Constructive Criticism - What could be improved upon generally and specifically.
#1
Guest_ahuevocabron_*
Posté 11 décembre 2009 - 12:05
Guest_ahuevocabron_*
#2
Posté 11 décembre 2009 - 12:23
#3
Posté 11 décembre 2009 - 12:31
Avispex wrote...
Well, I think they should be very, very explicit about what you are buying. So, for something like Shale' s "Stone Prisoner" expansion. They should say something like, "For just 1/5th of the cost of the game, you can buy an additional 1/600th of content. This consists of one small town with approximately 16 enemies in it, a very, very small linear dungeon, and a playable character who complains at every opportunity and can't wear any items. Oh, also, no items."
Except of course that you don't need to buy Stone Prisoner, it comes as a free download with the original game.
#4
Posté 11 décembre 2009 - 12:40
2. Multiplayer options for player mods/worlds, though not inflicting on the singleplayer campaigns.
3. Company optimized textures with a slider attached to it or the likes, so you can enhance GFX if your system can handle it.
4. More classes, remove healer part from mages and make actual priest/clerics
5. An ingame tool that does you can modify your armor appearence in game for e fee of course, as well as being able to enchant armors as well as being able to add monograms and the likes.
6. something else to kill than darkspawn, more creativity bound to what you are going to fight here and there.
7. weapon size scaling after the size of your characters/companions.
8. More areas, bigger areas so we do not feel like that we are being put into small rooms.
9. more mage clothing appearences and the posibility to enchant as well as being able to modify colours and appearence for a fee in gold.
#5
Posté 11 décembre 2009 - 12:42
Modifié par Jsmith0730, 11 décembre 2009 - 12:42 .
#6
Posté 11 décembre 2009 - 01:00
Jonfon_ire wrote...
Except of course that you don't need to buy Stone Prisoner, it comes as a free download with the original game.
You're kidding? I knew it came free with my game but I did not realize it came free with every version. Wow. What the hell was everybody complaining about then? Just the Warden's Keep? Amazing. People will complain about anything.
By the way, don't ever corrrect me again in public. It makes me look like an assjack and it is against forum rules.
#7
Posté 11 décembre 2009 - 05:40
#8
Posté 11 décembre 2009 - 06:07
#9
Posté 11 décembre 2009 - 06:21
#10
Posté 11 décembre 2009 - 06:41
Loredis wrote...
Playing as a mage I was very disappointed at their limited item selections, well to call them limited is an understatement. They have what, 4 staff varieties? a few silly clown hats of which I never wore and 2 or 3 different mage robes (which are also ugly and generic). I can't believe it.. really. I am still in shock. I am sick of buying games when the first thing I have to do is reskin the whole thing. So that's my vote. Maybe Bioware could hire some artists, real artists.
Totally agree. Bioware needs to hire a couple more artists or an artistic director who can distinguish what looks awesome from what looks like a steaming pile of crap moulded haphazardly into a cone to be worn on a mage's head to make them more intelligent. How did heavy armor turn out so amazingly, and robes so terribly?
But to be fair, it's obvious that Bioware's focus was on excellent character development and storytelling, which they pulled off fantastically, and I have to believe they were counting on the modding community for little aesthetic touches like better skins, more weapons, and whiter teeth. Now, just so long as they can port that all that great stuff to consoles, we might be able to let their hat artists off the hook....
#11
Posté 11 décembre 2009 - 06:45
The looks of the game are fine, it's the class balancing that's disturbing... Patch please!
#12
Posté 11 décembre 2009 - 07:02
1. More items with the increase in items not just being giving better and better items. By this I mean giving items with some real choices (NOTE - I'm not saying there isn't this, just that there should be more of it.) I want it to be a hard choice between weapon A, weapon B and weapon C, not just a "well, while weapon A sound cool, and weapon B looks cool, weapon C's stat bonuses are much better - gah, I guess it's C. B looks so cool, though... maybe I could just use it and.. do far less damage... waaaah!"
2. More banter. More dialog in camp. More personal side quests for companions. Basically more of the party given. I don't need more party members (though I wouldn't object to it) but I'd just like more to do with them outside of combat. Bonuses if you run the same party for most of the game - and by bonuses I mean more than items or stats but interactions and scenes that only happen if you've been adventuring with the same two people in your party for most of the game.
