Constructive Criticism - What could be improved upon generally and specifically.
#51
Posté 12 décembre 2009 - 08:14
#52
Posté 12 décembre 2009 - 08:40
1. Addition of Rogue Armor. Currently there is no rogue armor in game. According to my observation there seems to be just light/early warrior armor. I can't be immersed in this game if my assassination rogue cannot look like an assassin, but instead looks like a rookie warrior with some silly vintage rugby helmet.
2. More variety in mage armor. There are various schools of magic, no? Well I think that it would be quite "cool" to have different armor looks which would fit to the concept of these different schools. Imagine a set that exudes the power of elemental primal magic, or more ethereal spirit magic.
Oh and yes please do mankind a favor and remove the silly mage-helmets. The conehead one specifically makes Andraste cry.
3. Better environments. No don't get me wrong; man-made environments are amazing. Cities, cathedrals, chapels - they are pretty solid. But woods, forests etc....yikes, looks like fake theater props.
Well, yeah, it appears that I think Dragon age could use some improvements in certain artistic areas.
Modifié par Necropasha, 12 décembre 2009 - 08:42 .
#53
Posté 12 décembre 2009 - 08:49
2. balance the specializations, especially the shifter
3. more tactical encounters. maybe some improved scripting to make the AI do interesting stuff in battle
#54
Posté 12 décembre 2009 - 09:03
combat happens alot and it doesnt go cinematically well when immediately after the fight a conversation starts for example with Loghain in Landsmeet
setting the music slider option to 0 means missing out on the good pleasant music that plays when there is no combat
remove hide in shadows sound effect goes off everytime when i goto inventory, journal, options screens
remove rally sound effect (Warrior Champion Specialization) goes off everytime a party member goes in and out of range of the warrior with Rally toggled on.
less combat chatter often party members say something at the exact same time for no added value (only what wynne says at the uldred fight was useful)
#55
Posté 12 décembre 2009 - 11:12
#56
Posté 13 décembre 2009 - 12:21
[quote]Jonfon_ire wrote...
Except of course that you don't need to buy Stone Prisoner, it comes as a free download with the original game.
[/quote]
You're kidding? I knew it came free with my game but I did not realize it came free with every version. Wow. What the hell was everybody complaining about then? Just the Warden's Keep? Amazing. People will complain about anything.
By the way, don't ever corrrect me again in public. It makes me look like an assjack and it is against forum rules. [/quote]
Wait wait wait... Hold the thread... did someone admit to not knowing everything about everything? Well I guess I am going to get to looting and rioting. End of the world must be coming.
Waffles?
Am I out of the box yet?
Modifié par addiction21, 13 décembre 2009 - 12:25 .
#57
Posté 13 décembre 2009 - 12:54
1) More random encounters / side quests
I was a big fan of RPG games like Final Fantasy that after a certain point you had the option to explore numerous areas and find rewarding gear, spells, etc. They were not just run here and do this, they were more involved. Fighting Omega weapons and so forth, exploring caves and finding new spells. Etc.
2) Increase capability for monetary gains.
Since numerous top end items should be purchased, it would be better if you could have more of those random encounters to grind money if you wanted to for crafting more or buying the items you want. I dont like that you dont have this ability, you do have to be selective about your money and purchases but it would like the option to spend 3 hours grinding mobs for
enough money to buy more items if I chose to do so.
3) Better unique armors for Rogues
i've seen this mentioned several times in many areas. There is a serious lack of good stat enhancing armors for rogue classes and even robes for mages. Majority of the good items for looks and stats are for heavy and massive. Example: Best backstabbing armor for a rogue is massive armor from the Warden's Keep DLC.
4) Continued DLC's that are relevant to the main story or side stories to companions. Or continued content to extend the main story farther.
5) Another mage companion to choose from. I'm not one for having all mage groups or even 3 mages in my group to make the game easier. I would like to be able to have a mage in my group if I decide to not use Wynne or Morrigan (for whatever my reasons are w/o giving spoilers).
There are other things I would like to see, but to list each thing would be insane. Everyone has their own quarks about certain things that would want to see added or improved. I think the first two are more personal than being ones the masses might want. I think more of the masses would accept the last 3.
#58
Posté 13 décembre 2009 - 01:47
And a real Z-axis! With griffins. Rideable griffins.
#59
Posté 13 décembre 2009 - 02:53
A blurb saying which codex was updated would be very helpful.
Lockpicking should be a skill not a talent.
