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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#101
ImTheOx

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I Also hate that Primes, banshees and Brutes dont take HeadShots. this is just dumb.
And it makes me Vomit, when i hear ppl complain about Infiltrators take all head shots, than Adepts doing to much Biotic explosions... i mean, comon, isnt that the whole point of the game?
i am really starting to lose interest in the ME3 multiplayer, loved it before the 1.3 patch. But starting to hate it.

#102
Copester1204

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I'm a little bummed by the removal of boss headshots, but having played some of the new classes I can understand the need to rebalance. The Tactical Scan of the Quarian Engineer makes killing bosses a lot easier.

#103
january42

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Headshots were they only way for classes other than infiltrators or biotics to take down a boss in a sane amount of time.

This was a pointless nerf.

Same with the kishock nerf atually.  It made what was a kinda "eh" gun unique and usefull.  The damn thing was the hardest sniper rifle to aim in the game. Might as well reward people who can actually hit a head with it.

#104
Cundu_Ertur

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Immortal Strife wrote...

MELTOR wrote...

Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.


This may be what Bioware is striving for. Mass Effect had always been about the powers, not headshots-it's not halo after all.

Then why is there a rank 5 evolution for specifically headshots? Hey, let's include headshots as a thing in a character's build, but we're not about headshots at all.
And god forbid that I think that there may be some shooting involved in a game that has dozens of guns. I'm just a crazy stupid guy to think that, obviously it's all about space magic.
And, oh by the way, I did collaberate with other players -- I actually did measurable damage to several bosses. Now I don't. I am UNABLE to contribute meaningfully because they are immune to what I do. And what I do is shoot. From my space magic cloak of invisible head-shotting.

#105
Tankcommander

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Air Quotes wrote...

Ankarah wrote...

by removing headshots on bosses, they actually made the game harder.

i would call that exactly opposite of what you are implicating - we need more skills to beat the game now.


No. you just need more time. And more medigel. And more cobra missiles. And we have to respec our characters and not take headshot damage evos because they mean squat now. 

Scoring headshots on Primes on Gold while avoiding Pyros and Hunters was rewarding. Being hard ass enough to charge and unload a Graal or Claymore into his metal face was rewarding. 

Guess now I'll just sit in cover and spam Krysae in Tactical Cloak with my eyes closed. Who cares where I hit and If I hit it at all. As long is AOE gets it :wizard: 


This and Air Quotes' post about the Kishock shot are exactly the issue. Listen to Air Quotes!

#106
Gust4v

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Agreed, It's pretty bad.

#107
ImTheOx

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Copester1204 wrote...

I'm a little bummed by the removal of boss headshots, but having played some of the new classes I can understand the need to rebalance. The Tactical Scan of the Quarian Engineer makes killing bosses a lot easier.


Yes... but whats the point then?  i mostly play as an adept with a revenant, and i auto. aim for the head, always!


i know what they should do!
Remove everything from the MP and nerf the rest!
So every time you jump from the shutle (mission begin) as soon you hit the ground you break both lags and die. Make it just a big lag breaking game!

And all this nerfing classes and weapons and bufing enemies, i dont know, i play for fun, i am not trying to get a Nerve break down coz every time i use medigel, i get instakilled from some body that was waaaaaaay far from me.

#108
JaimasOfRaxis

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Of course, the metagame result is that this completely negated wargear options like the Vulnerability and Targetting VIs, as well as the Headshot damage booster. There's no reason to take any of that if a given sniper rifle already kills mooks in one shot and gives no real advantage against bosses.

So they're functionally worthless.

#109
Keiran Solaris

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Head shots make sense on bosses. If the devs think the bosses are too easy then make a x0.8 or 0.5 multiplier for head shots on bosses. That the kishock was glitched doesn't make the fact that a lack of weak points on bosses is kind of lame.

#110
Oninagwa

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There is a weak spot.  Warp - Expose - coupled with Tactical Scan makes weaks spots appear everywhere on Banshees, Brutes, Atlases, and etc.

Just remember Asari like cookies, and Quarians seem to have a thing for puree'd steak. Image IPB

#111
Guest_Air Quotes_*

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JaimasOfRaxis wrote...

Of course, the metagame result is that this completely negated wargear options like the Vulnerability and Targetting VIs, as well as the Headshot damage booster. There's no reason to take any of that if a given sniper rifle already kills mooks in one shot and gives no real advantage against bosses.

So they're functionally worthless.


This. 

Also not having headshots on bosses make Javelin, Widow, Kishock even more useless. 

#112
T41rdEye

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Wow. All this over Primes? They move like snail and are huuuuge with a big flashlight on top. Its a command platform. The consensus decided they would not include this structural weakness on the latest version. Those geth are smart.

#113
Fisterbear

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Mozts wrote...

You think point-and-shoot is tactic?

Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.


?

It IS a tactic, and involves skill against moving targets.

If you think headshots are easy for everyone, why aren't you winning counter-strike tournaments for thousands of dollars?

