Aller au contenu

Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


  • Veuillez vous connecter pour répondre
404 réponses à ce sujet

#126
waltervolpatto

waltervolpatto
  • Members
  • 1 470 messages

Ziegrif wrote...

I do agree that headshots for bosses are something that should be obvious.
Buuuuuut I do enjoy the fact that I don't have to think where I shoot anymore.
AIM FOR THE CROTCH PEOPLE!


|....Done....|  AA, stasi to Phantom, she stasi in the middle of the flip spread legs upside down..... could not resist....

#127
Yajuu Omoi

Yajuu Omoi
  • Members
  • 3 611 messages
no more popping heads off phantoms... :'(
now it'll take three times as long to kill those damage absorbing a-holes...

Modifié par Yajuu Omoi, 31 mai 2012 - 11:50 .


#128
LennethValkyrie

LennethValkyrie
  • Members
  • 259 messages
You have to shoot them under their feet as they evade..

#129
Master Xanthan

Master Xanthan
  • Members
  • 1 218 messages
Would be nice if bosses had some kind of weakspot.

#130
Mash3d

Mash3d
  • Members
  • 325 messages
I for one enjoy the added challange of more durable bosses

#131
corvette3

corvette3
  • Members
  • 374 messages

Grimy Bunyip wrote...

they got rid of banshee stun animation too =(

Tell me you are not serious... I refuse to believe they made the Banshees ridiculous Sync-kill even worse.

#132
darkblade

darkblade
  • Members
  • 1 194 messages

corvette3 wrote...

Grimy Bunyip wrote...

they got rid of banshee stun animation too =(

Tell me you are not serious... I refuse to believe they made the Banshees ridiculous Sync-kill even worse.


They are grabing through walls and the range is so stupid that even when they pick you up and kill you you arent touching them.

#133
corvette3

corvette3
  • Members
  • 374 messages
I was referring more to the fact that staggering them is the only way to save a grabbed teammate, if this can no longer happen then then all strategy is literally thrown out the window, might as well Nuke them(my name for the missile) on sight.

#134
We Tigers

We Tigers
  • Members
  • 960 messages
I find this removal pretty silly. As others have said, why even bother with the various headshot upgrades? Turian Marksman just got thumped, as being able to put a pile of headshots on a boss with great accuracy was its biggest asset. So much for that sweet Talon build I made.

Also, how do the various headshot evolutions work now? Does +20% headshots in the racial passive give you even that 20% modifier on bosses anymore, or does it just completely negate the 5 points you invested in it?

#135
DragoGoldenwing

DragoGoldenwing
  • Members
  • 439 messages
I more or less agree. Boss-units as they stand now - with no real strategy involved in defeating them - are just a DPS race. With weak points/headshots, you at least had something to do while you whittle through all that armor.
Now it's just 'Hold down R1, sit back and eat a sammich 'cus you're gonna be here a while doing nothing but shooting at the same mob wherever is most convenient for you.'
I realize that headshots were more or less this exactly, but the difference was morale - you were actually trying to do something. You were lining up shots on smaller targets, you were BUSY while you held down R1.
Now it's just R1 to center-of-mass until they die.
It's all the same thing in the end, but this way is much less engaging.

Modifié par DragoGoldenwing, 01 juin 2012 - 12:08 .


#136
corvette3

corvette3
  • Members
  • 374 messages
Im not really sure, disabling the head bone would prevent multipliers from working, so i guess your points were wasted.

#137
corvette3

corvette3
  • Members
  • 374 messages
I always thought GPs were pretty hard to headshot and thought 250% damage was a good reward.

#138
Shakespeare212

Shakespeare212
  • Members
  • 220 messages
 I wrote up a few arguments about this last night:

The case for headshots:
social.bioware.com/forum/1/topic/343/index/12332381

#139
Guest_XxTaLoNxX_*

Guest_XxTaLoNxX_*
  • Guests
Yeah I realllllly like how BioWare is making the game worse instead of better.

It's super fun now.

/sarcasm

#140
AshirahTSparkle

AshirahTSparkle
  • Members
  • 379 messages
IF not head shots, maybe some less obvious weak points on the bosses would be great! Maybe like to get extra damage, you HAVE to aim for the Prime's "eye" head on and no other angles would work. So shooting the "head" do normal damage, but hitting them right at the optics does the usual headshot damage.

Just some hard to hit spots for bosses to make things challenging. At the moment, I am pretty much aiming at the body and stopped caring about head shotting the bosses.

But it is true..it seems like the head shot nerf only really affects us infiltrators

Modifié par AshirahTSparkle, 01 juin 2012 - 12:17 .


#141
LennethValkyrie

LennethValkyrie
  • Members
  • 259 messages

XxTaLoNxX wrote...

Yeah I realllllly like how BioWare is making the game worse instead of better.

It's super fun now.

/sarcasm

+1

Also the support to people who can't play at all because of some obscure problem in their servers..

#142
xtorma

xtorma
  • Members
  • 5 714 messages

XxTaLoNxX wrote...

Yeah I realllllly like how BioWare is making the game worse instead of better.

It's super fun now.

/sarcasm


So the only fun you were having in this game was headshotting bosses?

#143
Shakespeare212

Shakespeare212
  • Members
  • 220 messages
These were my main arguments:

 
 Freely admit I am writing this as someone who most often plays a Quarian Infiltrator (female, old school).  I'd like to take a moment and make a case for leaving headshots on boss characters as they are in the hopes that others will see and also agree and maybe get some visibility.

