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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#151
ImTheOx

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Yajuu Omoi wrote...

no more popping heads off phantoms... :'(
now it'll take three times as long to kill those damage absorbing a-holes...


1 more reason im totaly pisst of...
I telling you ppl, i dont like Me3 enymore... i just dont Image IPB
1 more reason im playing SUpCom FA and AA3 more...

#152
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Another thing that though the Prime headshot thing was a glitch and benefited the player it wasn't game breaking. It made sense and NO ONE was complaining about it. How about Bioware fix real glitches with geth like Hunters shooting while staggered, in stasis or singularity, pyros flame way beyond animation, rocket troopers firing 2-3 insanely curving rockets at once, Primes drone not working, primes also insane turret placement ability. And goddamn stun-locking with every shot any geth takes.

#153
corvette3

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Sometimes you do have to solo a prime because there are literally 7 other enemies on the map for your teammates to deal with, having them become EVEN MORE DURABLE means it will take even longer to deal with them if they have pinned you down or are in a bad spot/too close to an objective, making those Nuke(missile)-everything-in-sight randoms seem correct.

#154
Zhuinden

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This thread is correct.
It's psychologically proveable, I think. Without any weaknesses or specialties in bosses, it becomes monotonous to be aimlessly shooting them, thus it gets boring.

#155
Fisterbear

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Edalborez wrote...

Headshots qualify as tactics? And there are no other tactics to fighting bosses? Damn, guess I need to stop using powers then, too tactical.


Absolutely a headshot is a tactic.

Tactics is using the right attack for the situation.

Before it was "shoot the prime in the head" or depending on the powers you have, use those. Warp+throw, overload then incinerate, so on.

Now my tactic is shoot them in the ****.

Primes, brutes, atlases all getting shot in the ****.

Banshees will get shot in the ***.

Air Quotes wrote...

Another thing that though the Prime
headshot thing was a glitch and benefited the player it wasn't game
breaking. It made sense and NO ONE was complaining about it. How about
Bioware fix real glitches with geth like Hunters shooting while
staggered, in stasis or singularity, pyros flame way beyond animation,
rocket troopers firing 2-3 insanely curving rockets at once, Primes
drone not working, primes also insane turret placement ability. And
goddamn stun-locking with every shot any geth takes.


All good reasons why I think the geth are the hardest faction when you aren't hiding behind an indestructable counter top.

Especially the double rockets. That is starting to irk me.

RIDDLE ME THIS BATMAN!

If Primes getting headshot was a glitch, why do they have an animation for their head exploding?

Unless it's there from single player, and it's really Commander Kishock Shepard, who can cause headshots when something can't be headshot.

Oh wait, they "fixed" the kishock too.

Modifié par Fisterbear, 01 juin 2012 - 12:53 .


#156
omgBAMF

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Star fury wrote...

Removing headshots from bosses just made combat boring not challenging. You just shoot longer.

the only "headshots" they removed were from geth primes.  Atlas/brutes/phantoms/pyros/ravagers all still have weak spots.

All you people are acting like the only thing you can do against bosses is shoot them.  Yeah... forget bio-explosions and tech bursts, because those are completely out of the question.  Forget armor damage/debuffing powers like incinerate/most grenades/flamer/cryo blast/proxy mine/carnage/etc.... cause all those are worthless as well.

#157
corvette3

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Warp/throw spam should never be more viable than careful sniper rifle aim... though i actually agree on the Atlas canopy-double damage removal, i think you should be able to kill the pilot, however.

#158
Tankcommander

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corvette3 wrote...

Warp/throw spam should never be more viable than careful sniper rifle aim... though i actually agree on the Atlas canopy-double damage removal, i think you should be able to kill the pilot, however.


You'd think skill would be rewarded rather than button spam...but no.

#159
omgBAMF

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corvette3 wrote...

Warp/throw spam should never be more viable than careful sniper rifle aim... though i actually agree on the Atlas canopy-double damage removal, i think you should be able to kill the pilot, however.

Please... infiltrators can already do an absurd amount of damage to armor... besides, I'm sure there are plenty of other targets that need the "careful sniper rifle aim".

