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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#376
Jeffry

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XxTaLoNxX wrote...

Jeffry wrote...

Star fury wrote...

Looks like there is a strong consensus pro headshots on bosses, except few trolls.


so because someone actually thinks that a single person taking Primes' armor in 2 shots is imbalanced and that you absolutely dont need the HS bonus in order to bring them down fast enough before being overrun, he is a troll? ok


No they all aren't trolls but some of them in here are. Not to mention there isn't really one valid point for the anti-head shot guys. Not one.

Where-as the people who want headshots on bosses have provided many more valid points as to why it is not only necessary but makes sense.


and have those ppl addressed the fact, that the HS bonus dmg was never intended for Primes? and that this is more of a fix then a nerf?

also take Banshees, you could never HS them, yet did you hear ppl complain about this? no, so I ask you this, why not? they are the same type of enemies as Primes, they do have a head aswell and on top of that, hitting a Banshee in the head actually takes some skill, hitting a Prime in the head takes none

btw necessary? say what now? Im sorry but if ppl cant kill a couple of Primes without HS anymore, then theyre just not ready for gold and should stick with silver or find another strategy how to deal with them (for example asari adept in combination with asari justicar or actually start using those Quarians females who were completely useless before this patch)

but I give you this, it made sense that you could HS them but on the other hand, theyre supposed to be "bosses" and bosses just shouldnt be killed by one person in 10 secs on the highest difficulty

Modifié par Jeffry, 02 juin 2012 - 02:38 .


#377
Rib0flavin

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Head shots were a little too easy on primes and the Atlas. But Weak points do add an element of fun/strategy. Every time I see the back of an atlas and there is that glowy circle on its back. I think that should be some sort of weakness that does extra damage.

#378
Mahrac

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Basic boss tactics: use something rapid fire with incindiary or armor pierceing rounds. Warp, Incinerate, Overload, and Energy Drain also help

Specifics:
     Banshee: missile.
     Atlas/Prime: see basic tactice.
     Brute: Shoot at its butt. Seriously. The fleshy part is a weak spot.
     Ravager: Shoot out all it's pods, and it loses half it's health.

Modifié par Mahrac, 02 juin 2012 - 02:39 .


#379
Jeffry

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Rib0flavin wrote...

Head shots were a little too easy on primes and the Atlas. But Weak points do add an element of fun/strategy. Every time I see the back of an atlas and there is that glowy circle on its back. I think that should be some sort of weakness that does extra damage.


yup, completely agree, just not +250% bonus dmg as it was now :) btw isnt that already a weakspot? or only in SP? not sure atm

Modifié par Jeffry, 02 juin 2012 - 02:53 .


#380
darkblade

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I really hope the next patch is bioware trolling people who cry like this.

DO IT!! BW make bosses bosses!.

Brutes are invincible until their stomach plate is shot off.

Banshees are invincible to everything except to BE and TB after three their shield drops and the become vulnerable for a second. after which they regen shield instantly and continue.

Atlas shields cant be penetrated, they can only be taken down with OL or ED but only 1 block at a time unless someone blows up the cooling fan on the back.

Geth primes shields double resistant to damage, once their shield pops their armor is immune to weapons fire, only TB can damage them slightly. After 3 they fall to their knees and open out a chest plate to vent heat (weak spot shoot it) for like a second then stand back up with full
shield.

Someone actually said herp derp zelda bosses got weakpoint earlier.....zelda bosses often can't even be hurt forreal without the weak points. Applying zelda style weaknesses to ME would be a nightmare.

#381
Fox-snipe

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Jeffry wrote...

and have those ppl addressed the fact, that the HS bonus dmg was never intended for Primes? and that this is more of a fix then a nerf?

also take Banshees, you could never HS them, yet did you hear ppl complain about this? no, so I ask you this, why not? they are the same type of enemies as Primes, they do have a head aswell and on top of that, hitting a Banshee in the head actually takes some skill, hitting a Prime in the head takes none


Primes are also far more dangerous.  The single greatest danger of a Banshee is staying within range of its instant kill.  It's "splash" attack is easy to avoid (stay the hell away) and it's slow-moving projectile is nullified by quickly jumping into cover (or a lucky evade, but that never worked for me).

Primes have a larger armament and you can be instantly downed after they stagger you thanks to their triple plasma attack (not true of a Banshee's distant attacks).  Primes also attack in groups that are 3x greater in numbers (6 vs 2 for instance, & Primes attack from all corners where Banshee's typically spawn and move together most of the time).  They also attack more often and put out more damage in less time (hello random Geth Turret).  It doesn't help that their peons are far more dangerous than that of a Banshee/Reapers, to say nothing of the number of glitches the Geth enemies exhibit (stagger, failed Stasis, Pyro reach, psuedo-fully-auto rockets that track).