First off, these enemies have an obviously discernible head.  It takes some, though perhaps not a massive, degree of skill to hit it.  There are animations to accompany successfully accomplishing this.  Someone designed those hitboxes to support a near-universal game mechanic.  Removing the naturally associated damage effect from this is incongruous and does not make a great deal of sense.

Second, let's take a look at the structure of the infiltrator class. It was designed as a striker class and its powers reflect that - especially headshot bonuses.  This is the primary means of eliminating boss enemies for this class.  The power trees of the infiltrator class reveal that it was designed around sniper rifles, which means traditionally built infiltrators generally do not carry powerful close quarters weapons due to weight limits.  Since headshots are largely unnecessary to eliminate basic enemies, which require only a single cloaked sniper round, the headshot bonuses in the established power trees are now relatively useless.  Why include them at all if they weren't intended for boss enemies?  Further, many of us who enjoy playing snipers have already spent experience points following the build strategy encouraged by these trees, i.e. headshot based.  It's a bit frustrating to have to respec now due to what seems like an overenthusiastic balance change.

Which brings me to my last point: why is it really necessary to be so heavy-handed? I realize a common method has been discovered to effectively defeat Geth on Firebase White, but isn't the point of mass effect multiplayer to work as a team to defeat the enemy?  And if an effective strategy for controlling the map has been discovered, isn't that a win condition?  Ultimately we're playing a co-op game, so I'm not sure how the old headshot rules were hampering competition or hampering anyone's experience.  If the general consensus is that the Geth are not challenging enough, heavy handedly eliminating a basic, long-established and near-universal game mechanic does not seem like the best strategy for addressing the situation, at least in terms of player experience. 

Thanks for reading.  I'm a big Bioware fan and I love Mass Effect.  I don't know how much I'll keep playing if my favorite character ends up being significantly less fun to play - I have an established role as Prime-killer in my usual play group and that kind of kills the established team dynamic.  I'm not, however, interested in getting into a flamewar or troll match - just wanted to promote some dialogue.  So if you'd like to respond, please be mature and keep the "meh, butt hurt infiltrator" comments to yourself. 

#144
Star fury

Star fury
  • Members
  • 6 403 messages
Removing headshots from bosses just made combat boring not challenging. You just shoot longer.

#145
AshirahTSparkle

AshirahTSparkle
  • Members
  • 379 messages

Cundu_Ertur wrote...

Then why is there a rank 5 evolution for specifically headshots? Hey, let's include headshots as a thing in a character's build, but we're not about headshots at all.
And god forbid that I think that there may be some shooting involved in a game that has dozens of guns. I'm just a crazy stupid guy to think that, obviously it's all about space magic.
And, oh by the way, I did collaberate with other players -- I actually did measurable damage to several bosses. Now I don't. I am UNABLE to contribute meaningfully because they are immune to what I do. And what I do is shoot. From my space magic cloak of invisible head-shotting.


Good point, can anyone tell me if evolution 5 for headshot is now worth taking? It's not really that hard to headshot non-bosses enemies anyway, they go down in a hit from Blsck widow, widow and valiant, so is there a point now that head shots doesn't work on bosses?

#146
corvette3

corvette3
  • Members
  • 374 messages

XxTaLoNxX wrote...

Yeah I realllllly like how BioWare is making the game worse instead of better.

It's super fun now.

/sarcasm


For once i actually agree with you, i have always enjoyed sniping in video games, removing the entire point of sniping just makes a shotgun infiltrator seem alot more lucrative, i mean whats next Geth troopers/hunters/pyros can't
be headshot? how about phantoms?.:blink:

#147
DnVill

DnVill
  • Members
  • 1 145 messages
uhhh.. the atlas, brutes still have weak spots

#148
AshirahTSparkle

AshirahTSparkle
  • Members
  • 379 messages

DnVill wrote...

uhhh.. the atlas, brutes still have weak spots


They do? no complains from me then! Primes are a little easy to head shot because of their walking speed. But still, would be great if their weak spot is only in their optics and shooting the head only do normal damage. or even less damage, because optics are supposed to be well encased?

#149
xtorma

xtorma
  • Members
  • 5 714 messages

Star fury wrote...

Removing headshots from bosses just made combat boring not challenging. You just shoot longer.


I see no reason to take out the headshots except that they were never intended in the first place. that being said....

Taking longer to kill a boss allows minions more time to close. Just requires a different tactic now/teamwork
Using a rapid fire weapon you are now exposed to fire longer. requires more situational awareness/teamwork
Taking longer to solo a boss promotes teamwork more often. multiple people need to focus to bring boss down in the same amount of time.

sounds to me like people are just angry it takes longer to solo a prime now. In a co-op game
Stating that it takes no "tactics" (this still makes me lol) to take down a boss is not true, it just means you must change your "tactics". You are now more reliant on teamwork to achieve the same goal in the same amount of time. Which is what this game is supposed to be all about. Sure, your score may suffer a little, but score does not matter right?

If changing one mechanic in a game, makes it no fun any longer, I have to believe you were not having much fun in the first place.

#150
xtorma

xtorma
  • Members
  • 5 714 messages

DnVill wrote...

uhhh.. the atlas, brutes still have weak spots


don't ruin thier cryfest bro, let them get it out before they head off to therapy.