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Modify or add new animations:.


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#1
Nattfodd

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Hi mates,

is it possible to manipulate existing animations or add new custom animations/facial expressions?


thanks.

#2
Adinos

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Like quite a few other things this is possible in theory - in the sense that the animations are not hardcoded or hidden in some totally obnoxious format.



In practice, however, this is somewhat difficult, and I don't know of anyone who has done this successfully yet.

#3
Nattfodd

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Thanks.



Do you know if they are packed into a file or in some other format?

#4
ChewyGumball

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They are in the anims.erf file.

#5
Flobulon

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orgolove has managed to manipulate some animations for use in his shapeshifting mod: http://www.dragonage...file.php?id=229

#6
Nattfodd

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Good to know.

#7
Nattfodd

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Flobulon wrote...

orgolove has managed to manipulate some animations for use in his shapeshifting mod: http://www.dragonage...file.php?id=229


I examined that mod and talked with the author.
He told me he have not created custom animations but only decreased o increased the speed of exsisting animations, in his case he modified the walking speed of archdemon (he talked about a parameter to change inside the toolset).

still looking for a solution.

#8
Nattfodd

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What about Animation blend tree editor?

Someone understood how to use it and that made an example?



The toolset wiki article does'n not explain well this tool.

#9
ChewyGumball

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Thats for blending already existing animations. It doesn't create any animations.

#10
NewByPower

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I think importing and exporting animations is possible, using a 3D modeller and proper tool. I have this feature planned for future versions versions of my Import-Export tool.

#11
Nattfodd

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ChewyGumball wrote...

Thats for blending already existing animations. It doesn't create any animations.


Mmm... and after blending existing animation at the end you have a new one, isn't it?

#12
ChewyGumball

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No, you have an animation blend ;) Basically you just mash some already existing animations together. No "new" animations are created.

#13
Ambaryerno

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There IS a difference. A blended animation just tells the game to string a series of animations together. It's not actually adding anything new that doesn't already exist.

#14
Nattfodd

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Yes, but how i tell the game to use the blended animation? It needs only the "save" option?