3. Ties into 2: Contracts for voice actors that they agree to come back for DLC, expansion packs and sequels to do voices. You may not need to activate the contracts, but having them saves having to recast voices or whatever. Movies do this all the time.
4. Deeper skill/talent trees. I don't need more base options (classes, specializations, skills or talent trees) just more options in the areas we are already given. Higher achievable levels for characters with deeper than 4-5 steps for the trees. Makes for more choices, more variety
#13
Posté 11 décembre 2009 - 07:07
You can choose to take Shale with you occassionally, but that will means you always carry like 10 Crystals even if 90% of the time you dont take him. Or anyone elses special ability means you have to have special parts for all. But it is easy to save space ,if you give up their last 10% value, or ultimatly drop all but 4 members. This is to some more of an advantage, than their individual abilities. A Shame really, given they are worthy even if you take them only occasionally.
What id like to see, is perhaps a inventory that is build like a grid of 10x7 fields with a vertical slider. Left of the slider is personal space, that you can adjust different to each member. And global space is changed accordingly. Im sure if you think this further, you can make it so that you do not have more global space if you still decide to only take 4, while companions arent deprived of their items if you decide to have them join group.
#14
Posté 11 décembre 2009 - 07:09
Robertski_OG wrote...
The looks of the game are fine, it's the class balancing that's disturbing... Patch please!
Yeah, I'd agree with this. class balancing at various levels vary wildly both in fun and difficulty level. For example, a low-level rogue needs more to do than just initiate Dirty Fighting and walk around for a backstab. Also, the early rogue is a feeble substitute for a mage or a fighter; having a rogue in the party at all, early the game, feels like you're being gimped. Later, of course, the rogue becomes a primo DPS'r, which is right around the time that tanks start to become just,... well... tanks. They can soak a lot of damage, obviously, but can't seem to dish out nearly as much as a comparable rogue or mage.
So, beef up the early rogue (with more damage-assist abilities) and give the later fighter more to do than fill a doorway and look pretty. Mages are powerful enough from start-to-finish, so I recommend leaving them alone.
#15
Posté 11 décembre 2009 - 07:22
Robertski_OG wrote...
Whiter teeth? This is a Dark Fantasy game, not a visit at the dentists office! Do you honestly think they had healthy, white teeth in the medival times? No.
Hehe white teeth was a joke, I read that one of the first mods out was the whiter-teeth patch
I also don't honestly believe they had wizards in medieval times
Modifié par Statisfaction, 11 décembre 2009 - 07:25 .
#16
Posté 11 décembre 2009 - 08:10
GHL_Soul_Reaver wrote...
1. Weapons actually being sheathed on the back, thighs on the side or whatever depending on weapon type.
2. Multiplayer options for player mods/worlds, though not inflicting on the singleplayer campaigns.
3. Company optimized textures with a slider attached to it or the likes, so you can enhance GFX if your system can handle it.
4. More classes, remove healer part from mages and make actual priest/clerics
5. An ingame tool that does you can modify your armor appearence in game for e fee of course, as well as being able to enchant armors as well as being able to add monograms and the likes.
6. something else to kill than darkspawn, more creativity bound to what you are going to fight here and there.
7. weapon size scaling after the size of your characters/companions.
8. More areas, bigger areas so we do not feel like that we are being put into small rooms.
9. more mage clothing appearences and the posibility to enchant as well as being able to modify colours and appearence for a fee in gold.
I agree with almost everything, except for the clerics part. Because it goes against the lore of Dragon Age, in which mages are this eerie thing connected to the Fade and thus can alter or manipulate reality, whereas priests are just priests and so are normal humans like the rest of us. Otherwise, priests need to be connected to the Fade, too - and this makes them mages. And in this case, Spirit Healer already is your priest.
#17
Posté 11 décembre 2009 - 08:16
2) Make summonable companions persist through zoning. For instance, the ranger pets should not be desummoned through zoning.
Modifié par NetBeansAndJava, 11 décembre 2009 - 08:20 .
