Well considering they stated before the other 2 having the weak spots was a bug it does make alot of senseCrutchCricket wrote...
Really from what I understand Atlases had the canopy as a weakspot and Primes had the head. Banshees were the only ones that didn't. So instead of giving them a weakspot, they removed the weakspot from the other two. Yeah that makes sense...
Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!
#26
Posté 31 mai 2012 - 08:02
#27
Posté 31 mai 2012 - 08:03
Sorry but linking you to something you read and completely over looked parts of it will not help you find it any faster >.>Crashingvanity wrote...
I did, I didn't see anything pertaining to the removal of a headshot multiplier. Can you link me and quote where it is?GGW KillerTiger wrote...
Read patch notes sometime .....Crashingvanity wrote...
When did they remove headshot bonuses on bosses? I've gotten headshots on primes before.
#28
Guest_Air Quotes_*
Posté 31 mai 2012 - 08:04
Guest_Air Quotes_*
GGW KillerTiger wrote...
Well considering they stated before the other 2 having the weak spots was a bug it does make alot of senseCrutchCricket wrote...
Really from what I understand Atlases had the canopy as a weakspot and Primes had the head. Banshees were the only ones that didn't. So instead of giving them a weakspot, they removed the weakspot from the other two. Yeah that makes sense...
If it was a bug, then they should debuff them to the previous states. Have 2 Primes back instead of 3. And debuff Atlases.
#29
Posté 31 mai 2012 - 08:04
#30
Posté 31 mai 2012 - 08:05
#31
Posté 31 mai 2012 - 08:06
GGW KillerTiger wrote...
Sorry but linking you to something you read and completely over looked parts of it will not help you find it any faster >.>Crashingvanity wrote...
I did, I didn't see anything pertaining to the removal of a headshot multiplier. Can you link me and quote where it is?GGW KillerTiger wrote...
Read patch notes sometime .....Crashingvanity wrote...
When did they remove headshot bonuses on bosses? I've gotten headshots on primes before.
To actually answer your question, I'm misinformed and don't know what I'm talking about so disregard this post.
: D
Sometimes I question myself.
Anyway I agree with OP 100% if this wasn't already stated, even though it doesn't really hinder my gameplay. I can do fine without headshots.
Modifié par Mesonak, 31 mai 2012 - 08:13 .
#32
Posté 31 mai 2012 - 08:06
The Brute doesn't have a weak spot, but all its non-armored areas take regular damage. I usually shoot it in the butt if its facing away from me or the top of the neck if it's facing toward me.GGW KillerTiger wrote...
Brute -> shoot off stomach plate then weak point revealed
#33
Posté 31 mai 2012 - 08:09
Mesonak wrote...
To actually answer your question, this guy's misinformed, there's nothing in the patch notes about Primes. Just a note about fixing the Kishock bug and removing the ability to deal double damage by shooting an Atlas in the cockpit.
"Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t."
While reading the patch notes, hit Ctrl + F and type in 'Geth prime', It will take you right to it.
#34
Guest_Air Quotes_*
Posté 31 mai 2012 - 08:10
Guest_Air Quotes_*
Bwgmon wrote...
When you think about it, it would be kind of silly to allow headshots when they not only move extremely slow (Banshee excluded, but she moves slow when she gets close), but are also 2-3x bigger than anything else on the battlefield. At least from a difficulty point of view, they are supposed to be "bosses" after all.
Then give us something else! Atlas has groin plates, knee plates, shoulder plates that can be blown off - okay fine. Give some weakspots for Banshee and Prime too. To encourage controlled, smart and precise shooting even under preasure. NOT spray and pray!
Bashees - Belly
Primes - Head. No headshot multiplayer, but damage BONUS.
#35
Posté 31 mai 2012 - 08:10
Mesonak wrote...
...
To actually answer your question, this guy's misinformed, there's nothing in the patch notes about Primes. Just a note about fixing the Kishock bug and removing the ability to deal double damage by shooting an Atlas in the cockpit.
From the patch notes linked in the stickies
- Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
open the link search for prime, it's the second hit
#36
Posté 31 mai 2012 - 08:14
Modifié par Mesonak, 31 mai 2012 - 08:14 .
#37
Posté 31 mai 2012 - 08:15
THE NOOBIE NOOB WHO TYPES IN CAPS wrote...
Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...
Turian soldier i relied on headshots, turian sentinel I loved headshot.
and when does it become right to make the entire infilitrator class deal with being crippled
and most bosses, in every single video game throughout history are beaten by exploiting their weak spots.
