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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#76
cipherknight

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well least we still have warp ,tac scan and proxy mine to give us our "weak point"

Modifié par cipherknight, 31 mai 2012 - 09:13 .


#77
Fyurian2

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Air Quotes wrote...

Banshee has a head, Prime has a head, Atlas has a windshield that is suppose to be a weak spot (can be broken in SP)


Atlas cockpit wasn't supposed to be a weakspot in MP though. In SP, it's just so can hijack them if you manage to kill the pilot without destroying the mech.
The knees, crotch, and somewhere on the arms are the Atlas' weak spots.

Modifié par Fyurian2, 31 mai 2012 - 09:16 .


#78
Immortal Strife

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I wish they had kept weak spots too, but they where convienant glitches that spoiled us it to believing headshot weapons where superior. I guess we should all skip the 20% headshot damage in the passive tree.

#79
Quxorda

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Mozts wrote...

You think point-and-shoot is tactic?

Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.


Back peddling while spraying bullets in their general direction is fun I hear. Having something specific to shoot at makes it more fun and offers something interesting for careful aiming. The Atlas has spots on it that can be shot to cause spike damage but no others have this.

Boss spawns aren't really interesting to fight, you just kite them while spraying bullets and eventually they die. Or you get caught by the banshees tractor beam and pulled 20 yards to an insta-death, whichever.

Also I find it funny that they nerfed the Kishock headshot, hitting a brute in the head with the only gun in the game that has bullet drop on top of travel time was probably the single most skillful thing one could do in the game.

#80
Zaraki kanzaki

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they should introduce heavy weapon that can be earned after missions, it would be great, and expecially the game could be more interesting :)

#81
Docwagon1776

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Severyx wrote...

BioWare! Where's my easy button?! I want to win at everything forever!


Bronze.

#82
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Immortal Strife wrote...

I wish they had kept weak spots too, but they where convienant glitches that spoiled us it to believing headshot weapons where superior. I guess we should all skip the 20% headshot damage in the passive tree.


I don't think we were spoiled by headshot damage or double damage on Atlases. That made perfect sense. Now bosses without weakspots are boring. They die just the same it just takes longer. Bioware keeps buffing enemies while nerfing our abilities. They gave us permanent equipment slot, I bet they are going to buff enemies again. Get ready people for Pyros's flame with 3 times longer range than it's animation. :o So fun and challenging! 

Modifié par Air Quotes, 31 mai 2012 - 09:34 .


#83
GodlessPaladin

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Air Quotes wrote...

Banshee has a head, Prime has a head, Atlas has a windshield that is suppose to be a weak spot (can be broken in SP)

Yet we can't score headshots against them. WHY? It's BS. They give us the Krysae that CAN'T score headshots and doesn't even need to be aimed on top of that. They nerf the Kishock too. What does Bioware tell us? You don't need skill to play this game? You are rewarded with AOE splash damage, yeh careful aiming is discouraged. Tactics and steady aim against bosses are discouraged. Just unload whatever you have on them! 

Again I call BS. 


Yeah... *sigh*

#84
Immortal Strife

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Air Quotes wrote...

Immortal Strife wrote...

I wish they had kept weak spots too, but they where convienant glitches that spoiled us it to believing headshot weapons where superior. I guess we should all skip the 20% headshot damage in the passive tree.


I don't think we were spoiled by headshot damage or double damage on Atlases. That made perfect sense. Now bosses without weakspots are boring. They die just the same it just takes longer. Bioware keeps buffing enemies while nerfing our abilities. They gave us permanent equipment slot, I bet they are going to buff enemies again. Get ready people for Pyros's flame with 3 times longer range than it's animation. :o So fun and challenging! 


My post was overly sarcastic by pointing out what the devs said in reference to boss weak spots. They should have kept the head shot on the primes, the canopy shot on the atlas;  and they should have added head shots to both the banshee and brute. Headshots add more veriety to attacking an enemy, which provides more fun. I almost completely agree with you on this matter, my opinion only varied on the reference to skill.

Modifié par Immortal Strife, 31 mai 2012 - 09:46 .


#85
Tankcommander

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Air Quotes wrote...

Mozts wrote...

You think point-and-shoot is tactic?

Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.


There's NO tactics now. You DON'T need to aim. I would get if you had to go around Atlas and shoot if from the back into his generator thing. BUT NO!

Why does the Banshee has no weakspots? Why does the Prime has no weakspots? 


Yeah, this. Bosses are cheap (even the phantom with her hand gun) since they NEVER miss, can hit you thru cover, and basically are bullet sponges. As of today, the best 'strategy' is to kite them, get everybody to focus fire on them hoping the trash won't get you, or use a Cobra. I like to kite and use cobras.

Geth are the hardest faction now, imo. Primes just pound and pound and pound as if you weren't getting staggered enough already.

