Are the next waves in multiplayer coming in too quickly?
Débuté par
Shokara
, juin 01 2012 12:09
#1
Posté 01 juin 2012 - 12:09
I just finished two Gold matches against Geth, one in Firebase: Dagger and Firebase: Ghost. Both times the next waves started in about five seconds or less. From my experience the next wave shouldn't start until about ten seconds, giving everyone enough time to go to reload their weapons. Is anyone else having this problem?
#2
Posté 01 juin 2012 - 12:17
Other platforms are experiencing this as well post patch. Yes, I have noticed this on all the matches I have played from bronze to gold.
Modifié par Oninagwa, 01 juin 2012 - 12:19 .
#3
Posté 01 juin 2012 - 04:21
Yeah they kind of sped it up a bit. It's kind of strange at first, but I like it. Keeps the pace up.
#4
Posté 01 juin 2012 - 08:27
Agreed. It helps keep the pressure on, and a reason to use my Thermal Clip packs.
#5
Posté 02 juin 2012 - 10:20
Shokara wrote...
I just finished two Gold matches against Geth, one in Firebase: Dagger and Firebase: Ghost. Both times the next waves started in about five seconds or less. From my experience the next wave shouldn't start until about ten seconds, giving everyone enough time to go to reload their weapons. Is anyone else having this problem?
Same here. I know where all of the spawns are but now it's like when I am trying to preapre for it I am unable to because there either behind me or I spawn into it and get dropped. Silver has been quite the chore. Also this seems to cuase Firebase Giant some mad problems because I had to fire my missle launcher at a guy stuck on the ground or use armor pirceing ammo to kill my groups final target.





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