be a huge effort to adapt to not having no weak spots.  Just the fact that magically not having weak spots makes little sense.

#369
Fox-snipe

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Manton-X2 wrote...
I'm not sure if I'm misunderstanding; but others saying the Banshee never had a weakness, I have to disagree.  Using the Engineer as my go to class, I've faced hundreds of them with my Paladin (and Carni before that).  With the slower rate of fire (bet it's the same with snipers) I know that I always use to get a damage bonus if I hit the Banshee dead center in the chest, right between the breasts when compared to shooting it anywhere else. 


It's possible it was just the lasting effect or some power another player used (Warp for example which I believe is supposed to weaken Armor, same with Prox Mine's 20% bonus for 8 seconds evolution).  In my experience Banshees never had an inherent weakness, though at times my shots did more damage, likely caused by my Prox Mine.  I always Cloak + Prox + Snipe against Banshees once their barrier is down (which was Cloak + Energy Drain + Snipe).  Same with other enemy types.

#370
Jeffry

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Star fury wrote...

Looks like there is a strong consensus pro headshots on bosses, except few trolls.


so because someone actually thinks that a single person taking Primes' armor in 2 shots is imbalanced and that you absolutely dont need the HS bonus in order to bring them down fast enough before being overrun, he is a troll? ok

#371
Guest_XxTaLoNxX_*

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Jeffry wrote...

Star fury wrote...

Looks like there is a strong consensus pro headshots on bosses, except few trolls.


so because someone actually thinks that a single person taking Primes' armor in 2 shots is imbalanced and that you absolutely dont need the HS bonus in order to bring them down fast enough before being overrun, he is a troll? ok


No they all aren't trolls but some of them in here are. Not to mention there isn't really one valid point for the anti-head shot guys. Not one.

Where-as the people who want headshots on bosses have provided many more valid points as to why it is not only necessary but makes sense.

#372
Maria Caliban

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Manton-X2 wrote...

I think everything should have a weakness.  Whether that's to a certain ammo type or body part/area it still should have it, even bosses.&

I agree with this. I think headshot bonuses is not the right weakness though.

#373
.458

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Jeffry wrote...

Manton-X2 wrote...

So that's what the other thing is that was different. It seemed to be taking a lot longer to kill the bosses with a lot more ammo. I thought I was just having an off night last night.

Might need to figure a better build then. I like carrying a Paladin with my Engineer. Great weapon for headshots, but not great on ammo capacity.


just switch to Carnifex (or Geth Pulse Rifle) to get +200% cd on powers and spam energy drain / incinerate :)


Switch to M-358 Talon, with ammo and scope buff. One of the best boss killers out there. Good at killing most anything. Carniflex is not as good, but is much lighter if weight is an issue. I've found a level 10 Carniflex does not take down stuff as fast as a level 3 Talon.

#374
Xaijin

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XxTaLoNxX wrote...

Jeffry wrote...

Star fury wrote...

Looks like there is a strong consensus pro headshots on bosses, except few trolls.


so because someone actually thinks that a single person taking Primes' armor in 2 shots is imbalanced and that you absolutely dont need the HS bonus in order to bring them down fast enough before being overrun, he is a troll? ok


No they all aren't trolls but some of them in here are. Not to mention there isn't really one valid point for the anti-head shot guys. Not one.

Where-as the people who want headshots on bosses have provided many more valid points as to why it is not only necessary but makes sense.


In your opinion. Primes are bosses, bosses don't have weaknesses, and require extra attention.

#375
LitHack NW

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Then why have the head at all. Why not a cobra-, biotic-, and tech-explosion proof mobile tank platform that requires being nuked from orbit to be destroyed?


I think that's called a Reaper!!!