#38
Posté 31 mai 2012 - 08:16
THE NOOBIE NOOB WHO TYPES IN CAPS wrote...
Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...
I've always played non Infiltrators for the most part, and always gone for Prime headshots. And plates on the Atlas. All that is no good anymore is rather sad. And bosses having no weakpoints? Really? Remember the Death Star, that planet wrecking WMD in Star Wars? Even that had a weak point!
#39
Posté 31 mai 2012 - 08:16
Nevertheless, I understand where you're coming from. They should have at least left the Atlas critical hit zone, 'cause it always seemed to me that Banshees were weakest to biotics, and removing the headshot would leave Primes weak to tech powers, giving the three classes a boss they were specifically adept at taking down.
#40
Posté 31 mai 2012 - 08:19
As someone already mentioned Brute has armor plating covering it.
While Ravager has eggsacks covering it.
#41
Posté 31 mai 2012 - 08:19
GGW KillerTiger wrote...
Cerberus boss(es):
Atlas -> Weak points are crotch plate, joints and some claim the back fan
The plates aren't really a "weak point" so much as a stagger if you break them, which is kind of worthless given how slow the Atlas is anyway.
I enjoy that the lack of locational damage made bosses harder to kill, but it made them a lot more boring. The tactical planning in fighting Brutes and Phantoms doesn't come from the point & click, it comes from managing to place yourself on the map such that you can point and click optimally. As opposed to casters where you can just corner up until you're in danger of being overrun.
#42
Posté 31 mai 2012 - 08:21
CrutchCricket wrote...
Really from what I understand Atlases had the canopy as a weakspot and Primes had the head. Banshees were the only ones that didn't. So instead of giving them a weakspot, they removed the weakspot from the other two. Yeah that makes sense...
Also weakspot doesn't necessarily mean "does 30000% damage". You can still have weakspots without OHK. Either that or do a crit system like TF2. And add hats.
The Atlas canopy was another overlooked glitch/thing by BW when the set it up. You could score a double, full damage, hit on an Atlas with naturally piercing snipers (W/BW/Jav). It would hit the Canopy, cause full damage, pass through, hit the body/driver, cause full damage again.
I think it would also work with AP mods/ammo, but the damage reduction actually applied to those.
Other than headshots on Primes, I never used any of these tricks on bosses, and don't find them nightmarishly hard by any means, even on Gold. Banshees are annoying, certainly, but everything else is pretty easy to handle as long as you're not getting overrun by a bunch of mobs at the same time.
#43
Posté 31 mai 2012 - 08:21
Modifié par Immortal Strife, 31 mai 2012 - 08:22 .
#44
Posté 31 mai 2012 - 08:21
The plates on the Atlas skill break for a damage spike.neteng101 wrote...
THE NOOBIE NOOB WHO TYPES IN CAPS wrote...
Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...
I've always played non Infiltrators for the most part, and always gone for Prime headshots. And plates on the Atlas. All that is no good anymore is rather sad. And bosses having no weakpoints? Really? Remember the Death Star, that planet wrecking WMD in Star Wars? Even that had a weak point!
#45
Posté 31 mai 2012 - 08:22
#46
Posté 31 mai 2012 - 08:22
Slakky wrote...
The plates aren't really a "weak point" so much as a stagger if you break them, which is kind of worthless given how slow the Atlas is anyway.
They cause a minor damage spike when you remove them, that's about it.
#47
Posté 31 mai 2012 - 08:23
The plates on the Atlas skill break for a damage spike.neteng101 wrote...
I've always played non Infiltrators for the most part, and always gone for Prime headshots. And plates on the Atlas. All that is no good anymore is rather sad. And bosses having no weakpoints? Really? Remember the Death Star, that planet wrecking WMD in Star Wars? Even that had a weak point!
Someone has never tried to kill a computer AI before. Hint: Watch the Terminator series.Immortal Strife wrote...
I don't know how much skill is needed to kill a computer AI, likely none.
On a serious note, yes, killing stuff in a video game takes skill. We can argue about the amount of skill needed, but saying 'none' is just silly.
#48
Posté 31 mai 2012 - 08:26
Slakky wrote...
The plates aren't really a "weak point" so much as a stagger if you break them, which is kind of worthless given how slow the Atlas is anyway.
Maria Caliban wrote...
The plates on the Atlas skill break for a damage spike.
#49
Posté 31 mai 2012 - 08:26
I've stunned Banshees since patch. You're seeing things.Grimy Bunyip wrote...
they got rid of banshee stun animation too =(
#50
Posté 31 mai 2012 - 08:26





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