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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#51
Ogrinash

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It's just no fun shooting at Primes anymore

I also liked the double damage when hitting the Atlas's cockpit with AP

O well.

#52
Immortal Strife

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Maria Caliban wrote...

neteng101 wrote...

I've always played non Infiltrators for the most part, and always gone for Prime headshots.  And plates on the Atlas.  All that is no good anymore is rather sad.  And bosses having no weakpoints?  Really?  Remember the Death Star, that planet wrecking WMD in Star Wars?  Even that had a weak point!

The plates on the Atlas skill break for a damage spike.

Immortal Strife wrote...

I don't know how much skill is needed to kill a computer AI, likely none.

Someone has never tried to kill a computer AI before. Hint: Watch the Terminator series.

On a serious note, yes, killing stuff in a video game takes skill. We can argue about the amount of skill needed, but saying 'none' is just silly.


Player vs player takes skill.  Player vs computer is learning a move set and incorporating how to counter that pattern.

Modifié par Immortal Strife, 31 mai 2012 - 08:35 .


#53
count_4

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Have to agree. Not because it's harder now, but because it doesn't make sense. Why do regular Geth units take extra damage to the head and Primes do not?

Why is the windshield of an Atlas as protective as its friggin' armor?

The rest I can kinda live with.

#54
taomang

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if you gave me all weapons in the game on X i would still play this game. i dont really get excited from unlocking something lol

#55
Alaa AlSayed

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THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...

Not necessarily. Heavy pistol + scope is a set up you can get plenty of headshots in.

#56
Elecbender

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Why is everyone complaining?

This doesn't affect the GPS.

#57
GGW KillerTiger

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Mesonak wrote...

GGW KillerTiger wrote...

Crashingvanity wrote...

GGW KillerTiger wrote...

Crashingvanity wrote...

When did they remove headshot bonuses on bosses? I've gotten headshots on primes before.

Read patch notes sometime .....

I did, I didn't see anything pertaining to the removal of a headshot multiplier. Can you link me and quote where it is?

Sorry but linking you to something you read and completely over looked parts of it will not help you find it any faster >.>


To actually answer your question, I'm misinformed and don't know what I'm talking about so disregard this post. 

: D

Sometimes I question myself. 

Anyway I agree with OP 100% if this wasn't already stated, even though it doesn't really hinder my gameplay. I can do fine without headshots.

Way to fail reading comprehension classes :D

Not my fault people can't read the patch notes without skipping a line.

#58
Lucius184

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Lord Thornos wrote...

THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...


Turian soldier i relied on headshots, turian sentinel I loved headshot.

and when does it become right to make the entire infilitrator class deal with being crippled

and most bosses, in every single video game throughout history are beaten by exploiting their weak spots.


^ This

#59
L. Han

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Slap plenty of biotics, win real fast.

I personally prefer to use a gun honestly. Space magic is...... nifty.

#60
DeathIsHere

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Immortal Strife wrote...

Maria Caliban wrote...

neteng101 wrote...

I've always played non Infiltrators for the most part, and always gone for Prime headshots.  And plates on the Atlas.  All that is no good anymore is rather sad.  And bosses having no weakpoints?  Really?  Remember the Death Star, that planet wrecking WMD in Star Wars?  Even that had a weak point!

The plates on the Atlas skill break for a damage spike.

Immortal Strife wrote...

I don't know how much skill is needed to kill a computer AI, likely none.

Someone has never tried to kill a computer AI before. Hint: Watch the Terminator series.

On a serious note, yes, killing stuff in a video game takes skill. We can argue about the amount of skill needed, but saying 'none' is just silly.


Player vs player takes skill.  Player vs computer is learning a move set and incorporating how to counter that pattern.