#86
Ankarah

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by removing headshots on bosses, they actually made the game harder.

i would call that exactly opposite of what you are implicating - we need more skills to beat the game now.

#87
CINCTuchanka

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Heads are a structural weakness, Geth do not have them.

#88
MELTOR

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Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.

#89
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Ankarah wrote...

by removing headshots on bosses, they actually made the game harder.

i would call that exactly opposite of what you are implicating - we need more skills to beat the game now.


No. you just need more time. And more medigel. And more cobra missiles. And we have to respec our characters and not take headshot damage evos because they mean squat now. 

Scoring headshots on Primes on Gold while avoiding Pyros and Hunters was rewarding. Being hard ass enough to charge and unload a Graal or Claymore into his metal face was rewarding. 

Guess now I'll just sit in cover and spam Krysae in Tactical Cloak with my eyes closed. Who cares where I hit and If I hit it at all. As long is AOE gets it :wizard: 

#90
Immortal Strife

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MELTOR wrote...

Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.


This may be what Bioware is striving for. Mass Effect had always been about the powers, not headshots-it's not halo after all.

#91
DaoFerret

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GGW KillerTiger wrote...

Geth boss(es):
Prime -> no weak point

Reaper Boss(es):
Banshee -> no weak point
Brute -> shoot off stomach plate then weak point revealed
Ravanger -> No weak point

Cerberus boss(es):
Atlas -> Weak points are crotch plate, joints and some claim the back fan
Phantom -> Headshot

Seems fine and right to me.


I thought the Ravager's "eye" was a weak point (or slightly below it).

masseffect.wikia.com/wiki/Ravager

#92
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Immortal Strife wrote...

MELTOR wrote...

Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.


This may be what Bioware is striving for. Mass Effect had always been about the powers, not headshots-it's not halo after all.


Pinnacle Station 2.0 is what they are striving for with these enemy buffs and player nerfs. 

And ME2 is not about powers at all. It's all about guns and headshots in Adrenaline Rush :P

#93
Jeffry

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MELTOR wrote...

Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.


^this, biotic explosions can still rip a prime apart quite easily, you just cant kill it in 5 secs with 2 rounds from black widow anymore, big whoop

#94
Ankarah

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Air Quotes wrote...

Ankarah wrote...

by removing headshots on bosses, they actually made the game harder.

i would call that exactly opposite of what you are implicating - we need more skills to beat the game now.


No. you just need more time. And more medigel. And more cobra missiles. And we have to respec our characters and not take headshot damage evos because they mean squat now. 

Scoring headshots on Primes on Gold while avoiding Pyros and Hunters was rewarding. Being hard ass enough to charge and unload a Graal or Claymore into his metal face was rewarding. 

Guess now I'll just sit in cover and spam Krysae in Tactical Cloak with my eyes closed. Who cares where I hit and If I hit it at all. As long is AOE gets it :wizard: 


i get the feeling that somehow you think those boss types of enemies are the only ones we have to face during a mission

try scoring headshots on pyros and hunters on gold while avoiding primes and his turrets
try being hard ass enough to charge and unload claymore on phantoms' sexy face

and remember, just because it's there doesn't mean that you have to use that gun :wizard:

#95
vironblood

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I am disappointed by the physiological inconsistencies between the "boss" type units and the rest. Why is the reaper tech incapable of removing the head vulnerability in marauders, cannibals or husks? Why the geth against all common sense would limit their platforms to mechanical humanoid constructs? And then why would they store higher processing programs in exposed head analogues?

Buff the boss health and let us headshot ALL the things!

#96
yarpenthemad21

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one question here
does all those + headshot damage (passive, QI scan, marksman, consumables, gear) do something on prime/brute/banshee and ravager maybe? yes i know that those units don't have normal 250% headshot bonus, but what about this headshot bonus from powers and similar?

#97
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Let me paint you a picture:

This amazing player (let's call him Grimy or Tangster) scores an insane Kishock headshot across Hydra while on the run on a sideways moving Geth Prime - amazing skill - damage same
Another ****** n00b (let's call him AirQuotes) camps in cover and takes a shot with Krysae X to Primes feet while not even aiming - zero skill - damage same (and took 2 pyros with AOE)

Something wrong with this picture?

#98
drmoose00

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nuculerman wrote...

Mozts wrote...

You think point-and-shoot is tactic?

Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.


Yes.  Like Warp->Throw spamming.  Super hard tactic to master.


ya    2,3...2,3...2,3...2,3 on the keyboard. Make sure the enemy is highlighted , but you don't need to aim right at them...Whew thats hard!  Nonetheless I love my AA.

#99
Cundu_Ertur

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Mozts wrote...

You think point-and-shoot is tactic?

Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.

Yeah, 'cause a) look in general direction of enemy, B) warp, c) cover for 2 seconds, d) throw, e) repeat is so VERY tactically challenging.

#100
Fonz99

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THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...

I get so dissapointed whenever you post, I keep expecting to see text in caps!