Rethink some of the large approval drops for mundane actions. It was a bit tiresome to lose 5 points with Morrigan for trying to find a lost kid.
A bit less extremes in companion personalities would be nice. They are all childish good or stupid evil, except for Ohgren who is just too crude to even be funny.
Aside from the faces, skin models/textures are simply awful. Buildings are nice, but other than that, outdoor areas are unipressive.
Give us a higher magic setting in the next expansion.
Pump up fighters and rogues a little bit. Cone of Cold may have needed some nerfing, but considering what a grind the game is, replace it with something. Shorten those cool down times and stamina requirements. If you really want tactical combat, let us use those abilities more often rather than just auto attacking.
#60
Posté 13 décembre 2009 - 03:05
#61
Posté 13 décembre 2009 - 03:34
#62
Posté 13 décembre 2009 - 03:48
Next pretty please, pretty pretty please fix the portrait upload problem, 3 out of 20 is rather poor showing, don't you think?
#63
Posté 13 décembre 2009 - 04:04
2. Interesting villians: Villians that can be identified with, that have a clear cut goal, that are somewhat intelligent.
3. More consequences: I remember the devs stated that decisions made early on would come to haunt you later. This rarely occurred, maybe one or two extra dialogues due to your origin, but really, lots of quests could have made an impact later on in your missions.
4. Abandon the go to 4 places for one purpose design template, please, at least for one game. Make it like a good movie, sequences of intersting events spiraling into plot twists, travel, etc... Go with the flow!
5. Campanions could use some more dialogue. I talked to all my companions at the party camp after recruiting them, and was disappointed to find out that my companions said very little for the rest of the game (aside from the wonderful banter of course)
6. Larger areas. Ferelden felt huge when being shown the giant map in the cut scene near the beginning, and reading the codex entries outlining all the different regions. However, I felt like it was entirely composed of a few huts, two small villages, one medium sized city, and an underground city composed of two main areas. Areas could be larger, or there could just be more of them, or both!
7. Give the main plot some secrecy, let it unravel slowly with every piece of the game adding some comprehension to the main narrative. I felt like there were no secrets in DA:O and I knew exactly what was going to happen with the Darkspawn from the first hour of the game, all I did for the rest of the game was solve people's problems for help. Take some tips from nwn2, I felt the cutscenes after every mission or so of Black Garrus were done masterfully.
#64
Posté 13 décembre 2009 - 06:50
sprybry wrote...
-I'd like to see battles be of a bit smaller scale. A bunch of warriors rushing at you may seem a bit epic, but that dwindles when your mage just Cone of Colds them or use various others forms of widespread CC. Lesser but stronger enemies may lead to more acceptable and interesting team compositions.
i actually found very few "large, overwhelming" fights in the game, so i don't understand the reasoning for this. do you want every battle to be a single "boss-style" opponent?
Hm. Actually I'm not too sure what I want.
I can respect the "large odds" - i.e. fights with tons of bandits or darkspawn - to be part of the feel of the game, but, for me at least, that kind of diminishes when AoE doesn't care how many targets are in its radius.
In general just making fights more varied and interesting would be cool, but that's quite an obvious statement : \\
sprybry wrote...
i don't think it can be done while maintaining any type of game balance. sounds like you want a "dual ability character" with the full strength of both ability trees (while not suffering any minuses from training in both areas). have you played an AW/BM yet? too overpowered, imo. as would be what you seem to be suggesting..
An interesting concept of what I'm talking about is making sustains more global, i.e. being able to use Indominable while using a sword and board, or using Momentum while using a 2H. While those instances would require a bit more reworking, it would at least allow for more active play for the War.
sprybry wrote...
mages definitely have the most choices available to them, but they will suffer from spreading out their abilities too much just like any other class. i would like to see a monk class as previously suggested.
Indeed true of any class, but the Mage has a much more flexible approach. Each of the Warrior trees calls for different stat allocations for each one, while the same cannot be entirely said for the Mage. I'll have to see if there are actually spells that scale off of different stats than Magic.
#65
Posté 13 décembre 2009 - 09:07
Harcken wrote...
7. Give the main plot some secrecy, let it unravel slowly with every piece of the game adding some comprehension to the main narrative. I felt like there were no secrets in DA:O and I knew exactly what was going to happen with the Darkspawn from the first hour of the game, all I did for the rest of the game was solve people's problems for help. Take some tips from nwn2, I felt the cutscenes after every mission or so of Black Garrus were done masterfully.
yes I think youre on to something there
Modifié par Loredis, 13 décembre 2009 - 09:08 .