#382
Immortal Strife

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Geth Primes at not nearly as fun to fight post patch, period.

#383
Jeffry

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Fox-snipe wrote...

Jeffry wrote...

and have those ppl addressed the fact, that the HS bonus dmg was never intended for Primes? and that this is more of a fix then a nerf?

also take Banshees, you could never HS them, yet did you hear ppl complain about this? no, so I ask you this, why not? they are the same type of enemies as Primes, they do have a head aswell and on top of that, hitting a Banshee in the head actually takes some skill, hitting a Prime in the head takes none


Primes are also far more dangerous.  The single greatest danger of a Banshee is staying within range of its instant kill.  It's "splash" attack is easy to avoid (stay the hell away) and it's slow-moving projectile is nullified by quickly jumping into cover (or a lucky evade, but that never worked for me).

Primes have a larger armament and you can be instantly downed after they stagger you thanks to their triple plasma attack (not true of a Banshee's distant attacks).  Primes also attack in groups that are 3x greater in numbers (6 vs 2 for instance, & Primes attack from all corners where Banshee's typically spawn and move together most of the time).  They also attack more often and put out more damage in less time (hello random Geth Turret).  It doesn't help that their peons are far more dangerous than that of a Banshee/Reapers, to say nothing of the number of glitches the Geth enemies exhibit (stagger, failed Stasis, Pyro reach, psuedo-fully-auto rockets that track).


well, I wouldnt say far more dangerous, it really depends on the map, if youre roaming then that plasma cannon is a pain in the ass, but if youre trying to hold a position Primes are a piece of cake, but blinking Banshee will either force you to exit your cover or to shoot a missile at her

#384
Fox-snipe

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Banshees you can easily run away from though (hell I just keep walking backwards while shooting her). The second you leave cover with a Prime anywhere in the visible area, you may as well start pounding your A button and asking for a brave reviver. If the triple plasma shot doesn't down you, the Rockets, Hunters, or Pyros will.

#385
IIIMystIII

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It was a really silly idea and takes a lot of skill away from the game.

I mean as an Infiltrator, I have no reason to use anything but the Kyries. The Kyries cannot claim headshots or hits on weak spots but when they are removed for no apparent reason, what reason is there to bother? If I can get the same damage shooting a Prime's ankle as I can the middle of its head, it pretty much removes the need to be a competent marksmen against the toughest units of the game.

#386
IIIMystIII

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Immortal Strife wrote...

Geth Primes at not nearly as fun to fight post patch, period.


Amen. They are just walking buckets of hit points and stupid.

#387
TrveOmegaSlayer

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Mahrac wrote...

Basic boss tactics: use something rapid fire with incindiary or armor pierceing rounds. Warp, Incinerate, Overload, and Energy Drain also help

Specifics:
     Banshee: missile.
     Atlas/Prime: see basic tactice.
     Brute: Shoot at its butt. Seriously. The fleshy part is a weak spot.
     Ravager: Shoot out all it's pods, and it loses half it's health.


I'm not a pro, just good but...
Banshee: I hate to use rockets unless the whole match is at stake, (2 or more mates down, time limit for objectives running out) otherwise it's like chickenin' out and...not fun
Atlas/Prime: Now it's all about biotic booms and Reegar ghostbusting
Brute: yeah piercing his butt all the time takes it down in a blink
Ravager: hm...your tactics means a little of swarmers going around that is not good at all with Marauders around, I don't have a strategy for Ravagers (the enemy that scares me more) but yours is too risky for little reward

#388
Johnsen1972

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Air Quotes wrote...

Banshee has a head, Prime has a head, Atlas has a windshield that is suppose to be a weak spot (can be broken in SP)

Yet we can't score headshots against them. WHY? It's BS. They give us the Krysae that CAN'T score headshots and doesn't even need to be aimed on top of that. They nerf the Kishock too. What does Bioware tell us? You don't need skill to play this game? You are rewarded with AOE splash damage, yet careful aiming is discouraged. Tactics and steady aim against bosses are discouraged. Just unload whatever you have on them! 

Again I call BS. 


Im so sorry for you dude. I do understand that you think that you are an elite PROGAMER who outscores everyone with twice as much points because you finally got your Valiant II last week and headshots on slow moving bosses with BIG HEADS requires alot of skill.