Why shouldn't warp/throw be more viable than shooting? Everything is viable... especially BEs.  They tear armor apart, but then again I'm sure most people here are more concerned with patting themselves on the back instead of coordinating with their team.

Modifié par omgBAMF, 01 juin 2012 - 12:56 .


#160
RomanowRomanow

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throw, throw, throw
shouting through the mic: 'put warp on othe other one dude'
throw, throw throw


.........
What did you say? I can't hear you the bosses are exploding too loud

#161
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Fisterbear wrote...

Edalborez wrote...

Headshots qualify as tactics? And there are no other tactics to fighting bosses? Damn, guess I need to stop using powers then, too tactical.


Absolutely a headshot is a tactic.

Tactics is using the right attack for the situation.

Before it was "shoot the prime in the head" or depending on the powers you have, use those. Warp+throw, overload then incinerate, so on.

Now my tactic is shoot them in the ****.

Primes, brutes, atlases all getting shot in the ****.

Banshees will get shot in the ***.

Air Quotes wrote...

Another thing that though the Prime
headshot thing was a glitch and benefited the player it wasn't game
breaking. It made sense and NO ONE was complaining about it. How about
Bioware fix real glitches with geth like Hunters shooting while
staggered, in stasis or singularity, pyros flame way beyond animation,
rocket troopers firing 2-3 insanely curving rockets at once, Primes
drone not working, primes also insane turret placement ability. And
goddamn stun-locking with every shot any geth takes.


All good reasons why I think the geth are the hardest faction when you aren't hiding behind an indestructable counter top.

Especially the double rockets. That is starting to irk me.

RIDDLE ME THIS BATMAN!

If Primes getting headshot was a glitch, why do they have an animation for their head exploding?

Unless it's there from single player, and it's really Commander Kishock Shepard, who can cause headshots when something can't be headshot.

Oh wait, they "fixed" the kishock too.


All of this. All of it.

#162
Xaijin

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Fisterbear wrote...

Edalborez wrote...

Headshots qualify as tactics? And there are no other tactics to fighting bosses? Damn, guess I need to stop using powers then, too tactical.


Absolutely a headshot is a tactic.

Tactics is using the right attack for the situation.

Before it was "shoot the prime in the head" or depending on the powers you have, use those. Warp+throw, overload then incinerate, so on.

Now my tactic is shoot them in the ****.

Primes, brutes, atlases all getting shot in the ****.

Banshees will get shot in the ***.

Air Quotes wrote...

Another thing that though the Prime
headshot thing was a glitch and benefited the player it wasn't game
breaking. It made sense and NO ONE was complaining about it. How about
Bioware fix real glitches with geth like Hunters shooting while
staggered, in stasis or singularity, pyros flame way beyond animation,
rocket troopers firing 2-3 insanely curving rockets at once, Primes
drone not working, primes also insane turret placement ability. And
goddamn stun-locking with every shot any geth takes.


All good reasons why I think the geth are the hardest faction when you aren't hiding behind an indestructable counter top.

Especially the double rockets. That is starting to irk me.

RIDDLE ME THIS BATMAN!

If Primes getting headshot was a glitch, why do they have an animation for their head exploding?

Unless it's there from single player, and it's really Commander Kishock Shepard, who can cause headshots when something can't be headshot.

Oh wait, they "fixed" the kishock too.


Of course they weren't complaing about it, it made geth a joke at choke points.  No one complains about 12 minute farming runs with four snipers.

#163
Tankcommander

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Star fury wrote...

Removing headshots from bosses just made combat boring not challenging. You just shoot longer.


Yeah, exactly. Except I don't like doing that, so I kite the boss or use Cobras on him. Great new tactics there, right?

#164
omgBAMF

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Tankcommander wrote...

corvette3 wrote...

Warp/throw spam should never be more viable than careful sniper rifle aim... though i actually agree on the Atlas canopy-double damage removal, i think you should be able to kill the pilot, however.


You'd think skill would be rewarded rather than button spam...but no.


Last time I checked shooting was just that, button spam.  It wasn't that hard to hit the head of a slow-ass moving target like a prime.  Skill?  Really?  Get over yourselves... yeah real hard to line up a shot on a target moving that slow.

Do it consistently on a fast moving target such as a phantom, and I'll give you a cookie.  At least then you have to actually try...