Modifié par Fisterbear, 31 mai 2012 - 11:08 .


#114
Immortal Strife

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Air Quotes wrote...

Immortal Strife wrote...

MELTOR wrote...
Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.

This may be what Bioware is striving for. Mass Effect had always been about the powers, not headshots-it's not halo after all.

Pinnacle Station 2.0 is what they are striving for with these enemy buffs and player nerfs. And ME2 is not about powers at all. It's all about guns and headshots in Adrenaline Rush :P


Hah, the soldier was my other 2nd character. But I preferred my adept that was imported from Me1. 

I agree 100% about the Kishock, it will likely never see any action now except when I'm bored.

#115
Guest_Air Quotes_*

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Me1mN0t wrote...

Wow. All this over Primes? They move like snail and are huuuuge with a big flashlight on top. Its a command platform. The consensus decided they would not include this structural weakness on the latest version. Those geth are smart.


3 Primes on Hydra hammering your cover with Pulse Cannons every milisecond. And eating bullets for breakfast. 

#116
Yajuu Omoi

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Mesonak wrote...

Could've sworn you can get headshots against Primes (mainly because I've done it hundreds of times).

But your point stands regardless.


Exactly, we USED to be able to. but with the new patch we can't

#117
Tankcommander

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Air Quotes wrote...

JaimasOfRaxis wrote...

Of course, the metagame result is that this completely negated wargear options like the Vulnerability and Targetting VIs, as well as the Headshot damage booster. There's no reason to take any of that if a given sniper rifle already kills mooks in one shot and gives no real advantage against bosses.

So they're functionally worthless.


This. 

Also not having headshots on bosses make Javelin, Widow, Kishock even more useless. 


Who thought of this? Seriously? Let's make a huge game mechanic forcused on player skill and then not allow you to use it on bosses!

#118
Yajuu Omoi

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and not JUST primes, you used to be able to remove the weakspots on the armor of an atlas, or shoot the exposed spine of a brute once you took off its arm plates and you'd score extra damage...

But now?
"hey look all my weakspots are exposed thanks to the good aim of those players...do i care? NOO I'M A SUPER BRUTE! GRAWWWGGGGHH!!!!"


yeah...like that...

Modifié par Yajuu Omoi, 31 mai 2012 - 11:16 .


#119
Immortal Strife

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I can only come up with one positive for removing the boss weak spots, increased difficulty; but less fun, no doubt.

#120
A Wild Snorlax

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I think they should have kept them the way they were, glitches or not.

Also the new and new-ish headshot equipment is pretty much totally useless now, trololol.

Modifié par A Wild Snorlax, 31 mai 2012 - 11:21 .


#121
MostlyAutumn

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Tankcommander wrote...

Who thought of this? Seriously? Let's make a huge game mechanic forcused on player skill and then not allow you to use it on bosses!

To be fair there wasn't much skill involved. Headshotting nemesis or phantom (or banshee for that matter) while they are moving requires skill. Shooting the canopy of an atlas does not.

Modifié par MostlyAutumn, 31 mai 2012 - 11:23 .


#122
Immortal Strife

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JaimasOfRaxis wrote...

Of course, the metagame result is that this completely negated wargear options like the Vulnerability and Targetting VIs, as well as the Headshot damage booster. There's no reason to take any of that if a given sniper rifle already kills mooks in one shot and gives no real advantage against bosses.

So they're functionally worthless.


Great observation. Thumbs up!

Modifié par Immortal Strife, 31 mai 2012 - 11:24 .


#123
Cundu_Ertur

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Me1mN0t wrote...

Wow. All this over Primes? They move like snail and are huuuuge with a big flashlight on top. Its a command platform. The consensus decided they would not include this structural weakness on the latest version. Those geth are smart.

Then why have the head at all. Why not a cobra-, biotic-, and tech-explosion proof mobile tank platform that requires being nuked from orbit to be destroyed?
If the killbox is too big, make it smaller. Increase the difficulty of it. Don't nerf it away altogether.

#124
Xendless

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welcome to the new "tactics" of auto aiming warp throw warp throw warp throw war-- zzzzzzzzzzzzzzzzzzzzzzzzzz
1st hate threads were the vanguard, 2nd the infiltrator, after this it's for sure NERF DE ASARI!I1i

#125
jelf rs

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Immortal Strife wrote...

Player vs player takes skill.  Player vs computer is learning a move set and incorporating how to counter that pattern.


Attitudes like this = what make people lazy

Because obviously mathematics aren't skills, playing piano isn't skill, swimming isn't skill. These all involve  learning a move set and incorporating how to counter that pattern.

Moreover, you are just contradicting yourself in the end. Player vs player is also "learning a move set and incorporating how to counter that pattern".

The only difference between pvp and pve is that the "move set" here is different. Pvp has more "move sets" while pve has less "move sets". And that for pvp may change more frequently than pve, while those for pve has a higher "standard" instead. But both are limited and easily accessible on the Internet.

And you are still just trying to counter the pattern in both cases.