Thank you, you made my day! :)

http://social.biowar.../index/12372626
 

Modifié par Johnsen1972, 02 juin 2012 - 08:02 .


#389
sirus1988

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Atlas - front window, back engine
Banshee - Stomach
Prime - Head

#390
Shakespeare212

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People keep posting that it was glitch that allowed headshots in the first place, but no has yet posted a thread showing Bioware said this. Has anyone seen one?

If it's a glitch why are there two separate headshot animations built for the character?  One where the Prime's head is knocked back and it gets staggered, and one where the head is blown clean off?  Someone built these animations, and someone built the hitboxes for these models.

Modifié par Shakespeare212, 02 juin 2012 - 03:04 .


#391
Fennekin

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Air Quotes, my friend, I approve of everything you just said.

#392
Nizzemancer

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Mozts wrote...

You think point-and-shoot is tactic?

Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.


And not aiming warp throw over and over is? The classes who suffer because of this issue is the ones who are already underpowered.

#393
ToToRoTY

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Reading the first page comments, people are just not impressed about Primes not having instant kill and stupid AI... They do 360 all the time and in my opinion, a lot easier to kill even in a pair than 4x phantoms... The phantoms does exactly the same dmg, longer range, moving and shooting, faster projectile, invulnerability flippy flip, invis, immune shield and instant kill... Even those geth turrets can't go up against that bull...
Banshees? teleport over 20ft of solid walls, ridiculous instant kill timing, super tanky despite the slim appearance... That is strong... very stong... Only good thing is it's long range projectile is stupid slow... but the p2p connection fixes that... it shouldn't hit, but it does, because it's p2p.
Atlas? Extremely slow, not that tanky, no stupid barrier, only instant kill after melee, spiral, easy to dodge rocket, stand and fire rail gun, but at least it walks closer to you, unlike the primes, standing there and get raped...
Ravangers, not that hard to kill, it's just a "dumbed" down phantom... I would face 4 of them over 4 phantoms everyday, everytime...
With no HS multiplier is kind of stupid... It's like a boss with a head... Why don't they just remove the head as well? Just a giant didlo throwing stuffs out?


Wrap throw combos... It's not like you can win silver easily with yourself... In the EU area, people are too dumb to realize biotics are stronger most guns... and in combination, it can be very useful... but no, they have to do it the hard way... die and die and die again...

Modifié par ToToRoTY, 02 juin 2012 - 03:37 .


#394
BobWalt

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There should always be a weak spot. Like trying to get a rear shot or even a bottom shot on a tank.

#395
AsheraII

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TrveOmegaSlayer wrote...

Mahrac wrote...

Basic boss tactics: use something rapid fire with incindiary or armor pierceing rounds. Warp, Incinerate, Overload, and Energy Drain also help

Specifics:
     Banshee: missile.
     Atlas/Prime: see basic tactice.
     Brute: Shoot at its butt. Seriously. The fleshy part is a weak spot.
     Ravager: Shoot out all it's pods, and it loses half it's health.


I'm not a pro, just good but...
Banshee: I hate to use rockets unless the whole match is at stake, (2 or more mates down, time limit for objectives running out) otherwise it's like chickenin' out and...not fun
Atlas/Prime: Now it's all about biotic booms and Reegar ghostbusting
Brute: yeah piercing his butt all the time takes it down in a blink
Ravager: hm...your tactics means a little of swarmers going around that is not good at all with Marauders around, I don't have a strategy for Ravagers (the enemy that scares me more) but yours is too risky for little reward

I'm pretty sure I STILL do way more damage when hitting a Ravager from the front in the blue eye than when hitting it from the side on my snipers. I prefer fighting them as a biotic though, so the BE's kill the brunt of the swarmers as well.

#396
Shakespeare212

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Johnsen1972 wrote...

Im so sorry for you dude. I do understand that you think that you are an elite PROGAMER who outscores everyone with twice as much points because you finally got your Valiant II last week and headshots on slow moving bosses with BIG HEADS requires alot of skill.

Thank you, you made my day! :)

http://social.biowar.../index/12372626
 



Banshees and Brutes don't move slow.  And Primes move their heads, even though the bodies move slow.  I promise yoy, it's a hell of lot easier to land a body shot than a headshot, with an increased chance you'll do exactly 0 damage.  When you work with a single shot like a widow, and play an infiltrator like they're supposed to be played, your only real damage mechanism and your top tier power tree is now basically useless, since you don't need headshots to kill basic enemies.