Modifié par omgBAMF, 01 juin 2012 - 01:01 .


#165
Yajuu Omoi

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omgBAMF wrote...

Star fury wrote...

Removing headshots from bosses just made combat boring not challenging. You just shoot longer.

the only "headshots" they removed were from geth primes.  Atlas/brutes/phantoms/pyros/ravagers all still have weak spots.

All you people are acting like the only thing you can do against bosses is shoot them.  Yeah... forget bio-explosions and tech bursts, because those are completely out of the question.  Forget armor damage/debuffing powers like incinerate/most grenades/flamer/cryo blast/proxy mine/carnage/etc.... cause all those are worthless as well.


There are classes that DON'T have deBuff abilities, and there are also those that did MUCH better with a sniper before, like infils, they were MADE for headshots, and high damage counts. and now?...shotgun infils will run rampid due to the lack of headshot ability...

#166
xtorma

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Tankcommander wrote...

Star fury wrote...

Removing headshots from bosses just made combat boring not challenging. You just shoot longer.


Yeah, exactly. Except I don't like doing that, so I kite the boss or use Cobras on him. Great new tactics there, right?


Your choice, if you want to use a missle to save yourself a couple seconds....get after it man. Although i don't know how any of you guys are going to aim now,  through all the tears.

#167
corvette3

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Oh BTW the reason the primes head exploded was simply because it COULD be headshot, its something to do with how the head bone works.(im a little rusty on game programming)

#168
Yajuu Omoi

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omgBAMF wrote...

Tankcommander wrote...

corvette3 wrote...

Warp/throw spam should never be more viable than careful sniper rifle aim... though i actually agree on the Atlas canopy-double damage removal, i think you should be able to kill the pilot, however.


You'd think skill would be rewarded rather than button spam...but no.


Last time I checked shooting was just that, button spam.  It wasn't that hard to hit the head of a slow-ass moving target like a prime.  Skill?  Really?  Get over yourselves... yeah real hard to line up a shot on a target moving that slow.

Do it consistently on a fast moving target such as a phantom, and I'll give you a cookie.  At least then you have to actually try...


Too bad you can't headshot a phantom anymore anyway. :innocent:

#169
Shakespeare212

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AshirahTSparkle wrote...

Cundu_Ertur wrote...

Then why is there a rank 5 evolution for specifically headshots? Hey, let's include headshots as a thing in a character's build, but we're not about headshots at all.
And god forbid that I think that there may be some shooting involved in a game that has dozens of guns. I'm just a crazy stupid guy to think that, obviously it's all about space magic.
And, oh by the way, I did collaberate with other players -- I actually did measurable damage to several bosses. Now I don't. I am UNABLE to contribute meaningfully because they are immune to what I do. And what I do is shoot. From my space magic cloak of invisible head-shotting.


Good point, can anyone tell me if evolution 5 for headshot is now worth taking? It's not really that hard to headshot non-bosses enemies anyway, they go down in a hit from Blsck widow, widow and valiant, so is there a point now that head shots doesn't work on bosses?



Like I said, it basically undoes the designed structure of the infiltrator class, which is a striker class. This is the primary means of fighting boss enemies for Infiltrators, even if other classes have some means of doing so. The power trees of the infiltrator class were designed around sniper rifles, Since headshots are largely unnecessary to eliminate basic enemies, which require only a single cloaked sniper round, the headshot bonuses in the established power trees are now relatively useless. This obliterates the top trees of the power trees.  Why include them at all if they're not intended for boss enemies?

#170
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Primes are absolutely not balanced after the headshot removal: Let's compare the 3 heavy hitters:

1. Banshee - Closes in on you fast. Will insta-kill you. Apart from that - very slow Nova attack that you can prepare for, very slow walking while doing nothing, very slow Warp attack that tracks and can be very annoying and hard to dodge, but you can prepare for it.
2. Atlas - Moves super slow. Regular shots DON'T stun you. Fires rockets that track, but does an obvious animation before shooting, so you can prepare. Slow melee attacks that can be easily dodged. Has weakspots such as groin, knee and shoulder plates.
3. Prime. Moves faster than Atlas, EVERY shot of the pulse cannon stuns you. Spawns drones and turrets, and after each spawn, they can shoot again. So they can fire 6-9 shots depending on circumstances non-stop. Shots track you. Will shoot you from any range - close or far. Fast melee that stuns. Doesn't have to lock on you visibly like ravager or nemesis has to. NO weakspots.