Which is a fancy way of saying "it takes some skill too." If not everybody can do it without practice, that means it takes skill. If somebody has to progress up the difficulty levels instead of jumping right into gold, it takes skill. When considering things like AIs being omniscent in this game which allows them to dodge powers fired at them from behind and suddenly jump out of the way of a headshot when they weren't even paying attention, you can see where skill comes into play. With a player vs player game? That wouldn't happen. Is there less skill involved? Sure. Two top level players in a PvP game would probably have a lot of fun and it'd be really challenging, compared to those same two characters against an AI. This isn't new. But not everybody is that top level player and it does take skill for somebody to get to that level.

tl;dr version: You're wrong.

#61
Edalborez

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It would be more appropriate to say that PvP requires skill + -prediction-. Intuition. Whatever you want to call it.
PvE is mostly skill + knowledge. "What will x do y% of the time when I z?"

#62
Manuel La Bor

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THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...

Legend of zelda bosses say hi!:D

Modifié par Manuel La Bor, 31 mai 2012 - 08:59 .


#63
Biotic_Warlock

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It's funny shooting an atlas in the groin...

Well... :P

#64
pureblooded88

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Anything with a head should be given a headshot bonus. Understandable for the atlas since it a machine but prime, brute, and Banshees, all have heads

#65
xtorma

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Mozts wrote...

You think point-and-shoot is tactic?

Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.


 tactics lol.

#66
BooBooZX

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Tac scan "reveals weakpoints" maybe it should give us the headshot bonus back.

#67
Alexraptor1

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I think the whole boss update is just pure dumb.

So what if you could deal double damage against Atlas by hidding the canopy?
Were talking about ARMOR PIERCING rounds and ANTI-MATERIAL rifles here!
It added a sense of realism being able to shoot through the canopy of the Atlas, and the heads of the Prime which are obviously a weak point on the body.

Not to mention it removes an element of skill as now you don't have to bloody aim, but just spray at center mass.

#68
Methanoid666

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firing at a head was never "tactics" anyways so no big deal, all that chnaged was the time taken to down bosses which is fine imho.

#69
Jeffry

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asari commando (justicar + adept) is the way to go, its been a superior duo since first MP DLC, its even more superior now ;) (also salarian infiltrator with the new sniper rifle and disruptor ammo is awesome, you dont have to aim for the head, heck, you dont even have to aim and still own everything)

#70
DVS27t

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Air Quotes wrote...

Banshee has a head, Prime has a head, Atlas has a windshield that is suppose to be a weak spot (can be broken in SP)

Yet we can't score headshots against them. WHY? It's BS. They give us the Krysae that CAN'T score headshots and doesn't even need to be aimed on top of that. They nerf the Kishock too. What does Bioware tell us? You don't need skill to play this game? You are rewarded with AOE splash damage, yeh careful aiming is discouraged. Tactics and steady aim against bosses are discouraged. Just unload whatever you have on them! 

Again I call BS. 


The biggest issue I see is that it discourages the need to spec characters for buffed headshot damage.  The smaller guys are already easy enough to kill where you don't need it.

#71
tvih

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pureblooded88 wrote...

Anything with a head should be given a headshot bonus. Understandable for the atlas since it a machine but prime, brute, and Banshees, all have heads

Quite an organic point of view to automatically assume the head would the weakspot for a synthetic though ;) Hehe. I mean, the "lesser" units do take headshot damage, but it would be kinda wise to not have the weakspot there on what is effectively a command unit. But I do also agree that "boss" enemies should have spots from which they take more damage. But I guess Bioware doesn't agree.

#72
Impulse and Compulse

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Bosses should definitely have a weak spot. They're token, but only when they're overused.

#73
Maria Caliban

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Biotic_Warlock wrote...

It's funny shooting an atlas in the groin...

Well... :P

I love it.

But then that guy came on and talked about how he liked to use a stasis bubble to catch a Phantom in mid-flip and shoot them in the groin, and suddenly it got creepy. :unsure:

#74
nuculerman

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BooBooZX wrote...

Tac scan "reveals weakpoints" maybe it should give us the headshot bonus back.


Yeah.  The 20% headshot bonus evolution should apply to boss types too.  This would make it a slightly less crappy ability.

#75
Jeffry

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bosses do have a weak spot, biotic explosions ;)