Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!
#101
Posté 31 mai 2012 - 10:48
And it makes me Vomit, when i hear ppl complain about Infiltrators take all head shots, than Adepts doing to much Biotic explosions... i mean, comon, isnt that the whole point of the game?
i am really starting to lose interest in the ME3 multiplayer, loved it before the 1.3 patch. But starting to hate it.
#102
Posté 31 mai 2012 - 10:51
#103
Posté 31 mai 2012 - 10:52
This was a pointless nerf.
Same with the kishock nerf atually. It made what was a kinda "eh" gun unique and usefull. The damn thing was the hardest sniper rifle to aim in the game. Might as well reward people who can actually hit a head with it.
#104
Posté 31 mai 2012 - 10:52
Then why is there a rank 5 evolution for specifically headshots? Hey, let's include headshots as a thing in a character's build, but we're not about headshots at all.Immortal Strife wrote...
MELTOR wrote...
Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.
This may be what Bioware is striving for. Mass Effect had always been about the powers, not headshots-it's not halo after all.
And god forbid that I think that there may be some shooting involved in a game that has dozens of guns. I'm just a crazy stupid guy to think that, obviously it's all about space magic.
And, oh by the way, I did collaberate with other players -- I actually did measurable damage to several bosses. Now I don't. I am UNABLE to contribute meaningfully because they are immune to what I do. And what I do is shoot. From my space magic cloak of invisible head-shotting.
#105
Posté 31 mai 2012 - 10:53
Air Quotes wrote...
Ankarah wrote...
by removing headshots on bosses, they actually made the game harder.
i would call that exactly opposite of what you are implicating - we need more skills to beat the game now.
No. you just need more time. And more medigel. And more cobra missiles. And we have to respec our characters and not take headshot damage evos because they mean squat now.
Scoring headshots on Primes on Gold while avoiding Pyros and Hunters was rewarding. Being hard ass enough to charge and unload a Graal or Claymore into his metal face was rewarding.
Guess now I'll just sit in cover and spam Krysae in Tactical Cloak with my eyes closed. Who cares where I hit and If I hit it at all. As long is AOE gets it![]()
This and Air Quotes' post about the Kishock shot are exactly the issue. Listen to Air Quotes!
#106
Posté 31 mai 2012 - 10:56
#107
Posté 31 mai 2012 - 10:58
Copester1204 wrote...
I'm a little bummed by the removal of boss headshots, but having played some of the new classes I can understand the need to rebalance. The Tactical Scan of the Quarian Engineer makes killing bosses a lot easier.
Yes... but whats the point then? i mostly play as an adept with a revenant, and i auto. aim for the head, always!
i know what they should do!
Remove everything from the MP and nerf the rest!
So every time you jump from the shutle (mission begin) as soon you hit the ground you break both lags and die. Make it just a big lag breaking game!
And all this nerfing classes and weapons and bufing enemies, i dont know, i play for fun, i am not trying to get a Nerve break down coz every time i use medigel, i get instakilled from some body that was waaaaaaay far from me.
#108
Posté 31 mai 2012 - 11:01
So they're functionally worthless.
#109
Posté 31 mai 2012 - 11:01
#110
Posté 31 mai 2012 - 11:03
Just remember Asari like cookies, and Quarians seem to have a thing for puree'd steak.
#111
Guest_Air Quotes_*
Posté 31 mai 2012 - 11:05
Guest_Air Quotes_*
JaimasOfRaxis wrote...
Of course, the metagame result is that this completely negated wargear options like the Vulnerability and Targetting VIs, as well as the Headshot damage booster. There's no reason to take any of that if a given sniper rifle already kills mooks in one shot and gives no real advantage against bosses.
So they're functionally worthless.
This.
Also not having headshots on bosses make Javelin, Widow, Kishock even more useless.
#112
Posté 31 mai 2012 - 11:07
#113
Posté 31 mai 2012 - 11:07
Mozts wrote...
You think point-and-shoot is tactic?
Its quite the opposite my friend. Now, you can't kill the Prime with a Paladin so easily, so you HAVE to use real tactics.
?
It IS a tactic, and involves skill against moving targets.
If you think headshots are easy for everyone, why aren't you winning counter-strike tournaments for thousands of dollars?
Modifié par Fisterbear, 31 mai 2012 - 11:08 .
#114
Posté 31 mai 2012 - 11:09
Air Quotes wrote...
Pinnacle Station 2.0 is what they are striving for with these enemy buffs and player nerfs. And ME2 is not about powers at all. It's all about guns and headshots in Adrenaline RushImmortal Strife wrote...
This may be what Bioware is striving for. Mass Effect had always been about the powers, not headshots-it's not halo after all.MELTOR wrote...
