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Bosses - No headshots, no weakspots, no tactics to fight them = NO FUN!


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#176
omgBAMF

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Yajuu Omoi wrote...

omgBAMF wrote...

Tankcommander wrote...

corvette3 wrote...

Warp/throw spam should never be more viable than careful sniper rifle aim... though i actually agree on the Atlas canopy-double damage removal, i think you should be able to kill the pilot, however.


You'd think skill would be rewarded rather than button spam...but no.


Last time I checked shooting was just that, button spam.  It wasn't that hard to hit the head of a slow-ass moving target like a prime.  Skill?  Really?  Get over yourselves... yeah real hard to line up a shot on a target moving that slow.

Do it consistently on a fast moving target such as a phantom, and I'll give you a cookie.  At least then you have to actually try...


Too bad you can't headshot a phantom anymore anyway. :innocent:

Oh really? Can you please cite a source for this info?  The games I played today show otherwise.

#177
Star fury

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omgBAMF wrote...

the only "headshots" they removed were from geth primes.  Atlas/brutes/phantoms/pyros/ravagers all still have weak spots.

All you people are acting like the only thing you can do against bosses is shoot them.  Yeah... forget bio-explosions and tech bursts, because those are completely out of the question.  Forget armor damage/debuffing powers like incinerate/most grenades/flamer/cryo blast/proxy mine/carnage/etc.... cause all those are worthless as well.


Hello! Bio removed "headshots" from atlases too. Now with their crazy 21 000 health/shields it just boring shootfest or BE spam. Very very challenging and includes tactical genius!
Also with Kishok you could headshot everything. I don't get an idea when you can't get increased damage from shooting someone's head. Or shooting into pilot's window, what you can break in SP. Yes, you can break it in singleplayer. But suddenly in MP you cannot.   

#178
Necrotron

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I miss actually aiming when I'm shooting a Geth Prime. Oh well. Now, they're just bags of HP.

#179
Xaijin

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Air Quotes wrote...

Primes are absolutely not balanced after the headshot removal: Let's compare the 3 heavy hitters:

1. Banshee - Closes in on you fast. Will insta-kill you. Apart from that - very slow Nova attack that you can prepare for, very slow walking while doing nothing, very slow Warp attack that tracks and can be very annoying and hard to dodge, but you can prepare for it.
2. Atlas - Moves super slow. Regular shots DON'T stun you. Fires rockets that track, but does an obvious animation before shooting, so you can prepare. Slow melee attacks that can be easily dodged. Has weakspots such as groin, knee and shoulder plates.
3. Prime. Moves faster than Atlas, EVERY shot of the pulse cannon stuns you. Spawns drones and turrets, and after each spawn, they can shoot again. So they can fire 6-9 shots depending on circumstances non-stop. Shots track you. Will shoot you from any range - close or far. Fast melee that stuns. Doesn't have to lock on you visibly like ravager or nemesis has to. NO weakspots.

And Primes spawn more in numbers than Atlases or Banshees.


Prime is the only enemy that had headshot removed.  Primes spawn in more numbers than the other two because of farming changes. Can't have you cake and eat it too.

#180
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omgBAMF wrote...

Yajuu Omoi wrote...

omgBAMF wrote...

Star fury wrote...

Removing headshots from bosses just made combat boring not challenging. You just shoot longer.

the only "headshots" they removed were from geth primes.  Atlas/brutes/phantoms/pyros/ravagers all still have weak spots.

All you people are acting like the only thing you can do against bosses is shoot them.  Yeah... forget bio-explosions and tech bursts, because those are completely out of the question.  Forget armor damage/debuffing powers like incinerate/most grenades/flamer/cryo blast/proxy mine/carnage/etc.... cause all those are worthless as well.


There are classes that DON'T have deBuff abilities, and there are also those that did MUCH better with a sniper before, like infils, they were MADE for headshots, and high damage counts. and now?...shotgun infils will run rampid due to the lack of headshot ability...

They may may not all have a "debuff" ability... but all have some way to fight armor.  Most commonly used powers have an evolution in their tree that make them effective against armor.  Soldiers have frag grenades/carnage/inferno grenades... adepts have BEs for starters, but also warp/reave and their grenades.... engineers have incinerate/turrets/cryo blasts... etc, etc, etc.  The list goes on and on, but if you guys want to just sit here and cry about not being able to easily hit a slow moving target with a gun... then there is nothing any of you will listen to.