And Primes spawn more in numbers than Atlases or Banshees.

#171
Star fury

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xtorma wrote...

DnVill wrote...

uhhh.. the atlas, brutes still have weak spots


don't ruin thier cryfest bro, let them get it out before they head off to therapy.


Your ignorance is actually funny. Brute doesn't have weak points, it has armour plates in some places that resist all damage. Other parts that isn't covered with them take normal damage.

Modifié par Star fury, 01 juin 2012 - 01:14 .


#172
xtorma

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Shakespeare212 wrote...

AshirahTSparkle wrote...

Cundu_Ertur wrote...

Then why is there a rank 5 evolution for specifically headshots? Hey, let's include headshots as a thing in a character's build, but we're not about headshots at all.
And god forbid that I think that there may be some shooting involved in a game that has dozens of guns. I'm just a crazy stupid guy to think that, obviously it's all about space magic.
And, oh by the way, I did collaberate with other players -- I actually did measurable damage to several bosses. Now I don't. I am UNABLE to contribute meaningfully because they are immune to what I do. And what I do is shoot. From my space magic cloak of invisible head-shotting.


Good point, can anyone tell me if evolution 5 for headshot is now worth taking? It's not really that hard to headshot non-bosses enemies anyway, they go down in a hit from Blsck widow, widow and valiant, so is there a point now that head shots doesn't work on bosses?



Like I said, it basically undoes the designed structure of the infiltrator class, which is a striker class. This is the primary means of fighting boss enemies for Infiltrators, even if other classes have some means of doing so. The power trees of the infiltrator class were designed around sniper rifles, Since headshots are largely unnecessary to eliminate basic enemies, which require only a single cloaked sniper round, the headshot bonuses in the established power trees are now relatively useless. This obliterates the top trees of the power trees.  Why include them at all if they're not intended for boss enemies?


this is like saying armor negates the entire reason for having stasis.

#173
omgBAMF

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Yajuu Omoi wrote...

omgBAMF wrote...

Star fury wrote...

Removing headshots from bosses just made combat boring not challenging. You just shoot longer.

the only "headshots" they removed were from geth primes.  Atlas/brutes/phantoms/pyros/ravagers all still have weak spots.

All you people are acting like the only thing you can do against bosses is shoot them.  Yeah... forget bio-explosions and tech bursts, because those are completely out of the question.  Forget armor damage/debuffing powers like incinerate/most grenades/flamer/cryo blast/proxy mine/carnage/etc.... cause all those are worthless as well.


There are classes that DON'T have deBuff abilities, and there are also those that did MUCH better with a sniper before, like infils, they were MADE for headshots, and high damage counts. and now?...shotgun infils will run rampid due to the lack of headshot ability...

They may may not all have a "debuff" ability... but all have some way to fight armor.  Most commonly used powers have an evolution in their tree that make them effective against armor.  Soldiers have frag grenades/carnage/inferno grenades... adepts have BEs for starters, but also warp/reave and their grenades.... engineers have incinerate/turrets/cryo blasts... etc, etc, etc.  The list goes on and on, but if you guys want to just sit here and cry about not being able to easily hit a slow moving target with a gun... then there is nothing any of you will listen to.

#174
xtorma

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Star fury wrote...

xtorma wrote...

DnVill wrote...

uhhh.. the atlas, brutes still have weak spots


don't ruin thier cryfest bro, let them get it out before they head off to therapy.


Your ignorance is actually funny. Brute doesn't have weak points, it has armour plates in some places that resist all damage. Other parts that is covered with them take normal damage.



Don't miss your appointment.

#175
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xtorma wrote...

Star fury wrote...

xtorma wrote...

DnVill wrote...

uhhh.. the atlas, brutes still have weak spots


don't ruin thier cryfest bro, let them get it out before they head off to therapy.


Your ignorance is actually funny. Brute doesn't have weak points, it has armour plates in some places that resist all damage. Other parts that is covered with them take normal damage.



Don't miss your appointment.


Go farm some FBWGG.