#66
Posté 13 décembre 2009 - 09:20
E.G Superiority + War Cry should've been a warrior abilty for everyone, champion specialization did not have to exist.
Bugs should've been cleaned up before shipment, not the small ones like how you can have Loghain talk to you from the dead, but the huge ones like Magic not affecting contribution from shapeshifting. Or strength (unless patched otherwise.) affecting ALL damage from weapons. Daggers, bows, swords, nugs.
Companions could've had higher diversity, dog was such a let down if you'd just given him a couple more trees to be a more akin to shale it would've been great.
Armor graphics, lets face it all heavy armor looks alike, all leather looks alike and you have maybe 2-3 graphics for massive armor. You were just a tad lazy in this department, granted most of it looks good, but please expand for future.
My only real gripe/irritation was really just the lack of focus you gave warriors, rogues and mages got a lot of toys to make them shine, warriors got two extra weapon specializations but nothing to add to the actual class itself, not to mention given the limited # of talents/spells you can get it really only made sense to go with one weapon anyway, so the extra choices were relatively pointless.
#67
Posté 13 décembre 2009 - 09:21
1) Better and varied equipment: Rings, necklaces, armor, weapon
2) Decrease annoying combat mechanics like knockdown, knockback and stun. Seriously, I've spent most of this game being unable to move or knocked back. The last boss disgusted me so much with these mechanics, I just rolled anew since mages can tank better than warriors in this game.
3) Option to unlearn skills.
#68
Posté 13 décembre 2009 - 09:37
1, More Area to walk through... for an instance Denerim... itis liek 8 different instances.. would be more scenic if you had to travel/walk more around in the game.
2. Autorunning... make it so your character get exhausted by running around to much, giving different walk modes a purpose, as well as haste would actually mean something as it is a magically enhancement.
3. Enhanced weapons not showing there enhanced effects when hitting people with specials... take an attack like assault you strike the foe 3 times basically... and yet all your +5 elemental damage does not apply but just the mundane weapon stats kicking in.
4. A fine tune and more options in setting up strategies granting more advanced options... have to say that strategies really saved my day for playing this game pretty much non-stop without pausing, more options would make the gameplay even more intelligent if you understand the how the game works.
#69
Posté 13 décembre 2009 - 09:47
In addition to that I'd love to see Warden's Keep expanded on. There are so many loose ends. I mean, we only get two out of four abilities and it would be nice if there were some actual consequences to the choices made in there.
Modifié par Marionetten, 13 décembre 2009 - 09:51 .
#70
Posté 13 décembre 2009 - 09:56
1) Crafting in camp. It's extremely annoying and somewhat immersion-breaking that we can't do this.
2) Stamina potions. They exist in Journeys, why not here? It's unfair compared to how mages can churn out spells all day due to lyrium potions.
3) Bigger, more non-linear areas with fewer artificial barriers. As it is, it's impossible to get immersed in the feeling that the Deep Roads, the Brecilian Forest or the Korcari Wilds are huge, confusing and dangerous. You can basically spit from one end of the zone to another and most of the time there is exactly one path to follow. Maybe you can make a small detour. Bo-ring.
4) A more interactive environment. This includes proper containers into which you can actually put stuff. Also, more ways to use the environment against the enemy (or have them to it to us).
5) SOME way of keeping track of the passage of time. I understand why they ditched day/night cycles (bloody shame IMO, I miss games in which day/night affect NPC schedules and monster activity) but I'd really like to know how long my character has been away from home, how long it takes to travel from A to B, and so on. Throwaway comments by NPCs don't help much especially when they feel incompatible or weird.
6) Related to the above, a scale on the map(s). I'd really like to know how big Ferelden is.
#71
Guest_Evainelithe_*
Posté 13 décembre 2009 - 05:53
Guest_Evainelithe_*
2. Less fights, some of the huge dungeons like the deep roads are not much fun the second time around when you want to try another origin, perhaps different fights based on your origin?
3. Less overpowered items and most definitely don't add them the second you log in a new character, it breaks the immersion. How can an alienage elf possibly have blood plate armor or something like the Edge when everyone around them doesn't have 6 coppers to their name? (I pickpocketed to check). Perhaps make them into quest rewards or at least add some story to them.
4. Less focus on warrior characters, not everyone likes them. I won't play them at all. Nor do I care that 50% of the players apparantly do like them, I'm selfish like that.