We want to use BOTH weapons and powers equally effectively. ME2 had problems with power damage, now ME3 has problems with weapon damage.  

#181
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Xaijin wrote...

Air Quotes wrote...

Primes are absolutely not balanced after the headshot removal: Let's compare the 3 heavy hitters:

1. Banshee - Closes in on you fast. Will insta-kill you. Apart from that - very slow Nova attack that you can prepare for, very slow walking while doing nothing, very slow Warp attack that tracks and can be very annoying and hard to dodge, but you can prepare for it.
2. Atlas - Moves super slow. Regular shots DON'T stun you. Fires rockets that track, but does an obvious animation before shooting, so you can prepare. Slow melee attacks that can be easily dodged. Has weakspots such as groin, knee and shoulder plates.
3. Prime. Moves faster than Atlas, EVERY shot of the pulse cannon stuns you. Spawns drones and turrets, and after each spawn, they can shoot again. So they can fire 6-9 shots depending on circumstances non-stop. Shots track you. Will shoot you from any range - close or far. Fast melee that stuns. Doesn't have to lock on you visibly like ravager or nemesis has to. NO weakspots.

And Primes spawn more in numbers than Atlases or Banshees.


Prime is the only enemy that had headshot removed.  Primes spawn in more numbers than the other two because of farming changes. Can't have you cake and eat it too.


Actually they removed the ****-pit damage bonus from shooting the window. Which is the weak-point in SP.

#182
omgBAMF

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Star fury wrote...

omgBAMF wrote...

the only "headshots" they removed were from geth primes.  Atlas/brutes/phantoms/pyros/ravagers all still have weak spots.

All you people are acting like the only thing you can do against bosses is shoot them.  Yeah... forget bio-explosions and tech bursts, because those are completely out of the question.  Forget armor damage/debuffing powers like incinerate/most grenades/flamer/cryo blast/proxy mine/carnage/etc.... cause all those are worthless as well.


Hello! Bio removed "headshots" from atlases too. Now with their crazy 21 000 health/shields it just boring shootfest or BE spam. Very very challenging and includes tactical genius!
Also with Kishok you could headshot everything. I don't get an idea when you can't get increased damage from shooting someone's head. Or shooting into pilot's window, what you can break in SP. Yes, you can break it in singleplayer. But suddenly in MP you cannot.   

Atlas still has weak spots... but apparently you arent aware of them.  Shoot off the crotch plate/knee joints/shoulders for a damage spike.  Usually does about 2-4 bars of damage.  The idea of shooting the canopy in SP was to take the driver out and commandeer the atlas.  If you could do that in MP... let's just say that things would definitely be broken against cerb.

The more you know...

#183
eye basher

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You can shoot of plates on the atlas? i always go for the cockpit the neck or the spine on the brute and anything i can hit on the banshee,prime and phantom.

#184
Wolfsbladex

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THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...


"Besides they wouldn't be bosses if they had weakpoints..." The he'll videogames you been playing?

#185
Drummernate

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The no Prime Headshots anymore thing is such Bull$#!%...

It takes my Saber VIII like 25-40 rounds to kill one!!!

I'm sorry, but if you nerf the only effective way to kill something, at least nerf its health and shields.

#186
.458

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Primes and big units are intended to be like battleships, and be harder to take down. However, I really hate that we can't get head shots on swarmers! Mwuhahahha! FYI, just use the biggest gun you have. Sniper weapons are not intended to take out battleships in one shot. These are walking battleships.

Modifié par .458, 01 juin 2012 - 01:20 .


#187
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Drummernate wrote...

The no Prime Headshots anymore thing is such Bull$#!%...

It takes my Saber VIII like 25-40 rounds to kill one!!!

I'm sorry, but if you nerf the only effective way to kill something, at least nerf its health and shields.



#188
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Atlas and Prime HP should go back to their original states now that the "glitches" were fixed.

#189
Drummernate

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Bathaius wrote...

I miss actually aiming when I'm shooting a Geth Prime. Oh well. Now, they're just bags of HP.


Same here...

I still aim for the head hoping that one day, one of my shots will do extra damage somehow.

Old habits die hard I guess. :(

#190
omgBAMF

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eye basher wrote...

You can shoot of plates on the atlas? i always go for the cockpit the neck or the spine on the brute and anything i can hit on the banshee,prime and phantom.