Tech Bursts, Fire Explosions, and Biotic Explosions are your friends. Use them. Just because you can't kill a Prime in 2 shots now doesn't mean that the game is no fun anymore. God forbid you attempt to colloborate with your teammates and work together as a team to take down tough enemies.
Hah, the soldier was my other 2nd character. But I preferred my adept that was imported from Me1.
I agree 100% about the Kishock, it will likely never see any action now except when I'm bored.
#115
Guest_Air Quotes_*
Posté 31 mai 2012 - 11:11
Guest_Air Quotes_*
Me1mN0t wrote...
Wow. All this over Primes? They move like snail and are huuuuge with a big flashlight on top. Its a command platform. The consensus decided they would not include this structural weakness on the latest version. Those geth are smart.
3 Primes on Hydra hammering your cover with Pulse Cannons every milisecond. And eating bullets for breakfast.
#116
Posté 31 mai 2012 - 11:11
Mesonak wrote...
Could've sworn you can get headshots against Primes (mainly because I've done it hundreds of times).
But your point stands regardless.
Exactly, we USED to be able to. but with the new patch we can't
#117
Posté 31 mai 2012 - 11:14
Air Quotes wrote...
JaimasOfRaxis wrote...
Of course, the metagame result is that this completely negated wargear options like the Vulnerability and Targetting VIs, as well as the Headshot damage booster. There's no reason to take any of that if a given sniper rifle already kills mooks in one shot and gives no real advantage against bosses.
So they're functionally worthless.
This.
Also not having headshots on bosses make Javelin, Widow, Kishock even more useless.
Who thought of this? Seriously? Let's make a huge game mechanic forcused on player skill and then not allow you to use it on bosses!
#118
Posté 31 mai 2012 - 11:15
But now?
"hey look all my weakspots are exposed thanks to the good aim of those players...do i care? NOO I'M A SUPER BRUTE! GRAWWWGGGGHH!!!!"
yeah...like that...
Modifié par Yajuu Omoi, 31 mai 2012 - 11:16 .
#119
Posté 31 mai 2012 - 11:16
#120
Posté 31 mai 2012 - 11:18
Also the new and new-ish headshot equipment is pretty much totally useless now, trololol.
Modifié par A Wild Snorlax, 31 mai 2012 - 11:21 .
#121
Posté 31 mai 2012 - 11:21
To be fair there wasn't much skill involved. Headshotting nemesis or phantom (or banshee for that matter) while they are moving requires skill. Shooting the canopy of an atlas does not.Tankcommander wrote...
Who thought of this? Seriously? Let's make a huge game mechanic forcused on player skill and then not allow you to use it on bosses!
Modifié par MostlyAutumn, 31 mai 2012 - 11:23 .
#122
Posté 31 mai 2012 - 11:22
JaimasOfRaxis wrote...
Of course, the metagame result is that this completely negated wargear options like the Vulnerability and Targetting VIs, as well as the Headshot damage booster. There's no reason to take any of that if a given sniper rifle already kills mooks in one shot and gives no real advantage against bosses.
So they're functionally worthless.
Great observation. Thumbs up!
Modifié par Immortal Strife, 31 mai 2012 - 11:24 .
#123
Posté 31 mai 2012 - 11:30
Then why have the head at all. Why not a cobra-, biotic-, and tech-explosion proof mobile tank platform that requires being nuked from orbit to be destroyed?Me1mN0t wrote...
Wow. All this over Primes? They move like snail and are huuuuge with a big flashlight on top. Its a command platform. The consensus decided they would not include this structural weakness on the latest version. Those geth are smart.
If the killbox is too big, make it smaller. Increase the difficulty of it. Don't nerf it away altogether.
#124
Posté 31 mai 2012 - 11:35
1st hate threads were the vanguard, 2nd the infiltrator, after this it's for sure NERF DE ASARI!I1i
#125
Posté 31 mai 2012 - 11:41
Immortal Strife wrote...
Player vs player takes skill. Player vs computer is learning a move set and incorporating how to counter that pattern.
Attitudes like this = what make people lazy
Because obviously mathematics aren't skills, playing piano isn't skill, swimming isn't skill. These all involve learning a move set and incorporating how to counter that pattern.
Moreover, you are just contradicting yourself in the end. Player vs player is also "learning a move set and incorporating how to counter that pattern".
The only difference between pvp and pve is that the "move set" here is different. Pvp has more "move sets" while pve has less "move sets". And that for pvp may change more frequently than pve, while those for pve has a higher "standard" instead. But both are limited and easily accessible on the Internet.
And you are still just trying to counter the pattern in both cases.





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