5. More banter/romances/story. The more the better!
6. I absolutely loved the voice-overs, more please. Alistair and Morrigan are brilliant!
7. A truly evil male romanceable companion, seriously zevran turns into a wuss the second you add him to your party, I liked him better when he was still trying to kill my PC. Taliesen maybe or Uldred without the demon?
8. More human/elf companions, I really don't like dogs, golems or Sten. Although the dog is funny in camp I wouldn't want him for a companion. How about a regular guy that isn't as naive as Alistair. I was hoping for a blood mage like Jowan as a joinable companion (but with a little more backbone).
9. Have the origin you pick have more consequences in the rest of the game
10. Dalish mage or apostate origin please
11. Human origin that isn't noble, would be funny if you could be the caged deserter at ostagar or start at the Pearl even.
12. Turn warden's keep in an actualy keep, don't make us sit outside in the snow once we're done with the quest.
ps What's up with the genlock conjurer? I thought genlocks were dwarven darkspawn, they're not supposed to be able to cast spells.
Modifié par Evainelithe, 13 décembre 2009 - 05:56 .
#72
Posté 13 décembre 2009 - 06:40
Evainelithe wrote...
1. A sensible way to be able to play evil, it's pretty much impossible to be evil in the current game without actually being a total sociopath not to mention brainless. Why would an evil character bother staying a grey warden after ostagar. Nor do many of the other 'evil' options in the game make much sense, turning people into enemies or outright killing them isn't always what a more manipulative evil character would do.
2. Less fights, some of the huge dungeons like the deep roads are not much fun the second time around when you want to try another origin, perhaps different fights based on your origin?
3. Less overpowered items and most definitely don't add them the second you log in a new character, it breaks the immersion. How can an alienage elf possibly have blood plate armor or something like the Edge when everyone around them doesn't have 6 coppers to their name? (I pickpocketed to check). Perhaps make them into quest rewards or at least add some story to them.
4. Less focus on warrior characters, not everyone likes them. I won't play them at all. Nor do I care that 50% of the players apparantly do like them, I'm selfish like that.
5. More banter/romances/story. The more the better!
6. I absolutely loved the voice-overs, more please. Alistair and Morrigan are brilliant!
7. A truly evil male romanceable companion, seriously zevran turns into a wuss the second you add him to your party, I liked him better when he was still trying to kill my PC. Taliesen maybe or Uldred without the demon?
8. More human/elf companions, I really don't like dogs, golems or Sten. Although the dog is funny in camp I wouldn't want him for a companion. How about a regular guy that isn't as naive as Alistair. I was hoping for a blood mage like Jowan as a joinable companion (but with a little more backbone).
9. Have the origin you pick have more consequences in the rest of the game
10. Dalish mage or apostate origin please
11. Human origin that isn't noble, would be funny if you could be the caged deserter at ostagar or start at the Pearl even.
12. Turn warden's keep in an actualy keep, don't make us sit outside in the snow once we're done with the quest.
ps What's up with the genlock conjurer? I thought genlocks were dwarven darkspawn, they're not supposed to be able to cast spells.
I have a very difficult time finding anything within this post I disagree with. Cheers.
#73
Posté 14 décembre 2009 - 12:25
I'd like to play an adventure without knowing that I'll have to be the "champion of light" at the end. Our character could be trying to accomplish his/her own agenda during the course of the story. If there were several different origin stories, the endings should differ as well. Why should a human noble and a dwarven commoner have the same options in the final stages of the game?
#74
Posté 14 décembre 2009 - 12:35
I quit after trying 14 times over 3 nights to win a battle in a small room with EIGHT melee fighters a boss fighter with a bow that could paralyse MY WHOLE TEAM and FOUR bowmen all firing paralyse arrows! I varies between Easy, Normal and Hard during those 14 battles and noticed no difference at all! Needless to say it was only luck, I felt, when I got further that I did previously! I was on normal difficulty when I got the closest, one team melee fighter, with half health and no potions left, against just the three bowmen. Of course I was 75% dead by the time I got to them, because of the arrows and then when close they changed to swords and slaughtered me.
My life is too busy to even have to re-fight battles 7-8 times, let alone 14! When you consider this was the fight BEFORE the quest boss fight, it shows you how ridiculous this game can get - never have I had more frustration with battles in roleplaying! And I am talking about having finished Baldur's Gate and Morrowind and Oblivion and Gothic 1 and 2!!!
#75
Posté 14 décembre 2009 - 01:01





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