#397
FreeshootXiggy

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In Gold mode you wouldn't have time to fully exploit weaknesses in the bosses. Making them impossibru for people who don't live, eat and breathe multiplayer.

#398
Peter Woodbury

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Whilst the idea of having a weak point on boss enemies is nice, this is not R-type.
Give the bosses weak points and THE ONLY VIABLE TACTIC is to shoot it. You can claim skill on lining shots and that, but that will be the bottom line. The bosses become too easy and then to balance that out we get more plebs and extra hit points on them.
Maybe staged weak points, like shooting the armour off, gives a chance for a bit of skill, but again that then becomes the only viable tactic.
If you have a boss with no weak point, armour, shields etc, you then have to find ways of effectively bringing it down.
Quick and easy with a missile, especially if your round a corner to find you one on one (or more).
Dot and weaken with warp, prox mines, tac scan, reave and then take out with combine fire.
Arm up with all AP and rapid fire.
Go Geth Ninja with engineer back up to recharge the shields.

These are tactics that I have seen and come of the top of my head that work.

The fun is the challenge of taking them down in the situation you are in, with the team you are with. If you want head shots then take out the plebs who often become the real threat when bosses are around. Nemesis, who can drop you shield with one shot, Marauders who are efficiently Turian soldiers who can drop the unaware and Geth Hunters who I have seen stroll past plays who focus too much on the boss then get blown away.

Bottom line is: Bosses need to be hard, give them a weak point and the hardness goes away.

That is when the game stops being fun.

#399
Mahrac

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TrveOmegaSlayer wrote...

Mahrac wrote...

Basic boss tactics: use something rapid fire with incindiary or armor pierceing rounds. Warp, Incinerate, Overload, and Energy Drain also help

Specifics:
     Banshee: missile.
     Atlas/Prime: see basic tactice.
     Brute: Shoot at its butt. Seriously. The fleshy part is a weak spot.
     Ravager: Shoot out all it's pods, and it loses half it's health.


I'm not a pro, just good but...
Banshee: I hate to use rockets unless the whole match is at stake, (2 or more mates down, time limit for objectives running out) otherwise it's like chickenin' out and...not fun
Atlas/Prime: Now it's all about biotic booms and Reegar ghostbusting
Brute: yeah piercing his butt all the time takes it down in a blink
Ravager: hm...your tactics means a little of swarmers going around that is not good at all with Marauders around, I don't have a strategy for Ravagers (the enemy that scares me more) but yours is too risky for little reward

The missile is a last resort bit, I'd stick to the 'basic tactics' unless you have no choice.
The booms are good, I should have mentioned trying to 'stagger' the attacks for them.
I've never had trouble with swarmers personally, but I'll admit it won't work for everyone.

#400
Yajuu Omoi

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Mahrac wrote...

TrveOmegaSlayer wrote...

Mahrac wrote...

Basic boss tactics: use something rapid fire with incindiary or armor pierceing rounds. Warp, Incinerate, Overload, and Energy Drain also help

Specifics:
     Banshee: missile.
     Atlas/Prime: see basic tactice.
     Brute: Shoot at its butt. Seriously. The fleshy part is a weak spot.
     Ravager: Shoot out all it's pods, and it loses half it's health.


I'm not a pro, just good but...
Banshee: I hate to use rockets unless the whole match is at stake, (2 or more mates down, time limit for objectives running out) otherwise it's like chickenin' out and...not fun
Atlas/Prime: Now it's all about biotic booms and Reegar ghostbusting
Brute: yeah piercing his butt all the time takes it down in a blink
Ravager: hm...your tactics means a little of swarmers going around that is not good at all with Marauders around, I don't have a strategy for Ravagers (the enemy that scares me more) but yours is too risky for little reward

The missile is a last resort bit, I'd stick to the 'basic tactics' unless you have no choice.
The booms are good, I should have mentioned trying to 'stagger' the attacks for them.
I've never had trouble with swarmers personally, but I'll admit it won't work for everyone.


Personally, i find that for a brute, a Revenaunt VI with stbilization, and AP mod plus adrenaline rush takes 'em down pretty quick from mid range, just dodge to the side when they charge. frag grenades work nicely too.

Atlas/Prime? USED to be ED or OL shields off, then widow to the face (or cockpit) but now...you're right, BE's and skilless weapons...

Ravager, warp + throw takes care of swarmers...but incinerate + Overload takes care of ravager too. :ph34r:

Modifié par Yajuu Omoi, 02 juin 2012 - 09:50 .