#18
Posté 11 décembre 2009 - 08:18
#19
Posté 11 décembre 2009 - 08:34
#20
Posté 11 décembre 2009 - 08:35
- NPC-initiated banter. I finally figured out what was nagging me about the inter-party interactions. What's present is good, yes - very fulfilling, but it missed the BG2 mark by a bit and I was trying to figure out why. I finally came to the conclusion that in DA:O no one just pops in and talks to you. You always initiate conversations, and that's never how it works. I don't care if the NPC-initiated conversations are triggered through world widgets or timers, but having Jaheira stop me and talk provided another level of immersion.
- More armor/clothing designs. Echoed from above, I found the selection for Mage gear incredibly limited. I chose AW my first play through and am very thankful. After seeing myself in those Tevinter robes for ages I was glad to put on some full plate. The staffs are also very disappointing. A handful of models with different textures.
- More areas to explore in general. They don't have to be enormous, sprawling zones - but adding lots of little zones inside the big zones would help. For Denerim, the only part that felt like a city was the marketplace because you had a bunch of shops and people. However, that was the only spot like that in Denerim. Occasionally the back alleys would have a door that could be opened, but for the most part the city felt like a small town as opposed to a capitol.
#21
Posté 11 décembre 2009 - 08:48
Walter61939 wrote...
Don't lock us out of areas. Is there actually anyone, besides game designers, who is in favor of preventing players from revisiting areas at any time in the game?
There'd be no point though unless monsters respawned, and in this game they never do. Of course if they fixed that then I'd be for revisiting areas as well.
#22
Posté 11 décembre 2009 - 08:55
2.Mage robes in color schemes that don't involve yellow
3.MOAR BLACK ARMOR! Armor of the legion as the only black armor in all of Ferelden is screwed up!
4.Fix Shapeshifter to not suck
#23
Posté 11 décembre 2009 - 09:12
2. Add more weapon and armor models. DA:O is especially lacking in this area and the result is that all of my party members look the same until I start using the DLC items like Warden Commander's armor. Sadly, even these models are being reused in other DLC (see the King's sword?). Cloth armor is especially lacking.
3. Improve the rune system. Add more effects and allow ranged weapons and Mage-specific weapons to have runes. Runes in armor would be a great addition, as well. Just make sure that Mages get them, too!
4. Item sets for Mages! There's plenty of armor sets for plate and leather, but Mages don't have anything like that. Mage itemization sucks.
5. Allow party members to converse with NPCs, similar to the second NWN2 expansion pack! This was a great feature, and I'd love to have it! I don't expect to see it before DA2, and I understand the massive amount of voice dialogue that it would require, but I think it's worth it.
#24
Posté 11 décembre 2009 - 09:14
Scimal wrote...
Suggestion the First
- NPC-initiated banter. I finally figured out what was nagging me about the inter-party interactions. What's present is good, yes - very fulfilling, but it missed the BG2 mark by a bit and I was trying to figure out why. I finally came to the conclusion that in DA:O no one just pops in and talks to you. You always initiate conversations, and that's never how it works. I don't care if the NPC-initiated conversations are triggered through world widgets or timers, but having Jaheira stop me and talk provided another level of immersion.
OMG this. Yes. I hadn't even thought of this, but deep down I was missing it.
Brilliant!
er ...
Enchantment!
#25
Posté 11 décembre 2009 - 09:27
So:
1. FULL PARTY TALKS! KotOR had them. JE had them. This game has only one brief piddly conversation in which the group actually talks as a group. Why don't they put their heads together more often and act and converse as a team?
2. Companions pitching in more often to react to our choices and offer opinions/advice. Far more often. Most of the time, even in situations where I was SURE people would react, there is nothing but stony silence and the companions may as well be not there at all.
3. Consequences for pissing people off, party members and non-joinables alike. Harsher consequences up to and including leaving the group. And no, no cheating with gifts.
4. Make NPCs less selfish. Wynne aside, it seems nobody cares about the protagonist's past and emotional state of mind at all. Even the so-called "romance options". If you're lucky they will ask one question but only to use it as a springboard for talking about themselves.
5. Have NPCs interact more with each other, maybe even forcing the "me versus him/her" issue if they hate another party member's guts and want them gone.
6. Let the origins have a bigger impact on conversation options and the game in general.
As a personal wish after playing the dwarven noble origin, I also would like a Gorim companion DLC because he kicks butt, is loyal to a fault and has a sense of humor too.





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