Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!
#51
Posté 31 mai 2012 - 08:28
I also liked the double damage when hitting the Atlas's cockpit with AP
O well.
#52
Posté 31 mai 2012 - 08:28
Maria Caliban wrote...
The plates on the Atlas skill break for a damage spike.neteng101 wrote...
I've always played non Infiltrators for the most part, and always gone for Prime headshots. And plates on the Atlas. All that is no good anymore is rather sad. And bosses having no weakpoints? Really? Remember the Death Star, that planet wrecking WMD in Star Wars? Even that had a weak point!Someone has never tried to kill a computer AI before. Hint: Watch the Terminator series.Immortal Strife wrote...
I don't know how much skill is needed to kill a computer AI, likely none.
On a serious note, yes, killing stuff in a video game takes skill. We can argue about the amount of skill needed, but saying 'none' is just silly.
Player vs player takes skill. Player vs computer is learning a move set and incorporating how to counter that pattern.
Modifié par Immortal Strife, 31 mai 2012 - 08:35 .
#53
Posté 31 mai 2012 - 08:29
Why is the windshield of an Atlas as protective as its friggin' armor?
The rest I can kinda live with.
#54
Posté 31 mai 2012 - 08:29
#55
Posté 31 mai 2012 - 08:33
Not necessarily. Heavy pistol + scope is a set up you can get plenty of headshots in.THE NOOBIE NOOB WHO TYPES IN CAPS wrote...
Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...
#56
Posté 31 mai 2012 - 08:36
This doesn't affect the GPS.
#57
Posté 31 mai 2012 - 08:37
Way to fail reading comprehension classesMesonak wrote...
GGW KillerTiger wrote...
Sorry but linking you to something you read and completely over looked parts of it will not help you find it any faster >.>Crashingvanity wrote...
I did, I didn't see anything pertaining to the removal of a headshot multiplier. Can you link me and quote where it is?GGW KillerTiger wrote...
Read patch notes sometime .....Crashingvanity wrote...
When did they remove headshot bonuses on bosses? I've gotten headshots on primes before.
To actually answer your question, I'm misinformed and don't know what I'm talking about so disregard this post.
: D
Sometimes I question myself.
Anyway I agree with OP 100% if this wasn't already stated, even though it doesn't really hinder my gameplay. I can do fine without headshots.
Not my fault people can't read the patch notes without skipping a line.
#58
Posté 31 mai 2012 - 08:41
Lord Thornos wrote...
THE NOOBIE NOOB WHO TYPES IN CAPS wrote...
Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...
Turian soldier i relied on headshots, turian sentinel I loved headshot.
and when does it become right to make the entire infilitrator class deal with being crippled
and most bosses, in every single video game throughout history are beaten by exploiting their weak spots.
^ This
#59
Posté 31 mai 2012 - 08:43
I personally prefer to use a gun honestly. Space magic is...... nifty.
#60
Posté 31 mai 2012 - 08:53
Immortal Strife wrote...
Maria Caliban wrote...
The plates on the Atlas skill break for a damage spike.neteng101 wrote...
I've always played non Infiltrators for the most part, and always gone for Prime headshots. And plates on the Atlas. All that is no good anymore is rather sad. And bosses having no weakpoints? Really? Remember the Death Star, that planet wrecking WMD in Star Wars? Even that had a weak point!Someone has never tried to kill a computer AI before. Hint: Watch the Terminator series.Immortal Strife wrote...
I don't know how much skill is needed to kill a computer AI, likely none.
On a serious note, yes, killing stuff in a video game takes skill. We can argue about the amount of skill needed, but saying 'none' is just silly.
Player vs player takes skill. Player vs computer is learning a move set and incorporating how to counter that pattern.
Which is a fancy way of saying "it takes some skill too." If not everybody can do it without practice, that means it takes skill. If somebody has to progress up the difficulty levels instead of jumping right into gold, it takes skill. When considering things like AIs being omniscent in this game which allows them to dodge powers fired at them from behind and suddenly jump out of the way of a headshot when they weren't even paying attention, you can see where skill comes into play. With a player vs player game? That wouldn't happen. Is there less skill involved? Sure. Two top level players in a PvP game would probably have a lot of fun and it'd be really challenging, compared to those same two characters against an AI. This isn't new. But not everybody is that top level player and it does take skill for somebody to get to that level.
tl;dr version: You're wrong.
#61
Posté 31 mai 2012 - 08:58
PvE is mostly skill + knowledge. "What will x do y% of the time when I z?"
#62
Posté 31 mai 2012 - 08:59
Legend of zelda bosses say hi!THE NOOBIE NOOB WHO TYPES IN CAPS wrote...
Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...
Modifié par Manuel La Bor, 31 mai 2012 - 08:59 .
#63
Posté 31 mai 2012 - 08:59
Well...
#64
Posté 31 mai 2012 - 08:59
#65
Posté 31 mai 2012 - 08:59
Mozts wrote...
You think point-and-shoot is tactic?
Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.
tactics lol.
#66
Posté 31 mai 2012 - 09:04
#67
Posté 31 mai 2012 - 09:07
So what if you could deal double damage against Atlas by hidding the canopy?
Were talking about ARMOR PIERCING rounds and ANTI-MATERIAL rifles here!
It added a sense of realism being able to shoot through the canopy of the Atlas, and the heads of the Prime which are obviously a weak point on the body.
Not to mention it removes an element of skill as now you don't have to bloody aim, but just spray at center mass.
#68
Posté 31 mai 2012 - 09:07
#69
Posté 31 mai 2012 - 09:08
#70
Posté 31 mai 2012 - 09:08
Air Quotes wrote...
Banshee has a head, Prime has a head, Atlas has a windshield that is suppose to be a weak spot (can be broken in SP)
Yet we can't score headshots against them. WHY? It's BS. They give us the Krysae that CAN'T score headshots and doesn't even need to be aimed on top of that. They nerf the Kishock too. What does Bioware tell us? You don't need skill to play this game? You are rewarded with AOE splash damage, yeh careful aiming is discouraged. Tactics and steady aim against bosses are discouraged. Just unload whatever you have on them!
Again I call BS.
The biggest issue I see is that it discourages the need to spec characters for buffed headshot damage. The smaller guys are already easy enough to kill where you don't need it.
#71
Posté 31 mai 2012 - 09:09
Quite an organic point of view to automatically assume the head would the weakspot for a synthetic thoughpureblooded88 wrote...
Anything with a head should be given a headshot bonus. Understandable for the atlas since it a machine but prime, brute, and Banshees, all have heads
#72
Posté 31 mai 2012 - 09:09
#73
Posté 31 mai 2012 - 09:10
I love it.Biotic_Warlock wrote...
It's funny shooting an atlas in the groin...
Well...
But then that guy came on and talked about how he liked to use a stasis bubble to catch a Phantom in mid-flip and shoot them in the groin, and suddenly it got creepy.
#74
Posté 31 mai 2012 - 09:11
BooBooZX wrote...
Tac scan "reveals weakpoints" maybe it should give us the headshot bonus back.
Yeah. The 20% headshot bonus evolution should apply to boss types too. This would make it a slightly less crappy ability.
#75
Posté 31 mai 2012 - 09:11





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