Yes you can. Aim for his crotch, knees, or shoulders.  You will eventually see the plate come off and do significant damage to the atlas.

#191
corvette3

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Unfortunately i still go for the (actually rather difficult IMO) Prime headshots too its actually pretty hard to headshot something that can stunlock you, all the while his friends are slowly flanking closer and closer.

#192
xtorma

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So this is what the crying is all about.

Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
So this fix effects 1 unit in multiplayer.

Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
So this fix effects a few weapons and 1 equipment item on 1 unit.
Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
So this effects 1 weapon

Teh Game is broken!

#193
omgBAMF

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xtorma wrote...

So this is what the crying is all about.

Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
So this fix effects 1 unit in multiplayer.

When I did my first SP playthrough with my infiltrator, I thought "these harvesters are a freaking joke! I can take these guys out in one or two cloak-shots!"

Good to know that they are supposed to be more intimidating than they actually were.

Modifié par omgBAMF, 01 juin 2012 - 01:27 .


#194
Star fury

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omgBAMF wrote...

Star fury wrote...

omgBAMF wrote...

the only "headshots" they removed were from geth primes.  Atlas/brutes/phantoms/pyros/ravagers all still have weak spots.

All you people are acting like the only thing you can do against bosses is shoot them.  Yeah... forget bio-explosions and tech bursts, because those are completely out of the question.  Forget armor damage/debuffing powers like incinerate/most grenades/flamer/cryo blast/proxy mine/carnage/etc.... cause all those are worthless as well.


Hello! Bio removed "headshots" from atlases too. Now with their crazy 21 000 health/shields it just boring shootfest or BE spam. Very very challenging and includes tactical genius!
Also with Kishok you could headshot everything. I don't get an idea when you can't get increased damage from shooting someone's head. Or shooting into pilot's window, what you can break in SP. Yes, you can break it in singleplayer. But suddenly in MP you cannot.   

Atlas still has weak spots... but apparently you arent aware of them.  Shoot off the crotch plate/knee joints/shoulders for a damage spike.  Usually does about 2-4 bars of damage.  The idea of shooting the canopy in SP was to take the driver out and commandeer the atlas.  If you could do that in MP... let's just say that things would definitely be broken against cerb.

The more you know...


I'm aware of them. It still makes shooting long. And your previous statement remains incorrect.

#195
Tankcommander

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xtorma wrote...

So this is what the crying is all about.

Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
So this fix effects 1 unit in multiplayer.

Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
So this fix effects a few weapons and 1 equipment item on 1 unit.
Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
So this effects 1 weapon

Teh Game is broken!


Small changes can make a big difference. Kishock is no longer really worth it, and bosses are now just bullet sponges.

#196
Xendless

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Fighting Geth is about as entertaining as fighting kitchen appliances, may as well swap the Geth Prime character model with a refrigerator on wheels if you want it clear there's no headshots.

#197
eye basher

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A boss is not really a boss if you can kill it in one or two hits that's just a joke.

#198
Star fury

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xtorma wrote...

So this is what the crying is all about.

Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
So this fix effects 1 unit in multiplayer.

Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
So this fix effects a few weapons and 1 equipment item on 1 unit.
Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
So this effects 1 weapon

Teh Game is broken!


Yeah, we are definitely talking about regular enemy units that they are so easy to kill. It also strongly affects one of the most popular class. I like blind fanatics.

#199
sliverofamoon

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Lord Thornos wrote...

THE NOOBIE NOOB WHO TYPES IN CAPS wrote...

Other than Infiltrator, no-one really "suffers" from not being able to headshot bosses.
Besides they wouldn't be bosses if they had weakpoints...


Turian soldier i relied on headshots, turian sentinel I loved headshot.

and when does it become right to make the entire infilitrator class deal with being crippled

and most bosses, in every single video game throughout history are beaten by exploiting their weak spots.


Well said, Lord Thornos.

#200
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xtorma wrote...

So this is what the crying is all about.

Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
So this fix effects 1 unit in multiplayer.

Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
So this fix effects a few weapons and 1 equipment item on 1 unit.
Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
So this effects 1 weapon

Teh Game is broken!


1 weapon that takes a lot of skill rendered useless. 
2 enemies "buffed" rendering all aiming for "heads" useless. Pretty big buff. That's like adding 10000 shields to both Atlas and Prime.